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Lakeville - valley push is a still a thing on EU.

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Hi guys,

I could use a bit of help when it comes to Lakeville. So EU pubbies realized they can't cross 100% safe into city, so they decided to completely avoid city 90% of the time. Now I'm stuck having no idea what to do on that map. Usually about 10 players go into valley and enemy team realizes flexing back to city isn't bad idea and obliterates my team.

So bottom line, what is best thing to do when your team pushes valley?

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ofcourse you can cross safely. just drive close to red line.

 

People will tell you to conduct the train, but that is almost impossible in valley....

 

I usually kemp base if it happens (and loose)

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I push valley on lakeville sometimes on NA :gaytroll:

Its completely possible to play the area as long as there isnt an E3 camping the back corner (though my positioning choice is often down to me being in a type5 heavy or something of the sort and not having many viable options) 

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9 minutes ago, Lowlife555 said:

ofcourse you can cross safely. just drive close to red line.

 

People will tell you to conduct the train, but that is almost impossible in valley....

 

I usually kemp base if it happens (and loose)

^This. In my opinion the middle could use a redesign. Maybe a path to cross over to the middle so you can at least have more map control. The way the map is now a team can lose on default by a single bad decision.

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18 minutes ago, Lowlife555 said:

ofcourse you can cross safely. just drive close to red line.

Apparently the map hasn't been around long enough for the average pubbie to figure that out. 

 

 I rush valley whenever our team comp isn't built to win city or it's clear that our team doesn't know how to cross without getting rekt. I'm usually in a platoon so 3 good players leading the lemming train catches the enemy off gaurd enough that it has been working for me the few times that I've done it. 

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You can push valley as long as there are no arties but you usually get locked down at the corner leading to enemy base by enemy camping TDs so I more often than not just wait around my base to shoot enemy tanks coming form the city as there is a fairly large open ground for them to cross. In my experience the push is almost never successful due to the enemy tanks coming back to their base to defend.

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I would camp middle (near my base), farm enemies that come out of the city, farm them from hulldown. By this time valley push will either fail half way through or it will fail at the enemy cap so you then go, find a dank arta safe last stand position, farm some more and than add that game to the rest of the 40% lost games because of bots.

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Valley Rush has always been a thing on the Asia server, together with beach on Overlord because you know...pubbies.

interestingly, they seem to be getting at the valley rush but seem to get unstuck when trying to cap.

The worst is when they still all decide to go valley on encounter because they're too fucking stupid to read the map.

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In my experience, valley pushing works if you have 2-3 strong hull-down tanks from the south spawn.

From the north, it's almost always a total and utter waste, as the south spawn is considerably easier to defend for enemy TDs.

In the rare cases where valley push is actually a tactical possibility, I'll usually go there too it if my tank is capable. However, most of the time, it is a terrible tactical option, especially if spawning north.

What I do then is find some cover on the mid road and flex back and forth between attack and defense. If my valley pubbies are even minimally successful, most of the enemy team will fall back to defend, which means I'll spot them crossing and disturb their ranks.

In any case, going city when 10+ of my team is valley is usually a terrible idea. It's extremely easy to get caught in a close range brawl and even easier to get flanked with no possibility to fall back.

Middle road is simply a better option.

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15 minutes ago, BattleMetalChris said:

I find saying 'Please don't all go down the Valley Of Fail' at the beginning usually seems to ensure a reasonable number go to the town.

I find the opposite.

Me: "Please don't go valley."

Team: "FU stupid reroll!1!" and proceed to go valley.

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1 hour ago, BattleMetalChris said:

I find saying 'Please don't all go down the Valley Of Fail' at the beginning usually seems to ensure a reasonable number go to the town.

I find quite the opposite on NA, you mention valley and they all go there, just to fuck with you. The pubs are going to do whatever they want to do regardless of tank comp, percent to win, whose on what team or whatever. You get enough mental midgets on your team, they will go valley, guaranteed.

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4 hours ago, BattleMetalChris said:

I find saying 'Please don't all go down the Valley Of Fail' at the beginning usually seems to ensure a reasonable number go to the town.

… Maybe it's the tone of my usual "No bloody valley retardedness!" that gives me the exact opposite result.

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7 hours ago, Vindi said:

lakeville's valley is overlord's beach:feelsbad:

Except I have some room to maneuver on Overlord. Lakeville is just a lake and big mountain separating valley and small portion of map that is useful.

:feelsbad: 

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5 hours ago, Sidus_Preclarum said:

… Maybe it's the tone of my usual "No bloody valley retardedness!" that gives me the exact opposite result.

"YOU'RE ALL CUNTS AND ANYONE WHO GOES DOWN THE VALLEY IS A DOUBLE-CUNT"

 

Job done, win's in the bag.

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#Valleystratbeststrat

But seriously there are certain tanks I'll take into the valley namely slow fat tanks with depression (Japanese Heavies). I can at least get fairly consistent damage. The tank is so slow that going into the city just feels like either they didn't send much there and our team rolls over them or their team just rolls over ours and by the time I can actually engage something something and then I'm going to be dead pretty quickly. The tank (O-Ho, O-Ni) doesn't survive well without friends or in an area where they can push and they really can't in valley. Also the further I have to drive to start engaging enemies the more I fall behind and the more likely I'm not able to do anything.

Also triple platoons of 215B and Maus are fun to run through the valley.

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Yeah, I've seen platoons of super-heavy/slow tanks successfully push valley, but you have to have a lot of things go right too, like "top tier", no arty, etc.  It's when all the mediums think that they can push it do things go terribly wrong.

Just last night, i was in a tier-6 M6 in a tier-8 match.  Six or seven mediums and heavies on the other team tried pushing valley and me and some other tank destroyer locked it down pretty much by ourselves.  Got an Ace-Tanker as a bottom tier.

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