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Jagdpanzer IV, best TD ever?

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Long after I sucked at TD and stopped playing it, I decided I needed one for the missions. Long story short, in the end I rebought me the jagdpanzer IV because I think it is a pritty machine (<-- reason for all my tanks I own today). I had not even a clue about her firepower, and boy did I great it in :) the highest MOE % I ever once happened to see was 98%. I did had to spend 42k free xp to train 6th sense for the commander, I had no active grinds anyways. Lets first go over dem PROs n CONs.

PROs
- Extremely low sillhouette. IRL the Jp4 is1.80m high IIRC and in wot it is the lowest mid tier vehicle after the ELC. You can facehug Kv85 and kv1s tanks, they cannot hit you back with -3
- Best camouflage among all other tier 6 TDs
- unmatched firepower, you can out-DPM the living crap out of almost every other tier 6 tank, AFAIK only the T150 and skoda T25 can win the DPM Race. The Jp4 has about ~50% more DPM than an M18 to give a reference, 
- decent speed and mobilty. Though it is no M18 the Jp4 is fast enough to provide some backup for the medium tanks. It goes a solid 40km/h with 14 hp/tonne. She has 35deg/s traverse speed
- somewhat working upper hull armor of 80mm and good gun mantle with high mounted gun, actually bounces somethings now and then, and you are all a small target when hulldown
- good alpha damage of 220

CONs
- poor HP (like 90% of every TD in wot)
- engine module has no HP at all. Any 100+ dam gun can disable your engine by shooting on the LFP
- -6 gun depression, but it would really be OP if it had more actually
- poor penetration on APCR shells (171), when WG buffed the 88 l56 AP shells, they obviously forgot to also buff the ACPR shells.
- poor HE shell damage of just 270 opposed to the M18's 320

Me playstyle:
Sometimes I play like a scout if the map allows for it, other times I push just behind my team, sometimes I push in front of my team when they seem to lose the W-key again. I do not do basecamping stuffs, perhaps when I am bottem tier on abbey or something, but ususally I do not do such things. Instead of waiting for tanks to appear in front of me I go play the game. I charge kv85 tanks, I charge mediums, charging is what I do whenever I can :). Does not turn out allright everytime.. yesterday when I saw a juicy hellcat within 50 meters I came in guns blazing, 2 shotting him, using HE and ramming... but than there was dat skoda T-25 unspotted next to him, oopsydaisy. Still got me 1000+ damage, and I died 3rd top damager dealer within 1:25 and my backup did kill the skoda so I trated myself for 2 other tier VI. It was a good day to die

And this baby got me my 2nd pool's medal replay. What is funny, today I looked up the statistics of the Jp4 and it really scores the lowest on winrate as well damge per game among the tier 6 TDs, but I don't get it. This 88 l56 is really OP as fuck and should really be nerfed, I got and 2900 DPM atm without BIA or prem consumables and I got best camouflage. TBH the JP4 is seriously underrated and it is seriously OP. It is the only OP tank I like driving without feeling like a total jerk off : )

Though I have the TD mission completed, my ultimate goal is to shoot 4k damage one day.

Kurt Knispel and michael wittman would be proud! XD

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I keep thinking I'll buy this tank again, even though I hate casemate TDs, and the meta is not kind to them, or to camo tanks in general, right now, and I already have the JPanther II as my one exception. 

The IV is a surprisingly fun tank to play. I played it like a more cautious poor-man's E-25, and I did very well in it. One of my best performing tanks. Come to think of it, I should probably play my E-25 like a rich man's JPanzer IV, playing more cautiously early battle, and I'd probably do better in it!

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44 minutes ago, bask185 said:

Long after I sucked at TD and stopped playing it, I decided I needed one for the missions. Long story short, in the end I rebought me the jagdpanzer IV because I think it is a pritty machine (<-- reason for all my tanks I own today). I had not even a clue about her firepower, and boy did I great it in :) the highest MOE % I ever once happened to see was 98%. I did had to spend 42k free xp to train 6th sense for the commander, I had no active grinds anyways. Lets first go over dem PROs n CONs.

