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Denizzje

The usage of premium food

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Hey, I tried to search for food with the search function but I got alot of generic topics with no relevance to wot at all ;).

 

I want to ask wether people actually use premium food with their tanks. If so, with what tank(types)... and does it actually help you? What is the best situation to use premium food for?

 

Now I use food on my IS-2 and my newly bought 110 with the 122m. It actually helps a bit with the reload. But it does get me into making a loss nearly every game. I am not so sure however with what other tanks I should use it. The M41 Bulldog is one example I am doubting wether to use it or not. Does it help with accuracy on the move?

 

I hope my question is clear as I feel I am rambling a bit :P.

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I use premium food on numerous tanks. The primary reasons for using premium food revolve around tiny increases to stats. You get a 4.4% increase to every stat of your vehicle, from reload to terrain resistance. 

The first thing to look at when deciding to use premium food is: does this tank light on fire or lose crew members often? If it does not light often, then you can replace the AFE with food. If it doesn't lose crew often, you can replace a medkit with food. The tanks that benefit the most from food are autoloaders, since their reload is so long in the first place, and their aiming between shots is very important. 

Beyond that, you must ask why you are using premium food. Does the extra reload help you? Does the marginal increase in agility let you get to your forward positions faster? Does the small increase in on-the-move accuracy benefit you enough to be worth it? At 20,000 credits a match, you better be feeling those extra results. Your best bet is to stock up on food during consumable half-off sales.

 

Beyond that, I'd postulate that the benefits from premium food are so marginal that you have to be at a very high skill level to even begin to fully utilize them. It isn't generally worth it, and will really cut into your ability to grind up lines since you will be out 10-20k credits per match, depending on if you bought them on sale or not. 

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I don't use it to much if at all, if I am having a grinding weekend with a consummables sale, I may throw it on though.  

 

If I did have to use it I would generally stick to LTs, tanks that usually don't need too much gold ammo (so you're not risking a -40k credits game), diesel tanks and arty (ie low fire chances) since i have a bad fear of actually burning when I get set aflame. 

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I use food on most of my tanks. Either I drop the fire exting, or if its an RU medium i use jack of all trades and drop the medkit.

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I put food on every tank that can easily skip AFE or medkit, and spend way too much time theory crafting a way to fit it onto tanks that can't. Luna's post covers it perfectly.

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I run food on my CW-used mid tier and all end-tier artilleries, and I recently started running food in my 132 for the stats boost instead of the AFE.  also have food on my WTE, but I don't play it.

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I use it on tanks that rely on a lot of stats + skills.  As said above, autoloaders are good candidates, especially scouty autoloaders since they benefit so much from reload/gun handling/vision/camo/mobility and more and because so many have poor gun-handling to start with.  I use food in combination with vents and BIA to try to fix some of the more derpy med guns as well, especially if the base view range is high enough to swap out optics for vents and still have respectable view range (e.g. STB-1/ M46).

 

I wouldn't bother using food on most heavies as they don't tend to be very crewskill dependent and also tend to be in position to catch fire a lot due to arty hits and brawling.  Autoloader heavies may benefit, but I haven't played any.

 

You also need to play well enough to avoid exposing your fire-starting areas often or losing the AFE is going to hurt you (so lots of low exposure shots & try not to show them your hull/arse).

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I use premium food on numerous tanks. The primary reasons for using premium food revolve around tiny increases to stats. You get a 4.4% increase to every stat of your vehicle, from reload to terrain resistance. 

The first thing to look at when deciding to use premium food is: does this tank light on fire or lose crew members often? If it does not light often, then you can replace the AFE with food. If it doesn't lose crew often, you can replace a medkit with food. The tanks that benefit the most from food are autoloaders, since their reload is so long in the first place, and their aiming between shots is very important. 

 

This. I use food on tanks that either have horrific soft stats (STB-1, Cromwell, T57 H), are autoloaders (BatChat, 13 90), are arty (always, sometimes even combined with extra fuel) or where I want that extra bit of dpm (E 50M, M46 Patton, E5). I don't use it on tanks that shoot many premium shells coz of the costs (except T57H, 13 90), burn a lot (except STB-1), can profit more from 2 repair kits even more (e.g. most casemate TDs, Leo 1), are premium tanks or simply don't need it (T-62A). I only use it on keeper tanks as well (except for clickers). Finally some field commanders don't want you to use food in organized play unless you are clicking.

