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leggasiini

Swedish tank crew layouts + changes of Swedish tanks

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Tier 1

Strv fm/21 –– Crew: 4 - Commander/Gunner, Driver, Loader, Radio Operator

Tier 2

L-60 –– Crew: 3 - Commander/Radio Operator, Driver, Gunner/Loader

Strv m/38 –– Crew: 3 - Commander/Radio Operator, Driver, Gunner/Loader

Pvlvv fm/42 –– Crew: 3 - Commander/Radio Operator, Driver, Gunner/Loader

Tier 3

Strv m/40L –– Crew: 3- Commander/Radio Operator, Driver, Gunner/Loader

Ikv 72 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Tier 4

Lago –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Sav m/43 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Tier 5

Strv m/42 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Ikv 103 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Tier 6

Strv 74 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Strv m/42-57 Alt A.2 –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver

Ikv 65 Alt II –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Tier 7

Leo –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Ikv 90 Typ B –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader

Tier 8

Emil I –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver

UDES 03 –– Crew: 3 - Commander/Gunner, Driver/Gunner, Loader/Radio Operator

Tier 9

Emil II –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver

Strv 103-0 –– Crew: 3 - Commander/Gunner, Driver/Gunner, Loader/Radio Operator

Tier 10

Kranvagn –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver

Strv 103B –– Crew: 3 - Commander/Gunner, Driver/Gunner, Loader/Radio Operator

 

Source: https://www.reddit.com/r/WorldofTanks/comments/5dilid/swedish_tank_crew_layouts/

-----------------------------

Also, stats of all Swedes are up here:

http://wot-news.com/game/tankinfo/en/eu

(make sure to pick version 9.17)

 

Most important things:
 

- Kranvagn got unsurprisingly gigantic buff: base DPM went up to 2600 now being similar to 50B (magazine reload is slightly faster but intra-reload is slower), HP went up to 2000, traverse speed went up to 30 degrees/sec, penetration went up to 252 (thank god), aimtime is probably better, and finally, turret armor got increased from 170 to 225. Gold got nerfed though, now being 300 pen HEAT which is horrible. Nevertheless, it actually looks pretty good now. About as mobile as 50B and better armor than T57, aswell as its smaller than both and has -12 depression, but it still has notably worse firepower than both although atleast it has clip potential now and doesnt struggle to pen unangled E100 LFP.

- EMIL 2 got buffed, too. Clip reload is still 40 seconds, tho, but atleast intra is 3 sec instead of 5 sec. DPM is still trashtier, though. Pen changes, same as Kranvagn. Mobility is same as before (notably slower than Kranvagn, weights 6 tons less but has 650 HP engine instead of 900 HP), HP is still only 1700. Turret got buffed to 220 tho so there is that. Gun is pretty awful, and unlike kranvagn its not that fast. So exactly same treatment as with French HTs: tier 9 is just bad, gimped version of tier 10.

- EMIL 1 got changed but overall nerfed. Pen is now 214 APCR with gold pen being 240, HP is now 1400 instead of 1500, depression got nerfed (still -12), and IIRC gun handling is now worse too. Its top speed is now 50 instead of 45, tho, and its intra clip is 3 instead of 3.75.

- Tier 5 Strv M/42 (or whatever) lost derp gun, making it kinda bland imo (-15 depression derp would be hilarous). 

- Tier 5 TD has 105mm gun with only HEAT shells (regular has 120 pen and prem has 140 pen, no HE either). Shell velocity is only 400 metres, tho. It gets another 105mm, which has AP with 320 alpha and 120 pen, and HEAT with 3 less pen and 20 less damage (wtf?). It has HE unlike the other 105mm. It also weights only 9 tons, goes 60kph, and has -12 depression.  If something is weird and unique its this thing. 

- UDES 03 got nerfed (full changes here: https://ritastatusreport.live/2016/11/17/udes-03-updated-stats/). In nutshell, notably worse DPM and 70/50 speed limit instead of 75/75.

- Strv Leo doesnt get VStabs. Shame.

And finally, pic with full stats of both Strv 103s:

Jj4dAcVT5Fs.jpg

Sadly, no siege mode stats are shown.

-------------------------

Looking forward for test server that (hopefully) is coming today. Looks like my free XP ive been saving for Kranvagn isnt waste at all.

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Wow. Played kranvagon on test, it will be insane and unbalanced if it stays like this. Take an autoloader, 12 degrees of gun depression with invisible turret, decent mobility and upper plate too. There's almost no reason to go for 50B now, apart from dank 50b's APCR and slightly better mobility. This thing will be like a mixed 50B and t57 with even better armor. I'm really sad about the fact how bad the wargaming balancing department is.

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1 hour ago, kukis12345 said:

Wow. Played kranvagon on test, it will be insane and unbalanced if it stays like this. Take an autoloader, 12 degrees of gun depression with invisible turret, decent mobility and upper plate too. There's almost no reason to go for 50B now, apart from dank 50b's APCR and slightly better mobility. This thing will be like a mixed 50B and t57 with even better armor. I'm really sad about the fact how bad the wargaming balancing department is.