PROs
- Extremely low sillhouette. IRL the Jp4 is1.80m high IIRC and in wot it is the lowest mid tier vehicle after the ELC. You can facehug Kv85 and kv1s tanks, they cannot hit you back with -3
- Best camouflage among all other tier 6 TDs
- unmatched firepower, you can out-DPM the living crap out of almost every other tier 6 tank, AFAIK only the T150 and skoda T25 can win the DPM Race. The Jp4 has about ~50% more DPM than an M18 to give a reference, 
- decent speed and mobilty. Though it is no M18 the Jp4 is fast enough to provide some backup for the medium tanks. It goes a solid 40km/h with 14 hp/tonne. She has 35deg/s traverse speed
- somewhat working upper hull armor of 80mm and good gun mantle with high mounted gun, actually bounces somethings now and then, and you are all a small target when hulldown
- good alpha damage of 220

CONs
- poor HP (like 90% of every TD in wot)
- engine module has no HP at all. Any 100+ dam gun can disable your engine by shooting on the LFP
- -6 gun depression, but it would really be OP if it had more actually
- poor penetration on APCR shells (171), when WG buffed the 88 l56 AP shells, they obviously forgot to also buff the ACPR shells.
- poor HE shell damage of just 270 opposed to the M18's 320

Me playstyle:
Sometimes I play like a scout if the map allows for it, other times I push just behind my team, sometimes I push in front of my team when they seem to lose the W-key again. I do not do basecamping stuffs, perhaps when I am bottem tier on abbey or something, but ususally I do not do such things. Instead of waiting for tanks to appear in front of me I go play the game. I charge kv85 tanks, I charge mediums, charging is what I do whenever I can :). Does not turn out allright everytime.. yesterday when I saw a juicy hellcat within 50 meters I came in guns blazing, 2 shotting him, using HE and ramming... but than there was dat skoda T-25 unspotted next to him, oopsydaisy. Still got me 1000+ damage, and I died 3rd top damager dealer within 1:25 and my backup did kill the skoda so I trated myself for 2 other tier VI. It was a good day to die

And this baby got me my 2nd pool's medal replay. What is funny, today I looked up the statistics of the Jp4 and it really scores the lowest on winrate as well damge per game among the tier 6 TDs, but I don't get it. This 88 l56 is really OP as fuck and should really be nerfed, I got and 2900 DPM atm without BIA or prem consumables and I got best camouflage. TBH the JP4 is seriously underrated and it is seriously OP. It is the only OP tank I like driving without feeling like a total jerk off : )

Though I have the TD mission completed, my ultimate goal is to shoot 4k damage one day.

Kurt Knispel and michael wittman would be proud! XD

Or you can play an E-25 which takes the pros of the JP4 and makes them into broken game mechanics while also only having the flaw of low armor.

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That E25 is really really OP as fuck considering how fast those things go. Above It's reload time of ~2.5 seconds and 3200 DPM that speed limit is 65/20 vs 40/12, it has 88% more HP/tonne, 44 traverse speed and on top of all that it also has a whopping 0.3 accuracy.

I hope one day WG will nerf the guns of E25 as well as su122-44's alongside the Jp4's.... were that day ever to come -_-" but I think we all know some things just will not ever happen.

EDIT: forgot to mention the most important thing of all. That E25 is not nearly half the sexy looking machine as the Jp4 : P

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I thought I was crazy. But after playing more TD's it became my favourite and I will re buy it at some point.

The frontal armor is even enough to troll Cromwells and when they panic and check they have to flank you they are already DPM'd down. What I did not appreacited is that the gun handling makes it very flexible since you can get shots in in a very short timeframe - something i have troubles in other TD's.

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I had a good time in mine while grinding it. Used the 75mm gun and played like a crappy E25. After 58 games it ended up being my only dark purple tank.

Would've kept it if I didn't have an E25.

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I'm not a great td player but the best td in the game is the SU152. You have it all: alpha, armor, mobility and penetration. Plus camo and good dpm. Nothing is as good as this thing is tier by tier.

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1 hour ago, nabucodonsor said:

I'm not a great td player but the best td in the game is the SU152. You have it all: alpha, armor, mobility and penetration. Plus camo and good dpm. Nothing is as good as this thing is tier by tier.

How about the su122-44?

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I'm a pretty good TD player. and I've got triple marks of excellence on the JgPzIV.  I prefer the L56/88 over the L70/75.

