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Paaranoja

View range revoke

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Plenty of TDs are already in trouble with the recent meta, I just hope they don't ruin them all fixing a few trouble tanks but.... wargaming.

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I play a lot of TD's and I can tell you since the introduction of the new Lights last patch it has already been increasingly difficult to stay hidden when shooting due to the excellent VR of these new vehicles.  This is especially true in casemate TD's if you have to move or readjust will firing if you have a narrow gun arc and/or the target is moving laterally beyond your gun arc.  I actually enjoy the newer meta as it makes them more challenging to play, and will try to continue to make them work despite any nerfs just to see if I can make them work.

 

You really have to play the edges, pay close attention to enemy team composition, and know map meta.  Playing vision/camoflage is really all you have in most of the squishy TD's which generally aren't too fast ... it's your only defence as almost everything pens you.

 

I do think however as GehakteMolen stated above (and I don't recall exactly where) that WG clearly stated they fully intend to make maps more brawly, because they believe it's more fun directly or indirectly making Heavies the dominant vehicle on the battlefield.

 

I do think many will switch to SPGs just out of lack of skill or game knowledge.  If the nerf bat gets swung too hard on TD's, SPG's will be the only real counter to heavies which most super baddies can handle playing.  They will also be the only real effective counter to their large HP pools as well.

Edited by xWulffx
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I don't think the nerfs are warranted at all for higher tier TDs, with the exception of the WT line which should have a minor vision nerf imo (around 10-20m at most).

 

Most TDs are already pretty shitty because they lack turrets (and the e4 line is pretty mediocre). They're kinda annoying when they just sit around staring at you, but they mostly suck at winning games; the only real exception is the E3.

 

I used to play nothing but TDs but I sold all of them because mediums (t9/10) and some heavies are straight up better for winning IMO. Same reason you don't see many TDs in CW other than the E3 and the WT on some maps; they're not flexible, terrible at brawling/corner fighting, slow, etc.

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Riddle me this guys ...

 

Why would they go to the trouble of buffing the VR on the T67 if they were going to turn right around and snatch it away?

 

An oversight perhaps, only certain specific TD's are getting a VR nerf, or just upper tier TD's are getting nerfed ...

 

Agree/disagree further speculation, because it doesn't add up.

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I don't think the nerfs are warranted at all for higher tier TDs, with the exception of the WT line which should have a minor vision nerf imo (around 10-20m at most).

 

Most TDs are already pretty shitty because they lack turrets (and the e4 line is pretty mediocre). They're kinda annoying when they just sit around staring at you, but they mostly suck at winning games; the only real exception is the E3.

 

I used to play nothing but TDs but I sold all of them because mediums (t9/10) and some heavies are straight up better for winning IMO. Same reason you don't see many TDs in CW other than the E3 and the WT on some maps; they're not flexible, terrible at brawling/corner fighting, slow, etc.

 

Tier 9/10 TDs are all terrible balance wise, WG should simply rebalance them:

Nerf: viewrange and sometimes hitpoints aswell and then buff, depending on tank  armor / mobility / dpm / accuracy / bloom

 

For tier 9:

- T30 can use a aim time buff,

- SU-122-54 an armor buff (or the 130mm gun is had on test 1)

- WTF-P4 less viewrange nerf, but hp nerf (and a small mobility buff)

- 704 needs mobility buff (its turns like a bloody whale) and if viewrange nerf is not enough, also small hp nerf,

- Foch can get its old armor back or else either aim time or dpm buff

 

JT and T95 are fine, tortoise is also ok

 

On tier 10:

- remove autoloader from Foch-155, give it 120mm with 4x400 dmg and old armor (and a 155mm single shot gun)

- 268 and 263 are fine (hp nerf, for both but gun arc buffs would be better though)

- E4, is fine (E4 replacing for T58 would be better, with 3x750dmg, 6 sec between shells but fairly ``fast`` clip reload, it should work, the gun from T30 is also much less overkill as the gun from Foch-155 (less AP pen and way less gold pen)

- E3, OP and UP, its situational, but no idea how to make it ``better``

- Jp-E100, same as E3, except its kinda weak, but impossible to buff

- WTF-E100, remove, WTF-Panther should have been tier 10**

- Fv-183, same as E3, while not an overperformer, its super annoying to play against, and not really entertaining to play with...

 

(that 4005 will be total fail, 183 can atleast bounce some stuff, this 4005 will be as fail as an WTF....)

 

**

WTF-Panther:

There a bunch of possible solutions, so WG had (and has....) plenty of choice...

rhein1-716x1024.jpg

 

(ripped from FTR)

 

ps: the original WTF-line had:

tier 8: WTF-Panther

tier 9: WTF-Tiger

tier 10: WTF-E100

 

both the tier 8 and 9 got axed...

