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The general WoT: Generals thread

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So now WoT Generals has been released in open beta and I thought I would give it a go and see what it was about. I must admit I spend a bit too long on this game. It seems quite intuitive and from what I can see it allows for different playstyles depending on what cards you unlock. My favourite tactic so far is to just swarm/out-ressource the enemy so that they can't put enough tanks down without them being blown to bits. I still only have the stock decks though, so I haven't had a time to fine-tune my playstyle. The American and Soviet decks are best suited for my swarm tactics.

 

I haven't sumbled upon any apparent or glaring flaws (yet). Maybe there will be some balance issues at the higher tiers, but so far so good.

 

Be mindful though that I have now played other card games besides Magic: The Gathering, so my experience is somewhat limited.

 

Are any of you guys playing it and if so, what are your thoughts? Have you found any winning strategies yet? What to avoid?

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Went to the site like a month ago for the first time and realized I've been in the closed beta the whole time...

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Thanks, I will move the thread to that subforum and change the title to general discussion.

 

And to the others: Maybe it is only EU/RU that have access to the open beta.. I thought it was open for everyone.

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Does anyone know if there is a bonus at higher levels to have all cards in a deck from the respective nation of your HQ? Or is it all about mixing the best from all three nations into one big pile?

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I assume at some point every card has a bonus to his own nation, so you could still mix, but would miss out on the good stuff.

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All the cards from the very first ones you can unlock have specific bonuses for their home HQ. 

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As to strategies, I like playing the 11th squadron for now. Put lots of tanks on the ground and keep them alive for as long as possible. Deny the enemies resources and it usually ends up in a win.

 

I also seem to lose most games by running out of time :)) I think every time you do a move they should give you 5s back or just reset the clock. If I have 7-8 tanks to move and I get distracted for 1min which is possible it gets very close towards the end of the games.

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Does anyone know if there is a bonus at higher levels to have all cards in a deck from the respective nation of your HQ? Or is it all about mixing the best from all three nations into one big pile?

 

When I played last in NA closed beta there was no such bonus, but that could have changed obviously.

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When is it worth it to use artillery? I never really see any use for them at lowest tier as they are easily removed with the different offensive orders that deal damage to a particular unit.

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When is it worth it to use artillery? I never really see any use for them at lowest tier as they are easily removed with the different offensive orders that deal damage to a particular unit.

 

Depends on your deck really, but for instance I keep a couple of them, maybe up to 4 depending. If anything, they make good bait for the free damage support order that anyone with a brain will run, and at best you get some value out of them. German decks may want more than that, just depends on your deck and preferred playstyle. 

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Ahah, this indeed does remind me of a star-warz card-game I used to play a couple years ago or so mildly. Lost interest in it quick though and there seemed no point in leveling up since you just played against stronger decks...it was like you never got ahead, so what is the point? 

 

And I am feeling the same thing here... I also feel this is barely any more complex than Magic the Gathering from my childhood, though I haven't played Generals for more than an hour so I could be missing a lot of extra strategy. I'll spend part of next month seeing what else develops here.

 

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It is very low on strategy at the moment. There are very few things to do within the game. Most cards are just basic tanks that attack and take damage, some have a few keywords, but there is very little card text. It is definitely much lower in complexity than Magic and even lower than Hearthstone.

The fact that is follows the typical WG monetization scheme with tiers and grinds and premium will probably kill the game before it ever really goes anywhere. And Persha is developing it, the same team that failed with WoWP.

It's a fun little game to dick around with, but not worth any $$$ nor any time to grind past the tier I HQs; gameplay remains fundamentally the same at higher tier anyway.

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Trying to get in a game at night for the beta is impossible, just not enough players for even the lowest of decks. Oh well, during the day you can find enough opponents. I guess this may change once it goes live.

So far, it seems to me a combination of the card/grid game Panzer General Blitz, mixed with Magic the Gathering. Let's change the term Mana to Resource, and archers to artillery, and... drum-roll please...... New Card Game!

 

I guess this is ok for school-kids wanting to waste time... but so far I feel it's also very lacking. A simple game of Texas Hold'em seems far more complex, despite everyone only gets 2 hole-cards. Ahah.

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Revisiting this thread..

I tried it, didn't like it. My distaste stems from the genre; not my flavor. That and in order to really play the game you need to stick with a higher tier deck. The wait time for a random battle when you have a low tier deck you're grinding seems to be getting longer and longer.

I did a video on it where my opponent surrendered mid-game. I was confident he had the drop on me.

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