Jump to content

Recommended Posts

Has anyone else bought the collector´s edition to get into the early access stage of this game?

My first impressons:

I am severely disappointed. I was hoping for a modern remake of Masters of Orion II (I remember spending waay to much time on that great game), but it is just meh.

I am missiing customizable races, turn by turn combat, individual/manual ship design and "free" spaceflight (as opposed to the pathways they have introduced).

Research has become boring as well and the graphics are far away from being state of the art.

Link to post
Share on other sites
1 hour ago, Statpadderer said:

Has anyone else bought the collector´s edition to get into the early access stage of this game?

My first impressons:

I am severely disappointed. I was hoping for a modern remake of Masters of Orion II (I remember spending waay to much time on that great game), but it is just meh.

I am missiing customizable races, turn by turn combat, individual/manual ship design and "free" spaceflight (as opposed to the pathways they have introduced).

Research has become boring as well and the graphics are far away from being state of the art.

I am also rather disappointed. I picked it up with the aim of evaluating it during the EA and refunding it if I'm not happy. My evaluation so far: 

  • It's quite pretty. Galaxy background is especially nice, as is the planetary view.
  • Races are pretty bland and don't seem to provide much differentiation especially compared to Endless Legend and Endless Space.
  • Research is tree is pretty bad. Very linear and uninteresting. They could take a page from Endless Legend here a use a system that prevents you from just researching every damn thing with enough time.
  • Techs are okay. Nothing stands out too much. Overall, pretty standard fare. Research this for guns, this for food, this for research, that for production ability and so on...
  • Combat seems pretty weak. Maybe later vehicles get activated abilities but the early ones seem pretty arb. You hardly even need the ability to pause because it's one of those things were you're just going to select all your ships and tell them to focus fire each enemy one-by-one.
  • Planetary management is okay, pretty standard for this kind of game. There's not a lot of detail really...

Major nitpicks so far:

  • Game forces you to give orders to each fleet before you can end the turn. Same goes for research, production. It's quite 4X n00b friendly but for experienced players it feels limiting/naggy.
  • Fleet management seems week. Fleets merge and split automatically based on destination as far as I can tell.

Overall: 6/10. Not bad, but needs work if it's going to compete with Endless Space 2 (http://store.steampowered.com/app/392110/). In it's current form MoO is probably a nice entry point into the 4X genre for people who've never played this kind of game before but for those of us out there that have been 4Xing for nearly 20 years it's going to disappoint. Save your money for Endless Space 2 unless they significantly improve on this game during EA.

1 hour ago, lt_lolcat said:

missing "turn by turn" combat?  What is the combat system like?

The combat is real-time pause. So far, though, I've hardly needed to pause because it is super simplistic.

Link to post
Share on other sites
2 minutes ago, OOPMan said:

The combat is real-time pause. So far, though, I've hardly needed to pause because it is super simplistic.

Well, that's all I need to know.  I'm out.  I really prefer turn based combat. 

Link to post
Share on other sites
Just now, lt_lolcat said:

Well, that's all I need to know.  I'm out.  I really prefer turn based combat. 

Good man. Have you played Endless Legend? Or are a space-only guy? Either way, Endless Space 2 is looking to be superb: 

 

 

Link to post
Share on other sites
1 hour ago, OOPMan said:

Good man. Have you played Endless Legend? Or are a space-only guy? Either way, Endless Space 2 is looking to be superb: 

 

No, never heard of it.  Honestly I haven't played much other than WoT over the past year and a half outside of Fallout 1 and the Rick and Morty mobile game (which is a pretty funny Pokemon type game). 

Link to post
Share on other sites
50 minutes ago, lt_lolcat said:

No, never heard of it.  Honestly I haven't played much other than WoT over the past year and a half outside of Fallout 1 and the Rick and Morty mobile game (which is a pretty funny Pokemon type game). 

You should try Endless Legend or Endless Space. Or wait for Endless Space 2 ;-)

Link to post
Share on other sites
31 minutes ago, VikkoTheTusken said:

Thanks for everyone's evaluation of the game. I was considering checking it out but now I'm having second thoughts.

It's not bad by any means. I think with some work it could be a really nice gateway 4X game. And it's not at a bad price either.

I was looking at the ship editor just now and it provides you with quite a bit of flexibility and it does seem that ships do get special activated abilities. Additionally, certain weapons have specific firing arc and so on.

