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Kristoffon

How to angle the E100 turret perfectly

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STEP 1

 

Your turret is pointing at the target from which you want to bounce shots, as if you just fired at them

 

8LhBTRa.jpg?1

 

STEP 2

 

There are three round screws on the top of the turret forming a symmetrical triangle, they're really easy to see. In this picture we're interested on the two screws pointed at by the two leftmost arrows.

 

Hold right mouse button to keep the turret from moving, zoom in and align the screws as shown such that an invisible vertical line can just pass between them. The bottom screw stays closer to the target, works in both directions using the middle plus left or right screw. You can try finding the alignment in the garage.

 

In this picture the right arrow is just pointing to the other screw, it would be used if I were to angle the turret to the other side but here it's just to show it.

 

YV9VBVi.jpg?2

 

STEP 3

 

Release right mouse button and let the turret align, after it's in position hold it as long as you want to remain angled.

 

v6odRtl.jpg?1

 

PERFECTLY ALIGNED E100 TURRET

 

u1Jzg7u.jpg?1

 

WHAT THE ENEMY GUN SEES

 

Invulnerable except to T10 TDs shooting gold.

 

8pHvD22.png?1

 

HOW TO KNOW IF YOU CAN SHOOT AN ENEMY E100's TURRET's FLAT SIDE

 

Note the red line, it is pointing to the line formed by the edge between the front and side plate of the turret. If that line is  (almost) vertical or inclined backwards -- opposite to what is shown in the picture, top more outwards than bottom -- then you have a flat shot on the side.

 

5fCmCmi.jpg?2

 

WHAT IT LOOKS LIKE TO YOUR GUN

 

3qISJa8.png?1

 

Shoot that flat side.

 

Hopefully I didn't make any mistakes, do post if you think I did. Penetration diagrams made with WoT Knowledge Base for Android running in the Genymotion emulator (free for personal use).

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Simply place your barrel over a front sprocket and that will angle it perfectly.

 

What if the tank isn't pointing straight, I heard it isn't a good idea to point tanks straight at the enemy

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What if the tank isn't pointing straight, I heard it isn't a good idea to point tanks straight at the enemy

Then you face the turret straight, basically, because then it'll have the same angle as the tank.

 

The idea is sound and I like how you've detailed it, my only issue is that it seems like a slow process for an intense fight where angling needs to be done quickly to be effective.

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Then you face the turret straight, basically, because then it'll have the same angle as the tank.

 

The idea is sound and I like how you've detailed it, my only issue is that it seems like a slow process for an intense fight where angling needs to be done quickly to be effective.

 

Also I have to point out that the sprocket angle is not optimal. This is what a turret aligned over the sprocket looks like to another E100 right in front of it firing HEAT:

 

qPfVlYb.png

 

As you can see, quite the difference with a large green area that would be penetrable and most of the face orange that would be penetrated on a high roll. The turret can't be turned in that program but the angle is the same as if the hull were straight on with the turret over the sprocket. The criticism about doing it in battle is valid, and I already practiced it and after you do it twice you can do it without thinking. Or not, that is of course your decision to make how you think it's best to play the game.

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That doesnt look like the gun is over the front drive wheel.

 

 

Your method is a good way of teaching the correct angle, but people really need to get a feel for what the right angle is otherwise they are going to have issues if they need to line up the bolts every time in a battle.

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That doesnt look like the gun is over the front drive wheel.

 

 

 

 

 

 

 The turret can't be turned in that program but the angle is the same as if the hull were straight on with the turret over the sprocket. 

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One thing most people don't realise is you can still pen a properly angled E-100 turret. Just aim for the black rectangle at the bottom right part of the turret. Notice it the green spot on the turret in your colored effective armor screenshot. If you shoot there you too can be accused of being a warpack cheat.

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He added that in after I responded.

 

When the barrel is placed over the front drive wheel, the turret is well angled.

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You are over-analyzing this. If you actually do the math and calculate the optimal angle every single single time you get into a brawl, you will probably get shot in the turret before you are done with your calculations.

 

1. look at enemy's gun

2. rotate your turret so it's angled away from the gun

 

It's not rocket science. You don't need to play the minmax game of balancing side and frontal armor either. Good enough is good enough.

 

There is no such thing as an absolute perfect angle either. The only perfect angle you should care about is the angle that will bounce shots, numbers be damned.

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ive always struggled with angling this turret.

 

ive firmly put on my tinfoil hat and and ill say the turret is garbage and its the biggest reason why i dont like this tank. to many tier ten TD shitloards firing prem wreck you no matter what plus HEAT seems to eat it from all but a perfect sidescrape(which i rarely achieve) this could be me bieng a bad e100 driver but i find the is4 is far superior in holding down a corner

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Could definitely have used this 60 battles ago, just now really getting a feel for where I need to put that turret. While you really can't align screws and sprockets in the heat of battle, you can download the mod that tells you what angle you're at, and then replicate that angle.

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There is no such thing as an absolute perfect angle either. The only perfect angle you should care about is the angle that will bounce shots, numbers be damned.

 

You contradict yourself. The E100 turret is tricky. Angle too little, get slammed in the face. Angle too much, get slammed in the side. There is the angle that will bounce shots reliably and that is what I demonstrated.

 

I want to add another benefit of proper angling over "aligning over the sprocket". To the untrained eye the turret angled as I demonstrated looks like it has the flat side open, which it would have if it were shaped like the E 75's turret with curving sides. But it does not and it baits people to shoot your invulnerable side over what they might actually penetrate like a shot in the LFP or police bar.

 

So I present to you chat porn from yesterday's game where a frustrated obj 704 was complaining because he couldn't pen what he thought was a flat side.

