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156 members have voted

  1. 1. Best t9 TD?

    • 704 - Russian Biased 2012 style
    • SU-54-122 - Best at looking badass
    • Waffle4 - If it were made a t10 it would still be the best sniper in tier. That's OP defined.
    • JT - I dunt care if its bad, I like to roleplay as a nazi.
    • T30 - armor + boom
    • T95 - let's be real the T95 is slow but overpowers anything and everything it sees
    • Toituse - I like turtles.
    • Foch - The most boxy tank in tier is always the best.


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MODERATORS AND PP:

 

DO NOT APPROVE POASTS IN THIS THREAD.

 

Let me do it.  Otherwise its unfair to people who poast later.  Also, on that note responses to the first replay are now closed.  I'll write responses shortly.

 

 

What are your thoughts regarding the 120mm on the T30?

 

When fighting pubs, I find a random pubbie with the 120mm to be more fearsome because there is less of a reload gap for me to make moves or get behind them.

I considered it, but with no DPM advantage, I want the alpha.

 

 

Am curious to what you think of optics on this.

Well, since I'm running them I think its ok.  Basically I had two choices -- vents or optics.  Vents would help my poor fire control, but optics let me spot to 451, which with my decent camo might help me dominate endgame.  I decided to go for optics.

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500 Garbad Points to the first blue or lower who can answer these:

 

1.  I often say the way to win when your team lemmings is to support the lemming.  Why didn't I do that here (IE, what is different, why does it matter)?

2.  Evaluate my usage of hull down this fight -- gud, bad, kewelian?  And what points did I expose myself to risk unnecessarily?

3.  How in the fuck did that blue AT pen my turret?

4.  How right was the T37?

5.  What did I do well, and what could I have done better?

Ok, here is how I would respond (my grading rubric).

 

1.  On that map, if the hostiles break through the 1-2 or similar paths, base is indefensible.  They have cover on cap, good hull down, crossfire, and are well within spotting range no matter where the defenders retreat to.  Thus, trying to fall back and defend from the SE corner or such doesn't work -- the best chance is to stand them off on the 1 line, where my hull down can potentially beast...if I have 1-2 pubbies escort me so I don't get rushed.  That's why I spammed for help.  Also, in this particular game we had a swarm of meds lemming.  Even if I went with them, I would just fall behind are fire no shots.

 

2.  Pretty good.  I exposes my hull slightly vs the T69/T28, but overall effective.

 

3.  He hit the flat part just above my mantlet, a serious freak shot.  I seriously doubt he intended to do so.

 

4.  FREE POINTS! \o/

 

5.  Good:  Locked down a key point of the map, stayed active and in the fight even in a slow tank relatively isolated, consumed a few weakling tanks.  Bad:  Shot placement could have been better.

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Pub Poasts:

 

 

 

1. Probably because there is not enough room on that hill for everyone to party together.

 

2.gud. didn't really over expose-except going face to face with the t95 but you were still hull down and smacked him for 700 while he bounced you anyway

 

3.He hit at just the right spot inside the  "A" triangle above the gun

 

4.I feel like any answer but "very right" is wrong....

 

5.carried well, carry harder

1.  50

2.  50

3.  100

4.  100

5.  25

 

1. Incredible hull down potential with that ledge west, as well as a lowe who they could also see as to give them the impression you had backup. You had many tanks that were fast and able to take the hill quickly against their composition and all points east were covered by other tanks. 

 

2. Good positioning at the start. When you peeked out against the t28 the first time it was like you didnt expect him to be there, and could have taken a shot if he had been a fraction of a second earlier. The t95 worked out perfectly, only exposed mantlet, he hit it straight on while you got a shot on the underside.

 

3. AT penned the tiny tiny triangle above your mantlet that is flat. If you have a gun that can be that accurate, it's a great place to shoot close quarters.

 

4. Spot on.

 

5. The last shot on the at15 when you moved into the open I'm guessing was with regards to what happens after he dies, to try to get into the fight quicker (before all red targets die). Coulda taken 250 dmg but at that point, what's really the harm. The first shot on the at15 could have been placed better, perhaps the minigun port or the huge radiomantower. 

1.  75

2.  100

3.  100

4.  100

5.  100

 

 

This is probably a mistake, but this is too good of an opportunity to learn what I'm not seeing. And, of course Garbad Points! :D

Because the train was headed towards the hill. Which is rather easy for a small enemy force to hold you up, and even when you win the hill the lemming can't easily derp rush any farther without the threat of getting smashed in the open from camping TDs and cancer. Furthermore, in my rather inconsequential opinion the 1, 2, and 3 lines are very important on this map.

In your initial engagement at F1 you used a little hill to hide your hall when poking around the corner, but it kind of looks like technically you exposed a sliver of your side to the enemy. However, even if there was a shot it would be pretty tricky to hit, and at least one shot that appeared to be aiming for your side, hit the tip of your cover instead.
Your engagement with the AT-15 looks pretty good to me, except for the moment right before you finish him. You let them have a shot at your lower glacis, but RNG wasn't with him this time.
Finally, your engagement with the T-95 looks pretty good to me as well. You were essentially hall down while he was interested in you.

The AT-15 has 226 penetration with its AP round. The spot that he hit you at has something like 200 mm effectively. That being said, I have a hard time believing that guy was trying to aim for that spot.

