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Update 0.13 Preview

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https://aw.my.com/us/news/general/update-013-preview

 

 

 

 

Update 0.13 does bring several major features that include:

  • Third Dealer Zhang Feng with 7 new Chinese MBTs
  • New Coastal Threat PvP map
  • PvE and PvP Reward System overhaul
  • Matchmaker 2.0
  • Retrofit System changes
  • Component & Crew Damage Adjustments

 

Third Dealer Zhang Feng with 7 new Chinese MBTs

In 0.13 we've introduced our newest dealer, Zhang Feng! Originating from China, Zhang showed a knack for working with technology and electronics from childhood on. Later in life, he ended up graduating from BIT's School of Materials Science & Engineering, before working with a handful of classmates to build a military technology business, where he took a position as head researcher. To begin with, Feng is offering 7 new Chinese vehicles to players with more nations to come!

  • Type 59 (Tier 3)
  • Type 69-II (Tier 4)
  • Type 80-II (Tier 5)
  • Type 85-IIM (Tier 6)
  • Type 90-II (Tier 7)
  • Type 98 (Tier 8)
  • WZ-1224 (Tier 5 Premium)

To unlock Feng's new line of vehicles, players must deal a set amount of damage to either PvP or PvE enemies while within 150 meters of another friendly vehicle.

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Alternatively, players can purchase the WZ-1224 which automatically unlocks the Type 59. Feng is said to have more vehicle lines from other well-known nations set to arrive in the coming future.

 

Coastal Threat Map

An otherwise peaceful town on the Mediterranean coastline has just seen the first glimmers of global conflict; destruction and devastation is left in the wake of armored combatants launching a siege on the area in order to take hold of its natural resources. With a forest burning at your back and wreckage to navigate in the tight urban sprawl, you must choose to traverse the city's broken streets or wide-open spaces of the docks to annihilate your enemies.

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Coastal Threat spans 1200 x 1200 meters in size and is roughly comprised of one third urban areas intermixed with rolling terrain. While designed to offer players several different sections for head on engagements, Coastal Threat primarily focuses on mixed movement - enabling players to find plenty of routes to flank enemies or set up ambushes.

PvE and PvP Reward System Overhaul

The PvE reward system was significantly changed and the PvE rewards were increased overall. Additionally, PvP reputation income was increased by approximately 10 percent. Find out more in the detailed article.

Matchmaker 2.0

We've updated our matchmaking system to provide an overall better experience to players looking for more balanced matches. Previously, players would often find themselves placed against full platoons in higher-tiered vehicles without an equal number of equivalently tiered vehicles on their team.

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Platoons will now be matched against equally tiered platoons or players who match the top tier in the platoon. For example, a platoon of 3 tier 8s can only get into a match if the match has three other tier 8s (platooned or not). Artillery is also more strictly matched so their tiers are balanced between the teams. While this means platoons will sometimes have to wait longer for a match, solo-queue players should now find themselves in matches with other similarly-tiered players and a balanced number of platoons.Additionally, solo-queue players should also find it easier to get into a match, even at higher tiers.

Finally, the introduction of Matchmaker 2.0 also brings with it new server-side controls which allow us to more easily tweak the matchmaking settings based on individual region needs.

Retrofit and Commander Changes

Retrofits and commanders previously unlocked by progressing through the Artillery line of vehicles have been duplicated to other vehicles.

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The Magnetic Actuator Retrofits can now be unlocked on the following vehicles:

  • LAV-300 (Mk. 1)
  • B1 Centauro (MK. 2)
  • M1128 MGS (Mk. 3)

The Gyroscopic Stabilizer Retrofits can now be unlocked on the following vehicles:

  • M551 Sheridan (Mk.1)
  • Stingray 1 (Mk. 2)
  • XM8 (Mk.3)

The commander Freya Højbjerg can now also be unlocked on the BMD-1 and the commander Juan Carlos Miramon can now also be unlocked on the Swingfire.

