Jump to content
MntRunner

WOWS Tier 10 Elimination Thread

Recommended Posts

Yamato: 22 - You're never safe from those guns.
Montana: 20
Großer Kurfürst : 25
Zao:  19
Des Moines: 23
Hindenburg: 27
Moskva: 17
Minotaur: 20
Shimakaze: 13
Khabarovsk: 13 - Because they're annoying to shoot at. At least the noobs assume speed will protect them, so don't turn.
Hakuryu: 18 

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20
Großer Kurfürst : 25
Zao:  19
Des Moines: 23
Hindenburg: 27
Moskva: 17
Minotaur: 20
Shimakaze: 14 | Noone denies pushes and caps like a Shima. Also the Shima is by far the least prone to eat massive pen damage. And thus while ships like Gearing and Z-52 seem better cap contesters in reality it all depends on your teammates and who has the best radar and gets the least pen damage. Finally the Shima is a great danger with 20 hitpoints left while the gunbboat DDs are loosing a good bit of their teeth along with their hitpoints.
Khabarovsk: 10 | while the Khabba is serious fun, it basically burns BBs at range while speed tanking. The chances to actually jump and kill other DDs are few and far between now that you have to choose between concealment and rudder shift module. And thats not good enough - I would rather have a Zao on my team for this.
Hakuryu: 18 

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20
Großer Kurfürst : 25
Zao:  19
Des Moines: 23
Hindenburg: 27 + 1 = 28 Favorite CA for bullying other CA's.
Moskva: 17
Minotaur: 20
Shimakaze: 14
Khabarovsk: 10 -3 = 7 Not much of a team player
Hakuryu: 18 

Share this post


Link to post
Share on other sites

From the perspective of competitive play.

Yamato: 22
Montana: 20
Großer Kurfürst :  25
Zao:  19
Des Moines: 23
Hindenburg: 28 +1 = 29 : Been practicing this with the clanu. It's fucking lol in scrims and pubs.
Moskva: 17
Minotaur: 20 - 3 = 17: What does a squishy ship with a tiny smoke do in comp? It dies screaming, that's what. 
Shimakaze: 14
Khabarovsk: 7 
Hakuryu: 18 

 

BTW, the Gearing is pretty much the only viable T10 CW DD so I'm sad it's gone from this list.

Share this post


Link to post
Share on other sites
20 hours ago, OnboardG1 said:

BTW, the Gearing is pretty much the only viable T10 CW DD so I'm sad it's gone from this list.

I could see it doing pretty well in T10 comps because of it's utility, but in randoms that utility doesn't reach it's full potential.

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20
Großer Kurfürst :  25
Zao:  19
Des Moines: 23
Hindenburg: 29 +1 = 30 : 61% wr in this over 81 matches, most solo - it can do whatever needs to be done in the moment - pure flexibility.
Moskva: 17
Minotaur: 17 - 3 = 14: Even if you are a great player, one broadside from a cruiser can end your day - it's a victim waiting to happen.
Shimakaze: 14
Khabarovsk: 7 
Hakuryu: 18 

I am an average player, and I think it reflects on my performance in the two cruisers above.  One ship allows you to play many roles at different times in the battle, allowing you to have an effect from start to finish - The Hindenburg.  The other allows you to ambush any ship mercilessly, or reduce the health of distracted ships handily - but, need to go 1 v 1 with a Zao, Hindy or Des Moine to close out a match?  Nope Minotaur can't do that.  Coffee is for CLOSERS ....

Yes, I basically just copied Onboard's choices, but they are things I have been seeing this past week clearly with a few guys in our clan getting Hindy's and going in 2 or 3 man divs of them.  They are the definition of carry.

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst :  25 + 1 = 26 I love this and the Montana. However, this feels more like a true BB while the Montana feels more like a Battle Cruiser. Secondaries and Hydro help for pushing caps, avoiding torps, and killing smoked DD's
Zao:  19
Des Moines: 23
Hindenburg: 30 
Moskva: 17
Minotaur: 14 - 3 = 11 Echoing what other people are saying. It's a fun ship to play, and I think in pub matches a good player can leverage it's high skill ceiling to carry battles. However, like Biggie said when it comes to a 1v1 against a similarly skilled player it's going to lose.
Shimakaze: 14
Khabarovsk: 7 
Hakuryu: 18 

Share this post


Link to post
Share on other sites

That's probably fine.

I know I don't have any tier 10s, but from observation as a tier 8 stuck in tier 10 matches:

Yamato: 22
Montana: 20 
Großer Kurfürst :  26
Zao:  19
Des Moines: 23 + 1 = 24 A ship that does literally everything, except torpedo and smoke. Strong USN AP, decent HE, obscenely fast reload for 8" rifles, fills a fleet AA escort role, an anti-DD role with radar, and can do some tanking with the repair party.
Hindenburg: 30 
Moskva: 17
Minotaur: 11
Shimakaze: 14 - 3 = 11 Seems to be a rather selfish ship, and although she does a good job of pushing people out of smoke, that's almost all she does. Doesn't have the ability to contest caps if any other DDs get agressive, and noob trap 21km torps are lass than ideal for team play.
Khabarovsk: 7 
Hakuryu: 18 

 

