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thegeek2

0.6.3, More specifically, the death of stealth firing.

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Oh, my poor poor Blys. I guess premium ships not getting nerfed is a thing of the past. Also, what exactly are high tier American DDs for now? Might as well play the Khabba for any gunboat role now. This sucks.

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17 minutes ago, thegeek2 said:

Oh, my poor poor Blys. I guess premium ships not getting nerfed is a thing of the past. Also, what exactly are high tier American DDs for now? Might as well play the Khabba for any gunboat role now. This sucks.

Is that a serious question?

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41 minutes ago, RollerCoaster47 said:

Is that a serious question?

Okay well yeah fine they still have better torps than the Japs and can take on anything up close. I'm just kind of salty.

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Premium ships have always been susceptible to game-wide mechanics adjustments.  See; Murmansk.

USN DDs can invisi-fire right now.  That should rarely ever be a primary feature for them, unless playing pseudo-Khabarovsk and spam high-altitude HE against battleships at max range.

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Gremyaschy had the widest invisi-fire window to my knowledge - you could hit ships from 10 - 14.3 km and they would not detect you.  That being said, 4 x130 mm guns at a moderate rate of fire might be annoying, but it's not game winning.  If a tier 6 BB decides that he wants to try and shoot you from that range now that you will be spotted - all the better for your team.  He is wasting his shots on a very low probability to hit target.

If a tier 6 BB that is constantly zig zagging or altering course - your shells are also going to have a low hit probability at long range, even high velocity soviet guns.  As we all know, fire damage is easily healable by Battleships anyway.  Killing the other teams Fubuki's and Kamikaze's is a far more useful role for the Gremyaschy - one that does not require it to invisi fire. The removal of Invisi firing will cut down farming damage by a handful of DD's and Cruisers that were good at it - but I don't think it swings the win percentages for those ships a fraction, if at all.

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Invisifiring was a crutch for people whou forgot what the a and d keys are for. The only concealment actually needed is enough that you can go undetected after firing. Even on my Gremy, I don't try to use stealthfire.

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I'm glad I never got into invisi-firing because this won't effect me. It's a annoying thing and I'm glad it's gone. I wasn't against ships that had to be propose built for it back when the game started and required a certain amount of all to stay in the window but some where along the lines it turned into the thing to do and the window became larger

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The nerf to DD's continue. Its never a big one, not even a direct one, its millimeter by millimeter, taken individually they seem fine.

Stealth fire, bah do we really need it, RPF, turns out not so bad, more and more radar cruisers, well thats just a smoke counter, BB's and DD's with radar, well thats just there "unique" thing, german BB's with great secondaries and hydro, "national flavor". IJN torp nerf, well there was to much spam, IJN reshuffle, well the guns are nerfed, the tier 8 is worse, new german DD's well, the are kinda shit.... on and on, just look at CV's. You realize that with 80% of game with 10 BB, 5 each side, WG truly does want world of battleships.

4 hours ago, SoliDeoGloria said:

Invisifiring was a crutch for people whou forgot what the a and d keys are for. The only concealment actually needed is enough that you can go undetected after firing. Even on my Gremy, I don't try to use stealthfire.

people using a tool available to them is not a crutch, being dependent on it is, but knowing when to use it to be the most effective is what differentiates good and bad players.

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About the only time it ever annoyed me is two particular cases where it lasted over three minutes and both of those times it was from a Minotaur wrecking my battleship from range. The only ships I can think of where I occasionally utilize the invisible firing mechanic are the Zao and Gearing (to a far lesser extend than the Zao though).

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26 minutes ago, Crossfader said:

The nerf to DD's continue. Its never a big one, not even a direct one, its millimeter by millimeter, taken individually they seem fine.

Stealth fire, bah do we really need it, RPF, turns out not so bad, more and more radar cruisers, well thats just a smoke counter, BB's and DD's with radar, well thats just there "unique" thing, german BB's with great secondaries and hydro, "national flavor". IJN torp nerf, well there was to much spam, IJN reshuffle, well the guns are nerfed, the tier 8 is worse, new german DD's well, the are kinda shit.... on and on, just look at CV's. You realize that with 80% of game with 10 BB, 5 each side, WG truly does want world of battleships.

people using a tool available to them is not a crutch, being dependent on it is, but knowing when to use it to be the most effective is what differentiates good and bad players.

Honestly I'd be fine with 5 BB's per side in every game.

Also, RIP Zao.

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1 hour ago, How_Terrible said:

Honestly I'd be fine with 5 BB's per side in every game.

Also, RIP Zao.

Is the Zao out now? I mean, she's gonna be hard to hit at her typical ranges even if she does get spotted, right? I guess at least BBs have a shot now. What about the Akizuki? I hear she's getting a range buff, but without her stealth-fire capability she's essentially doing the same role as a Russian DD except 10 knots slower, still less range, and with guns that struggle (even with IFHE) supremely with dealing damage to high-tier battleships and cruisers.

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I don't use it much in Zao (it's filler gameplay for that ship), and it greatly pleases me that the Zaos who do constantly indulge in it now will be in constant fear of citadels.

Maybe WG can make the turret traverse and turn radius better so the ship is comfortable like a cruiser should be for actually being a proactive member of a team.

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11 minutes ago, thegeek2 said:

Is the Zao out now? I mean, she's gonna be hard to hit at her typical ranges even if she does get spotted, right? I guess at least BBs have a shot now. What about the Akizuki? I hear she's getting a range buff, but without her stealth-fire capability she's essentially doing the same role as a Russian DD except 10 knots slower, still less range, and with guns that struggle (even with IFHE) supremely with dealing damage to high-tier battleships and cruisers.

