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Tank locking is off for season 5 of clan wars

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Even though clan wars is dead, I decided a couple months ago to join a clan and start doing clan wars again.  I was reading the season 5 info recently and noticed something:

http://forum.worldoftanks.com/index.php?/topic/524125-season-5-expected-january-17/

No tank locking now in clan wars.  I guess that changes strategies.  You no longer have to worry about staying alive or if you will have certain tanks available for a battle later.  Also wars of attrition are a thing of the past.  You can no longer defeat a clan because they ran out of tier 10 tanks to play.

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ah this harkens back to the olden days of CW where you would come up with the best strat possible plug your A-team constantly and just smash your way to a win. This also favors very aggressive play on the part of the teams. Time to dig out some old strats I shelved years ago that were high damage to cost ratio, but very effective. 

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Honestly this was never really a huge issue cause theres so few clans doing tier 10, and the only risk at tier 8 is a pleb clan might not have enough lightweights. but even then....... tier 8 lock outs are short.

 

Not to mention all the different viable tanks at 10s. 140s/62as? everyone has them. E5s? most people have those. Only thing that mightve been an issue was those more niche tanks, likes E3s or something.

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Yes, I have insider info on this because I was part of the group used to discuss this

TLDR: WGNA wants to make tier 10 CW more active on the NA scene, cause its dead. We discussed several options, and this is one of them. Theres also changes coming to SHs

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This might just be me but tank locking was nice because you couldn't constantly get chip spammed by people who can't show.
Brace yourselves. The comedy known as crustacean chip spam is coming.
 

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I remember attending a large meeting of clan leaders about 2 years ago on OTTER TS to pull together a list of recommendations to send to WG to help them fix CW.

I said the worst thing that 'smaller' clans have to deal with in CW is tank locking, its a really stupid idea and we need to push back hard. But no-one cared; all the 'big' clan guys present said 'we've all got 20 tier tens, and its here to stay, deal with it, grind more tanks'. So the recommendations sent to WG didn't include anything on tank locking. Now they are all gone, and so is CW. 

 

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9 hours ago, TheMarine0341 said:

Yes, I have insider info on this because I was part of the group used to discuss this

TLDR: WGNA wants to make tier 10 CW more active on the NA scene, cause its dead. We discussed several options, and this is one of them. Theres also changes coming to SHs

As in raids or skirmishes?

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12 hours ago, SmurfReroll said:

I can get rid of my 62A and never look back now. All I need is the E5 (and 140). 

I got rid of 430 awhile ago, since I never played outside of couple of SH doubles. And not like my clan could ever need 430 as a substitute. 

 

Still, I wouldnt sell the 62A, quite a few people think it's better than 140, myself included.

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3 hours ago, TheMarine0341 said:

Yes

Is removing mountain pass and erlenberg part of the plan? Camp maps suck. 

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2 minutes ago, Luna said:

Is removing mountain pass and erlenberg part of the plan? Camp maps suck. 

God I wish :/

While I dont know what exact ideas are going to become common place, some of the more popular ideas:
Decrease 'punishment' (credit wise, box wise) for a defeat in Skirmishes/Attack/Defense
Complete removal of air strikes and arty strikes
Rectify the defense times
 

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2 minutes ago, TheMarine0341 said:

God I wish :/

While I dont know what exact ideas are going to become common place, some of the more popular ideas:
Decrease 'punishment' (credit wise, box wise) for a defeat in Skirmishes/Attack/Defense
Complete removal of air strikes and arty strikes
Rectify the defense times
 

My questions for these:

Do attackers still get same reward for winning?

Removal of strikes is good, people bring arty anyways in raids (at least in T10). 

Tbh the defense time thing I think is actually fine. Back when I was in otter, we had about 1 night time raid per week (2-5am PST). Yes it forces a clan to be up at that hour to raid, but it also can mean really easy boxes if the defenders just don't bother showing. Probably not the most healthy lifestyle WG promotes, but since when have they cared about the players. Plus it gives the Mongols a good time rather than be forced to use NA primetime (which would be like their morning). 

