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WoWS General Patch Discussion (currently 0.6.0)

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That's why I'm sticking to T8 for the time being. T10 is bad. Really fucking bad. However the mid tier meta is now really, really good. There's the odd carrier to make things interesting (because people haven't given up yet), destroyers are very viable and as such cruisers are powerful again. Torps are dangerous but aren't the walling menace you get up-tier. It just feels really fun.

Most of my games for the past month have been Nikolai, Warspite, Tirpitz, or grinding the RU destroyer or German cruiser line.  I saw a lot of tier 10s in my Roon this morning so I decided to give the Montana a spin, and regretted both games.  Even after the carrier changes it could be fun on certain maps, but they've decided that every high-tier map has to be wide open shooting lanes.  RIP old Islands of Ice and Hot Spot.

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They should increase dispersion at extreme ranges by a huge amount.

People would still fire from max range. The only way to force people forward is to cut torpedo range down to stop the walls and make carriers a bit more viable.

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People would still fire from max range. The only way to force people forward is to cut torpedo range down to stop the walls and make carriers a bit more viable.

Gun range is an issue too.  Having 20km range is ok, but having 23-26km range with better accuracy is not.  It's a paralyzing factor for cruisers as well.

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Gun range is an issue too.  Having 20km range is ok, but having 23-26km range with better accuracy is not.  It's a paralyzing factor for cruisers as well.

Sadly, if you tried to nerf gun range all the realism-wankers would wah-wah and shit would all fall apart. 

On a related note, it scares me how good you are at this game panda.

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so they buffed the credit income on Shimakaze...

Reducing the torp detection was pretty retarded too. What they needed to do instead was reduce the radius that catapult planes circled their home ship. They could detect torps a good 10-15s out, and made it so even tomatos could dodge

 

No one is going to have fun in T10 torp wall games

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I can't believe I'm saying this, but they really need to find a way to make CVs viable so that people play them. The fact that a Yamato can sit still/angled in a high tier match and shell the crap out of everything in range screams broken to me. Lately, I've taken a bit of a break from playing because the end game meta (tier 8+) was just too frustrating to enjoy at times.

Just to throw some ideas around:

1) Remove all fighter planes from carrier load outs and make them only dive/torp bombers. This would eliminate the disparity between the CVs as the American fighters usually shit all over the Japanese ones at equal tiers. They wouldn't need to balance fighters between tiers anymore. I know this wouldn't be historically accurate, but since when has WG given a crap about that (I'm looking at you Waffenträger auf E 100)?

2) Slightly buff AA on ships to compensate for the loss of fighter planes

3) Reduce the spotted air detection range for DDs. There is nothing worse than being permanently spotted by a CV which completely negates this class.

 

 

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One of the good cosmetic changes they made is the perma camo on premium ships. They also made the premium camo look good. It is not all full of rust. By the way the Cleveland camo and Minekaze camo make my eyes bleed. (Xmas green, red, and white) I guess the camo will change based on the season. Bunny Rabbits for easter anyone.

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Sadly, if you tried to nerf gun range all the realism-wankers would wah-wah and shit would all fall apart. 

On a related note, it scares me how good you are at this game panda.

Well, my winrate is largely a function of divisioning with a couple of people that I've been playing with for a long time.  There's still a lot of room for improvement, since I still derp a decent chunk of games.  I get carried some amount.

Honestly though, I think a lot of the problem stems how stupidly easy just sitting still and point your nose at a bunch of targets at a BB is.  In a lot of instances it's hard to either flank them with DDs (if they're hiding behind islands), get cruisers in range to set them on fire (because there's too many guns that can just wipe you off the map), or have a CV eat them alive (because they're getting escorted or there are none) or push BBs into them(because they're afraid of eating torps, or by the time you get there you've already lost).  Hell, sometimes I sit in the open with my nose pointed at the enemy and eat them alive.  Right now the cost associated with barely moving is pretty low, when I think in a naval game it should be really high.   The punishment for turning right now on the other hand is somewhere around half your hp to death, so there's that.  I don't know, I think fundamentally a naval game should encourage constant moving, but maybe that's just me.

As for BB sniping meta, usually I find you can just go fight for the caps and if you succeed, the other team just autoloses because they won't push in for the caps or they do and lose too many ships because they don't know how.  If they blob up somewhere, you can probably just go elsewhere and avoid them entirely.  People usually aren't coordinated enough to keep up the blob for too long.  If it's 2 point domination mode, good luck, because this game clearly needed more reason for people to camp.