The 75 is great,  but it doesn't have the "shock" power the 88 does. If you get hit for 135 hp vs 220 hp it tends to back players off more which is what you want trying to snipe playing the vision game.

It's like the difference between the 100 mm and the 122mm on the SU-100.

The JgPzIV has the 3rd best camo in the game beaten only the W-25 and the Alecto.

The only vehicle tier 7 down with a higher DPS is the E-25 (and that with the L56/88

What really throws a monkey wrench in the works is the meta and maps which gives you very few opportunities to play the vision game.

 

 

 

 

 

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3 hours ago, HappyIittlecloud said:

I thought I was crazy. But after playing more TD's it became my favourite and I will re buy it at some point.

The frontal armor is even enough to troll Cromwells and when they panic and check they have to flank you they are already DPM'd down. What I did not appreacited is that the gun handling makes it very flexible since you can get shots in in a very short timeframe - something i have troubles in other TD's.

Cromwells trying to face you frontally deserves a Darwin award.

Jp IV is so easy to kill with a Crommie, if you are even half smart. Flanking that thing is piece of a cake. If he is in inflankable position, just find another target, he surely is not doing anything useful there. T-34-85 is noticeably slower than Crommie, but it can flank it too. Since HD model, no HE shells, unfortunately (2-shot before for 2x300).

Sometimes you need to take 1x220 to flank him, that is why you run straight, and never try to trade shots. 

Generally, JP 4 is one of TDs that are very awkward. With 88 they are good against soft targets, but that actually defeats the purpose of playing a TD.

Normally, being bottom tier casemate TD (NOT the T67 OP bastard) means you sacrifice turret and mobility (along with view range) for a high pen with alpha or dpm that can deal with all what you can face frontally. APCR spam helps little against tier 7&8 heavies, it just keeps you in the game against stronk tier 6 ones like T-150 and O-I.

And to deal with soft and fast tanks you have only DPM to fall on (along with some armor that works depending on pubbies not loading gold in their 100-120 mm pen guns to get penetration to 160-180 and erase you from map), you sacrificed turret, mobility, and view range, so you basically depend on micropositioning, and their acute lack of brain.

I see no practical advantages over SU-100. Sure, you can work better midrange than 122 derp, but only sometimes (if you have time for 1 shot, 390>>>220), since long range derp is hit or miss, but short 88 lacks penetration to go through targets that move slow (=they have armor).

Also, 217 APCR makes you relevant even in tier 8, 171 makes a pathetic performance even against tier 7.

Short range the derp obviously have no problems hitting a target, but long range it is also better than the 88 - it simply aims the middle mass of the tank, no need for aiming weakspots (except tier 8 heavies, of course).

SU-100 is easier to hit, but has only 5-10 mm less effective armor. Both are blind as a bat and work poorly without team.

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4 minutes ago, Felicius said:

Cromwells trying to face you frontally deserves a Darwin award.

Jp IV is so easy to kill with a Crommie, if you are even half smart. Flanking that thing is piece of a cake. If he is in inflankable position, just find another target, he surely is not doing anything useful there. T-34-85 is noticeably slower than Crommie, but it can flank it too. Since HD model, no HE shells, unfortunately (2-shot before for 2x300).

Sometimes you need to take 1x220 to flank him, that is why you run straight, and never try to trade shots. 

Even if I dont track a crommie in the first shot I ammo rack him. If he uses repair kit, I track him again. And otherwise I blow his turret of.

But if you stay close to some kind of cover, a rock or a house, no tank can encircle you. I drive flanking tanks stuck between me and the cover and I squeeze him out right in front of my gun so I still ammo rack him. I need just 13.8 seconds to end a cromwell's existance if by crap rng I didnt ammo rack before that time.

What I also do is ramming cromwells so they have difficulty encircling me and that makes ammoracking him easier. As you would have figured out by now, I ammoracked more than 1 cromwell XD

(I run wet ammo rack on my cromwell)

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52 minutes ago, bask185 said:

Even if I dont track a crommie in the first shot I ammo rack him. If he uses repair kit, I track him again. And otherwise I blow his turret of.

But if you stay close to some kind of cover, a rock or a house, no tank can encircle you. I drive flanking tanks stuck between me and the cover and I squeeze him out right in front of my gun so I still ammo rack him. I need just 13.8 seconds to end a cromwell's existance if by crap rng I didnt ammo rack before that time.