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst :  26
Conqueror: 20 + 1 = 21 Added it to the list and wanted to be the first to give it an up vote. No actual experience with the ship so my vote may not mean anything. However, it is a BB and I'm down voting a CA.
Zao:  19
Des Moines: 24 
Hindenburg: 30 
Moskva: 17 - 3 = 14 It's detection range means it speeds the first part of the match shooting near max range, or it get's focused.
Minotaur: 11
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18 

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst :  26 +1 =27 Because it is a proper battleship and not a red-line hugging camo-fleeing HE-spamming faggot
Conqueror: 21 -3 =18 Because it is not a proper battleship, but a red-line hugging, camo-fleeing, HE-spamming faggot
Zao:  19
Des Moines: 24 
Hindenburg: 30 
Moskva: 14
Minotaur: 11
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18 

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst :  27
Conqueror: 18
Zao:  19 -3 = 16 The Zao had two things going for it, invisi-firing (if that was your thing), and HE spamming. Invisi firing got nerfed, and there are newer better fire starters.
Des Moines: 24 +1 = 25 The DPM is insane on this, Then add in radar, good AA, and concealment. 
Hindenburg: 30 
Moskva: 14
Minotaur: 11
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst : 27+1=28 Its big and clumsy but does it live for a brawl, 12 main guns backed up with an impressive secondary suite of guns, and Hydroacoustic search. Issue is getting into optimal engagement range which requires good coordination and timing but when it happens this ship truly shines.  
Conqueror: 18
Zao:  16 
Des Moines: 25
Hindenburg: 30 
Moskva: 14
Minotaur: 11-3=8  A ship that makes a decisive choice between a smoke generator or radar, the fragility of the ship forces a defensive stance through a smoke generator, but with the prevalence of radar on other competing cruisers at this tier weakens your defensive measures. The limitation of AP rounds also weakens your firepower against angled targets and the slow shell velocity at maximum range requires good gunnery to compensate. Ends up in an Atlanta scenario where enemies can tank you with their superior firing range forcing you to disengage or risk heavy damage.        
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst : 28
Conqueror: 18
Zao:  16 
Des Moines: 25
Hindenburg: 30 
Moskva: 14+1 = 15 Just got this cruiser, and it's better than I thought. Long range guns with flat arc. AP does really well against broadside targets, easily taking off 10K+ HP per salvo. HE has good fire chance. Long range radar which is even better with the radar mod. Downsides are it's concealment, long ship length.
Minotaur: 8-3 = 5  I have all the tier 10 cruisers minus the Zao. While this can be fun in randoms it gets deleted very easily. For raw carry potential I feel it's weaker than the DM, Hindy, and Moskva.  
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18

Share this post


Link to post
Share on other sites

Yamato: 22
Montana: 20 
Großer Kurfürst : 28
Conqueror: 18
Zao:  16 
Des Moines: 25 +1 =26  Surprisingly tough angled against other cruiser fire, even another Des Moines.  Nice compliment of tools, easy to play - great help to team mates.
Hindenburg: 30 
Moskva: 15
Minotaur: 5 - 3 = 2 The Minotaur is the perfect example of a mechanic that works at one tier, but not others.  At the tier 7 Fiji, the rate of fire and range from each individual enemy ship is not so great that the armor weakness becomes overwhelming, at tier 10 it is evident in every match.
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18

Share this post


Link to post
Share on other sites
On 10/23/2017 at 12:48 PM, BiggieD61 said:

Yamato: 22
Montana: 20 
Großer Kurfürst : 28
Conqueror: 18
Zao:  16 + 3 = 19  Under current 0.8.9.0 version, Zao's 80 point AA rating (even before mods) is not to be slept on. Granted I have yet to take her out into a Random match against human players, mainly trying her out against bots for now. However, I have seen the improvements done even to Ibuki at T9, and kitted out with AA spec'd Captain, Ibuki can do pretty well alone even without the fighter or DF. Zao has so far shown to be about 80 - 85% of a DM or Mino just stock against planes before Skill point Captains or Module enhancements. I've yet to have to spec her for fighter support, allowing me to use the Spotter instead. I do think if you fully spec ship in modules and captain for AA, plus added fighter support then hit DF on top of it Zao could in a pinch sub for A DM or Mino. Surprised no one mentioned this, although to be fair this is a Necro thread response. (If you choose to spec for spotter plane, I'll knock off one point, but add two more in it's place. A spotter gives Zao extra range, plus higher USN like arcs with Japanese speed shell travel) This allows you to smack harder further, at targets in positions you couldn't otherwise (like behind islands) Thus, I'd give Zao: 16 + 3 = 19 - 1 (No fighter, AA weaker) + 2 (Spotter, adds main railgun range and versatility) = 20.
Des Moines: 25 +1 =26  Surprisingly tough angled against other cruiser fire, even another Des Moines.  Nice compliment of tools, easy to play - great help to team mates.
Hindenburg: 30 
Moskva: 15
Minotaur: 5 - 3 = 2 The Minotaur is the perfect example of a mechanic that works at one tier, but not others.  At the tier 7 Fiji, the rate of fire and range from each individual enemy ship is not so great that the armor weakness becomes overwhelming, at tier 10 it is evident in every match.
Shimakaze: 11 
Khabarovsk: 7 
Hakuryu: 18

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...