Hmm... A genius? Maybe. A mad man definitely. As they say, "the Garbad do, what the Garbad do." Don't you ever let the cancer keep you down.

I think you did very well in the game. You were instrumental in winning your flank, and didn't hesitate to do what you needed to do. One thing that did stand out to me, was how jittery your aiming was when you aimed at cupolas. It seemed like your mouse sensitivity was too high, or perhaps it's just the replay system being buggy.

1.  75

2.  100

3.  100

4.  100

5.  100
 

 

Here is a slightly different way of looking at that crazy AT-15 shot.

 

+100

 

Fuck Arty and everyone who plays it.

+100

 

 

 

1.  I often say the way to win when your team lemmings is to support the lemming.  Why didn't I do that here (IE, what is different, why does it matter)?

I would hazard to guess that in this case you were banking on a few things.  A. In general pubbies don't play nearly as aggressively as you do, which means given a defensive position  (read hull down position in this case) and a few tanks for supporting fire, you can hold an entire line on your own (I feel this is doubly true on this map as the 1 line is relatively protected from flanking and shot from the hill should the enemy succeed in taking it).

 

 Additionally if enough of the enemy comes to bear on you you could theoretically retreat back to base and have a fair amount of covering fire from all of the TD's camping on the ridge that normally support the push down the 0 line.  Though admittedly, you'd have to have pretty damn good timing to know when to bug out in that case, the T30 isn't known for being fast.  

 

2.  Evaluate my usage of hull down this fight -- gud, bad, kewelian?  And what points did I expose myself to risk unnecessarily?

The 1st peek around your initial firing position could've been a little more squeamish, but I wouldn't have expected a T28 to show up there either. Granted, he didn't make use of the situation and you pulled back before he could react.  The rest of the fight I felt that you did an excellent job of keeping your hull down.

 

3.  How in the fuck did that blue AT pen my turret?

That is a good question.  He somehow managed to hit the flat spot right behind your manlet.  Because he was on level terrain,  and you were below him with your turret pointed at him his round managed to drop right into that spot.  Certainly another thing that didn't help was where you were aiming at that particular point in time. Low, or rather low enough to push your manlet down far enough for him to sneak in that shot.

 

4.  How right was the T37?

About pandering to you?  I rather enjoy your posts, so yeah I can get on some warm fuzzy action.

 

5.  What did I do well, and what could I have done better?

Considering how aggressively you tend to be I would say you probably could have bullied a little more or traded some health. In this particular game however, I'm not entirely sure what, if anything, it would've accomplished.  The T30's long reload here was well suited to the flank you chose.  Not only because of the fire positions available to you, but because the "push" that was there utterly limp and filled with half-hearted attempts to move forward.  The enemy almost literally lined up one at a time for you to shoot them and take them apart piecemeal.  Even being considerate enough to wait on your reload and not retreating.  

 

Your shooting (in this game a least) also seems more suited to the medium play style.  I know aiming in and waiting on reticle bloom aren't generally your thing but I feel that in the T30 it is a must.  Some of the most frustrating games I've ever played were in the T30 with the 155.  Sometimes even aiming all the way in doesn't help, but even so, considering the reload and if you were up against faster opponents say a platoon of mediums would've made fairly short work of at least the Lowe that was supporting you, if not yourself.  Whiffing a shot in a crucial situation like that is even worse that missing one when you're safe and sound behind terrain.

 

1.  25

2.  100

3.  100

4.  100

5.  100

P.S.  For some reason replays sometimes don't show the effect of crew skills/gld, so it appears I am firing before fully zoomed.  That's not the case, its just a replay glitch.
 

 

1. Your side of 9 line is already choked, an extra tank will be ineffective. They have a lot of big TDs that will probably go 9 line. Anything on 1 line is either going to camp (TDs) or get wrecked by a hull down T30

2. 13:30 hull shows, you could've spotted without showing any. Other than that not so much. Against the AT15 you cop a shot intentionally to get a good angle for a return kill shot.

3. Bad luck really, that tiny plate is actually angled a bit more than normal from the hull position. Micro weak spot with a shell magnet.

4. Genius is over used.

5. It was a good push down the off flank. I'm actually very interested in the answer to this from purples. Did Garbad's play stand out as top 0.1% after he decided to go there or was being there in the first place the main take away? Was it important that the person playing the T30 was really good, or could a green who had been told where to go have achieved the same thing?

1.  25

2.  100

3.  75

4.  -100000000

5.  25
 

 

1....The enemy team composition was in your favour. You knew that they had slow tds which would allow you to get to that position first allowing you to trade better (they would be out of cover and prob panic). Just as you were entering that little canyon(?) on the east their tier IX tanks were all spotted which meant youl have no oposition whatsoever. You brought lowe with you in case somebody tried to push.

2.... First position taking the best it can get. You shoved no area which was vunreble to enemy fire. The point in which you exposed too much was on that peek which revealed that t28 . Could have gotten tracked and damaged. Second peek on that t28 was in my opinion too slow. If rng wasnt in you favour he still could have shot your cupola/triangle thingy beacause you werent moving much. Other positioning exeptional.