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If they are going to rebalance view range now would be a great time to aslo look at optics and binoculars. IMO, these two pieces of equipment just throw off view range balance too much.

If tds get nerfed to the ~350m view range it just means put binocs on them and lol... 437.5m view range.

Right now any tank i have that is less than 380 base view I seriously think about binocs unless it is a 100% brawling tank.

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There's no way it'll be just TDs, especially when they've said they want to nerf view range across the board. The most likely plan WG is pursuing is to make view ranges across the board similar to tier 5 turf, where bad view range is 320 and good is 370 with 280 and 400 being extremes. The most logical rough change is what has already been mentioned: lights being highest, then meds, then heavies/tds.

 

It could work, but there could be a lot of problems.

 

Premium tanks will either be included in this mass change with a lot of whining or else they will become overpowered and no one will play much of anything else. If WG was smart they could use this as a change to rebalance a lot of less than ideal stuff with a good justification of, "hey, we're changing everything, this is just like the accuracy change, nothing can be left the same". Bullshitmobile prems which are otherwise immune to nerfs could be adjusted. That could actually be a good thing if they have the guts to stand up to the avalanche of whine.

 

I also have to wonder if a LOT of games will start being decided by good players in meds and lights. If everything averages 350ish with lights being 380ish plus better camo, man, there could be some serious wrecking of face going with good scouting. The main problem scouting faces is all this 400m view range BS + retards bush humping with binocs which makes it impossible to find a chink in the "multiple 500m view range cones" armor. You could potentially spot those 3k battle 44% Lowes squatting all over the map if this all went down.

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Riddle me this guys ...

 

Why would they go to the trouble of buffing the VR on the T67 if they were going to turn right around and snatch it away?

 

An oversight perhaps, only certain specific TD's are getting a VR nerf, or just upper tier TD's are getting nerfed ...

 

Agree/disagree further speculation, because it doesn't add up.

 

I think they're going to nerf them all, as or why they buffed it earlier... if you expect consistency from WG, then you should take a good look at your profile picture, it's about the right response we'd have to that idea... Vurt da Furk!

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Goodbye, 704. You will be missed.

 

Who the fack plays high alpha TDs at max range?

 

Su101, hellcat, sure.. they eat a shat sandwhich, but 704, e4, foch155 etc will welcome this due to the accuracy nerf and autobouce mantlets (granted they MAKE opportunities, rather than pube snipe).

 

I do see lights being invisi-snipers on many maps... i wonder if wg sees this and is nerfing camo at shot values for lights.

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Balance issues aside, this game is fucking retarded.

 

1960s era AFVs that cannot spot their opposition until they are within 400 320m? Does anyone ever just stop and and take notice of how stupid this is? Shitty vision system will always be shitty  :sad:

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Balance issues aside, this game is fucking retarded.

 

1960s era AFVs that cannot spot their opposition until they are within 400 320m? Does anyone ever just stop and and take notice of how stupid this is? Shitty vision system will always be shitty  :sad:

 

its not, because people should stop thinking wot is a simulator

 

WG more or less scaled down anything 10x;

- shells move slower as IRL, those speeds listed in lists are wrong, devs told they reduce shell speed by XX % (like 50% or so)

- gun accuracy is way, way worse as RL

- shell arc is way, way ``stronger`` as rl

 

This means combat distances are also way, way shorter as IRL

 

Which makes small maps viable, and greatly decreases travel time (else you get a transport simulator**...)

 

Short combat distances however also means you need a different viewrange / camo system, and thats what WG did

 

Realistic camo is only possible with much bigger maps, bigger maps and ``real view system`` also means you need to megabuff accuracy (else you can see people at 1000m and not hit them at 400-500 (and even then its tricky) this means even bigger maps

 

Which means the game changes from: charging in and shooting tanks into: drive around and camp, because when you get seen your dead and no way to retaliate

 

every tank will change into an arty, you do nothing but waiting (while playing) while when your on the recieving end you get shot to bits and you have no idea where that came from

 

**: Transport / walking / driving simulator:

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I keep wondering what they will do with premium TDs, the JT88 for example has 390m of VR. If they nerf it they will have to give the players the chance to sell it back for gold like they did for the SP but if they don't nerf if it will be OP if the new VR for TDs will be 320/330.

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I also have to wonder if a LOT of games will start being decided by good players in meds and lights. If everything averages 350ish with lights being 380ish plus better camo, man, there could be some serious wrecking of face going with good scouting. 