What I also do is ramming cromwells so they have difficulty encircling me and that makes ammoracking him easier. As you would have figured out by now, I ammoracked more than 1 cromwell XD

(I run wet ammo rack on my cromwell)

Pls, i never say L2P, but Wet ammo rack on any tank (especially Crommie) is useless. Even E5 or WZ-111 1-4 (tanks with bad ammo rack position, straight behind only reliable weakspot) that actually have armor and hitpoints to live another day after damaged ammorack just need 2 rep kits.

I have 3 marks in my Crom, with 65% solo WR and 1200-1300 dpg (including my 12 y bro playing it), so I know what i say. I run small rep kit, small medkit, and AFE. Rammer, EGLD, Binos. 

Crommie desperately needs EGLD, Rammer, Binos, Optics and Vents. It can take only 3, but taking only 2 is crippling yourself.

I have safe stowage, and one in 5-10 hits ammorack me, but never had issues with it (rep kit). 2nd shot you take, you are dead anyway.

That much about tier 6 and JP 4. Never had issues with one permatracking me, try to hit Crommie going 50-60 km/h in tracks...twice in a row.

Also, circle of death is never done too close to a tank, so no rams possible. 30-40 m is sweet spot (autoaim on Crommie still hits the tank, and not the dirt).

Also, with 119 damage vs modules (88 mm), there is 0 chance of destroying a Crommie with ammo rack explosion (180 hipoints ammorack, regen 120 so with safe stowage you can  blow only Crommie with damaged ammorack and without safe stowage, or pray for very high RNG).

But yes, pubbies suck in that tank, so maybe they drive around with free crew and no consumables.

I never go with AD hominem arguments, but claiming that one of the worst TDs in tier is one of the best (OK, shit tier for TDs now) is simply preposterous. 

SU-100, Jackson, Achilles, even the nerfed Kitty are better than JP-4, along some others like its paper bro Nashorn. Worse chassis, but tier 8 gun, long 88 best Chai in its tier. Used to have much better view range before, though. Worse dpm on paper, but better IRL due to acc and penn advantage.

Dicker max is also better, more penn, moooore view range (pre TD nerf), alpha, and sick gun depression that works better than any armor a tier 6 TD can have. 

Played them all, so than is my humble opinion.

Being better than SU-100 Y, ARL or CGC is not so big deal. about tier in woth AT 8, or slightly worse (AT farm pubby tears better), arty shits on both, but AT at least lives through 1st shot.

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2 hours ago, Ezz said:

How about the su122-44?

Dont have it but lol it one shots all bottom and -1 tier tanks (most). Also it pens all tanks it faces frontally apart from E75 ( angled), VKB , Type4 and the T95.

To add more it cripples all tier 7, 2 shots all tier 8 and the alpha is still great for tier 9.

HE is great for sniping and the reaload is great. The su122-44 is great, fast with tier 10 dpm, but this is pure raw power. It's broken and OP.

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Have you ever played tier 6 stronholds with 6 cromwells?. My entire team keeps crying ammo rack, ammo rack, ammo rack time after time. Bringing large repair kit for extra ammorack repair is not worth the 10k credits per battle, not on tier 6 atleast. I would like to actually make money when playing tier 6. I think that bringing wet ammo rack would safe you a lot of 10k costing rep kits. Why repair if you can prevent it?

Ofcourse you will get rekt even despite of having WAR and SS, but it is impossible to tell how many times you dont get ammo racked because of it.

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4 hours ago, Felicius said:

Cromwells trying to face you frontally deserves a Darwin award.

Jp IV is so easy to kill with a Crommie, if you are even half smart. Flanking that thing is piece of a cake. If he is in inflankable position, just find another target, he surely is not doing anything useful there. T-34-85 is noticeably slower than Crommie, but it can flank it too. Since HD model, no HE shells, unfortunately (2-shot before for 2x300).

Sadly, many people playing cromwell deserve a darwin award.

1 3 marked it playing like a retard

but jagdpanzer 4 isnt easy to flank, its traverse speed is insane, almost as good as the cromwells.

you would take 2 shots minimum unless the jp4 deserves a darwin award too, making the trade not worth it at all. it takes 4 seconds between each shot for a jp4, it out dpms the cromwell so hard that its not worth going up in a 1 vs 1 unless you are guaranteed the kill.

