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WoWS General Patch Discussion (currently 0.6.0)

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3 hours ago, OnboardG1 said:

I still have the spotter plane on it but I'm debating putting the fighter on it. It's a tricky one because that opening salvo is super useful but the fighter improves your torp defences.

With the current destroyer-heavy meta (on NA at least) I've switched to the fighter on every battleship except for my Warspite.  Having a plane that will circle for much longer is more valuable to me than getting a few more shell hits early in the game, especially at the higher tiers.

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9 hours ago, OnboardG1 said:

I still have the spotter plane on it but I'm debating putting the fighter on it. It's a tricky one because that opening salvo is super useful but the fighter improves your torp defences.

I don't know about the EU server, but on NA carriers are so rare these days that I found myself using the fighter in maybe one out of every four or five battles so I switched over to the scout a few weeks back since I can make use of it in pretty much every battle.

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If my gun range is short < 18 km (like USN BB before the NC), then I might take the spotter plane, but if I have range then I typically take the fighter-scout for spotting purposes. 

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On 23.1.2016 at 10:01 PM, How_Terrible said:

I don't know about the EU server, but on NA carriers are so rare these days that I found myself using the fighter in maybe one out of every four or five battles so I switched over to the scout a few weeks back since I can make use of it in pretty much every battle.

On EU we have lots of Carriers at the moment. Especially Tier 4-6. Most battles we have 2 each side.

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5 minutes ago, Kostis_Larsson said:

XVM mod for ships is here, inside Aslain's pack :(

  Hide contents

Going to hide stats....

 

Well, the bonus is you know which players are more likely to be reliable.  On the flip side, incoming CV's focusing good players.

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56 minutes ago, engineered said:

Well, the bonus is you know which players are more likely to be reliable.  On the flip side, incoming CV's focusing good players.

You don't need XVM to tell you who's reliable, you can typically tell just by their opening move/deployment. Anyone that deploys to 10 line / D cap on north for example are almost always useless, as are CVs that do not move. 

CV sniping good players IMO wouldn't work out as well since these are the players that are most likely to Ctrl-click on your planes when they attack and maneuver to evade your bombers. I think it would actually be much more profitable to avoid them altogether and eliminate his dumb teammates to give your team local superiority. 

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12 minutes ago, ncc81701 said:

You don't need XVM to tell you who's reliable, you can typically tell just by their opening move/deployment. Anyone that deploys to 10 line / D cap on north for example are almost always useless, as are CVs that do not move. 

CV sniping good players IMO wouldn't work out as well since these are the players that are most likely to Ctrl-click on your planes when they attack and maneuver to evade your bombers. I think it would actually be much more profitable to avoid them altogether and eliminate his dumb teammates to give your team local superiority. 

True about deployments.

A good player wouldn't send his planes at another good player, but tomato player would send all his planes to death to kill a "gud player".   Which is great for the good player's team.

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You are assuming the XVM formula is worth  while for boats. Considering the state of the API, I do not think it will be to accurate. I hope it is based on exp and not damage. Assuming it can get base exp. I may try it out to see what it looks like after the 5.2.3 patch goes live.

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so far, one of my friends found out it was in-game because a random pubbie commented that his rating was 2.5x everybody else's.

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17 minutes ago, Jarkorsis said:

You are assuming the XVM formula is worth  while for boats. Considering the state of the API, I do not think it will be to accurate. I hope it is based on exp and not damage. Assuming it can get base exp. I may try it out to see what it looks like after the 5.2.3 patch goes live.

There's no base XP in the API. There used to be, but they switched it to post-premium XP.

Whatever rating they're using is almost certainly awful, but then that was always true for XVM.

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I am hiding stats because I am tired of the toxic environment XVM created in WOT. My stats are much better in WOWS then they are in WOT. Because of the nature of this game, XVM sniping is much easier to do. It has much less terrain and you cant hide behind the monster heavy tank or tank destroyer. The exception may be an IJN  DD, where you can stay invisible most of the match spamming long range torps.

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Just like the point out that if only/mostly "good" players hide states, people will pretty quickly figure out that ppl that hide their stats are the ones to snipe first. It's a catch 22, damned if you do, damned if you don't as long as this XVM tool exists.

Unless they default stats to private that is. 

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As much as I like hard numbers to understand where I need to improve, I dislike the effects XVM had on WOT player relationships even more. If it wasn't focusing on 'good' opponents at the cost of the larger engagement, it was failing to support 'bad' teammates if not outright TKing them once or twice. 

3 hours ago, ncc81701 said:

Just like the point out that if only/mostly "good" players hide states, people will pretty quickly figure out that ppl that hide their stats are the ones to snipe first. It's a catch 22, damned if you do, damned if you don't as long as this XVM tool exists.

Unless they default stats to private that is. 

Saw an EU thread where people were already discussing sniping players with hidden stats.

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I don't need Xvm or wn8 to know when I have a bad game. The only stat that matters to me is win rate. We play the matches to win. Unfortunately most of the equations start making a large portion of the population play wows or wot to do damage not win. This is part of the reason people don't go back to defend caps, flex to weak flanks when the lemming train goes east and there are a handful of ships west. The economy also causes the above as well.

If the API won't give all the information  you need to make a reasonable rating, maybe the rating should wait till that information is available.

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10 minutes ago, Jarkorsis said:

If the API won't give all the information  you need to make a reasonable rating, maybe the rating should wait till that information is available.

There's no real "wait" option, as the API team do not respond to reasonable feature requests. You either make a bad metric or you don't make a metric. Eventually, someone picks the former option and then your choice is redundant.

All of XVM's negatives are worse with an accurate metric anyway.

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20 hours ago, kariverson said:

OMFG how do I hide my stats

On your WoWS official profile site look for the eyeball icon under the account type... under your account level bar.

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I don't really know how XVM-style mods work.  Is it always a real-time feed that it pulls at the start of every match?  Does it keep a database that it updates regularly, and use that data for the in-game mod?

In short, can I hide my stats to screw the mod, but unhide them a few times a week when I'm not playing, so that stat sites continue to work properly?

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If it works like WoT's, it builds its own database by checking WG's servers every so often after a requesr for that player's stats comes from somebody using the mod.

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I assumed this would use something like WTR, but it appears to be based off of average XP per battle.  Someone could look 50% worse simply by not using a premium account.

:dealdog:

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I finish my Mutsuki grind with a 48% win rate and just under 34k damage per game.  I just couldn't figure out how to play a dedicated torpedo boat in the middle tiers while feeling absolutely helpless against any other semi-competent destroyer and getting practically nothing out of my guns against cruisers or battleships.  I'd thought that the New Orleans - Baltimore - Des Moines grind might be the last one I do, but I may even do that one before buying the Hatsuharu.

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Yeah, it's kind of grim going, the Hatsuhara feels like a step sideways, especially against same tier US and Soviet DD's.  That being said, the Fubuki is the real deal, as I posted in the DD thread, you can bring the visibility down to a potential 5.5 km with camo, skills and equipment. Combined with AFT on the B hull, you are getting 6 guns @ 12 km range with 9 x 15km torps.  It's worth it.

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