+1 from 2 battles, np, still need more battles to test TD Swedes, but 4k dpm, this is balance

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There will be still reason to play 50B. You dont know, the gun is simply sooo much better on 50B. 50B's AP has about as good velocity as Kranvagn's APCR, while Kranvagn's HEAT has about 268 levels of shell velocity. The gun is quite derpy aswell; not as derpy as T57, but considering that pen is certainly a problem, Kranvagn's gun is bad at long ranges while 50B's gun is amazing at long ranges.

Kranvwgn also seems to have bad dispersion values, so there is that. 252 apcr and 300 heat means that it struggles with heavily armored tanks like E100 much more than 50B which can just punch through with APCR.

Kranvagn might have excellent turret but its hull armor, while troll, is not good tbh, so it has to go into hulldown position in order to actually bounce stuff. Also arty fucks it as hard because side armor + on hulldown its often not safe from arty.

It might be still little "too good", but not by much, E5 is still more broken IMO, especially now that its actually solid at sidescraping because it can be no longer overmatched from side. I also might have just bad luck or something. Maybe cut magazine size to 3 or reduce turret armor a bit, but i cant really say how it is. No one said that Grille is broken from test server experience (or every moron was just pissed of for losing their "balanced" WT), so there is that.

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Gun seemed pretty fine to me, much better than T57's and even if it worse than 50B, it's negated by the fact u can sit in hulldown position and let your shots aim. 50B gets rekt by arty massively as well, and 300 pen heat is fine, u definitely can't call that struggle. 

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1 hour ago, leggasiini said:

There will be still reason to play 50B. You dont know, the gun is simply sooo much better on 50B. 50B's AP has about as good velocity as Kranvagn's APCR, while Kranvagn's HEAT has about 268 levels of shell velocity. The gun is quite derpy aswell; not as derpy as T57, but considering that pen is certainly a problem, Kranvagn's gun is bad at long ranges while 50B's gun is amazing at long ranges.

Kranvwgn also seems to have bad dispersion values, so there is that. 252 apcr and 300 heat means that it struggles with heavily armored tanks like E100 much more than 50B which can just punch through with APCR.

Kranvagn might have excellent turret but its hull armor, while troll, is not good tbh, so it has to go into hulldown position in order to actually bounce stuff. Also arty fucks it as hard because side armor + on hulldown its often not safe from arty.

It might be still little "too good", but not by much, E5 is still more broken IMO, especially now that its actually solid at sidescraping because it can be no longer overmatched from side. I also might have just bad luck or something. Maybe cut magazine size to 3 or reduce turret armor a bit, but i cant really say how it is. No one said that Grille is broken from test server experience (or every moron was just pissed of for losing their "balanced" WT), so there is that.

from the battles I've played on the test server, gun bloom on the Kravagn is probably better by gun bloom, it the bloom feels like the bloom on the Swedish td in siege mode in 50B might be out of order. It doesn't matter if the 50 b is better at sniping, both HT have cammo values of a barn with strobe light playing Justin Bieber on loud speaker. The difference is weather depending on id the K is hull down or nor, if it is then there is not reason to be in the 50B.

Edit: for problems with E5: cupola + heat = dead.

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On 11/18/2016 at 9:39 PM, kukis12345 said:

Wow. Played kranvagon on test, it will be insane and unbalanced if it stays like this. Take an autoloader, 12 degrees of gun depression with invisible turret, decent mobility and upper plate too. There's almost no reason to go for 50B now, apart from dank 50b's APCR and slightly better mobility. This thing will be like a mixed 50B and t57 with even better armor. I'm really sad about the fact how bad the wargaming balancing department is.

They "balance" new lines around monetization.

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Kranvagn is just 100% flat out OP. Turret is like over 300 effective on the flat, it's JpE100 HEAT proof with the gun depression. 

Plus you get 50b like mobility and the gun handling is marginally worse. 

Only downside of the tank is it's slightly lower pen, that's about it.

Oh and it's smaller than the 50b as well. 

In fact the tier 8,9,10 are all OP IMO, just far too strong, you shouldn't have that level of turret with an autoloader. 

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The mobility is what makes it way too broken. Having best turret in the game combined with -12 depression and autoloader should NOT have that kind of mobility. 

Imo:

- nerf turret back to 175mm

Historical 175mm sounds like good value; 250-260 effective when not hulldown, so its very vulnerable to TDs and gold, but when hulldown using its max -12 depression it would have 330 - 350 effective. Still proof to non-TD gold ammo when using full depression, but in order to reliably bounce gold of T10 MTs/HTs you have to keep the depression at -12, so its not as easy to play.

- nerf intra to 3 sec and magazine reload to 30 sec

- nerf bloom to 0.16 on turret traverse

- nerf accuracy from 0.36 to 0.38

This would make the tank actually balanced, while it would still feel quite similar when playing it. Everyone would be happy. Knowing WG however, they will either trash the tank into oblivion or wont nerf it at all.

 

For EMIL II, nerf turret to 160 - 170mm, nerf intra to 3,33 - 3,5 seconds, remove top engine and slightly increase bloom. EMIL 1 is great but imo not as broken. Just nerf top speed back to 45 and maybe slightly increase full clip reload, and its fine.

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