3.... Weak triangle which can get penned with high pen or by negating the angle (m104 has similar problems)

4....No words can describe such correctness

5....Team assessment and initial deployment lvl Garbad. Hull down mostly perfect (saw two mistakes in my opinion) . You should have stayed still afther you got to that hull down positon. It would allow you to get a shot off for free (that unaimed shot on t69 and 12t makes my point) One last thing that could have been better was shot placment on the at15. First shot was wasted (you could have taken your time to aim properly) T30 has enough pen to go trough the superstructure of the at15 and i would reccomend shooting there. Its bigger of a target and its less rng dependant than cupola shots.

 

 

My 2 cents

1.  25

2.  75

3.  100

4.  100

5.  100

 

 

1. Enemy didn't really have anything to contest the hill with mostly campy TD's where as you had tanks, so you went to the other flank as to not overload that one and to prevent them from flanking.

2. Your side was kind of exposed against the T69 when you drove out sideways. T28 I think was low enough not to see your hull though. You could have saved on repair costs by not taking the last shot from the AT.

3. Flat turret front is only 200mm effective.

4. You mean the T37 with a brown tongue in the beginning? Who knows.

5. Valid question.

1.  25

2.  100

3.  75

4.  -1000000000

5.  0

 

1. Great hulldown potential on that side, lower risk even if not supported, plus you see the T9s on positions different from the corridor in the west

2. Gud hulldown except vs the AT-15, too much risk in the end, you did not need to overexpose to get the killing blow (even though the game was kind of over, so yeah...)

3. Odd pen, might be because it was flat on (you were tilted down a bit, negating the angle) and he rolled high on pen.
4. Very right

5. You did very well, only thing you could have done better was teleporting on the other flank and killing those guys as well.

1.  50

2.  75
3.  50

4.  100

5.  25
 

 

1. Going to that flank in a T30 is completely pointless when the area is rushed by 50 million LTs and meds, backed up by most of the TDs on your team. You'd have to hate doing damage or love leaving good hull-down flanks exposed to throw yourself into that mess. On top of that, the team compositions suggest less traffic congestion on that flank from the enemy team and the T30 turret is so strong that it could probably hold its own vs western TD campers anyway.

 

2. Pretty good use, although one could argue from an HP-conservation standpoint that the first shot on the T95 is risky. Why you'd want to save HP at that point is another matter entirely, though. Technically, exposing yourself for the killshot on the AT-15 isn't 100% efficient either but who cares when you have that much HP and nothing else can shoot at you?

 

3. Your turret is pointing very slightly down as you move over the hilly terrain and he shoots at roughly this angle. Unfortunately for you, Tank Inspector reveals that even the slightest change of angle on that triangle gives it ~200 armor and thus a gun with 226 pen, 0,30 accuracy and 1,7 aim time can hit that target.

 

4. Probably fairly accurate, although he was clearly fishing for Garbad Points.

 

5. The initial snapshot was unnecessary when a much slower T69 was driving right behind the LT, although it's easier to detect that stuff on a neutral observation than in-game while playing. The first shot against the AT-15 is a silly miss, considering that the only other tank with possible LoS to you was a 12t miles away: If you were worried about arty, you wouldn't go that far out to begin with. You played the rest of the battle very well and in the end, the two misses didn't cost you much in terms of damage farming or kills, so GG.

1.  75

2.  100

3.  100

4.  100

5.  100

FYI the first AT miss was just a derp.  On my screen it was well aimed the shot just plunged into the dirt.  Perhaps lag.
 

______________________________________________

 

EzSr6uG.jpg

 

Totenstanz = 575

Zinn = 475

Farwell = 475

Nalyak = 425

Juraj = 400

Draco = 325
ArmorandCav = 325

Fulvin = 300

Britz = 300
Tedster59 = 100

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Noob question:  I've seen some threads about which gun to use, considering the long reload of the top gun etc.  Which gun are you using for this and why? If your solo pub isnt going as planned would you consider switching guns?

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Noob question:  I've seen some threads about which gun to use, considering the long reload of the top gun etc.  Which gun are you using for this and why? If your solo pub isnt going as planned would you consider switching guns?

No, alpha is king.  Besides, the only way I would consider a smaller gun is if it got a big DPM and bloom advantage, and since bloom is based on tracks/turret its always pretty much the same.  This is an area where WOT missed out on some actual choices in tank fitting.  Instead there is always one correct decision and then stock tank shitlordness to promote spending gold.

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No, alpha is king.  Besides, the only way I would consider a smaller gun is if it got a big DPM and bloom advantage, and since bloom is based on tracks/turret its always pretty much the same.  This is an area where WOT missed out on some actual choices in tank fitting.  Instead there is always one correct decision and then stock tank shitlordness to promote spending gold.

 

yeah, there only very few tanks where you can actually choose (Jp 88 vs 105, Rhm 128 vs 150, arl-44, amx-46, S-35, Su-100 perhaps (122 all the way)) but thats almost it i guess...

 

some extra costumization would be nice....

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First place, yeah! :maniac:

 

You know that was a good way to review a replay. Normally, I just watch somebody do something awesome, or completely retarded, and then read a bunch of posts breaking down the battle.

 

This was better because I had to think critically about what I was watching during the replay, and then I had to refine my thoughts into coherent answers. If it would have stopped right there I still would have learned more about my own knowledge on the map, but you didn't stop there. You provided us with the rubric that outlined what you considered the correct answers to your questions, and scored our answers by that benchmark. So, not only can I see what I didn't get right, but it makes it impossible for me to read your answers and simply say "oh yeah I knew that."

