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Fame Point and Clan Fame Point Math

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Any possible way you or someone else can make a spreadsheet for this equation?

I don't have excel installed right now, but I did make a sort of quick and dirty calculator before I wrote the above topic, I just didn't think it was good enough to merit posting it :P

 

http://instacalc.com/28382

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I don't have excel installed right now, but I did make a sort of quick and dirty calculator before I wrote the above topic, I just didn't think it was good enough to merit posting it :P

 

http://instacalc.com/28382

Thanks!

 

Also I believe the google docs equivalent of excel woult work as well, but I see what you put together is more than enough! Nice Job! +1

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I added a section about the Second stage. Second stage rules were pulled off the Asia site.

http://worldoftanks.asia/en/news/pc-browser/cw/cw-3rd-campaign-second-stage/

 

Clan bonuses for the second stage are going to be much greater than they were in the first stage. Player Fame points also get a small boost as long as your fighting in the Fortresses.

 

Edit: The calculator was modified to incorporate the Stage 2 missions

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My final prediction on the amount of fame required to get the tank is 51k-58k.

I think that's a little low. The 17th almost doesn't count because it was all landing tournaments, so no x5 fame points. Its pretty much the end of the 5th real night right now and 3000th place is at just over 10k. That puts it at about 60k. However, the individual multipliers of the first stage aren't as good as they will be in the second stage (as long as people are fighting in fortresses, rather than as long as the other clan has a convoy). I would say overall we'll see a 1.05 to 1.1 coefficient boost. That makes it 63k to 66k. The stage coefficient goes down every stage but the xp goes up because of the higher tier tanks, but probably not enough to offset the coefficient.

 

Overall I'd say between 60k and 68k

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So really to do well in the campaign if you are going after the tank, you need to do well in the first 2 stages, the 3rd stage isn't as important as changes will be minimal?

We don't know the rules of the 3rd stage, it may bring larger bonuses for individual fame points, but we'll have to see. My guess is just speculation after seeing the rules for the 2nd stage and assuming that the 3rd stage bonuses are on par with the 2nd.

 

On average, without bonuses, 15v15 (non-landing tournament) games are netting the winning team 4750 individual fame points. To hit 65k fame points you would have to win about 14 15v15 games.

With all the multipliers that average goes to 8617. For the most part, you'll see one x1.1 coefficient. That comes from the opposing clan either having a convoy, or being higher up in the ranking than you. In the next stage, it will come from whenever you're in a fortress. So lets say you see a x1.1 coefficient 50% of the time. That brings the average to 4988. You'll only see the x1.5 coefficient when your clan wins for the first time on a map, so of all the games in the campaign, its only going to happen to your clan a maximum of 40 times. For the most part though, a clan won't hit all 40 maps, or if they do, it most likely will be during a landing tournament, which we're not considering in our average. 40 maps divided by 5 battles a night times 30 nights gives you a 27% chance of getting it. Multiplied by .25 since a clan will probably only hit 25% of the maps with real battles, gives you about a 7% chance of seeing x1.5. That puts the overall average at 5162. (note that because the x1.5 coefficient has such a low chance of happening, those who have one or more games with it will see a higher number than average and those without one will see a lower number than average. That's how averages work :))

 

Anyway, given all the coefficients (based on the first and second stages), you'd have to fight about 13 winning games, 1 less than without the mission coefficients.

 

When you lose a game, you see on average 700 fame points. If you lose every game you play, you'll need about 93 losses to get 65k points.

 

Games to hit 65k Fame Points (on average) & activity expectation with 1 fight per night (which is pretty average for an active clan)

Win 100%: 13    (3 nights a week +1)

Win 90%: 14      (3 nights a week +2)

Win 80%: 16      (4 nights a week)

Win 70%: 17      (4 nights a week +1)

Win 60%: 20      (5 nights a week)

Win 50%: 22      (5 nights a week +2)

Win 40%: 26      (6 nights a week +2)

Win 30%: 32      (Every night + 2)

 

Also note that this doesn't take into account landing battles. As long as your not participating in a battle WITH OWNER, you're not seeing the x5 coefficient. Meaning if you manage the above with ONLY landing  battles but NEVER with owner, you need to multiply the expected games by 5. If you never participate in landing tournaments, the above should be accurate to see 65k Fame Points. If you only see a landing battle every once in a while, you can disregard those entirely.

 

I'm not 100% sure that 65k Fame Points will be enough to see the tank, but it should be very close unless they do something wildly different for the 3rd stage.

 

Edit: I threw it in Excel (can you tell I'm bored?)

White is reasonable in an active clan, Grey will be harder in an active clan, Dark Grey is just unreasonable unless your a caller.

xiEq43M.png

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I added an expected Fame Points counter to the top of the OP. Its based simply on the current 3000th and 5000th place.

