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Hi gang, 

I see myself playing WoWS more and more, really surprised I'm enjoying it. 

Now, what I fancy is throwing some money at it, to speed things up. 

I understand the Warspite is a glorious lil ship, but there are seemingly *so* many out there I can't possibly make an informed decision without trawling through trash official forums and youtube channels. 

I am looking at the gold, prem & ship bundurus as well, seems like a good way to jump in. Plus I'd get enough golduru for another ship or mayhap premtime. Mayhap Warspite & a Gremy?

Suggest me something shiny. I'd probably either want some overall flexible or downright nasty in one department. Carry-hard style, so ala IS6 if possible rather than Matilda. 

Cheers, 

Pocky

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Well, what choices do you have:

First off: Premium account + some dublons for demounting equipment and trainig captains helps a lot and is a must (imho).

Flags: no need to buy, I guess you play well and will earn all flags you need. I know that I do and I am average.

The ships:

- Tirpitz: it is probably the best money earner, but in reality I almost make as much money in the Warspite. The Tirpitz is a fun ship, but Tier8 is not much fun to play. When you end in T10, which will happen a lot, you will not be able to carry much. Also high tier gameplay is very campy and snipey and not much fun in my opinion. Else the Tirpitz has good speed, ok guns and derpy armor. The Torps are a gimmick and are very situational, nothing to rely on. I like my Tirpitz, but noticed I play it less and less...

- Atago: Same high tier problem as the Tirpitz. But the Atago is (imho) the best T8 cruiser, while the Tirpitz is not as good as an Amagi or NC in the BB role. But it is a cruiser, most people can carry better in a BB.

- Warpsite: can compete with New Mex and Fuso. You do not feel in a disadvantage. It has good speed and agility for a T6 BB, decent AA and superb repair. Also it can stand its own alone against 1-2 DDs. And win. The secondaries just eat DDs. Easy to carry T6 games, possible to carry T7 games and not lost in T8 games. It is really quite the package. Disadvantages are the extremely slow turret traverse (can compensate with ship agility) and the mediocre range of the guns. But you can overcome the early stages with the scout plane.

- Nikolai: a bit low tierish and thus often sucked into T6 games. It can compete there, but not shine. In T4 it is a monster and invincible. Bit problems against carriers and DDs though. Bad AA and secondaries. But the main guns are monstrous. A lot of fun to play, but not a primary premium.

- Murmansk: very well invested 10 bucks, the ship is just plain OP. With the level 4 commander skill it shoots to almost 18km. Chews up DDs, citadels cruisers and burns down BBs. Decent AA as well. Not a primary premium, but hellish good and fun.

 

Can not say anything to the other premiums. Hope it helps anyway.

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The Tirpitz is an excellent BB IMO. You're skinny and pretty hard, but the main thing is that you combine that hardness with speed. You can be on top of someone fast enough that they struggle to hurt you, then you can deliver a one-two with the torpedoes and guns. Usually you've got them dead before that because the 15" guns are excellent. 

Warspite is is a good buy as well. You run damage mitigation strays in Warspite because of its unique consumables. It has a short duration, fast reloading repair and a heal that can repair citadel hits. That makes it hard for cruisers to burn you (as long as you invest in fire duration reduction skills) and gives you the ability to come back from big hits.

Nikolai is fun for pub stomping, Polandboat is good in ranked. Murmansk is very good but no longer best in tier good IMO, although it's a great credit maker. 

Otherwise buy buy premium, some gold for retraining and equipment moves and then add me.

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I caved and went for the 'Spite. Mostly because British and I don't want to saddle top tier games with my incompetence already.

My god I am getting raped. Even AP sets me on fire, I have lost all 3 rounds due to torps appearing out of nowhere and being unable to dodge them. Reload is agonisingly slow, so I just have to sit there taking 1-3k damage salvos over and over :(

But when I angled I bounced a lot and when I actually landed hits...good god Rule Britannia instant erection achieved. 

Also I'm on EU, I'd assume you're on NA :(

 

 

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AP will definitely not set you on fire :)

When cruisers are close (closer than 15km), make them primary target while angling to the BBs. Try to oneshot cruisers, so the fire stops.

You will burn down if more than 1 or 2 cruisers can constantly fire on you.

Can not dodge torps? Try the steering geer upgrade, it helps a lot. Also do not drive with constant speed and direction for a long time. Change course slightly every so often and the torps will mostly miss anyway.

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AP is the the yellower round right? Cos it was definitely AP that set me on fire....maybe my noobmadness is showing. 

Excellent!

You can oneshot cruisers with a Warspite? Waaaah?