 

TLDR: Do it again. :thumbup:

 

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First place, yeah! :maniac:

 

You know that was a good way to review a replay. Normally, I just watch somebody do something awesome, or completely retarded, and then read a bunch of posts breaking down the battle.

 

This was better because I had to think critically about what I was watching during the replay, and then I had to refine my thoughts into coherent answers. If it would have stopped right there I still would have learned more about my own knowledge on the map, but you didn't stop there. You provided us with the rubric that outlined what you considered the correct answers to your questions, and scored our answers by that benchmark. So, not only can I see what I didn't get right, but it makes it impossible for me to read your answers and simply say "oh yeah I knew that."

 

TLDR: Do it again. :thumbup:

Glad you liked it.  I hope it will produce more discussion and thought.  I might ask some other cums to grade a round or two as well to see different perspectives.

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First place, yeah! :maniac:

 

You know that was a good way to review a replay. Normally, I just watch somebody do something awesome, or completely retarded, and then read a bunch of posts breaking down the battle.

 

This was better because I had to think critically about what I was watching during the replay, and then I had to refine my thoughts into coherent answers. If it would have stopped right there I still would have learned more about my own knowledge on the map, but you didn't stop there. You provided us with the rubric that outlined what you considered the correct answers to your questions, and scored our answers by that benchmark. So, not only can I see what I didn't get right, but it makes it impossible for me to read your answers and simply say "oh yeah I knew that."

 

TLDR: Do it again. :thumbup:

 

This pretty much encapsulates how I got gud@tanks. I would download batches and ask myself those questions. And of coure the original unicum diaries, which were basically an earlier iteration of this little test. Good project Garbad. 

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If anyone is wondering, I am the sponsor for this one. Garbad mentioned I was doing my own T30 challenge as well. I am, and my current results are posted in my replays thread:

 

 

I made it clear to him, and want to make it clear to everyone else, this is in no way a competition. I just want to see the differences in play under the same stipulations between a player like Garbad, and myself. I'm already noticing a lot of different choices, such as load outs for consumables and equipment. It's purely informational and instructional for me. Anyone wanting to see my replays, you're gonna have to be patient while I failtard my way through figuring out the best way to make a pack of them all that's easily accessible.

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If anyone is wondering, I am the sponsor for this one. Garbad mentioned I was doing my own T30 challenge as well. I am, and my current results are posted in my replays thread:

 

 

I made it clear to him, and want to make it clear to everyone else, this is in no way a competition. I just want to see the differences in play under the same stipulations between a player like Garbad, and myself. I'm already noticing a lot of different choices, such as load outs for consumables and equipment. It's purely informational and instructional for me. Anyone wanting to see my replays, you're gonna have to be patient while I failtard my way through figuring out the best way to make a pack of them all that's easily accessible.

Take the replays, put them in a folder, zip the folder, upload the .zip to mediafire

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I actually found it sort of unusual that the smaller guns don't give the T30 a turret bloom advantage. It's not that unusual that a bigger gun worsens turret bloom. ST-I has terrible bloom with the top gun, much less with the BL-9 (but the BL-9 isn't a valid option so you just put up with it). Cent 7/1 also has really high bloom with the 105mm and much less with the 20pounder. Similar situation with the Leo PTA.

 

But T30? Nope, 0.24 bloom without vert stab option regardless of gun. Barf.

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I actually found it sort of unusual that the smaller guns don't give the T30 a turret bloom advantage. It's not that unusual that a bigger gun worsens turret bloom. ST-I has terrible bloom with the top gun, much less with the BL-9 (but the BL-9 isn't a valid option so you just put up with it). Cent 7/1 also has really high bloom with the 105mm and much less with the 20pounder. Similar situation with the Leo PTA.

 

But T30? Nope, 0.24 bloom without vert stab option regardless of gun. Barf.

 

To be honest, it really isn't bad, especially if you've played things like the 183, T49, VK72, or even the E100. Sure, it's long aim time, and big bloom, but it's also not meant to be a bushkempsnipfgt TD, like the WT's, for example. It's 2nd line support, with the auto-loaders and whatnot. Also, you'd be surprised how many not-quite-fully-aimed shots go exactly where they need to in a pinch, especially with all that pen.. I know 8.6 was a long time ago, but the accuracy changes are real, and very easily abused. I don't run optics on mine, it's pure handling/reload shenanigans. I also don't run an AFE, I run food.

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First place, yeah! :maniac:

 

You know that was a good way to review a replay. Normally, I just watch somebody do something awesome, or completely retarded, and then read a bunch of posts breaking down the battle.

 

This was better because I had to think critically about what I was watching during the replay, and then I had to refine my thoughts into coherent answers. If it would have stopped right there I still would have learned more about my own knowledge on the map, but you didn't stop there. You provided us with the rubric that outlined what you considered the correct answers to your questions, and scored our answers by that benchmark. So, not only can I see what I didn't get right, but it makes it impossible for me to read your answers and simply say "oh yeah I knew that."

 

TLDR: Do it again. :thumbup:

 

Totally agree with you!

