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XVM color config updated

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lol the longer I am AFK the better my sig gets.

 

I knew if I sat around and did nothing I'd be a blunicum eventually.

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I have been looking for the actual color.xc file so I can have this new scheme in game.

 

Maybe I am blind but I can't find it. The color scale given by Folterknecht seem off...maybe it is just me?

 

the tanks I have that are ~52% are light green, instead of dark green. Anything below 47% is white..It may be an old color scale?

 

Does anyone know what is up?

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every time i click the download link for the new color scale it doesn't download it just brings me to a white pages with the witch looks like the file is open but there is no way to download it.

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...

 

 The color scale given by Folterknecht seem off...maybe it is just me?

 

the tanks I have that are ~52% are light green, instead of dark green. Anything below 47% is white..It may be an old color scale?

 

Does anyone know what is up?

 

I took the the color hex values right out of the file Never provided and integrated them, without changing a thing. Might be the case that you have a cheap uncalibrated TN TFT, which are known to produce bad color accuracy in many cases?!

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I realize not everyone uses Aslain but I'm having issues modifying his colors.xc.

 

 

Anyone give me a quick rundown on how to integrate this or has anyone updated it themselves yet?

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I realize not everyone uses Aslain but I'm having issues modifying his colors.xc.

Anyone give me a quick rundown on how to integrate this or has anyone updated it themselves yet?

Just use what Folter posted above.

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For what it's worth, here is what I ended up using for my clan's XVM config in colors.xc.  Just copy and paste over the same sections in whatever config you're using.

 

WN8:

    // Dynamic color by WN8 rating
    // Color scale is based on WoTLabs @ http://forum.wotlabs.net/index.php?/topic/13442-changes-to-the-color-scale/
    "wn8": [
      { "value": 300,  "color": "0xBAAAAD" },  //    0 - 299  - Beginner       (the bottom 5.91% of all players)
      { "value": 450,  "color": "0xCD3333" },  //  300 - 449  - Basic          (better then 5.91% of all players)
      { "value": 650,  "color": "0xCC7A00" },  //  450 - 649  - Below Average  (better then 19.85% of all players)
      { "value": 900,  "color": "0xCCB800" },  //  650 - 899  - Average        (better then 39.90% of all players)
      { "value": 1200, "color": "0x849B24" },  //  900 - 1199 - Above Average  (better then 62.78% of all players)
      { "value": 1600, "color": "0x4D7326" },  // 1200 - 1599 - Good           (better then 82.41% of all players)
      { "value": 2000, "color": "0x4099BF" },  // 1600 - 1999 - Very Good      (better then 95.19% of all players)
      { "value": 2450, "color": "0x3161A8" },  // 2000 - 2449 - Great          (better then 99.06% of all players)
      { "value": 2900, "color": "0x60249B" },  // 2450 - 2899 - Unicum         (better then 99.90% of all players)
      { "value": 9999, "color": "0x401070" }   // 2900 - 9999 - Super Unicum   (better then 99.993% of players)
      ],

Win Percent:

    // Dynamic color by win percent
    // Color scale is based on WoTLabs @ http://forum.wotlabs.net/index.php?/topic/13442-changes-to-the-color-scale/
    "rating": [
      { "value": 46,  "color": "0xBAAAAD" },  //  0 - 45.99%  - Beginner       (the bottom 5.91% of all players)
      { "value": 47,  "color": "0xCD3333" },  // 46 - 46.99%  - Basic          (better then 5.91% of all players)
      { "value": 48,  "color": "0xCC7A00" },  // 47 - 47.99%  - Below Average  (better then 19.85% of all players)
      { "value": 50,  "color": "0xCCB800" },  // 48 - 49.99%  - Average        (better then 39.90% of all players)
      { "value": 52,  "color": "0x849B24" },  // 50 - 51.99%  - Above Average  (better then 62.78% of all players)
      { "value": 54,  "color": "0x4D7326" },  // 52 - 53.99%  - Good           (better then 82.41% of all players)
      { "value": 56,  "color": "0x4099BF" },  // 54 - 55.99%  - Very Good      (better then 95.19% of all players)
      { "value": 60,  "color": "0x3161A8" },  // 56 - 59.99%  - Great          (better then 99.06% of all players)
      { "value": 65,  "color": "0x60249B" },  // 60 - 64.99%  - Unicum         (better then 99.90% of all players)
      { "value": 101, "color": "0x401070" }   // 65 - 100.00% - Super Unicum   (better then 99.993% of all players)
    ],

Or, just use the file on WoTLab:  http://wotlabs.net/files/colors.xc

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I took the the color hex values right out of the file Never provided and integrated them, without changing a thing. Might be the case that you have a cheap uncalibrated TN TFT, which are known to produce bad color accuracy in many cases?!

No disrespect intended btw.

 

But, Never did modify a few colors.

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