But pubs will be pubs. I was one once. meeting a jagdpanzer 4 is hell unless you can bounce it, in which case its 600 free damage.

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3 hours ago, Felicius said:

SU-100, Jackson, Achilles, even the nerfed Kitty are better than JP-4, along some others like its paper bro Nashorn. Worse chassis, but tier 8 gun, long 88 best Chai in its tier. Used to have much better view range before, though. Worse dpm on paper, but better IRL due to acc and penn advantage.

Dicker max is also better, more penn, moooore view range (pre TD nerf), alpha, and sick gun depression that works better than any armor a tier 6 TD can have. 

Played them all, so than is my humble opinion.

 

Funny, I looked it up and tier 6 TD is not that much your thing. But I also have driven the Jackon and I really hated it.
Slow, poor armor, worst camouflage, and I didnt like it's gun. That 0.35 is not bad, but good it isn't either and with slow rate of fire that thing can be such a payne. Jp4 has same accuracy, but if you miss.. you shoot again. You cannot out-DPM anything else in an M36. I just shot 1012 damage per game with a below average winrate of 57% over too many battles. And I gave it my best shot, I could not get that piece of crap jackson to work properly, sure I carried some matches, shooting 3k damage in a tier 8 match but it is really bad TD IMO.

And than to think that the m18 fires even slower than that gives me the shiffers. The jp4's reload time is already more than 2.5 seconds shorter than the jackson's. On top of that it is more convenient to have 220 damage over 240 damage because tier 6 mediums have arround 750 HP. And with 240 damage you need to shoot 4 times anyways. Better shoot 20 less damage and get the same job done sooner 

The Dmax and nashorn are slow, they have very poor engine power, their armor is not only bad it offers no protection against high 'sposives and the nashorn is fucking huge as well. These slow paper TD cannot do the stuff I do with the JP4. And the americans cannot do it because those have no DPM at all.

Perhaps that the achilles might be somewhat good, as that one actually has and speed and decent firepower, but still doesnt come close to the Jp4s firepower, achilles is still poorly armored, it is fckn huge and has -5 gun depression.

I dont know how much damage I do today in the Jp4 as I corrupted her stats in my noob era, but I believe it must be 1200 average DPG atleast, I got dat damned MOE % to a freakin 98% for a reason.

The Jp4 really has the best of everything, it has good enough speed, some working armor, far far superior firepower, best camouflage and is lower than any other vehicle on tier VI. You also have the best on the move dispersion You can out-DPM nearly everything on your own tier. Only the Su100 with 100mm comes only a bit close into performance but all the other TDs have some kind of crap statistic, being lack of armor, speed, or firepower they all have something shits and besides the su100's accuracy is complete crap.

 

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2 hours ago, nabucodonsor said:

Dont have it but lol it one shots all bottom and -1 tier tanks (most). Also it pens all tanks it faces frontally apart from E75 ( angled), VKB , Type4 and the T95.

To add more it cripples all tier 7, 2 shots all tier 8 and the alpha is still great for tier 9.

HE is great for sniping and the reaload is great. The su122-44 is great, fast with tier 10 dpm, but this is pure raw power. It's broken and OP.

Are you sure you're talking about the SU-122-44? 390 alpha x2 is 780.  Assuming they high-roll, that's 487*2 which is 974.  What tiers 8s have 974 hp or less?

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2 hours ago, PrinzEugen478 said:

Are you sure you're talking about the SU-122-44? 390 alpha x2 is 780.  Assuming they high-roll, that's 487*2 which is 974.  What tiers 8s have 974 hp or less?

This, I think you might be talking about SU-152 or ISU maybe.

4 hours ago, bask185 said:

Have you ever played tier 6 stronholds with 6 cromwells?. My entire team keeps crying ammo rack, ammo rack, ammo rack time after time. Bringing large repair kit for extra ammorack repair is not worth the 10k credits per battle, not on tier 6 atleast. I would like to actually make money when playing tier 6. I think that bringing wet ammo rack would safe you a lot of 10k costing rep kits. Why repair if you can prevent it?