@ OP, pls Garbad keep the format like this, i'll be happy to continue answering the questions, instead of simply lurking at all the challanges on the forumz, I see it as a great way to improve myself, even though i do not have any intention in playing the T30.

As already stated I like the fact I have to give an answer, this makes me put my thoughts in a written form, so that I can then check back with what you answered as correct, keep up the project, really great stuff

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2nd place ain't too bad :D

I really enjoyed this format and it could maybe be used as an all-purpose educational tool by a few unicums, if you lovely people have the time and will to do so. I had a lot of fun with it and the extra layer of critical thinking is a good exercise for everyone.

 

Maybe the winner could get a handcrafted item from Garbad, after winning a 1v1. I also wonder if Garbad considers himself

GOAT, while I'm at it.

 

PS. Arty is fucking disgusting, two E-100 games on Prok with several clickers per team. RIPIP.

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When I ask review questions, I'm going to generally follow this template (like the first one):

 

1.  Overall tactics

2.  Personal gameplay

3.  Evaluate a pubbie

4.  Wild Card

5.  Overall Impressions

 

I'll generally give a day or so to respond.

_________________________________________________________________________

 

http://wotreplays.com/site/1367144#pearl_river-garbad_the_weak-t30

 

1.  How balanced were the teams in terms of tank composition?  In what ways do we have the advantage, and what are the implications of this?

2.  (read #3 before answering) Early game, the T29 platoon derped around me into a wall of tanks.  I follow them in.  Why did I do that?  What assumptions did I rely on in reaching that decision?

3.  Did the T29s make a good play?

4.  At ~10:00 I engage the T32, see the J88 and back off...then a minute later rush back forward.  Why?  Was this a good decision?  What are the likely outcomes had I done something else?

5.  What did I do well, and what could I have done better?

 

http://wotreplays.com/site/1367156#ruinberg_on_fire-garbad_the_weak-t30

 

6.  I initially deploy down the 3 line, moving pretty aggressively.  What do I hope to gain, and what assumptions/actions do I rely on in deciding on this course?

7.  During the opening moves, I fight on the front lines yet conserve HP pretty well.  What specific things do I do to reduce HP loss?

8.  A 110 assists me and helps break the first line of campers (T34 and T95).  What does he do well, and what could he have done better?

9.  Our offensive stalls on the last line.  What should our team have done differently to prevent this?

10.  What did I do well, and what could I have done better?  What could I have done to potentially turn this into a win?

 

http://wotreplays.com/site/1367168#swamp-garbad_the_weak-t30

 

11.  This is a very campy map, and they have TDs.  Its a tough turtle to break -- on a meta level, what needs to happen before we can attack their base?

12.  At 10:14 I fire at the Lorraine.  Evaluate this yolo shot.

13.  Our blue cancer (and two others) bitch nonstop about our T49 scout.  Evaluate his play, and discuss what he could have done better?

14.  We suffer major casualties early, yet the hostiles cannot break our camp.  What could they have done differently to increase their chances?

15.  What did I do well, and what could I have done better?  How much karma did I burn by having the arty fall crippled into my line of fire?

 

 

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1) Your team has quite a few great hulldown tanks. Abusing the shit out oft hat advantage is a given.

 

2) You wanted to use the opportunity to get some damage, so that their derp rush wouldn’t go to vain completely. Also I can imagine that you wanted to show your presence (big alpha gun) in order to stop the enemy from pushing further up.

 

3) The T29s didn’t do well. They derped in without knowing how many enemy tanks hey would encounter and died quickly.  (I think they would have done a much better job on line 9/0, abusing their hulldown abilities) Other than that one oft he T29s did a great job being your meat shield against the closing in T95. :D

 

4) You decided that pulling back might get you tracked in the open followed by a quick death, so you took your chances behind the cover of he corpses. It didn’t work out that well though, you still took a lot of damage, but nevertheless it was the best option.

 

5) Shot placement could have been better a few times (M103, T32, T95), at other times – when everything counted on you getting the kill/damage – you did very carefully place the shot into the enemy’s weakspots (E75).

 

6) You wanted to cut off their way by showing yourself and the JT to keep them from pushing deeper into town. I guess you hoped for way higher attendance in town, especially for some higher tier tanks to go to line 0,but instead the team pushed down the middle pretty aggressively. Other than that, when you saw that your team had secured the middle area you knew you could safely push further down 3 without getting shot from the field.

 

7) You wait for the spotted enemies to shoot, when you are sure they are reloading you are pulling out, sometimes even using autoaim snapshots (M103)

 

8) He does kill the enemies in the end, but a few times he is blocking you from getting into the fight quicker  to assist him.

 

9) Should have put more tanks into town, instead of pushing the field that hard, while leaving most high tier tanks in town without decent cover.

 

10) Personally I think that bounced autoaimed snapshot on the reloading M103 cost you the match. The IS was too far behind him, so you could have taken more time to make it a safe kill. After that the 110 could have pushed in to take care of the IS and you could have gone into cover, being safe from crossfiring Pershings/T20s. That might have enabled you to win. Other than that, point 7 was executed nicely.

 

11) First the north needs to be secured, that does not include crossing the bridge. Next is taking the middle in order to take the south area, after that north bridge can be safely crossed and the encirclement of their base can begin.