 

8jzCQab.png

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32 degrees is the perfect angle.  I used the Armor Inspector app for Android to take screenshots of 32 degrees from the front and from above

 

Full frontal:

oC1I3nx.png

 

From the top:

pOj6PTF.png

 

The yellow arrow on the left is pointing to the small horizontal bar (I think it's a bolt) on the sloped side armor.  There's another one on the right that is covered by the gun barrel.  It is 32 degrees from the front of your tank.  

 

GambitER's damage panel with angle indicator will show you where 30 degrees is which is probably good enough in a firefight.  There's also an angle indicator by Locastan in Aslain's modpack or you can modify meltymap's protractor mod to do the same thing by changing the tank type in MeltyMapProtractorSetting file to TD:

 

<vehicle name="germany_E_100" type="TD" rightArc="32" leftArc="32" front="150" arc="50" side="190"/>

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You contradict yourself. The E100 turret is tricky. Angle too little, get slammed in the face. Angle too much, get slammed in the side. There is the angle that will bounce shots reliably and that is what I demonstrated.

 

I want to add another benefit of proper angling over "aligning over the sprocket". To the untrained eye the turret angled as I demonstrated looks like it has the flat side open, which it would have if it were shaped like the E 75's turret with curving sides. But it does not and it baits people to shoot your invulnerable side over what they might actually penetrate like a shot in the LFP or police bar.

 

So I present to you chat porn from yesterday's game where a frustrated obj 704 was complaining because he couldn't pen what he thought was a flat side.

 

8jzCQab.png

Showing us that a 50%er is unable to penetrate an E100 is not helping your case in any shape or form.

Anyway, a better discussion would be HOW to angle your turret when you have cover to one side of you: I did do a small segment on this to show you there are two viable ways in those situations.

F0QzHK1.png

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I really have problem with this turret. 1st i got great game almost completing HT-15, and two games after that total bull crap. 

 

Bot times i was behind solid object (building). Forget about hull, that was aligned with turret. Here is example vs JPE100 and HEAT T54. Both pens me, in stupid tank inspector armor varies from auto-bounce (but front is ~280 then), i cant make it bounce for HEAT and TDs in close combat. i tried over-angle it <90° front towards them but i failed that too. :cri:

Only time i got this work is behind house on fishermans bay, showing only side on auto-bounce angle, as soon as i get out of cover (they pen front)

ALBUM

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83N5QLv.jpg

gkJLPlp.jpg

EASPnNS.jpg

qpisxHO.jpg

 

Please advise hundo masters. 

 

 

 

 

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I'm not a E-Hundo expert but here are my thoughts:

Angling only reduces your chance to be penned.  It doesn't make you impervious.  It's less reliable against same tier tanks, especially TDs.  If you can't decline the engagement then at least you will hopefully be able to make better trades in damage against them.  Angling/sidescraping is best done at a distance so your weak spots (police bar, strip around the bottom of the turret, and side armor in between your tracks) are harder to hit.  

It looks like you are angling your turret face between 30 and 40 degrees which only reduces your chances of being penned by a Jagzilla shooting HEAT by about 50 to 75%.  Even the T-54 shooting HEAT will pen you about 25% of the time.  Most people angle their turret away from the enemy gun, instead of toward it like you did in your screen caps.  You want to bait them into shooting at the side turret armor at as shallow an angle as possible, which you can often do if you wiggle the turret a bit.

It would have been better if you had sidescraped off the building with your side armor poking out at 30 degrees.  You can bait most tankers into shooting your spaced side armor or tracks for zero damage.

Look at where they are aiming with their gun.  If it's side hull, move your hull forward and backward a bit without exposing the lower front plate.  If it's your turret, wiggle the turret by 5 to 10 degrees from the optimal angle.  They will sometimes switch back and forth between targeting your hull and turret this way, or take more time aiming in to ensure hitting the right spot.  Even if they do pen, you've gained a few seconds on your reload.  This will help turn the damage trading in your favor.

 

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6 minutes ago, boxty said:

I'm not a E-Hundo expert but here are my thoughts:

Angling only reduces your chance to be penned.  It doesn't make you impervious.  It's less reliable against same tier tanks, especially TDs.  If you can't decline the engagement then at least you will hopefully be able to make better trades in damage against them.  Angling/sidescraping is best done at a distance so your weak spots (police bar, strip around the bottom of the turret, and side armor in between your tracks) are harder to hit.  

It looks like you are angling your turret face between 30 and 40 degrees which only reduces your chances of being penned by a Jagzilla shooting HEAT by about 50 to 75%.  Even the T-54 shooting HEAT will pen you about 25% of the time.  Most people angle their turret away from the enemy gun, instead of toward it like you did in your screen caps.  You want to bait them into shooting at the side turret armor at as shallow an angle as possible, which you can often do if you wiggle the turret a bit.

It would have been better if you had sidescraped off the building with your side armor poking out at 30 degrees.  You can bait most tankers into shooting your spaced side armor or tracks for zero damage.

Look at where they are aiming with their gun.  If it's side hull, move your hull forward and backward a bit without exposing the lower front plate.  If it's your turret, wiggle the turret by 5 to 10 degrees from the optimal angle.  They will sometimes switch back and forth between targeting your hull and turret this way, or take more time aiming in to ensure hitting the right spot.  Even if they do pen, you've gained a few seconds on your reload.  This will help turn the damage trading in your favor.

 

It's hard, because JPE100 is blue player, and blue players are try hard. They allways give 105% to get to purple casual dont give a fuck play-game style. 

And i thought i was bad, but my math is still ok. So effectively, i can bounce shots but only at distance and when only one side is visible to practically auto-bounce everything. Good to know, now i'll really sold that turd, because i want punish enemies in close combat where i can actually hit them with that horrid gun. 

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