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SFC_Storm

Exp DMG [Before release] Guess

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Is there a trick to getting a general Idea about WN8`s exp DMG for a new tank like the skoda? Obviously I dont expect accuracy but is there a general way to look at vbaddict etc to see what I should go for? Feels like most games 1100-1300 is very solid at this tier esp since it gets many kills. But Im just asking in general.

 

If there isnt does it update at v24 or do they just add it in table as soon as they can?

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The values for new tanks are no longer derived from data as they once were.  At best, the tank will adopt the WN8 values of another tank deemed as performing most similar.

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Look at the T-34-85 values IMO.  Those might be the closest.  After more data comes in then it will go up or down, most likely down as many pubbies playing it are greens and yellows and below who want a crew trainer before the Czech line, just like the Chi-Nu Kai

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4 minutes ago, Shifty_101st said:

Look at the T-34-85 values IMO.  Those might be the closest.  After more data comes in then it will go up or down, most likely down as many pubbies playing it are greens and yellows and below who want a crew trainer before the Czech line, just like the Chi-Nu Kai

It's the closest alpha wise but this thing doesn't handle anywhere near as well as the 85 does, losing out on damage because of it despite the DPM being absolutely fantastic because you can very rarely make full use of it. 

I personally do about the same in both tanks but they play very differently IMO, mainly because the skoda lacks dep and gun handling, making it feel like the PTA of T6 with it's ammorack issues too. Somehow I do decent in it (1,7k) but the tank just feels awful, and it probably is awful regarding everything that isn't alpha/DPM related compared to the 3485.

I'd put the values along with something more sluggish, I honestly think the VK3601 would be a better fit if you disregard spots/armour when it comes to pure gunnery, I think it'll end up mixed somewhere in between though. That said I'm really fine with anything because placeholder values that screw up my WN8 isn't the end of the world, everything is better than 1 WN8 for 20 games :doge: 

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4 hours ago, sr360 said:

Why does it matter? Its initial values will be placeholders, and final values will be determined based on population results.

It matters to me because I wouldlike to see where im at with the tank DMG.Kills wise. TBH I have no idea how much DMG would be expected. So im not sure how well im playing. I feel like im shit who cant carry anything in this, so I just wanted to confirm so I will improve.

 

 

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5 hours ago, sr360 said:

Why does it matter? Its initial values will be placeholders, and final values will be determined based on population results.

Except that "final values" haven't been calculated for any tanks for what, the past year?

1 hour ago, SFC_Storm said:

It matters to me because I wouldlike to see where im at with the tank DMG.Kills wise. TBH I have no idea how much DMG would be expected. So im not sure how well im playing. I feel like im shit who cant carry anything in this, so I just wanted to confirm so I will improve.

Try looking at xTE for your specific tank with XVM installed, or look at dpgwhores, or wot-news tank stats, and compare with a tank you think is similar.  There are other methods for finding where your performance stands relative to others than out-of-date WN8 expected values.

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5 hours ago, SFC_Storm said:

It matters to me because I wouldlike to see where im at with the tank DMG.Kills wise. TBH I have no idea how much DMG would be expected. So im not sure how well im playing. I feel like im shit who cant carry anything in this, so I just wanted to confirm so I will improve.

 

 

Its gonna be high. Really high. Like over 9,000. Playing those tanks will bomb your over-all WN8 so hard you'll wish you'd played arty. You need to do like Kewei tier 10 damage at tier 8 to even get 2500 in those tanks. Its gonna be fucking crazy. But if you make your DPG really high, you'll automatically become a good player, or something. 

19 minutes ago, Kitten said:

Try the beginning of last month.

@SFC_Storm It'll be getting VK 3001p values

Reminder: no matter how much you type, publicize and explain, no one will listen or remember. Not that I'm salty and jaded or anything ;-D

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6 hours ago, SFC_Storm said:

It matters to me because I wouldlike to see where im at with the tank DMG.Kills wise. TBH I have no idea how much DMG would be expected. So im not sure how well im playing. I feel like im shit who cant carry anything in this, so I just wanted to confirm so I will improve.

Damage, frags and spots come out identical to an elite VK3001P (hence somewhat better than WN8's expected values), but it gets heavy MM weight so carrying in it will be much harder. Overall winrate penalty is around 3%.

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VK 3001p values make me happy, as that's shit (I believe). I do think the T34-85 would have been too high tbh.

This gives an indication of the WN8 you can expect playing average for a tier 6:

czech.png Skoda T 40premium.png VI 79 - 43 - 36 - 1330,58 1,95 1,42 mastery4.png 4165,60 54,43%
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8 hours ago, SFC_Storm said:

It matters to me because I wouldlike to see where im at with the tank DMG.Kills wise. TBH I have no idea how much DMG would be expected. So im not sure how well im playing. I feel like im shit who cant carry anything in this, so I just wanted to confirm so I will improve.

 

 

>Using WN8 to "improve"...

 

On a more serious and helpful (maybe) note:

 Judging your improvement with WN8 is a terrible idea and it will lead to bad habits. And in low tiers there is so much bs that dpg doesn't matter all that much (i.e stupidly op tanks, arty that will one shot you with heat, and just general high amounts of rng).

 

 Instead you should just focus on winning and not on number like damage and kills. After every match it helps to think about what you could have done better, even if you won and got like 8k+ damage. And when I die I stop to think about why I died, how I could have avoided it, and how I can avoid it in the future.