Definitely don't count the game out yet :-)

Link to post
Share on other sites
1 minute ago, OOPMan said:

Definitely don't count the game out yet :-)

I'll wait a while until I see more reviews. I'll likely wait until its 'live' and formulate an opinion then. Thanks. :kwim:

Link to post
Share on other sites
5 hours ago, OOPMan said:

It's not bad by any means. I think with some work it could be a really nice gateway 4X game. And it's not at a bad price either.

Have you tried Aurora 4X?

Link to post
Share on other sites
5 hours ago, monjardin said:

Have you tried Aurora 4X?

No. Thanks for the heads-up :-) 

It looks a little bare-bones for me though. I'll own up to being a shallow son of a bitch. Pretty graphics are a big deal for me ;-)

10 hours ago, Shackram said:

Any of you guys tried Stardrive 2?

No. I've kinda avoided it as the Steam user-reviews meter has it pegged at mixed. Most of the reviews state it's super buggy which is quite unfortunate. It's also very much derivative of MoO 2 which is fine but it would be nice if developers tried their own thing...

Link to post
Share on other sites

Well, these were just my first impressions .. maybe it gets better with time.

If not, MoO II is part of the collectors edition, so I might just get on a nostalgia trip and start playing that thing again :).

Link to post
Share on other sites

Everything I've seen just confirms it's nothing special. You want turn-based "civilization in space" you go either Endless Space or Galactic Civilizations. Quite funny how hard Rita, Jingles, and other WG community guys are pushing this when it does nothing to live up to its legacy. Still early access though, so there's room for improvement.

On 2016-03-01 at 9:07 AM, OOPMan said:

Or wait for Endless Space 2 ;-)

There's more than that coming out too, Paradox will likely release Stellaris this year, and that one looks to be the real-time Distant Worlds successor (which IMO is the best 4x space game at the moment :P).

Link to post
Share on other sites

You guys are missing the elephant in the room: WG selling the title on Steam and GoG. This is something they haven't done since WoT came to and it's worrisome. It might indicate they can't market the title enough on their own, or they are turning to a completely new direction opposite of being an independent publisher themselves. What's more, the game is being billed as EA which you have to spend money to buy the bundle of MoO games before you can play it, a long way away from the free2play/pay2grindless practice WG has kept for 5 years now, and it isn't receiving nearly as much hype as WG's 3 major titles did.

All this screams moneygrab and desperation to me, I don't think I like where this is going.

Link to post
Share on other sites

Meh, I have no problem with paying for games.  And I sure as hell am not really a fan of f2p micro transaction bullshit that is WG's norm.

However, no turn based combat is an automatic out for me.  I absolutely do not need an RTS type game that epic huge combat could become a clickfest.

Link to post
Share on other sites
4 hours ago, FrodoTSolo said:

Meh, I have no problem with paying for games.  And I sure as hell am not really a fan of f2p micro transaction bullshit that is WG's norm.

However, no turn based combat is an automatic out for me.  I absolutely do not need an RTS type game that epic huge combat could become a clickfest.

As others and myself have said, the combat is pause-able real-time which is a huge amount better than strict real-time.

7 hours ago, Covalent said:

Everything I've seen just confirms it's nothing special. You want turn-based "civilization in space" you go either Endless Space or Galactic Civilizations. Quite funny how hard Rita, Jingles, and other WG community guys are pushing this when it does nothing to live up to its legacy. Still early access though, so there's room for improvement.

There's more than that coming out too, Paradox will likely release Stellaris this year, and that one looks to be the real-time Distant Worlds successor (which IMO is the best 4x space game at the moment :P).

Well, I think there is one thing "special" about this new MoO game: It's much simpler than any of the other 4X games out there. As such, it could be a good gateway game for people who are scared off by the complexity of other more established games. For example, I persuaded my one co-worker to buy Endless Legend with my continual raving about the game but he couldn't into it. He said he found it too busy. Showing him the new MoO game over lunch the other day and he agreed that it was much more his speed. I think it's easy to forget that right now most of the space 4X games out there aren't a gentle entry-point into the genre. As such the new MoO could be a good way to train people up for the real shit :-)

Stellaris looks pretty neat, thanks for the heads-up. 

Link to post
Share on other sites
On 3/3/2016 at 0:13 PM, OOPMan said:

As others and myself have said, the combat is pause-able real-time which is a huge amount better than strict real-time.

