Jump to content
engineered

Just when you thought Arty couldn't get any worse.

Recommended Posts

Just when you thought you'd be safe behind that big rock/building, there's now a "mortar" mod to allow arty to fire at their high, indirect angle instead of the default low angle.  Hopefully WG breaks this mod quickly.  It should be pretty obvious to see in a replay.

mas12b.jpg

Share this post


Link to post
Share on other sites

Maybe this will hurry them along to do their arty changes, but probably not.

In any case, I doubt very many people will pony up $20 to buy this. 

 

Share this post


Link to post
Share on other sites

Apparently this is already possible wiithout using mods (and thus the mod is a ripoff), according to a few random arty players of dubious reliability. Idk, and it'll just mean that I'll get shit on in 1% more games

Share this post


Link to post
Share on other sites
4 minutes ago, UglyBigD said:

Apparently this is already possible wiithout using mods (and thus the mod is a ripoff), according to a few random arty players of dubious reliability. Idk, and it'll just mean that I'll get shit on in 1% more games

While technically possible, it would be extremely difficult as you'd have to manually lock your gun in the up position, then manually aim by rotating while driving up/down a hill.

Once in a training room I managed to kill myself by firing a round straight up and down by driving my M53/55 up a hill with the gun locked up.  Took several tries to get it just right.

Share this post


Link to post
Share on other sites
Just now, engineered said:

While technically possible, it would be extremely difficult as you'd have to manually lock your gun in the up position, then manually aim by rotating while driving up/down a hill.

Once in a training room I managed to kill myself by firing a round straight up and down by driving my M53/55 up a hill with the gun locked up.  Took several tries to get it just right.

So this mod basically makes it easier to pull this off? And this mod is becoming common knowlegde... welp, I may just jump tank *ba dum tsss* to WoWs

Share this post


Link to post
Share on other sites
1 hour ago, Jesse_the_Scout said:

Get used to it. The shell travel from the extra arc will be so long that WG won't really care enough to do anything about it. Just stay moving even when arty "safe".

Thing is............you're NEVER arty safe

Share this post


Link to post
Share on other sites
1 minute ago, Flaksmith said:

I want to abuse the living shit out of this.

DL link?

It's a paid mod. $20 paywall.

Share this post


Link to post
Share on other sites

Plazmakeks will probably have a link for it. If you don't know what that is, then the mod is not for you.

Share this post


Link to post
Share on other sites

Am I the only one that thinks this should actually be in game?

I.E. a button you can toggle to either get the flat arc or the mortar arc with the corresponding advantages/disadvantages for each.

Don't get me wrong, arty in its current form with this mod would be a living nightmare for normal players. However if they do re-balance it, I would certainly like this to be part of the base game.

Share this post


Link to post
Share on other sites

Another video... prepare you anuses.   This will wreck CW/tournies. 
Also, from the video it appears the accuracy is much worse, as you would expect from double the flight time/shell travel distance.

 

Share this post


Link to post
Share on other sites

It really isn't a big issue, the shell travel time is absurd. You're basically doubling the distance the shell has to cover compared to a flatter trajectory. In most situations an arty would actually be more dangerous staying in "normal" mode and waiting for a good shot instead of fumbling around swinging his gun all over and resetting his aim constantly. There will simply be a few situations where a tank is in a defensive strong static position and this can take it out. Just never sit totally still.

In part of a total arty re-balance such an option would actually be interesting, it could perhaps even actually perform this mythological role of breaking up dug in enemies who are normally difficult to attack.

Share this post


Link to post
Share on other sites
1 hour ago, Jesse_the_Scout said:

It really isn't a big issue, the shell travel time is absurd. You're basically doubling the distance the shell has to cover compared to a flatter trajectory. In most situations an arty would actually be more dangerous staying in "normal" mode and waiting for a good shot instead of fumbling around swinging his gun all over and resetting his aim constantly. There will simply be a few situations where a tank is in a defensive strong static position and this can take it out. Just never sit totally still.

In part of a total arty re-balance such an option would actually be interesting, it could perhaps even actually perform this mythological role of breaking up dug in enemies who are normally difficult to attack.

From the video with the Russian guy explaining it seems like there is no aim resetting - he says that since it's pointing at basically the same point in the sky the aim circle doesn't really matter. To the plus side, the aim circle "size" would be as if you're shooting at the furthest point on the map, which is to say at it's most inaccurate. 

Share this post


Link to post
Share on other sites

This isn't that scary, as SPG still has to manually tilt their tank with terrain.

 

Now what would be scary is if the mod had a toggle that allows mortar mode on flat ground, tanks like T92 and fv3805 with almost 65 degrees elevation would be insane.

Share this post


Link to post
Share on other sites
7 hours ago, Jesse_the_Scout said:

It really isn't a big issue, the shell travel time is absurd. You're basically doubling the distance the shell has to cover compared to a flatter trajectory. In most situations an arty would actually be more dangerous staying in "normal" mode and waiting for a good shot instead of fumbling around swinging his gun all over and resetting his aim constantly. There will simply be a few situations where a tank is in a defensive strong static position and this can take it out. Just never sit totally still.

In part of a total arty re-balance such an option would actually be interesting, it could perhaps even actually perform this mythological role of breaking up dug in enemies who are normally difficult to attack.

They should take it a step further and make arty firing solutions be its own mini-game.  Give them gun elevation, range, wind speed, shell speed, etc to play with.  Make it hard enough that it requires real skill. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...