 

12) There weren’t any other targets up and the Lorry was about to vanish behind the hill. Pray to RNG and fire. It is only the shots you don’t take that won’t hit.

 

13) He did a decent job, but his RNG did indeed suck, that’s what makes/breaks the tank. The scout run at 2 mins mark sucked, but that did get the RHM killed and might have been the best thing to do. That ST-1 wasn’t too helpful though.

 

14) They (especially the mediums) should have focused more on taking the middle area of the map, they didn’t fully commit to pushing north and instead were taken out one by one.

 

15) You did a splendid job, played the map the way it’s supposed to be played. That arty jumping in front of you was a present directly from the gods, to show you their affection for you.

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FIRST REPLAY

1... The teams were decently balanced. They had less meat in term of  tier VII and VIII heavies but got tier IX heavies instead (you had meds which is always fair and balanced). Your team had an hp advantage which means the flanks wouldnt fall so quickly so you had time to deal with middle first.

2...You followed them in because you knew if they were just going to die without support and then you would get zerged. You relied on your alpha and your t29s hp pools to trade in your favour. Do i have permission to talk about what your arty did for you or am i getting my points reduced?

3... Yes. They probably didnt know it but they allowed you to trade well and conserve hp.

4... This question was a bit unprecise in a term that you didnt wait even close to a min to go forward again. I think that you expected the jadg 8.8 to attack you so you prepared yourself an exit . Having an exit is always a good choice. Well im not going to propose all the hipotetical situations you could have gotten yourself into but il just say that if you hadnt backed off youd probably be dead, (t32 and jadg 8.8 had and hp advantage which means in a open trade you couldnt kill them cuz slow reload)

5... Again i fell like im nitpicking but your shots on that m103 werent exactly well put. I understand that rng could have made that those shots pen but when driving such derpmobiles i dont think that rng favoures little aim. T95 shot was retarded (dunno how you didnt pen of even track him). That first on the tiger I was just bad (probably you saw an entierly diffrent picture live so not realy a complaint here). Regarding on what could have you done differently i think what you should done is pushing around the stone into the t32. This would allow you to take him out of the game and than out trade the jadg 8.8. Having backed off you got caught in the "open" and lost a lot of your health.

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SECOND REPLAY 

6...Your trying to control the map. Seeing that your team is derping in the middle is allowing you to hold down most lines in the city and prevent flanking fire on your minions. This also allowes you to use the midd road to gain flanking fire on your oposition.

7...You rely on pubs to take initial hits and overwhealming force which makes enemies panic

8...He takes hits for you and does some dmg.  Having alot of his hp left he should have pushed into the m103 and is.

9.,. The team basicly derp rushed field and died. I dont want to even imagine the tactic they were trying to pull. I think that after taking midd they should have played more passive and wait the battle to progress aka wait for you to push city (if there was a tank in middle still you wouldnt get flanked by that t20

10. From the start you knew your goal. Take the city win the game. Your team took the most important part of that map ( both field and midd road) Your push was well timed but your team failed you. I do however think the game wining/losing shot was on that m103. You saw him kill that amx 50 120 and still you auto aimed and bounced.

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THIRD REPLAY 

11...They have to lose some tanks so your team can cross and  control the area around G6. This tactic is lategame only cuz it can be countered (t54e1). This hill provides supporting fire on what ever flank you need. (especialy that east which is soooo campy/and covered with tds)  It also allowes a K line rush into their base taking out the tds.

12.Auto aim doesnt lead long range shots. You also kinda rushed the shot thinking you wont be able to aim properly. 

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1. Teams are fairly unbalanced: top tier wise enemy has more heavies and more armour, this means less flex, but more relyable control of the center. This could be countered by the allied meds going also center, controlling the flanks on the central bowl. Your advantage could be faster deployment of top tiers in the west, countered by tier 8s mostly.
2. You follow to "use" their HP and not to sit back missing on dmg, whyle they were destroyed in vane.
3. Theyr play was poor: they abandon potential hull down position for a sure fight against an M103, a higly likely presence of T95 (shortest travel distance to the bowl) and the risk of being artied, since that is the most focused zone on the map early on. They are also bottom tier. All this is even worse since theyr push ended on the rock, with some concentrating fire they could have done way better.
4. You nack off on instinct, but then you see all the wrecks: potential hull down T32, he could be a problem later, better finish him and use hull down to het the jt. Good decision, but I think you should have carried on killing the T32 instead of putting the shot on the JT, you bounce him before the lorr kills him, but the risk you took for that shot was high. Dunno if intentional (get the JT to a one shot for the incoming lorr).
5. Badish shooting at the beginning, front axis of the M103 was a better option on the shot #2, shot #1 was just poor RNG, aimed correctly. Some derped shots, but all in all a good game, the hull down abuse could have been better, took some unnecessary dmg in the T32-JT engagement, if it wasn't for the lorr you could have been dead.
 
6. Presence of slowish enemies, you hope for early dmg on the ones getting to the western square, you control if there is anyone hull down first though, counting on your pen to get through.
7. Engage tanks that are distracted or that just fired, intelligent peek a boo.
8. Stupid angling, he has a pike nose, yet he does not use it (after a shell actually bounces off his hull into yours, lol moment there). He uses his HP trying to share it, even though I don't really see anything particularly good he has done, apart facehugging the T34.
9. I think the 110 should have carried on his push, like he did on the T34, peek a booing like he did he threw away his health.
10. Potential game loosing moments: you rely too much on the 50 120 support to prevent the M103 to get your side. When you have the killing blow on the M103 you rush the shot even though he had just fired and the risk of being shot by the IS is minimal.
 