Ofcourse you will get rekt even despite of having WAR and SS, but it is impossible to tell how many times you dont get ammo racked because of it.

I have probably played a hell of a lot more fastbois than you and I never really heard anybody bitching about getting racked, sure it happens once in a while but its a negligible risk in SH.  Mostly what I hear is the sound of red tanks dying fast.

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8 hours ago, PrinzEugen478 said:

Are you sure you're talking about the SU-122-44? 390 alpha x2 is 780.  Assuming they high-roll, that's 487*2 which is 974.  What tiers 8s have 974 hp or less?

The ones that get hit by a 250mm heat shot by the SU-152. I was referring to the su 152

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13 hours ago, Felicius said:

Pls, i never say L2P, but Wet ammo rack on any tank (especially Crommie) is useless. Even E5 or WZ-111 1-4 (tanks with bad ammo rack position, straight behind only reliable weakspot) that actually have armor and hitpoints to live another day after damaged ammorack just need 2 rep kits.

I have 3 marks in my Crom, with 65% solo WR and 1200-1300 dpg (including my 12 y bro playing it), so I know what i say. I run small rep kit, small medkit, and AFE. Rammer, EGLD, Binos. 

Crommie desperately needs EGLD, Rammer, Binos, Optics and Vents. It can take only 3, but taking only 2 is crippling yourself.

I have safe stowage, and one in 5-10 hits ammorack me, but never had issues with it (rep kit). 2nd shot you take, you are dead anyway.

That much about tier 6 and JP 4. Never had issues with one permatracking me, try to hit Crommie going 50-60 km/h in tracks...twice in a row.

Also, circle of death is never done too close to a tank, so no rams possible. 30-40 m is sweet spot (autoaim on Crommie still hits the tank, and not the dirt).

Also, with 119 damage vs modules (88 mm), there is 0 chance of destroying a Crommie with ammo rack explosion (180 hipoints ammorack, regen 120 so with safe stowage you can  blow only Crommie with damaged ammorack and without safe stowage, or pray for very high RNG).

But yes, pubbies suck in that tank, so maybe they drive around with free crew and no consumables.

I never go with AD hominem arguments, but claiming that one of the worst TDs in tier is one of the best (OK, shit tier for TDs now) is simply preposterous. 

SU-100, Jackson, Achilles, even the nerfed Kitty are better than JP-4, along some others like its paper bro Nashorn. Worse chassis, but tier 8 gun, long 88 best Chai in its tier. Used to have much better view range before, though. Worse dpm on paper, but better IRL due to acc and penn advantage.

Dicker max is also better, more penn, moooore view range (pre TD nerf), alpha, and sick gun depression that works better than any armor a tier 6 TD can have. 

Played them all, so than is my humble opinion.

Being better than SU-100 Y, ARL or CGC is not so big deal. about tier in woth AT 8, or slightly worse (AT farm pubby tears better), arty shits on both, but AT at least lives through 1st shot.

I hated mine long ago but tbh it just somehow works. I don't think TD's should be ever viewed in 1 vs1 situations. No TD does good 1 vs 1 because of low hp and very often no turret. They are support tanks. JPIV works as a support tank well despite shit pen.

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10 hours ago, garryallen said:

Sadly, many people playing cromwell deserve a darwin award.

1 3 marked it playing like a retard

but jagdpanzer 4 isnt easy to flank, its traverse speed is insane, almost as good as the cromwells.

you would take 2 shots minimum unless the jp4 deserves a darwin award too, making the trade not worth it at all. it takes 4 seconds between each shot for a jp4, it out dpms the cromwell so hard that its not worth going up in a 1 vs 1 unless you are guaranteed the kill.

But pubs will be pubs. I was one once. meeting a jagdpanzer 4 is hell unless you can bounce it, in which case its 600 free damage.

That is why you first pick up speed, to beat his traverse. Once you get past his gun (and no hard cover), JP4 is toasted.

Also, Crommie is not easy to track if he shows you his only his side, or frontal unangled profile. Since the tank has no armor at all no use of angling 45 deg while rushing ppl (ppl play other, higher tier meds where this is viable, then jump back in Crommie) Tracks are very, very narrow, but if you give them 45 deg side, much easier to track.

http://www.wotinfo.net/en/noobcorner?article=hitzone_cromwell

Bottom line is, if JP 4 is in good position, you can mostly ignore it. I run Binos to dig them out (and fire on them without me seeing them) most of the times. Circle of death is mostly cleanup damage, where you sacrifice your health for more $ and WN8, since the battle is already won.