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4 minutes ago, Luna said:

My questions for these:

Do attackers still get same reward for winning? Yes. Losers should break even credit wise (without prem), and lose '0' boxes in a raid BUT those buildings would have a cool-down before use again

Removal of strikes is good, people bring arty anyways in raids (at least in T10). Amen

Tbh the defense time thing I think is actually fine. Back when I was in otter, we had about 1 night time raid per week (2-5am PST). Yes it forces a clan to be up at that hour to raid, but it also can mean really easy boxes if the defenders just don't bother showing. Probably not the most healthy lifestyle WG promotes, but since when have they cared about the players. Plus it gives the Mongols a good time rather than be forced to use NA primetime (which would be like their morning). Less of an issue on other servers, but on the NA it really cuts down on available clans during prime-time. Proposal was to make it follow the CW map time zones, at worst something like 12pm-3am EST

 

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2 hours ago, TheMarine0341 said:

 

I forgot about the whole dead server part. I've never been an officer in a clan, no I've never actually checked out what the options are for raid timings. But I guess it does make sense, esp with the 2 week break you have to have between raiding people. 

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On 1/12/2017 at 2:11 PM, Luna said:

I don't think tank locking is really even relevant anymore since pretty much everyone has a really big selection of viable T10 tanks. 

it only punished rerolls and low battle-counts

 

this might lead to more fights, but it also might mean some players wont be picked as often

 

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3 hours ago, Migizikody said:

it only punished rerolls and low battle-counts

 

this might lead to more fights, but it also might mean some players wont be picked as often

 

It also means a clan and run its A team every night in clan wars with their best tanks for the strat.

On 1/12/2017 at 4:14 PM, TheMarine0341 said:

Yes, I have insider info on this because I was part of the group used to discuss this

TLDR: WGNA wants to make tier 10 CW more active on the NA scene, cause its dead. We discussed several options, and this is one of them. Theres also changes coming to SHs

One of the issues with tier 10 CW being dead is the rewards aren't worth the effort to many players.  The gold income is so low in CW now, why bother?  It use to be that if you showed up regularly for clan wars, you would get your premium time paid for the month.  I only know of a few clans that could afford do that for their active members before the start of the last campaign.

In addition to that, Wargaming has released between 35 and 40 tanks on the NA server that are available only in the premium shop and not available for in game gold.  So that devalues the low gold payouts from clan wars and tournaments even further.

The rewards from clan wars and tournaments dropped so to many people its not worth the effort and time.

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On 1/12/2017 at 3:14 PM, TheMarine0341 said:

TLDR: WGNA wants to make tier 10 CW more active on the NA scene, cause its dead. We discussed several options, and this is one of them. Theres also changes coming to SHs

Start with spending all that Serb $$$ on a time machine instead of a moon base.  Roll back 4 years of bad decisions.

On 1/12/2017 at 6:50 PM, Gryphon_ said:

I remember attending a large meeting of clan leaders about 2 years ago on OTTER TS to pull together a list of recommendations to send to WG to help them fix CW.

I said the worst thing that 'smaller' clans have to deal with in CW is tank locking, its a really stupid idea and we need to push back hard. But no-one cared; all the 'big' clan guys present said 'we've all got 20 tier tens, and its here to stay, deal with it, grind more tanks'. So the recommendations sent to WG didn't include anything on tank locking. Now they are all gone, and so is CW. 

 

It was a ridiculous barrier to entry for the average WoT player.  Pre-locking, you could have 1-3 usable tanks, reasonable skill in them, and high availability.  Post-locking, you needed to have a garage full of tanks to maintain a real war, especially if you were a field commander or a valued specialist.  I'm not sure I would have bothered if tank locking existed before I got involved.

Right when some of the original CW veterans were starting to burn out from a couple of years of gameplay and things like the Rise of the Americas fuck-ups, WG slapped tank locking into the game and further thinned out the pool of replacement recruits.  Great idea.

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