 

9 minutes ago, Mnemon said:

I don't use it much in Zao (it's filler gameplay for that ship), and it greatly pleases me that the Zaos who do constantly indulge in it now will be in constant fear of citadels.

I'm gleeful over the portion highlighted above.

Also, at long range the Zao may be able to dodge a lot of fire, but the simply fact that it will get shot at more often with make it less survivable. Right now a lot of Zao players simply play that ship as "HUR HUR HUR SEALTH FIRING!!!!!". After the patch they will be required to have honest to god working brain cells if they want to achieve the same results that they did before.

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12 minutes ago, How_Terrible said:

 

I'm gleeful over the portion highlighted above.

Also, at long range the Zao may be able to dodge a lot of fire, but the simply fact that it will get shot at more often with make it less survivable. Right now a lot of Zao players simply play that ship as "HUR HUR HUR SEALTH FIRING!!!!!". After the patch they will be required to have honest to god working brain cells if they want to achieve the same results that they did before.

It particularly annoys me when some Zao player who stayed behind everyone else on his team complains at the end of a lost match '200k+ damage and still a loss...'. Well if he had taken risks and tried to off some DDs early on (the sub 10km detection range is very good for ganking DDs once they get busy with your own DDs) maybe his team would have won. :doge:

It's not hard to dodge longer range fire, there's the chance of rng golden-bb cit but w/e. Sometimes it's even a good idea to flip your skirt as a Zao and attract fire if you're in a position to evade it. People will switch targets to Zao like no tomorrow (5+ targeting you is not uncommon in maps with lots of firelanes like Sea of Fortune), right off of BBs who need to withdraw and heal up and other things.

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1 hour ago, How_Terrible said:

 

I'm gleeful over the portion highlighted above.

Also, at long range the Zao may be able to dodge a lot of fire, but the simply fact that it will get shot at more often with make it less survivable. Right now a lot of Zao players simply play that ship as "HUR HUR HUR SEALTH FIRING!!!!!". After the patch they will be required to have honest to god working brain cells if they want to achieve the same results that they did before.

As the owner of a Hindenberg, I can say that if I an close on one and dodge it's invisifire as I am inbound, that I can finish it off more often than not.  I'm not talking about outplaying guys like Onboard or Mesrith, but a large chunk of Zao players are dependent on free damage from invisifire and don't really know how to 1 v 1 when the situation warrants that type of engagement.

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The biggest gripe for DDs is that their camo bloom from firing got nerfed hard even when knife-fight spec'd.

Taking AFT for whatever reason would be highly discouraged for any DD that wants to actively contest caps, toning down the skill's roll as primarily AA skill for larger ships or RU DD staple.

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The biggest direct nerf here is to the Belfast, which is fine because being able to smoke, radar, IFHE and SF was bullshit. Oh and the Mogami which gets relegated from underwhelming to bottom-dwelling trash. 

In terms of destroyers, whatever. Very little changes from how you played them before. AFT is still valuable because it extends your range and consequently your time to evade. The stealth bloom nerf is annoying because it creates edge cases where you can't fire from behind cover. That's the biggest consequence of this change and it's a bit clumsy. 

Not too bothered in my Zao because I tend to throw it at enemies like a Moskva and either do 200k of AP damage or die instantly to millions of torpedoes. Stealth firing was a tool I used when shit was going south and I needed to farm damage rather than an actual method of influencing the game (although this will make early game engagements more hazardous which is a shame).

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SF was/shouldn't be a regularly used tool in the Belfast toolbox anyway. Yeah, you can do it but the rainbow arcs mean it isn't all that effective.

SF is, IMHO, the WoWs equivalent of Arty in tonks. That said, the changes may break a few ships (watch the buffs they get in return) but are, for me at least, a very welcome change.

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38 minutes ago, _Goliard said:

Could one of the good players be so kind and tell me what Ibuki is supposed to be good at after these changes?

Sinking. IDK I found it such a boring, passive ship that I skipped it.

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I'm a pretty mediocre player, but I never really thought much about trying to stealth fire with the Belfast. I love the small detection range on it, and used it to maneuver aggressively close to a good fire point that would have lots of spotted targets. Hit full reverse ( or better yet run aground onto an island and then reverse )  pop smoke, pop hydro and start the fireworks.  The Belfast, Fiji and Kutuzov  are focused so quickly when spotted ( as they should be ) that I was leery of giving any BB the chance to blind fire  on me by seeing my actual position before I dropped smoke.  I had a game last night in my Kutuzov where my priority target indicator bounced between 3 and 5 all match when I was exposed, and that was at 13-15k range from the red ships.  Shorten that number to 10-12k, and you are a goner in a Belfast or Fiji.

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Zao will be still excellent. I mean, that thing shoots US style superheavy AP shells with same flat arcs as Hinderburg ("ap specialist" lol). Oh and it has also high damage HE shells. And top level 10km torps. And excellent camo. Such broken ship... or like someone said, maybe other t10 cruisers should be buffed to be just as good.

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18 minutes ago, sahtila said:

Zao will be still excellent. I mean, that thing shoots US style superheavy AP shells  standard AP shells with good penetration with same flat arcs as Hinderburg ("ap specialist" lol). Oh and it has also high damage HE shells. And top level 10km torps 8km torps. And excellent camo. Such broken ship... or like someone said, maybe other t10 cruisers should be buffed to be just as good.

Fixed. Everything else is pretty much true, although the lack of team-based consumables makes it a very selfish ship.

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