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Evelyn

The E 100 Brick Club

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3 hours ago, Fedaykin89 said:

I would even argue that a sidescraping SConqueror is far superior to a sidescraping E100, even with HEAT you would have to carefully aim for parts of the turret near the gun that aren't covered by the spaced armor (which from what I see are at least 260mm thick, at best) or try going for a rather tiny shoulder pad which is only viable anyhow if the SConq over angles quite a bit (and even then we're talking about 260-270mm at the minimum)
And all that is quite impossible to do considering how fast a SConq spapshots at you

on long range you will also get screwed yeah:p

Close range, your HEAT can overpower hes ufp and turret ring / turret roof (atleast on Fv 215b the roof was a weakspot for heat, dunno if the slope / angle changed) and the AP of E100 can still overmatch the hull roof, its 44mm so 150mm ap will always pen, if you can hit it (which is from a short range not that hard actually).

But those are all niche things, which you can use to finish him off, hitting those kind of things 4x in a row means you need mega luck

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20 hours ago, GehakteMolen said:

Havent played E100 in ages, but never got the fuss about ``weak turret armour``, you should only show your turret front if you have a shell loaded and since you hit harder as the tank shooting you (and you have more hp) you can fuck up anything.

The E100 did lose a lot of strength, for a variaty of reasons (in theory, as i said, havent played it in ages)

  • IS7 hp buff means no more 3 shot kills, since the IS7 is the most common enemy, this is kinda crap
  • Maus buff means you can not longer outgun and outspeed him, he will wreck you if you play hes game + armour / hp buff means you need almost always 5 hits now (compared to 4 before)
  • Badger, type 5 are reasonable though against an E100 and can dish out aswell
  • Random armour buffs / new tanks, which make certain tanks in certain places really strong, SConq hull down, VK72 behind a wreck Strv 103b in a 3 bush 350m away etc

an E100 would totally shit on tanks like the Maus of Fv 215b, their replacement tanks do much better.

Death of vision meta/corridors should have helped a lot, but...everything and their mother in tier 9-10 was buffed several times in last 2 years.

Among other things, E 75, one of the last original tanks to get buffs. It feels much stronger tier for tier now, and it is not the best tier 9 heavy... Gun handling+acc buff means its armor (unbuffed) efficiency goes up - you have to spend half less time aiming. It also warrants putting vents, even optics on E 75 (400 m vision on tier 9 is nice+ optics+BIA, you can outspot tier 8 heavies all day and detect tier 9 meds firing on you, tier 10 400 m is meh) to make a gun even better at snapshoting (apcr vs heat allows that). 

128 on E 75 feels really nice as a sniper gun. 0.34 and 2.3 (0.38 and 2,9 before) is the same as long 88 mounted on Tiger II a decent performer back in vision meta/permatrack/before armor creep/cheap to scrubs without premium acc/before acc buff to 105.

Tiger I has longer aim time...Coming from now laser straight 0.31 (before 0.34) Tiger II the tank feels more natural to new players, and not derpy at all. In fact, 0.31 acc long 105 still has worse aim time - 2.5s + overall softness means you have about the same accuracy in battlefield conditions (Tiger II just a bit less than half aimed, E 75 2/3).

There are not many brick tanks in higher tiers left, and those have to rely on gimmick to be successful (derp) or simply be very good at being a brick (Maus).

I openly agree that i was never good at E-100, or tier 10 in general (well, 50 M and Type are my decent performers), but I think my argument still stands. I actually have very little problems when facing E 100s in my tier 9s like E75/Conq or buffed T-54 (turret is now great), by the time their sights are on me they have already got penned+ both tanks have much better turrets/acc/shell speed (even T-54 HEAT is quite faster). Of course that I use terrain to hide hull/LFP and expose only the strong armor...

Gehakte, i know you are good at bricks, but huge turret face on E 100 means every time you try to shoot the enemy they slap you with HEAT before you turn the turret all the way+by the time you aim they are already half back in cover or angling away (Maus). Simply, the big flat surfaces+bad acc+slowest shells after arty+bad aim time/gun handling is too much in today's meta.