As for DDs, shima is sort of a unique problem, I think.  The torps hurt like hell if you're not T10(and still hurt even if you are).   It's also about the only DD in the game where you can get your torps spotted early and people can't do shit to avoid it entirely because you can literally throw a wall of them.   Most other DDs you can avoid taking damage entirely if their torps get spotted early, so I don't think nerfing torp detection ranges across the board makes too much sense.  Even then, one shima is rarely a problem.   As with a lot of problems in this game, it's when there's multiples of something.

On the flip side, I think the scout plane is one of the most bullshit things in this game because it's seems like it's pure RNG on where it's going to fly, which is either really fortunate or unfortunate depending on what side of the story you're on.   It's definitely hard to find a DD that doesn't want to be seen though.  Cruisers only counter DDs in the sense that if you can see them you can wreck them, and even then they can just smoke and run away.  Carriers were really strong against DDs, esp at T10, where you can get fished out by a midway where the planes are so fast.  I don't know if that's true anymore. It's probably good that carriers can light DDs in some way, but I don't think carriers should be able to kill DDs without some bad driving.  I do think that they should give some method to cruisers and maybe DDs to find them easier though, though I don't know how.  Maybe make cruiser planes controllable.

tl;dr: T10 meta is pretty awful.

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Of course the Zao gets a HP nerf and makes less credits from caps with nothing in return.

FUCK HIGH TIER INCOME. 

Why couldn't they just cut the repair cost in half for all tier 9 and 10 ships

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Zao is stupid and everybody knows it.  Its firepower is effective against everything (torps, strongest cruiser AP in game, best cruiser HE in game too), it can dodge torps and shells, and the belt can tank BB shells when angled, and it can outrun some of the slower DD's.  It gets HP heal and AA panic button.  Oh, and it can invis-shell too.

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Zao is stupid and everybody knows it.  Its firepower is effective against everything (torps, strongest cruiser AP in game, best cruiser HE in game too), it can dodge torps and shells, and the belt can tank BB shells when angled, and it can outrun some of the slower DD's.  It gets HP heal and AA panic button.  Oh, and it can invis-shell too.

Imo it's closer to what cruisers should be, rather than weak shit like the des moines.

 

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Des Moines used to be stupid, then they added citadel hitboxes to its turrets, and it went from being massively OP to massively UP because you could actually kill it.  Oh, and it was nothing compared to the original Senjo stats.  take the current Zao, give it des moines RoF, and 20 km long lances.  One of these vs a group of pre-buff Yamatos wasn't a fair fight for the group of Yamatos.  that's how stupid they were.  Though Yamato was shit-tier with a 35 sec reload (making the reload buff mod mandatory) and worse turret traverse

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Zao is stupid and everybody knows it.  Its firepower is effective against everything (torps, strongest cruiser AP in game, best cruiser HE in game too), it can dodge torps and shells, and the belt can tank BB shells when angled, and it can outrun some of the slower DD's.  It gets HP heal and AA panic button.  Oh, and it can invis-shell too.

Sure it is good but it should be. Its just that the DM is too weak. 

Idk why WG thinks they need to populate lower tiers so they make tier 9s and 10s cost a arm and leg. If I want to play tier 10s let me god damn.

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I'm tempted to buy the Blyskawica. Has anyone played the thing?

Yeah it's pretty good actually. The guns are a bit small but they hit harder than you'd expect. The detection range is terrible but the torpedoes are just long enough range to be workable, and they're just the right speed/range to be good ambush torpedoes (I prefer slower torpedoes for ambushing).

You can also invisifire out of the box (just) and the speed/manoeuvrability is fine.

It just feels like a very competent all rounder (like the Gremyaschy or the Benson).

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Yeah it's pretty good actually. The guns are a bit small but they hit harder than you'd expect. The detection range is terrible but the torpedoes are just long enough range to be workable, and they're just the right speed/range to be good ambush torpedoes (I prefer slower torpedoes for ambushing).

You can also invisifire out of the box (just) and the speed/manoeuvrability is fine.

You think it's worth the $32/$38 bundle?

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I thought about buying the Blyskawica, but then I remembered that I already have a tier 7 premium destroyer that just happens to be terrible.  As fun as the Polish ship may be, I'm not going to spend another $30 just because my Sims has been nerfed into uselessness.  I'm a sucker for battleships but can probably keep my money in my wallet this time around.

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I bought it for £15 because it wasn't in a bundle and it was definitely worth the price. 

If it's bundled with shit (like flags) no. If the stuff is actually useful then yes.

There's one with flags and one without. Both come with gold and prem time though.

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