 

tl;dr:

Play2Win

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4 hours ago, CraBeatOff said:

Reminder: no matter how much you type, publicize and explain, no one will listen or remember. Not that I'm salty and jaded or anything ;-D

You must also know that we update the values to make ourselves look good and keep the baddies in their places :doge:

Oh wait, I don't even play tanks anymore...

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1 hour ago, mereelskirata said:

 Instead you should just focus on winning and not on number like damage and kills. After every match it helps to think about what you could have done better, even if you won and got like 8k+ damage. And when I die I stop to think about why I died, how I could have avoided it, and how I can avoid it in the future.

tl;dr:

Play2Win

I just realized today, how badly WNx affects the global gameplay. There are literally people who would rather get 500 extra damage than drive back to reset base cap and win a game. People will stop playing certain tanks just because it "gives" bad WNx. People throw games away just to get the extra kill. WNx is just toxic.

And then a guy with 4k WN8 tells a pubbie to play for wins. So inspirational!

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I think every person deciedes when to get back and reset or just to do damage, cuz if you already lossing better choice to do damage than to lose with not average ( average damage at on the tanks (marks of exallence) or player just counted the timeof getting back and that's meant that he not gonna make it anyway:( 

gdgrim

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5 hours ago, Kitten said:

Try the beginning of last month.

@SFC_Storm It'll be getting VK 3001p values

I'll be sure to correct myself and everyone else when they get properly updated again next June.

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16 minutes ago, gdgrim said:

I just realized today, how badly WNx affects the global gameplay. There are literally people who would rather get 500 extra damage than drive back to reset base cap and win a game. People will stop playing certain tanks just because it "gives" bad WNx. People throw games away just to get the extra kill. WNx is just toxic.

And then a guy with 4k WN8 tells a pubbie to play for wins. So inspirational!

Is it the metric or the losers who are responsible?

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6 minutes ago, siciliano said:

I think every person deciedes when to get back and reset or just to do damage, cuz if you already lossing better choice to do damage than to lose with not average ( average damage at on the tanks (marks of exallence) or player just counted the timeof getting back and that's meant that he not gonna make it anyway:( 

gdgrim

Clearly I'm not referring to situations where you have 3 enemy tanks in your base and all your team's tanks are too far away to make any attempt to reset. When this happens it's almost always fault of your team anyway, since jerkoffs are not looking at map and rather damage farm.

 

I'm not naive, the WNx is not going anywhere since people like to obsess about it too much, but maybe it would be a good idea to make cap resets super worth it in WNx terms.

1 minute ago, CraBeatOff said:

Is it the metric or the losers who are responsible?

If a drug addict robs your house so he can sell your shit and buy his daily dosage of heroine, is it the fault of the drug or the drug addict? What was first, chicken or egg?

I believe the WNx was not create with ill intentions - to make the gameplay toxic, but that's what it's doing. Can anyone deny this? 

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Why are people knocking WN8? Everyone knows that as long as you have purple recent WN8 you are basically a unicum. (If your winrate is only mid 50s its just because you don't platoon much).

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2 minutes ago, gdgrim said:

I'm not naive, the WNx is not going anywhere since people like to obsess about it too much, but maybe it would be a good idea to make cap resets super worth it in WNx terms.

Defense points are statistically marginal as a discriminator between padders and winners. Padders (defined here as solo players with better damage than expected for their winrate) are on average no better or worse at coming back to defend than other players of similar skill.

If you want to blame WNx for specific behaviour patterns, you'd be better off talking about aggressive vs passive play. Defending is probably just about situational awareness and psychological inertia.

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10 minutes ago, gdgrim said:

If a drug addict robs your house so he can sell your shit and buy his daily dosage of heroine, is it the fault of the drug or the drug addict? What was first, chicken or egg?

I believe the WNx was not create with ill intentions - to make the gameplay toxic, but that's what it's doing. Can anyone deny this? 

Where do I get my daily dose of Jennifer Lawrence and Olivia Wilde?

 

3 minutes ago, dualmaster333 said:

Why are people knocking WN8? Everyone knows that as long as you have purple recent WN8 you are basically a unicum. (If your winrate is only mid 50s its just because you don't platoon much).

Everyone knows I have no idea how to play the game, I'm just a dirty platoon padder.

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6 minutes ago, gdgrim said:

Clearly I'm not referring to situations where you have 3 enemy tanks in your base and all your team's tanks are too far away to make any attempt to reset. When this happens it's almost always fault of your team anyway, since jerkoffs are not looking at map and rather damage farm.

 

I'm not naive, the WNx is not going anywhere since people like to obsess about it too much, but maybe it would be a good idea to make cap resets super worth it in WNx terms.

If a drug addict robs your house so he can sell your shit and buy his daily dosage of heroine, is it the fault of the drug or the drug addict? What was first, chicken or egg?

I believe the WNx was not create with ill intentions - to make the gameplay toxic, but that's what it's doing. Can anyone deny this? 

I wasn't aware WNx could create physical dependency...my powers grow! Generally though, the drug isn't put on trial, held culpable etc. If WNx were to disappear tomorrow, people would still farm damage and spam games to fluff their Personality Ratings. Its also clear you didn't get the pleasure of playing in the fastcap era. And cap resets are worth what % ? 9ish? I can't recall and its in combination with frags anyhow. You can't make them worth more than that 500 damage though...you think meta choices are shit now, imagine the camping if base resets were worth more than damage. 5 TDs per game sitting behind the circle. 

It happened before WNx (and WoT), and it will happen after. Human nature isn't all roses ya know. 

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9 minutes ago, RichardNixon said:

Padders (defined here as solo players with better damage than expected for their winrate) are on average no better or worse at coming back to defend than other players of similar skill.

Do you have a proof?

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