15 cm is simply not a reliable gun. It feels like one of Top Gear challenges where they take 70s or 80s supercars and get humiliated on the track by today's Golf diesel. Today everything is simply faster and better, even unloved tanks that were dogs most of the time (or their replacements), in addition to progressive powercreep.

And this comes from a guy that has driven 20+old cars all its life, still owns and drives daily 2 of them from 1996. and choses tanks a lot by their looks and historical importance. 

I was driving my E 100 only for missions and in CW since the (1st) E5 buff, and since the Maus buff it collects dust and is being played once in 6 months by my 12 y old bro.

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6 hours ago, Felicius said:

Death of vision meta/corridors should have helped a lot, but...everything and their mother in tier 9-10 was buffed several times in last 2 years.

Among other things, E 75, one of the last original tanks to get buffs. It feels much stronger tier for tier now, and it is not the best tier 9 heavy... Gun handling+acc buff means its armor (unbuffed) efficiency goes up - you have to spend half less time aiming. It also warrants putting vents, even optics on E 75 (400 m vision on tier 9 is nice+ optics+BIA, you can outspot tier 8 heavies all day and detect tier 9 meds firing on you, tier 10 400 m is meh) to make a gun even better at snapshoting (apcr vs heat allows that). 

128 on E 75 feels really nice as a sniper gun. 0.34 and 2.3 (0.38 and 2,9 before) is the same as long 88 mounted on Tiger II a decent performer back in vision meta/permatrack/before armor creep/cheap to scrubs without premium acc/before acc buff to 105.

Tiger I has longer aim time...Coming from now laser straight 0.31 (before 0.34) Tiger II the tank feels more natural to new players, and not derpy at all. In fact, 0.31 acc long 105 still has worse aim time - 2.5s + overall softness means you have about the same accuracy in battlefield conditions (Tiger II just a bit less than half aimed, E 75 2/3).

There are not many brick tanks in higher tiers left, and those have to rely on gimmick to be successful (derp) or simply be very good at being a brick (Maus).

I openly agree that i was never good at E-100, or tier 10 in general (well, 50 M and Type are my decent performers), but I think my argument still stands. I actually have very little problems when facing E 100s in my tier 9s like E75/Conq or buffed T-54 (turret is now great), by the time their sights are on me they have already got penned+ both tanks have much better turrets/acc/shell speed (even T-54 HEAT is quite faster). Of course that I use terrain to hide hull/LFP and expose only the strong armor...

Gehakte, i know you are good at bricks, but huge turret face on E 100 means every time you try to shoot the enemy they slap you with HEAT before you turn the turret all the way+by the time you aim they are already half back in cover or angling away (Maus). Simply, the big flat surfaces+bad acc+slowest shells after arty+bad aim time/gun handling is too much in today's meta.

15 cm is simply not a reliable gun. It feels like one of Top Gear challenges where they take 70s or 80s supercars and get humiliated on the track by today's Golf diesel. Today everything is simply faster and better, even unloved tanks that were dogs most of the time (or their replacements), in addition to progressive powercreep.

And this comes from a guy that has driven 20+old cars all its life, still owns and drives daily 2 of them from 1996. and choses tanks a lot by their looks and historical importance. 

I was driving my E 100 only for missions and in CW since the (1st) E5 buff, and since the Maus buff it collects dust and is being played once in 6 months by my 12 y old bro.

Oh i agree, the E100 lost a lot of its shine, its strength was simply having more hp + alpha dmg as anyone else. Your weak turret didnt really hinder (and would still bounce most non gold rounds anyway)

Now people spam even more gold, and your better alpha dmg / hp get countered by a lot of things, a Type 5 has simply too much hp / amour to kill easy, a maus will beat you 1 on1, tons of tanks are a pain to penetrate, while they can (still) hit you easy, and so on.