 

Basically food is nice but at some point I realized that it was more efficient to simply improve and become better rather than throwing around. Since then I am much more conservative with it.

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I never used to run food primarily due to the cost.  At this point in the game I've bought most of the tanks and equipment I am interested in so I've started running food more heavily.

 

The small boost it gives to pretty much everything can really make some tanks super comfortable to drive.  I now use it on most of my US light and medium tanks (and may switch more heavies over to it as well).  I still don't use it much on Russian or Chinese tanks because of their propensity to burn.

 

If I find myself wanting more credits, though, I wouldn't hesitate to switch many of these tanks back to AFEs instead of food.  The benefit isn't that big and it really does chew through credits.

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I use food on E50M, Leo (sometimes) because both almost never burn. And if they burn it is already too late. STB to fix the horrible gun. Obj 268 to bring it back to unnerfed state. For CW I use it aswell on Bat and 13/90. And Arty of course, but I drive it only every blue moon.

Sometimes I use it on the E5 but not very often.

 

Anyway. I only use the stuff if I have it in stock. I buy food only if there is a discount on it.

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I run candy on a lot of tanks. Since I have pretty much every tank I want, I pretty much have nothing to work towards anymore. So all that extra credit income I have that everyone else is spending on new tanks? Goes straight to gold rounds, large repair/med kits, and candy.

 

Ofc, I still buy the candy beforehand when it's on sale, then just use it. Pretty sure I have over 1k of every nation's candy just lying around in my depot.

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I run food from time to time to mix it up a bit, but sometimes I feel that the small percentage increase just isn't worth it.  There are games however that would have never had a certain result if I didn't run food, so keep that in mind as well.  

 

But you definitely need to listen to what jacg123 said.  He nailed it IMO

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I use food on my E75 so that, couple with octane, it is a mediumspeed-forteress. Not recommended though  :doubleguns2:

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Many different opinions about food I see. Thank you for your informative post jacg123. I think the main reason I use food on my IS-2 and WZ is to get the reload under the 10 seconds mark. For some reason having I am 'obsessed' with having it under 10 seconds, although 10,21s vs 9,91s is probably not really worth the 20.000 credits.... I guess.

 

After jacqs post I do am going to see if it will help on my Bulldog.

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How do you check when is it the next food sale?

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Generally any major holiday/Battle has some kind of sale.Big operations like "Normandy" or "Torch" generally are accompanied by sales.

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I use food on my E75 so that, couple with octane, it is a mediumspeed-forteress. Not recommended though  :doubleguns2:

 

I've run this combo for ~20 battles as an experiment, before I moved my E75 crew to the E100.

 

With a 4-skill crew that has BIA, vents, food, and premium gas the E75 will cruise around at about the same speed as an IS-3. With a bit of a downhill start it'll get to it's top speed of 40 and actually hold it on flat ground as long as your driving is very smooth. Acceleration is breezy as well.

 

It's stupidly expensive to run, but lulz were had. People just don't expect an E75 to come trucking into their face at those heavium speeds. Of course it means no extinguisher AND no medkit, so in the long run it's probably a pretty poor strategy.

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I run food on tanks that rely on performance, rather than armor, while also being mindful of their flammability.  

 

My primary consumers are lights.  Things like the RU 251 need to do everything, so the food really benefits them.  It lets me keep view range over 445 with vents instead of optics.  It can help me stay just ahead of a turning turret, or reverse direction fast enough to juke arti.  Some of my high tier meds fit those parameters as well.

 

Only other thing I run it on with any regularity is arti.  No real need for an extinguisher, since getting shot means something has already gone terribly wrong.  Slightly faster reload, aiming and better accuracy...  If you're going to sling cancer, don't be a minor melanoma shitter like the sun.  Go big tobacco.  

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I won't run premium food with my female crews because I don't want them to get fat.

God damn mobile! I tried to upboat you and failed.

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Run it on everything T8+ except moneygrinders. The benefit is just too big to not use. A couple of fires are worth the improvement you get every battle. Also if you get shot in the ass you might do something wrong anyway, just sayin.

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