Jump to content
Antiledo

WOT Generals Live

Recommended Posts

With 0 prior warning and no pre-orders available, WOTGenerals is now live for NA (and no longer "beta" elsewhere). They completely gutted the early game, taking numerous free basic cards and putting them into the tech tree at a higher tier. They also took many low tier cards and put them in higher tier HQs. The end result is 0 variety in tier 1 decks with almost nothing besides basic cards. Also, deck size for tier I is now 30 since there are so few cards.

Enjoy grinding just to get access to the already limited card pool! Long Live Persha!

Share this post


Link to post
Share on other sites

Well, time to go try to last 5 games to give it a fair chance again.

Ha. This is a joke. They changed the size of the decks (at least for tier 1), but didn't change the starter decks. That's right, you need to go in and edit the decks to be able to play them at all.

 

Oh, it's intentional. They decided to be nice and give us the cards we already had unlocked that were removed but can't be bothered to take them out of the starter deck. Alright then...

 

Share this post


Link to post
Share on other sites

Do they not have Apple computers in Russia? So it's officially live, and they can not even support a standard browser that half a billion Apple users use every day on virtually all over websites?

 

Okkkkkkay then.... Good thing I have Firefox installed due to the beta.

Share this post


Link to post
Share on other sites
3 hours ago, allied_general said:

Do they not have Apple computers in Russia? So it's officially live, and they can not even support a standard browser that half a billion Apple users use every day on virtually all over websites?

I use Firefox on my Macbook...always have.

Share this post


Link to post
Share on other sites
22 minutes ago, TPT924 said:

Played a bit, got a deck to like 100 points or whatever, and now am unable to get any matchmaking. Win?

What do you expect from Persha? No prior announcement of a release date, no notice when they did pick a release date, and they didn't even put a notice up on the Tanks portal. No one is even playing enough to find out how bad it is.

Share this post


Link to post
Share on other sites

As a person who plays WoT EVERY day, I had no clue it was official until noticing a post here on Wotlabs... That was puzzling me too.

 

Guess that tells you something. Ahah! I have no other prior experience with Persha.

Share this post


Link to post
Share on other sites

I have no frame of reference with Persha either. I'm in the land of crappy internet, so Generals is my only real option for a "tank" fix.

Still trying to decide how I feel about it.

It looks like the grind to a new HQ is going to be long, or am I mistaken?

Share this post


Link to post
Share on other sites

Persha is the dev team for WoWP, so that should color your expectations appropriately.

And yes, the grind is atrocious and for everything, not just new HQ. They tried to bill the game as having no "RNG packs", but instead they put in the same grind and tier system that they use to monetize all WG games.

The game has (some) potential, but it is very very far from achieving it especially when other online card games are already there. If you like Generals' gameplay with a battle board and moving units around, check out Duelyst. It does everything that Generals (tries) to do but way better.

Share this post


Link to post
Share on other sites

What I really hate about Generals is that I actually think it has a lot of potential to be a really good game.....and yet WG continues to bend it over and fuck it in the ass.

Share this post


Link to post
Share on other sites
 

What I really hate about Generals is that I actually think it has a lot of potential to be a really good game.....and yet WG continues to bend it over and fuck it in the ass.

Yup. They dropped a patch that nuked another batch of low tier cards, but added in 24 new tier 8+ cards! You know, the ones that take a decade to grind (or just $$$) at a tier no one is playing while everyone else just lost even more cards from an already thin card pool.

It's funny, removing all these low tier cards is probably their strategy to get more people to spend $ to get to the "interesting" cards. The end result will most likely be a swift death, just like what Persha did to WoWP: 75% loss in population within the first year.

Share this post


Link to post
Share on other sites
 

Yup. They dropped a patch that nuked another batch of low tier cards, but added in 24 new tier 8+ cards! You know, the ones that take a decade to grind (or just $$$) at a tier no one is playing while everyone else just lost even more cards from an already thin card pool.

It's funny, removing all these low tier cards is probably their strategy to get more people to spend $ to get to the "interesting" cards. The end result will most likely be a swift death, just like what Persha did to WoWP: 75% loss in population within the first year.

I like their excuse for removing those starting cards: they were imbalanced. How the hell were cards that have been a part of the game since it was made suddenly imbalanced? 

Share this post


Link to post
Share on other sites
 

I like their excuse for removing those starting cards: they were imbalanced. How the hell were cards that have been a part of the game since it was made suddenly imbalanced? 

Yea, imbalanced, riiiiight. Just like how they made all tier I HQs identical; how can it be unbalanced if it was completely symmetrical? How can Persha be so bad at game dev and still get new titles to work on?

All these stupid changes actually buffed the mindless aggro suicide decks. Without equipment, you lose the ability to mulligan for defensive squads or even just play the equipment that protects your HQ for 1 turn. Don't forget the removal of the cheap, effective defensive squad that everyone used to have access to from day 1.

I've only lost 4 games so far (plus 1 to disconnect) and they were all due to not drawing a defensive squad against an aggro deck. The meta seems to be: play the high-value RU decks and slot in enough defensive cards so you auto-win vs aggro and out-value every other nation.

Share this post


Link to post
Share on other sites

I'm fairly sure that Persha has this one good game designer who comes up with all the core game concepts, and then they have a team of clowns to monkey it around and wreck every chance of it being entertaining before release.

Share this post


Link to post
Share on other sites

For a brief time, I thought having a game focused on minion combat, but then making it more interesting by having a grid would be a good mechanic to add to a digital card game. Then I found Duelyst, which does the same thing with the grid concept but actually made an interesting game with a deep card pool (still in open beta and fathoms deeper than Generals) and multiple game modes... and it's from an indy developer!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...