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KrVa46

Individual missions: mission overview

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We've all seen some of the missions that need to be completed for the Object (6k spotting damage in a light, 10k damage in a TD, ... whatever).

 

But unless I missed something, is there a complete overview of all the missions you have to complete?  Starting from the first mission on the Stug to the last mission for the Object.

Now that the 9.5 test is up, details should start leaking, no?

 

Perhaps with input from everyone, we can complete a mission list ourselves here?

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With all the SUPPOSED placeholder stats in the 9.5 test, I wouldn't bother yet.
Maybe with the 2nd iteration of the test server 

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Unless I am mistaken they specifically announced that the test server features a shorter mission system to test it out because they want to give you a chance to complete it on the TS. So in order to get the real missions you have to either wait for the patch to go live or you have to find a reliable leak. I doubt you can get them now.

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OK, so I did miss something.  Perhaps a freudian slip as I don't like this info :)

I wanne know now damnit ... :P

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Open potapov_quests.mo from the 9.5 client with Virtaal (it should be able to open it without the need to converting the file), all missions should be in there.

 

Or you can convert the .mo files to .po and open them with POedit.

 

I can, of course, just copy paste all (most likely) final missions here, but that will cost me my job.

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some missions are just ... interesting

 

LT-8: win by capping

LT-11: join in a platoon with a SPG,

LT-12: join in a platoon with 2 other LT

 

MT-9: set enemy on fire

MT-11: destoy by ramming

 

HT-7: cap base

HT-9: destroy by ramming

 

TD: camp as hard as you can on max range

 

SPG-9: destroy a tank driving 20+ km/h

SPG-10: damage an unspotted SPG

 

 

and thats only for the StuG

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some missions are just ... interesting

 

LT-8: win by capping

LT-11: join in a platoon with a SPG,

LT-12: join in a platoon with 2 other LT

 

MT-9: set enemy on fire

MT-11: destoy by ramming

 

HT-7: cap base

HT-9: destroy by ramming

 

TD: camp as hard as you can on max range

 

SPG-9: destroy a tank driving 20+ km/h

SPG-10: damage an unspotted SPG

 

 

and thats only for the StuG

 

Aren't 3 player platoons prem acc only? (Don't know, play only on prem).

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Aren't 3 player platoons prem acc only? (Don't know, play only on prem).

 

It used to be, changed in 8.7ish

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It used to be, changed in 8.7ish

 

non prem accounts can also start TC's now.

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A paraphrasing of the light tank missions, I'm not nearly bored enough to do all of them.

 

Mission

Objective

secondary objective

reward

 

LT 1: Win, be in top 10

secondary: survive

50k silver

secondary 20k silver

 

LT2 First to spot 3

Survive

50k/25k

 

LT3:  Cause damage to at least 3 while on the move

Destroy enemy while on the move

50k/25k

 

LT4:  Destroy a track

Have that imobilized vehicle recieve damage

50k/25k

 

LT5  Spot an enemy vehicle and assist in destruction

Spot 2 and have allies damage

Gold fire/med/repair/ 35k silver

 

LT6:  Spot 3 before they spot you

survive

gold consume/35k

 

LT7:  Spot SPG and assist in destroying it

survive

gold consume/35k

 

LT8:  Win by cap, earn at least 25% of cap points

Recieve no hits while capping

gold consume/35k

 

LT9:  Assist allies in causing damage to at least 3 enemy

Use either optics or binos

gold consume/35k

 

LT10:  Spot enemy enable allies to do 1000 damage

Use camo net and camoflage that corresponds to season

gold consume/35k

 

LT11:  Platoon with at least 1 SPG, spot for 1500, platoon mate at least 1000 damage

survive, win

Prem day/50k

 

LT12:  Join in PLT with at least 2 lights, 2000 spot

member of PLT survive

day/50k

 

LT13:  Destroy same tier or higher

at least 500 damage

day/50k

 

LT14:  Top XP

win

day/50k

 

LT15:  Assisst damage of 2000

Assist in 2 kills

bunk in barracks, 1 female crew, 4 commendations/1commedation, 50k

 

Some other interesting ones

MT9  Set on fire

MT11 kill by ramming

HT 9 Kill by ramming

HT13  Platoon and destroy an enemy in 1st five minutes

TD10 1000hp damage while undetected

TD13 cause twice as much damage as any of your allies

TD14 PLT with at least 1 TD, have PLT do at least 30% total damage

SPG8 cause damage to undetected vehicle

SPG9 Destroy enemy moving at least 20 km/hr

SPG10  Cause damage to enemy SPG not yet spotted.

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Funny but SPG ones seem the hardest ones. Scrubs will not even get the stug if they will use arty. 

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One of the HT missions requires you to do a certain amount of damage and finish with no dead crew or damaged modules, presumably including tracks.  Guess they want to suck some of the Large Repair and First Aid kits out of the game that they have been giving as mission rewards.

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So these missions require people to play classes of tanks that they don't like/have? Fuck, time to buy myself a TD and Arty.

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I can see the full list of missions on my phone at FTR, can OP copy paste into a quote for everyone? Someone showed the first light missions, but FTR has all 4 up. Someone mind sharing in quote so I can read it somewhere better than my phone? (I'm at work)

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Political troll posts purged and sent to the gulag. Don't worry, they are treated well there. There's a hidden porn thread there.

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So I logged to test server to watch these. You have to manually pick which mission you want to complete and you can't complete multiple missions at once (you can pick one mission for each vehicle type at once). That will be pretty annoying. I'd like to pick all medium 1 missions for all four vehicles and be able to fulfill them at least. In current setup you have to do 15(missions)*5(classes)*4(vehicles)=300 manually selected missions which are not that easy to complete (missions 12-15 tend to be pretty hard). And platoon missions (which is imo unfair) for killing 10 enemies are there multiple times or doing dmg to 12 enemy vehicles as a platoon. Well if these are final I wonder who will be able to complete them. Unicum platoons maybe, anyone else? TD mission 13 - do 4 times more dmg than second player in your team, lol. Doing 8K as a next mission suddenly doesn't seem so hard. SPG mission 10 - destroy 2 enemy spgs that were unspotted before, good luck. And so on...

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The other problem with only have one active is that these are based to an extent on luck (getting the right team composition).  The easier missions this doesn't matter for, but for the hard missions it sure would be annoying as hell to get the game lineup but not have it activated.

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