 

I'm kinda worried about this. While I love seeing my light tanks get buffed, this change means some maps are very much at the mercy of the matchmaker. Take a game on Prokhorovka for example: One team gets a light player who knows what they are doing, the other one gets a moron suiciding down the middle. That could easily mean gg in the first minute of the game. Likewise if one team gets a lot of mediums while the other one gets heavies/TDs.

 

Some kind of view range changes are obviously necessary, but if WG fucks it up it could get ugly.

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I'm kinda worried about this. While I love seeing my light tanks get buffed, this change means some maps are very much at the mercy of the matchmaker. Take a game on Prokhorovka for example: One team gets a light player who knows what they are doing, the other one gets a moron suiciding down the middle. That could easily mean gg in the first minute of the game. Likewise if one team gets a lot of mediums while the other one gets heavies/TDs.

 

Some kind of view range changes are obviously necessary, but if WG fucks it up it could get ugly.

 

This already happens with E100s/ mauses on steppes in an arty-party or with arty on a good arty map, you get a triple fail platoon, enemy gets decent arty and its GG 

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I keep wondering what they will do with premium TDs, the JT88 for example has 390m of VR. If they nerf it they will have to give the players the chance to sell it back for gold like they did for the SP but if they don't nerf if it will be OP if the new VR for TDs will be 320/330.

I doubt WG will touch them for fear of creating the Super Pershing gold refund fiasco all over again. The nerf the Spershing is minor compared to cutting the view range AND HP of TDs. The tanks that relied in HP (Jagdtiger, AT15, Tortoise, E3) would become absolutely shit for frontline/near frontline combat, encouraging redline/CHAI/base camp sniping, while the VR nerf would simply kill tanks such as the D.Max that had that as its few perks that made it not-awful.

Overall, the combined HP+ view range nerf is absolutely awful. A class-wide nerf isn't needed, as only specific TDs (waffles) warranted rebalancing, not the TDs that are already considered UP (rip Ferdinand).

Jagdtiger in particular will absolutely die if this affects it. Engine nerf fucked mobility (AMX 40 syndrome), gold ammo spam/high penetration guns fucked its hulldown ability, camo nerf fucked whatever was left of its stealth, and this extra kick in the face is the last thing the Jagdtiger needs.

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My bet is that big boom (alpha, burst or dpm) will get nerfed harder than assault TD's (armor, mobility)

 

183, wt will likely get a bigger nerf than 268 or e3.

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This change may not happen.

330m view range at tier 10 is shit, it would ruin the game.

 

 

It most certainly will, it was announced many times already, the question is what will be the magnitude of change (tiers, cases and amount)

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Then let's just hope they don't kill the game with too much nerfing. I refuse to play blind shits, and I'm certainly not gonna play lights 24/7.

 

I'm actually fine with T8 lights being murdered by T10 tanks/tds! Because they are supposed to do that, they are two full tiers above them ffs... The only way to make all classes competitive, without fucking up the game, is to make them all have 10 tiers.

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I hate land arty as much as the next guy but those kinds of nerfs are retarded, so yeah, one team has a decent light/medium with good view range (a la patton), and the other team get's invis raped, i mean yeah abusing stat padders rejoice, can invisnipe from the corner of the draw distance box and get insane scores while anyone playing any other tank has to camp behind hard cover as much as they did pre arty nerf. Platooning even more important, you will need a good scout in your team.

If they do this across the board, tier X meta will be 10000 times worse, becasue nobody will want to push knowing they will be raped by invisible tanks, FFS anyone in a RU will be playing basically a tier VIII T-49 (the TD) , so much balance, such joyce. If they just nerf the TDs they will just be worthless like arty, and they will camp even harder (also forget about playing TDs alone), but at least the other classes will still be somewhat balanced.

If they change viewranges they also should change almost all of the penetration values for med tanks, i mean at tier V the KV-1 is blind as a bat but it's armor can more or less hold against equal tier meds who can outspot him, at tier X mediums have hyper high pen lasers, so yeah, "balance".

 

-I'm a heavy let me move from this corridor, to the next/cap, blap, blap, blap, BLAP, 400 hp remeaning, BOOM! arty, GG.

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I'm looking forwarrd to parking my light tank next to a WTFE100 and AFK while racking up 7000 support damage while i busy myself with being alt tabbed and browsing the internet for furries, porn, pictures of Rexxie, guides how to be gud@tonks.

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If they nerf the JT88, I sure hope I can sell it back for gold. If not, I'll probably still sell it for credits. It sucks enough playing it when I CAN spot what's shooting at me. Constantly getting camo-sniped to death while I waddle along at 2mph would be torture.

No, I don't toon. That's why I have to light all my targets myself.

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