I put on battery durability, secondary range, damage control and rudder gear. 

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Yes, of course you can oneshot cruisers with a Warspite. I have oneshotted 3 of them yesterday in 1 game (with a total of 7 kills). Especially easy are Königsberg, Nürnberg and Pensacola. And of course all T4 and 5 ones. 1-2 citadels and some normal hits and voila. Take your time aiming and waiting for the right shot. 12km and closer is a 80% chance for a 1-shot for me.

And...it was definitely not AP that set you on fire :)

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HE is the yellower round if you are using Aislans modpack. AP shows silvery or red if I remember correctly.

Only HE sets fire. 

Watch some Jingles, he's not half bad in ships... defo better than tanks, 10/10 can learn. Torps don't appear out of nowhere... they appear out of destroyers, so keep an eye out for last known locations of destroyers, common islands destroyers hide behind... strange smoke clouds in the middle of an open sea and finally for tracers coming from empty ocean (although DD's firing will have crappy torp range mostly and your secondaries should be able to take care of them).

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Torps pretty much appear out of nowhere, given how little time you have to react. I keep dying from planes because, even with me clocking them and turning head on, they still just swarm the water with torps 100m out and it's gg. 

Or they dive bomb and instantly fire me to death.

Or an enemy ship instantly hits every round at 12km first volley and I can't hit shit back. 

I think I might just go back to tier 3 this is immeasurably frustrating. 

Edit: went back to tier 3, first match is ALL 4/5. I am literally the only tier 3. I see WG didn't bother to refine mm.

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You're having newbie pains. Fires are very controllable with the right skills and experience and you learn a sixth sense for carrier strikes. Regressing back to T3 is pretty much the first step to shitterdom.

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Edit: went back to tier 3, first match is ALL 4/5. I am literally the only tier 3. I see WG didn't bother to refine mm.

Yeah it is the same shit as in WoT.

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Well it's more back to tier 3 because that's my highest tier at the moment :D

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Yeah. The Warspite, while glorious, is not a simple ship to play. There's a reason why every shitter and his dog posts thread on the official about how it sucks.

Less guns means every shot has to count, which puts more pressure on your aim. The speed/range combination means you need to be more aware of how you're getting into contact. While one of the great strengths of the Grand Old Lady – her agility – is entirely reliant on your ability to make use of it.

That said, you'll get there. She'll be glorious. Keep on trucking.

Also, a piece of skill advice that might not be immediately obvious, but is seriously useful in ships with strong secondaries (and AA), is to CTRL-click on targets you want to focus (both naval and aerial, separately). This raises your damage by 50% on that target. Allegedly.

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Ooo thanks, I can see the secondaries are quite solid and theorise this will help the glacial turret traverse so I can engage destroyers more effectively. 

The firepower and turning are ridiculous, I just struggle to employ them. My usual tactic has been to position myself well and barrage a target, but I've been struggling with that at tier 6. Outshooting at range seems tricky too, the enemy seem to outdamage and outrange me alot. I almost always take hella dank fire damage, but I'm gunning for the skills that improve fire fighting. 

The reload is so glacial as well. If I'm lucky enough to land a hit, I might do a few k damage but the enemy has saturated me with maybe 3-4 volleys before I can fire again and usually at ranges where I miss. 

I have 5.5k gold now though, so might get a tier 4 or 5. 

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I would not think or purchasing the Aurora it is not great. Atlanta is very soft, so would wait on it. All the rest of them are good to very good. Warspite will take some time to learn. All BB guns take some time to master. Keep at it.

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Murmansk is nice.  Good credit earner, and pretty easy to play.  Lots of guns that shoot all over the place and much greater range than typical cruisers.  Has AA and torps.  

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The Murm actually seems quite good. 

It's like it's covered in guns for sure, and seems hilariously just better than the same tier USA equivalent. Wargaming bias ahoy! 

Torps, insane range and glorious agility? Yiss.

Is the Gremy a good DD?

How are the tier IVs?

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Ishizuchi also only sees T5's at worst. It next to nothing repair costs and has a 29 knot speed so is fun. Secondaries are quite good too for the tier. I have killed a few DD's with them. The Gremyasky is very good. It is better than the Grevny. It has the non nerfed USSR DD guns on it and a 2.1 second rudder shift. Nice DD for tier 5, but not for sale for at least 6 months.

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I got the Murmy in the end. Well rounded lil bugger. 


I'm slowly getting to grips, basically circling firing positions. Just had a 38k damage game with one kill, very pleased with myself. I took a hideous hit from..not sure whether BB or torps which took me out sadly. 

 

Edit: MM just gave me ocean. Fml why WG why. 

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