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ModderKraken

Wat no corridors? Upcoming map

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No corridors but a bit Murowanka style (bumps and hilly terrain). Lets see if the fighting distances are higher than on Murowanka, where you have open field but cant hit shit because there is always a bump in the way. But finally we get a new map for scouts.

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This is obviously still an early design of the map with many improvements to be made.  I heard from an insider at Wargaming that the final design will look more like this:

SmlHybO.png

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Having hull down ditches/forest or worse both behind the cap/near the red line is absolutely cancer. TD retards WILL camp it and it's gonna be aids digging them out even though your team has won the battle already before. De-forest the Western corners and it's better.

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Why the lack of faith towards Wargaming?

Have they ever disappointed us? NO!!

Have they ever failed to deliver on their promises? NO!!

Have they ever made bad design choices? NO!!

Aren't they the best at balance? YES!!

Is everything working as intended? Hallelujah! YES! Absolutely!

 

Hail Serb, full of grace.
Our Lord is with thee.
Blessed art thou among balance kings,
And blessed is the fruit of thy womb,
RNGesus.
Holy Serb, Father of Arty,
Pray for us sinners,
Now and at the hour of our death.
Amen.

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...

Is everything working as intended? Hallelujah! YES! Absolutely!

...

Except for the additional gold bonus from the gift shop (which was fixed with tremendous speed btw)

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Layout looks similar to Komarin...

TD camping corners on west side covering both bases.... no thanks!

This.

First think I thought of when i saw that, we don't need another Komarin, with people driving 20m from spawn then hiding in corners the whole game. 

Not to mention the 'fun' of hunting arty in those corners. 

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Corners do not seem that good for camping if you look video, lot of ground level differences, lot of possible approaches to get near corners unspotted/in cover. If I saw right, there was even strategically placed bushes middle of map where corners can be spotted from (see video around 2min50sec). Looks good and intresting map but of course gotta play some to see how meta develops.

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Amazing forests and open terrain, no camping at all. TDs at the back doing nothing but pissing everyone off, and arty making every single open map an insufferable grind.

Edited by Nkrlz
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