And new mm, with tons of full tier 10 games aswell as many fast games also sucks for the E100

ps: Buffing the E100 is also easy, give it better turret face armour (wg nerfed the angle a bit at some point for example) and some other small buffs (base acc, turret turning speed, 10mm more lfp armour, 200 more hp and it should be a good brawler again)

ps ps: if the trend of new tank = bad gold ammo continues the E100 will over time become better though, the turret is suprising decent against shells with ~280/290 pen, above 300 it starts to really lack (tier 10 TD AP does bounce suprising often, while 340 HEAT basically never bounces)

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In a small sample size I've done pretty well in the E-100 and I love playing it.  The trick for me is in really understanding the angles and - I know this sounds like sacrilege - but NOT being right at the front.  Keep the engagement distance long enough that all of the enemy fire is coming from one direction, then its easy to angle against.  If you get too close to the front then you either give up your LFP or drive wheel too easily.  Also, longer distance means less turret traverse time which also shows your turret face less. 750 alpha still trades really well if you are patient and don't over expose.

A little faster track and turret traverse, less turret bloom (missing easy shots with a 16 second reload = ugh), and a viable AP round would all be nice.

Oh, and fuck Japanese gold HE.  Seriously its pure cancer for tanks trying to angle and actually properly use armor.  

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On 2/3/2018 at 10:41 AM, GehakteMolen said:

on long range you will also get screwed yeah:p

Close range, your HEAT can overpower hes ufp and turret ring / turret roof (atleast on Fv 215b the roof was a weakspot for heat

Lol what? Heat does not loose pen over distance... Don't really get what you're tryin to say.

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11 hours ago, Archaic_One said:

In a small sample size I've done pretty well in the E-100 and I love playing it.  The trick for me is in really understanding the angles and - I know this sounds like sacrilege - but NOT being right at the front.

I'm doing pretty well so far as well (only a bit over 100 games here, so who knows longer-term), but I'm WAY above my average for tier 10s in this thing.  I agree with you - you are not so impenetrable that you can risk getting swarmed, and it's a lot more effective to angle against fire from one direction than two.  Bunkering down with a bit of cover and distance seems to work pretty well, and you really shouldn't push without support (IMHO, based on limited experience and limited skills).

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4 hours ago, igorCRO said:

Lol what? Heat does not loose pen over distance... Don't really get what you're tryin to say.

close range, you can aim downward, this greatly reduces effective armour (standing very far away, so your HEAT starts to curve a bit, also works, but long range shooting with E100 HEAT is not always optimal)

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18 hours ago, GehakteMolen said:

Oh i agree, the E100 lost a lot of its shine, its strength was simply having more hp + alpha dmg as anyone else. Your weak turret didnt really hinder (and would still bounce most non gold rounds anyway)

Now people spam even more gold, and your better alpha dmg / hp get countered by a lot of things, a Type 5 has simply too much hp / amour to kill easy, a maus will beat you 1 on1, tons of tanks are a pain to penetrate, while they can (still) hit you easy, and so on.

And new mm, with tons of full tier 10 games aswell as many fast games also sucks for the E100

ps: Buffing the E100 is also easy, give it better turret face armour (wg nerfed the angle a bit at some point for example) and some other small buffs (base acc, turret turning speed, 10mm more lfp armour, 200 more hp and it should be a good brawler again)

ps ps: if the trend of new tank = bad gold ammo continues the E100 will over time become better though, the turret is suprising decent against shells with ~280/290 pen, above 300 it starts to really lack (tier 10 TD AP does bounce suprising often, while 340 HEAT basically never bounces)

E100 also got hurt by hull down meta. A ton of encounters are hull down tanks trying to capitalize on enemy mistakes. Even meds now have strong turrets, good gun depression and good bloom. This is really what hurts it.

 

As for the buffs - I think a great buff would be (aside from a turret buff which is a must, it should be 280 flat on) increasing turret rotation speed + lowering bloom. That would decrese how long you have to expose your turret front.

