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Armored Warfare information/translation thread

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13 minutes ago, LeoAegisMaximus said:

well shit they really think throwing out new tanks without balancing the rest of the vehicles is a great idea, they really are never gonna look at the high tier alpha issue with the T-90MS

They will. When the T-14 comes out. Just like they did with the T-90. And the T-80.

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Yet another 400MB update.

- Lighting seems notably... different? For the better, I suppose.
- Nothing else added or changed as far as I can see.

Though the latest news post claims 0.13 will hit the Russian live server tomorrow, so expect full patch notes by then.

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11/2/2016 0.13 Patchnotes [Source] [Source]

(Int: because there's a lot of unimportant changes and bugfixes that nobody really cares about, as there is with every update, I'll only be translating the changes that have any relevance at all.)

Greetings, friends! Today you will need to update the game client to version 0.13. It is a 3.25GB big update and some of its features are as follows:

  • New dealer: Chang Feng. Comes with new Chinese vehicles, from tier 3 to 8.
  • New PvP map, Coastal Threat.
  • Changes to the PvE reward system.
  • A new matchmaking system.
  • Slight changes to the retrofit system.

Full patch notes (Int: the important parts, that is.)

Maps

  • All players in a platoon (Int: as in, 3 players in a 3-man platoon, etc.) will now spawn close to each other
  • Optimized the lighting and vegetation on several maps to allow for better performance

Pipelines:

  • Added cover for the northern team so it is easier to fire from F0/G0.
  • Changed C6/C7 so that allows players cannot spot here as easily.
  • Added cover for the southern team when they drive to the refinery at the start of the match.
  • Reduced the amount of bushes in H8/H9 squares for better balance.

Crew and modules

  • Shots passing through several modules will now deal less damage to each module
  • Increased rate of repair (Int: not sure if this means repair speed is slower or faster) to 6 seconds (tracks) and 7 seconds (engine)
  • Destroying external fuel tanks now only has a 35% chance of causing a fire
  • When fuel tanks are destroyed the tank's track traverse speed is reduced by 5%
  • Destroyed fuel tanks now increase the chance for an engine fire by 15%
  • Slightly reduced module damage caused by fire; less modules will take damage if a fire occurs

Error corrections

  • Fixed a bug where it was possible to move turrets of non-ammo racked destroyed vehicles
  • Fixed a bug where it was possible to take damage from driving under the turret of a destroyed vehicle
  • Fixed a bug where PvE bots could shoot through walls and obstacles

UI changes

  • There is now an option for separate ammo loadouts both for PvP and PvE
  • Clicking the vehicle tab once will now bring up the service tab
  • Fixed a display bug which listed Ventilation as having a 0% effect; now displays its proper 2% effect
  • Fixed a bug where long usernames would be displayed in 2 lines

Vehicle changes

BMP-1P:

  • HE damage increased by 10%
  • Reload time reduced by 10%
  • ATGM reload time reduced by 20%
  • Aim time reduced from 2.8 seconds to 2.6 seconds

BMP-2:

  • Autocannon reload time reduced from 7.5 seconds to 6.5 seconds
  • ATGM reload time reduced from 16 to 14.29 seconds

BMP-3:

  • 100mm HE damage increased from 314 to 329
  • Autocannon AP and HE damage increased (Int: top round alpha damage increased from 72 to 78 and so on for other rounds)
  • ATGM alpha damage increased from 656 to 686
  • Autocannon reload time reduced from 7.5 seconds to 6.5 seconds
  • 100mm HE cannon accuracy increased from 0.136 to 0.125
  • Autocannon accuracy increased from 0.1466 to 0.125

BMP-3M:

  • 100mm HE damage increased from 378 to 401
  • Autocannon AP and HE damage increased (Int: top round alpha damage increased from 92 to 95 and so on for other rounds)
  • ATGM alpha damage increased from 755 to 789
  • Autocannon reload time reduced from 7.5 seconds to 6.5 seconds
  • 100mm HE cannon accuracy increased from 0.129 to 0.12
  • Autocannon accuracy increased from 0.139 to 0.12
  • ATGM reload time reduced from 11.76 seconds to 11.11 seconds

LAV-300:

  • Camouflage increased from 0.25 to 0.28
  • Aim time reduced from 3.3 seconds to 3.0
  • Accuracy increased from 0.0136 to 0.012
  • HP increased from 1,095 to 1,205

LAV-600:

  • Camouflage increased from 0.25 to 0.28
  • Aim time reduced from 3.0 seconds to 2.7 seconds
  • Accuracy increased from 0.099 to 0.09
  • HP increased from 1,660 to 1,830

M8 Thunderbolt:

  • Reload time reduced from 7.62 seconds to 6.62 seconds
  • Penetration increased (Int: top round penetration increased from 602 to 654 and so on for other rounds)
  • Aim time reduced from 3.0 seconds to 2.8 seconds

Miscellaneous changes

  • Added a new camouflage.
  • Reduced the effective side armor of MBTs at tier 2-6 by 20% and 40% at tier 7-9. The actual thickness remains the same but the modifiers of each tank's armor has changed.
  • Artillery retrofits and commanders can now be unlocked on other vehicles from each dealer.
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56 minutes ago, Intumesce said:

Reduced the effective side armor of MBTs at tier 2-6 by 20% and 40% at tier 7-9. The actual thickness remains the same but the modifiers of each tank's armor has changed.

Wonderful............

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1 minute ago, Captain_F22ACE said:

Wonderful............

Yea, abrams and leo and chally are screwed even harder while the ms remains the only one without overmatch sides...gg

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Inb4 10.3 sec base reload with worse gun handling and mobility than the A2 but with 10 degrees of depression. Gotta make sure the fair and balanced 5 sec reload 152mm armata has no competition.