@bask185

You have much better WR and DPG in your Crommie, but also in Firefly (basically a turreted TD), even meh tanks like VK 30.02 M. Not sure why you are so enthusiastic about JP4.

Sure, it can farm dmg top tier like no other, but it has very weak carry capability due to low value in higher tier battles as a support TD, and even in its own tier it has low view range, and overall bad mobility.

Also, in this meta, slow tanks are simply in danger of being outcapped.

Comparing short 88 mm gun with USA 90 mm is a insult. Yes, Kitty and jackson have some serious issues - Kitty has bad soft stats, and turn like a whale, but it is still excellent mobility for deployment and relocating, great camo AND view range, while Jackson has better ROF, and overall armor better than JP4, a fucking turret, and both (add SU 100 there) have AP as good as JP4 gold, with gold 70 mm better penn, meaning you are not useless in tier 7-8 against serious heavies.

Also, with turret you can pop corners and shoot those heavies with APCR in a brawl while they reload. It helps much where you are actually needed. 

10 hours ago, bask185 said:

Have you ever played tier 6 stronholds with 6 cromwells?. My entire team keeps crying ammo rack, ammo rack, ammo rack time after time. Bringing large repair kit for extra ammorack repair is not worth the 10k credits per battle, not on tier 6 atleast. I would like to actually make money when playing tier 6. I think that bringing wet ammo rack would safe you a lot of 10k costing rep kits. Why repair if you can prevent it?

Ofcourse you will get rekt even despite of having WAR and SS, but it is impossible to tell how many times you dont get ammo racked because of it.

That is because small calibre rounds have much more module damage compared to higher calibre ones, relative to their damage in hitpoints. Just take a look at tier 1-3 autocannons, their module dmg is even better.

Crommie is a bad tank for engaging other mediums (almost all have better alpha/soft stats/even some armor to troll your 1 shot), so dogfighting is generally a bad tactic. SH is something other. 

I play randoms 99%, and there I can pick up my fights. Generally, I got hit by 240-390 or bigger alphas (since in fastbois there are only pew-pews, in randoms you see more tds, and high tiers all the time, even meds have biger alphas like 34-85, VK 30.01P, Skoda with 88 mm...), which are much easier on my modules compared to pew-pew guns. Crommie is a tank that always have something to leverage against others, be it speed, camo, view range, or something other. DPM fights are last whyt you need, and viable only when you have more 2x HP than other tank. DPM on a Crommie is there so you can use it on tanks that do not fire back. Put 1-3 shots in enemy, and relocate before shells go your way. 

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1 hour ago, Felicius said:

You have much better WR and DPG in your Crommie, but also in Firefly (basically a turreted TD), even meh tanks like VK 30.02 M. Not sure why you are so enthusiastic about JP4.

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If you would have read better you would have come across this line 

Quote

"I dont know how much damage I do today in the Jp4 as I corrupted her stats in my noob era, but I believe it must be 1200 average DPG atleast, I got dat damned MOE % to a freakin 98% for a reason."

I really do 1200+ DPG today.. atleast. And the JP4 gets me siginificantly more 3k damage games than that jackson did. I once played Jp4, like idk.. 3 years ago, when wn8 still had to be invented and ever since her stats were corrupted beyond repairs.

Whatever tank is slow and poor armored is a shit tank, and bad for wot's gameplay. You cant come close to enemies as you have no armor, and when you also have no speed as well... you can only camp and that makes other camp. I fucking hated the firefly. I heared people saying it's gun was good but it is not. It has not that much DPM and it is inaccurate. On top of that it also had shite gun depression. No I'd prefer the vk30.02(M) over firefly big time.

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I tried out a Jg Pz IV when I socketed an account in the SEA server, and damn is it gross. At low tiers I just melted whatever was in front of me with the good 220 alpha, and in high tiers I just 22'd my way through harder targets and and flanked the even harder ones.

I should consider getting one for real.

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That tank was the first one that I managed to stay purple in from start to finish. It is just awesome and I love it.

 

You need to use the Stug III gun though.

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