11. Clean both flanks, ideally north first, deploy some snipers in decent positions to get the ridge, have someone below the ridge where the TDs are and then provide fire support, when they moved back you can approach the ridge area where the TDs usually camp and break the camp. EU "standards" for the north are that the southern spawn crosses the bridge, that camp is rather unusual in my book.
12. Could have been avoided, but if it hit it would have been a good result killing that medium in a map such as this. You took the risk, it failed, you did not have any other target to shoot, why not?
13. Early game he went forward, he did his job, but suiscouting past the bridge is bullshit, scouting the middle could work, but I don't really see anything wrong in what he did
14. No campy TDs on your team except you (possibly) you are spotted north, they should have pushed better in the south from 2 sides, resulting our defences to be blown up quite quickly. They decide to camp there and to try and get from the center, meeting you.
15. You react to the Leo on your back way too late... Could have been in a supportive position quicker. Good game for the rest, you stayed calm even though the team was talking bullshit and stood your strong position, pushed when needed and made your shots count. The karma burned was over 9000 :P

 

I'll generally give a day or so to respond.

 Perfect for me, since I'm in EU I have the time on the evenings only, so it's not compatible with NA times

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Long poast incoming!
 
Replay 1:

1.  How balanced were the teams in terms of tank composition?  In what ways do we have the advantage, and what are the implications of this?
 
Your team had somewhat of an advantage in that you had more tanks ideally suited for taking the middle and northern sections of the map (3x T29, 2x T34, 1x T30 and to some degree the Spershing if you take pubbie aim into account). On top of that, two top tier mediums that could greatly help in securing the south. The is Hull Down: The Map in large parts, so having a bunch of US heavies is generally an advantage. The enemy team had potential for a better base camp via sluggish TDs but I am not sure how much the NA meta does this, plus it generally doesn't win games.
 
2.  (read #3 before answering) Early game, the T29 platoon derped around me into a wall of tanks.  I follow them in.  Why did I do that?  What assumptions did I rely on in reaching that decision?
 
You followed them in because having several tanks holding up the rock completely negates your hull-down position by blocking your shots and increases the risk of cancer in your general direction. Meanwhile, overwhelming firepower and good gun depression means that you could counter anyone lurking in the back area of D6 after dislodging the rock camping tanks. This unfortunately requires some basic aiming skills but that gamble is necessary in pubs.
 
3.  Did the T29s make a good play?
 
Yes. Pushing the rock hard with the spotted tanks in mind (M103, 2x BP, Tiger) and only a T-34-3 flanking you is the right tactical decision, given that skycancer was present.
Cancer raining down from the heavens makes passive plays in the middle a dangerous affair and there was nothing to suggest that they could not take out those tanks with a derpy T30 and Pershing providing backup as well. While the rock is generally not a recommended place to take tanks with poor hull armor, this was certainly an engagement you should have been able to win, even before the T95 showed up.
 
4.  At ~10:00 I engage the T32, see the J88 and back off...then a minute later rush back forward.  Why?  Was this a good decision?  What are the likely outcomes had I done something else?
 
I assume rushing forwards was for the combination of increased cancer protection, baiting the JT88 to a stupid position while providing you with a wreck to delay his initial damage output and making sure that E-75 didn't have time to get near you. It was a good but risky decision, as passive play could have lead to cancer and a potential butt-plugging by the E-75. The Lorraine also came to back you up, practically ensuring the death of the JT88 and T32 if you did some damage. Had you done something else, the unspotted Foch might have taken out the southern flank, since it would not be exposed to crossfire and the Lorraine might not have been able to take out both a T32, full HP JT88 and the remaining E-75.
 
5.  What did I do well, and what could I have done better?
 
You played the beginning of the middle engagement rather poorly, IMO. You should have been more patient with the initial shot on the M103 and the hull armor shot in an attempt to finish it off was bad (derpy T30 gun + troll armor at a difficult angle). If you had held your initial shot at first or aimed at the turret top on the second attempt, you could have saved you and your team A LOT of pain in that bottleneck. While hindsight is 20/20, you really should have killed that tank by ~13:00. You should also not have gone for the BP, since the T29 can deal with it a lot easier than an M103. Had the M103 been killed off in a timely manner, the T95 would have been cancer bait and T30 food while the T29s could have fed on the other tier 7s: That said, you handled the T95 duel well by using the wreck as cover and staying cancer-safe. The shot at the Tiger afterwards was pure derp territory, though.
 
As previously mentioned, you made the right play vs the T32 and JT88, although I would certainly consider writing a Thank You note to that Lorraine. The E-75 got rekt since it had the KT gun, IIRC, and couldn't kill you even if it hit and penned. The crossfire into the enemy base is handled well and the shots were placed as needed. Overall, I would probably not consider this the best of your games considering your Garbadian status but it's also hard to complain too much about 4700 dmg.

 
 
Replay 2:

6.  I initially deploy down the 3 line, moving pretty aggressively.  What do I hope to gain, and what assumptions/actions do I rely on in deciding on this course?
 