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Component & Crew Damage Adjustments

  • Reducing saved component damage percentage from 50% to 30%. However, components will now take less damage if their saving throws succeed
  • Saving throws have gone up for all components. All components got a 5% increase except for crew and gas tanks, which got a 10% increase. It will be harder to deal maximum damage to these components
  • Hit points have been slightly increased for all components, except for treads, which now take 2 critical hit shots to destroy
  • Repair speed has been increased for tracks and engines. Tracks now repair in 6 seconds, engines in 7 seconds
  • Destroying an external gas tank now has a 35% chance to start a fire on the vehicle
  • Destroying an external gas tank now also causes a 5% penalty to vehicle traverse speed
  • While the external gas tank is in the destroyed state, there is a 15% greater chance the engine could catch fire if it is shot
  • Fire damage to internal components has been slightly decreased. Fewer components should now enter the damaged state after a fire starts

 

 

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38 minutes ago, 1n_Soviet_Russia said:

It looks like AW knows it won't beat WoT PvP, so they are adjusting the economy to boost thier niche. Things should get interesting when WoT introduces PvE.

Not sure how PvE can be sustainable though.

 

The mode gets fully explored in 2000 battles, new maps don't realy help since you are still playing against what is essentially bots.

Without fundamental AI/design changes PVE will start bleeding too.

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5 hours ago, CarbonWard said:

Not sure how PvE can be sustainable though.

 

The mode gets fully explored in 2000 battles, new maps don't realy help since you are still playing against what is essentially bots.

Without fundamental AI/design changes PVE will start bleeding too.

PvPvE could be a way to do it. Humans on both teams with bots thrown in to the mix. They would need some serious scripting for it to be good though...

PvE can work as well. Look at Left4Dead, Vermintide, etc...

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11 hours ago, CarbonWard said:

Not sure how PvE can be sustainable though.

 

The mode gets fully explored in 2000 battles, new maps don't realy help since you are still playing against what is essentially bots.

Without fundamental AI/design changes PVE will start bleeding too.

Speedrun potentential?

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7 hours ago, 1n_Soviet_Russia said:

Speedrun potentential?

None really.  PvE is boring as shit and the spawn system they have in place sorta blows.  Although it seems on some maps they are moving towards implementing more off-map spawns for bots so they don't always spawn on top of you.

 

PvP still suffers from unplayable high tiers (although the new Chinese MBT armor layouts suggest that they will be soon giving the older high tiers more frontal weak spots? The Draco can easily pen the tier 8 Chinese MBT frontally via the LFP.) and there are still no competitive modes such as clan wars or weekly tournaments.  The lack of tournaments though is understandable given their current lack of variety in tanks for each tier.  Tier 6 right now is really the only tier that would be fun competitively as far as tank variety goes but then you also run into the issue that most of the tanks which add "flavor" at that tier are also premiums.  None of the community-driven-MyCom-supported tournaments thus far have allowed premiums which indicates that they don't want premium vehicles for tournaments (clan wars will probably be a different story).  Unlike WoT, the vast majority of premiums in AW would actually be not only capable of being used in competitive modes but preferable to standard tanks.  MBT-70, VFM Mk.5, Expeditionary Tank, Terminator, etc.  The maps at the moment are also suffering from being massively biased towards one spawn, none of them are ready for competitive play.  I'd say that given a couple more branches of non-sky cancer vehicles on the new Chinese dealer or another new dealer entirely will give just enough variety to begin competitive mode game play.

 

The retrofit changes are a huge improvement, because fuck artillery.  At least the developers understand the majority of their competitive PvP player base fucking despises artillery and few want to actually grind a tier 8 artillery.  (by far the most time consuming and least fun aspect of the game)  And...commanders.  I already have one from free XP'ing the tier 8 Paladin but now I can finally get the other without playing sky cancer. Not that it has ever been important to me, Sabrina is amazing enough for me.

 

The matchmaking improvements seem to be a massive improvement, especially for the low pop NA region.  I like that the individual regions have a bit more control over how the MM works.  

WZ-1224, 125mm gun and 3 global retrofit slots and something like 370mm turret armor with a 1.7 modifier at tier 5.  My Wallet is ready.

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