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18 hours ago, GehakteMolen said:

close range, you can aim downward, this greatly reduces effective armour (standing very far away, so your HEAT starts to curve a bit, also works, but long range shooting with E100 HEAT is not always optimal)

In comparison, the same effective armor would be even worse for AP (cHeat normalization values, only at 5 deg auto rikoshe). Overmatching works the same... So it really comes to a point that cHeat is better in like 90% of situations, the only 10% would be the first shot while sniping during climbing on Malinovka encounter hill ahha

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I always load HE for my first shot on open maps.  The number of LTs or BC 25s that have eaten that first HE round or been tracked in the open by it is gif-worthy.  If the opportunity does not present itself, then I just blind fire the HE round into a likely looking bush 16 seconds before I arrive at brawling spot.  Finding out after the game that I did 900 damage to a CDC or Skorp G = priceless.  

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2 hours ago, Archaic_One said:

I always load HE for my first shot on open maps.  The number of LTs or BC 25s that have eaten that first HE round or been tracked in the open by it is gif-worthy.  If the opportunity does not present itself, then I just blind fire the HE round into a likely looking bush 16 seconds before I arrive at brawling spot.  Finding out after the game that I did 900 damage to a CDC or Skorp G = priceless.  

Ditto.  I do the same with jagdzilla.

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This patch has not been kind to the E 100, I've noticed it immediately.  The 268-4 looks like it was designed to shit on super heavies.  Speed of a sheridan, armor of an E3, pen of a JTE100.  The 705a and 430U are also cutting into the fascist sidescraping niche

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16 hours ago, Archaic_One said:

This patch has not been kind to the E 100, I've noticed it immediately.  The 268-4 looks like it was designed to shit on super heavies.  Speed of a sheridan, armor of an E3, pen of a JTE100.  The 705a and 430U are also cutting into the fascist sidescraping niche

Nazis can't sidescrape anymore.... Made-in-China WZ-1111111111111111-5a just cheats me in my turret at any angle.

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Will it be buffed or left as is, that's the question. Is every fucking tier ten going to be buffed around the v4 now.. lol

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On 2/13/2018 at 6:28 AM, Summers said:

You see, if you give the E-100 the 17cm...

and give the JPZE100 a 5 shot autoloader and 400mm casemate and LFP armor....

(WOT in 2020)

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The E100 is fine it's the rest that is broken. Like the IS4 it is balanced. But the retards at WG are retards and this is the game we get. I hope version 1.0 is a failure and they start losing more and more players when people realize is the same shit just painted differently.

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FIRST TIER TEN IVE TRIPLE MARKED!!! No power creep here with heat and he loadout.

 

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6 hours ago, misunick said:

FIRST TIER TEN IVE TRIPLE MARKED!!! No power creep here with heat and he loadout.

 

What are the reqs?

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It’s the only tier 10 I’ve three marked and I found it pretty relaxing. Unless you get prok with 3 enemy arty all focussing you down of course.

The decent alpha with a bit of assisted worked quite nicely. This was before the new HD maps tho.

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3500 dmg with 400 spotting is safe to go up any less is iffy. I dont even know if bouncing helps.  As long as you have 4k combined you should go up ever so slightly,

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Do you guys think the glorious brick will be great again with the coming buffs?
I'm kinda drooling over the changes to the 128mm myself.

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5 hours ago, Panzergraf said:

Do you guys think the glorious brick will be great again with the coming buffs?
I'm kinda drooling over the changes to the 128mm myself.

Hard to tell, as even if the turret face is better, it still has a massive lower plate, but typically HEAT through the turret was the most annoying thing about playing it, so I have to admit I would love to find out and take my old E100 (my first ever tier 10) back out for a spin again.

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3 marked the piece of shit nearly 2 years ago.

 

Tried playing it again and just couldn't stand the constant turret pens.

JPE at least bounces most of those so if its similar to that it might be okay.

 

I have so much shit at around 92% mark :/

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