Your team pretty much rushed as hard as possible for the E-line, ensuring a high level of security and backup if anything too serious would approach you from either the back or front along that line. You hope to gain the initiative and put rear pressure on forward tanks like the Löwe in the middle of town, which would then let you put more pressure on the church side of town once he was dealt with. Ideally, this creates a domino effect of flanking and lots of dead enemies.
 
7.  During the opening moves, I fight on the front lines yet conserve HP pretty well.  What specific things do I do to reduce HP loss?
 
You stick to solid cover in town, check your surroundings with the camera and don't move in for the shot on the 2nd Löwe before both it and the T29 have fired. Likewise with the first engagement on the T34, you do a good job of timing your attack.
 
8.  A 110 assists me and helps break the first line of campers (T34 and T95).  What does he do well, and what could he have done better?
 
He moves in to attack both the T34 and M103, which are the right moves. However, his first approach on the M103 is sideways, which is a classic pubbie move. He corrects that quickly and uses his armor well, until he ends up getting greedy by sitting in front of an IS and T95. Some better awareness on his part would have him run off to engage something like the T20 and provide backup for the 704.
 
9.  Our offensive stalls on the last line.  What should our team have done differently to prevent this?
 
Starting with you, you lose almost all your HP vs a T34 because you get impatient instead of letting it fire on the 110 and leaving the pubbie to deal with him. The correct move here would be to cover the side where the M103 pokes out yet again to steal more of your precious health. It also doesn't help that you yet again make a very poor choice against an M103: With an almost 10 second reload, you had plenty of time to aim your shot since the IS could not shoot you there. Autoaim is fucking terrible, stop doing it.
 
Your teams stalls because a 50 120 spends most of his time wanking in a corner where he can contribute nothing to the fight and then promptly gets ammoracked for 1750 HP by the M103, which is unexpected. Likewise, an Object 704 just sits in base and touches himself for far too long but at least there is a conceivable excuse there, in that two mediums are roaming around. Basically, if you had stopped using Pubbie-aim and didn't greedily go for the 70 HP T34 kill, you would easily have overpowered the remaining IS and then flanked the T95. Both the 50 120 and 704 should have moved up long ago, which could have secured a win.
 
10.  What did I do well, and what could I have done better?  What could I have done to potentially turn this into a win?
 
You played very well for the first few minutes, up until just after you shot the T34 for the first time: Great use of cover and pubbies, patiently waiting for the long ass reload of your tank and checking your surroundings. Afterwards, it seems like you started tunnelvisioning or got greedy because as pointed out above, most of that shit was unnecessary. Again, covering the 110 while he finished the T34 would have preserved most of your HP (or at least 400 more) and not using Pubbie-aim would have killed the damn M103. #StopPubbieAim2014

 
 
Replay 3:

11.  This is a very campy map, and they have TDs.  Its a tough turtle to break -- on a meta level, what needs to happen before we can attack their base?
 
You preferably get a medium tank or something else with good VR and reasonable camo to the G1 area, so the main camping areas in J3 and H5 can be lit. Then you have to clear out either J3 itself or the south-eastern flank before you can actually win this poorly designed map, ideally through intense cancer to limit your losses. G1 being unavailable, getting rid of TDs is a must on this map and that usually happens through winning the south and middle or camping so hard you force 30 tanks into 2-4 squares.
 
12.  At 10:14 I fire at the Lorraine.  Evaluate this yolo shot.
 
Might as well/10: The Lorraine was moving and you didn't have time to aim. Nothing else was spotted and there wasn't anything else to shoot at, so why not? One of the few acceptable uses of Pubbie-aim.
 
13.  Our blue cancer (and two others) bitch nonstop about our T49 scout.  Evaluate his play, and discuss what he could have done better?
 
He played okay for the first while, dealing some damage and such when the YOLO tanks were outspotting him anyway. However, once the bodies piled up and he was sitting behind an ST-I, he was basically wasting his time and contributing nothing. He would have served the team better by doing the occasional D4 run to get a better view of approaching tanks and then double back to help the ST-I in that position. Backing you up on the hill again is okay work and countering their T49 is a great play. Backing up the ST-I, spotting the T30 and attacking the Borsig are all good moves. I think he could have done a better job spotting but overall it was a pretty decent match.
 
14.  We suffer major casualties early, yet the hostiles cannot break our camp.  What could they have done differently to increase their chances?
 
They should have scouted the middle swamp properly, taken out the Leo and forced you to hide from cancer, thus making you less effective. With two cancers, a T30 last seen at the mid-ridge on your side and an ST-I last seen north, going the way they did is pretty much the worst possible decision as they get no map control without kill all of you. Control the middle and south-east, then flank and poke.
 
15.  What did I do well, and what could I have done better?  How much karma did I burn by having the arty fall crippled into my line of fire?
 
You held a very important position for most of the game and while it wasn't very entertaining to watch, having control of the middle is extremely important. Perhaps you could have pushed a little harder for a medium kill or damage early in the game but I didn't find much wrong with your play. Maybe some minor things like rotating hull and turret in opposite directions in the end but the map is just super campy by design. As for karma, I'd expect to get super-triple-nuked in the near future because all of the goodwill in the universe was used up to give you that win in that manner.

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