Well, I think there is one thing "special" about this new MoO game: It's much simpler than any of the other 4X games out there. As such, it could be a good gateway game for people who are scared off by the complexity of other more established games. For example, I persuaded my one co-worker to buy Endless Legend with my continual raving about the game but he couldn't into it. He said he found it too busy. Showing him the new MoO game over lunch the other day and he agreed that it was much more his speed. I think it's easy to forget that right now most of the space 4X games out there aren't a gentle entry-point into the genre. As such the new MoO could be a good way to train people up for the real shit :-)

Stellaris looks pretty neat, thanks for the heads-up. 

Not gotten MoO yet, though was a huge MoO2 fan back in the day.

It's my beef with Endless Legend (not so much Endless Space though, oddly). After a while I got the hang of the resources (metals are mainly for armor/weapons and some special buildings with 3 tiers etc), but I find most of my time in busy work that doesn't feel very satisfying.

Also, building my civ feels like a lonely venture, there's no meaningful interaction with other civs other than the odd diplomacy overture (interesting idea that Legend brought up that I wish Civ will pick up).

Lastly, I'm doing the storyline missions, which is telling me to go to fucked up places or conquer funny cities in civs I'm FRIENDLY with. Seriously, being forced to go against my own long term strategy at the whim of the scripted mission without any forewarning grinds my gears.

Anyway, back to MoO.

I guess with my advancing age I prefer simpler games, in the sense that I don't want to be juggling multiple things, nor do I need complicated instructions/movesets etc. I'm not advocating casual games like the trash you see on facebook et al, but I guess I'm nostalgic for somewhat simpler fare like Legends of Zelda where your world consists of walk, swing your sword and a handful of other abilities you slowly acquire over time. MoO somewhat does this, by simplifying the interface to the point where allocation of resources is done by shifting around people, and builds are just queuing things which provide a simple bonus at the expense of a simple upkeep cost. Fleet management is all about gathering ships at relay points/worlds, then moving them together.

1 exception I have is that fleet battles cannot be too simplistic, and this is where the real-time pause fails the game. Arcs of fire. ranges and damage are part and parcel of the game and should be highlighted by providing the right framework, i.e. turn-based decision-making + simultaneous execution a la Frozen Cortex. This will also make shipbuilding more interesting while simplifying it greatly, since every variable is human-ly intuitive, are you going to build ball-shaped all round generalists, or mass guns frontally for an alpha strike volley-ship? Forming your own specialist fleet of vehicles to tackle different threats is a more fun and fulfilling way to deal with ship combat than the present tier-based ships with focus-fire click mentality prevalent. Of course, whether AI can handle the rigors of such a multi-dimensional battlefield is a question in point...

Link to post
Share on other sites

@neokai Diplomacy is definitely the weakest part of Endless Legend and also Endless Space. In fact, very few 4X games besides Alpha Centuari have (In my experience anyway) featured AI players that engage in diplomacy that goes beyond the basics.

The way the AIs in Alpha Centauri tried to wheel, deal, bluster and beg is something I've yet to experience in anything else.

Luckily Endless Space 2 is looking to improve the diplomacy side of things vastly. They're introducing an internal faction politics system which looks very interesting.

Link to post
Share on other sites
19 hours ago, OOPMan said:

@neokai Diplomacy is definitely the weakest part of Endless Legend and also Endless Space. In fact, very few 4X games besides Alpha Centuari have (In my experience anyway) featured AI players that engage in diplomacy that goes beyond the basics.

The way the AIs in Alpha Centauri tried to wheel, deal, bluster and beg is something I've yet to experience in anything else.

Luckily Endless Space 2 is looking to improve the diplomacy side of things vastly. They're introducing an internal faction politics system which looks very interesting.

I guess with diplomacy it boils down to the meaningful things you can do with/against other folks. Civ5's idea of league of nations with their all-encompassing resolutions is a fun system (Washington treaty anyone? kek). This can also enliven the espionage system, together with a number of other tweaks.

Link to post
Share on other sites
On 3/2/2016 at 4:30 PM, Haswell said:

You guys are missing the elephant in the room: WG selling the title on Steam and GoG. This is something they haven't done since WoT came to and it's worrisome. It might indicate they can't market the title enough on their own, or they are turning to a completely new direction opposite of being an independent publisher themselves. What's more, the game is being billed as EA which you have to spend money to buy the bundle of MoO games before you can play it, a long way away from the free2play/pay2grindless practice WG has kept for 5 years now, and it isn't receiving nearly as much hype as WG's 3 major titles did.

All this screams moneygrab and desperation to me, I don't think I like where this is going.

 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...