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TVP T 50/51 Equipment

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'Škoda T 50' successfully sold. Received credits:  1.839.940. Spent gold:  30.

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'TVP T 50/51' successfully purchased. Spent credits:  4.270.000.

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Thread necro! Just ground through 100 games in the 50/51 as part of the second season of the battle pass. So how does it stack up for an average player in 2020?

I would say while it's still competitive, given it has a combination of mobility, decent gun handling and a powerful clip with excellent intra-clip and pretty good inter-clip, the fact that it is big, has no armour and weak penetration in the age of armour buffs means that it is no longer the dominating force it once was when it was first introduced. The gun is good, but with the penetration values you will tend to bounce a fair bit of stuff that you would otherwise land, which obviously hurts your ability to pump out damage. Thankfully the downtime isn't too high, but with no armour to speak of it's hard to operate independently and you can't really hold a location too well. There are absolutely going to be games where you feel locked out of zones and unable to do anything to influence the game. The Skoda down a tier is better for the tier. It's fun but feels a bit too situational in the current meta.

100 games, 54% win rate, 2,047 average damage (lowest of my tier 10s by some margin) with 746 average assist. Running Vents (in the mobility slot), Vstab and Optics, although obviously the extra boost from Vents has only benefited the last handful of games.

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On 8/9/2020 at 8:33 AM, Balthazars said:

Thread necro! Just ground through 100 games in the 50/51 as part of the second season of the battle pass. So how does it stack up for an average player in 2020?

I would say while it's still competitive, given it has a combination of mobility, decent gun handling and a powerful clip with excellent intra-clip and pretty good inter-clip, the fact that it is big, has no armour and weak penetration in the age of armour buffs means that it is no longer the dominating force it once was when it was first introduced. The gun is good, but with the penetration values you will tend to bounce a fair bit of stuff that you would otherwise land, which obviously hurts your ability to pump out damage. Thankfully the downtime isn't too high, but with no armour to speak of it's hard to operate independently and you can't really hold a location too well. There are absolutely going to be games where you feel locked out of zones and unable to do anything to influence the game. The Skoda down a tier is better for the tier. It's fun but feels a bit too situational in the current meta.

100 games, 54% win rate, 2,047 average damage (lowest of my tier 10s by some margin) with 746 average assist. Running Vents (in the mobility slot), Vstab and Optics, although obviously the extra boost from Vents has only benefited the last handful of games.

Necroing the necro.

Been playing the tier 9 and even then the pen feels underwhelming. 248 pen is marginal enough in today's WOT that 1/3 of your clip will almost ways bounce. Damage potential really takes a hit and I don't feel it's any better than the rest of the tier 9 meds for farming that sweet damage. The 390 alpha APCR slingers on the other hand have aged really well.

As for the tier 10, with all the fast heavies around and everything being able to snapshot, it's pretty common to see them rushed down and killed without too much resistance. Besides, everything that isn't late game is now a hulldown fest, and in that respect even good tier 8s can bleed you pretty handily.

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