It uses this formula: 30/D*F

D = Number of Days of the campaign completed

F = Fame points of the player in 3000th or 5000th place

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Looks like you have similar numbers to what I was thinking, ~60-65K. However, I was thinking that to be safe I should strive to get 70-75K fame points. Also, I didn't see it in your OP, but did you take into account the additional fame points given to clan members of clans that finish in the top three each stage? That might bump up the minimum fame point number to be in the top 3000. I'm not sure how you' quantify that though.

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Looks like you have similar numbers to what I was thinking, ~60-65K. However, I was thinking that to be safe I should strive to get 70-75K fame points. Also, I didn't see it in your OP, but did you take into account the additional fame points given to clan members of clans that finish in the top three each stage? That might bump up the minimum fame point number to be in the top 3000. I'm not sure how you' quantify that though.

Because its places, and not percentage of points, the end of stage multipliers will have a miniscule effect on the 3000th place. Most of the members in the top 3 clans are already above 3000th place, so them moving up doesn't effect it. Any members the top 3 have below 3k may move up, but I would doubt there are more than 60 total players that this will happen to.

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One thing I'm a bit worried about is this:

http://forum.worldoftanks.com/index.php?/topic/397784-campaign-3-faq/page__st__120__pid__8158994#entry8158994

 

Sorry, I get what you mean now. G will be a coefficient that will be determined by your clan's situation on the Global Map. As we haven't released that rule set yet, I can't really give you any specifics other than to recommend for you to stock up as much as you are able to in the earlier stages. One big thing that may help is the multiplier for members of the top 3 clans in stages 1 & 2 that you mentioned. And yes, it doesn't apply to stage 3.

-Hyp

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On the bright side, only a maximum of 600 people will receive bonuses for clan position. It will probably be less than 600 people, since I highly doubt that all 3 of the top clans of the first stage won't be in the first 3 in the second stage. maybe one or 2, but not all 3. So you'll have at least 2400 people who will get the tank based on fame points that were not multiplied for clan position.

Because the fame point rules seem set (x5 for land matches, x1 for landings), the only thing that could be out of whack for stage 3 are the stage coefficients. which so far have been x1.1, x1.1, and x1.2. If we see higher than x1.5 at stage 3, then the estimate is going to go way up. So much so that the first 2 stages could become negligible.

The G value for the third stage is worrysome... Can't wait to see what it is and how much it will effect a win. I hope its not WG trying to help the "average" player get the tank... If it is, its going to be based on something stupid and a lot of good players might get fucked over...

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so at 71k I can sit back?

 

 

anyone else think fame points suck and are causing grief for clan commanders?

That would be the assumption. At least until we see the rules for tier 10. Fame points still have a multiplier that hasn't been announced that could change everything.

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so at 71k I can sit back?

 

 

anyone else think fame points suck and are causing grief for clan commanders?

 

Duke,

   Actually, this time the campaign seems to be a lot more fun.  We did a few things to encourage that though.

1) We banned any mention of fame in teamspeak upon penalty of being kicked from channel and not being in net battle.

2)  We're winning (for us) a lot of battles and people who show up are competetive for the award tank.

3)  (This may be sacrilidge) The campaign seems to be fairly well balanced between allowing really good clans to get the fame on the land, and above average clans to get fame in landing tournaments.

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Based on the first real day (not world re-division) of the second stage, players are getting less FP per battle than in the first stage. Will be interesting to see if this trend continues.

 

Edit: Yes I understand that the stage multiplier is less, but that was supposed to make up for the tier difference.

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Android,

  Working as intended?  The 1.5 multiplier for Stage 1 and 1.1 for Stage 2 are supposed to approximate the xp gain for tier 10.  We're seeing a 100 point difference on a personal level and 1-2k difference in clan fame.  That's a 10-15% difference, less than 25% RNG, so close enough for WG perhaps?

   Also, the G coefficient may jump in during stage 3 and blow everything away.

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Im concerned about that -G- coefficient... I dont like socialist and I hate Nazi's from Ohio (How_Terrible fame point codes for whomever gets this reference!). Im "good" with where Im currently at with about 4/9ths of the FP I expect I need to get the pixel tonk. I guess what a lot of people dont realize is (commaders, at least), spamming encounter battles is how you build FP. From one encounter alone last night I got nearly 8k FP. I got 7200 from an earlier one as well. Currently Im in 1650ish position, which wont be hard to maintain and I wont have to beg for fights either

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Is there any way to calculate a minimum absolute safe value? I'm pretty sure those sitting >500k FP are set, but those in the bottom half of the top 3k are worried... Especially those of us from clans with limited participation.

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