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2 minutes ago, Shade421 said:

Inb4 10.3 sec base reload with worse gun handling and mobility than the A2 but with 10 degrees of depression. Gotta make sure the "hysterically accurate" fair and balanced 5 sec reload 152mm armata has no competition.

fixed

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6 hours ago, Intumesce said:

Pipelines:

  • Added cover for the northern team so it is easier to fire from F0/G0.
  • Changed C6/C7 so that allows players cannot spot here as easily.
  • Added cover for the southern team when they drive to the refinery at the start of the match.
  • Reduced the amount of bushes in H8/H9 squares for better balance.

Ok, we all know the patches are pretty superficial, but WTF.  Let's make it even more stupidly easy for dumb pubbies to act even dumber.  MBTs on South spawn can easily not get spotted if they hug the wall going to refinery, instead of driving up the middle of the road like a numbnuts.  On top of that, it's easy to scout from the middle, but it's also easy to get murdered while scouting from the middle, so let's just make the game idiot proof and make everything a brawl lane like WoT. 

What's hilarious is that almost every match I've been in on EU server, the MBTs that spawn South don't even go to the refinery, they camp the hill right in front of spawn, so as to be safe from getting spotted and sniped going to refinery.  So lets make one of the only dynamic maps left even less dynamic like Reactor, Ghost Field and Lost Island. 

I'd be fine with the MBT side armor nerf, if there was an auto bounce angle at least.  This having your side penned at like 7 degrees while bouncing 9/10 shots on a Challenger at 75 degrees is goofy.  Not that I'd know which is realistic in the real tanks anyways. 

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26 minutes ago, Vitellius9 said:

Challenger at 75 degrees is goofy.  

Challengers have overmatch sides just like everything else (except the MS). Aim above the ERA blocks on the sides. The whole strip of naked hull armor is the same shit as the Abrams and Leo.

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Wölfli’s-Gold-Rush

Since 1 day of a 3 hour window of 400% rep and 100% credit boost wasn't enough, OE now is doing the same thing for 5 days, and adding in a gold reward.

What I'd do for a 400% credits, 100% rep boost event..........

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41 minutes ago, Captain_F22ACE said:

Wölfli’s-Gold-Rush

Since 1 day of a 3 hour window of 400% rep and 100% credit boost wasn't enough, OE now is doing the same thing for 5 days, and adding in a gold reward.

What I'd do for a 400% credits, 100% rep boost event..........

HOLY FUCKING SHIT!!!!!!!!!!!!!!!!!!!!

sorry had to get that out, but yeah wow..........

400/100% bonus for an entire week plus a fuck ton of free gold all for just playing during the 400/100 % events???? YES FUCKING PLEASE!

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"Know" anything?
It just seems like a reskinned BMP-1P passed off as an exclusive vehicle.
At best it's a clue Polish vehicles are coming soon, at worst it's just a quick way to make an "exclusive" tank for an event.

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4 hours ago, Intumesce said:

"Know" anything?
It just seems like a reskinned BMP-1P passed off as an exclusive vehicle.
At best it's a clue Polish vehicles are coming soon, at worst it's just a quick way to make an "exclusive" tank for an event.

TBH that is really beginning to annoy me, The Merc tanks were one thing but then they released the ICE tanks too, that along with the t-62 vet. It's like stop implementing all these copy n paste/reskintanks already. If it isn't a new premium don't bother, cause the rest is just a money grab.

 

In Other News:

The Na Server Gets a bit of Favoritism this time round:

https://aw.my.com/us/news/general/ign-stream-bonus

Jesus...i was making anywhere from 600k-1 million Credits per battle during the 100% boost to Credits.......Imagine 200%

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29/2/2016 Developer Q&A [Source]

Features in development

Q: Are there any plans to let us fight bots in training rooms?
A: Yes. We plan on making a special map specifically for training purposes where you'll be able to test drive new vehicles and such. It will be based off of the Petrovskoye-Alabino ruins.

Q: When will you fix the "pixel hunting" problem with MBTs?
A: We are aware of this problem and you'll see the first changes in 0.14.

Q: Will there be an option to make the pipelines on Pipelines destructible? [Int: yes that's a confusing sentence, but how would you translate it?]
A: It's not that easy. They're an important part of the map for both teams, so making it destructible could backfire. Though we will consider other alternatives.

Equipment and ammunition

Q: Will we ever see smoke grenades on the M8?
A: Yes, the M8 will get smoke grenades in 0.14.

Q: What changes to the T-80 are planned?
A: A lot of changes are planned, but one we can mention is that the T-80 will be able to use Kontakt ERA.

General issues

Q: Will there be an option to paint your vehicle black?
A: We do not have any plans for that.

Q: Will you be adding a clock to the hangar?
A: We've discussed this and decided not to implement it.

Training rooms

Q: Will you give us the option of deciding which side of the map to spawn on before the battle launches?
A: Good idea, we'll consider it.

Q: Does training room appears in the so-called commander's chamber? [Int: sorry, I have no idea what this means.]
A: Yes, we plan to implement this feature in an upcoming updates. Roughly in May.

Q: Can you let spectators be able to see the post-match results?
A: Yes, this feature is planned.

Q: Will you implement fog of war as an option for training room battles?
A: We'll consider it, but it's doubtful we will implement it. It doesn't go with the style of our game.

Q: Will you fix the lag, crashes, and server desynchs that frequently occur in training rooms?
A: This is a complex issue that we can't fix in a single update. We'll do what we can.

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Just now, Captain_F22ACE said:

Damn, ninja'd..

TL;DR:

  • Replay system
  • New PVP map
  • 3 new PVE missions
  • High tier LT/TD penetration buffs
  • more high tier tweaks TBA
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