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SolarflareGrenraven

Seems to me that ranked season 2 just discourages the average players from joining in

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All this entire mode fiasco did was give a handful of degenerate twats who only play the same goddamn overpowered tank a 2%-3% bonus to the numbers of their bullshit wagon of choice. Not just the usual WG fuck-up, but that special brand of "SerB seal of quality :superserb:" where they actually manage to make the game irrevocably slightly worse overall.

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1 hour ago, clownshoes2 said:

Just my 2 cents but as a shitlord it was really hard to get Rank 5. Now they've made it harder to get to Rank 5 or whatever. The shitters just aren't going to play.

Just my opinion.

Why do you think it's harder? It simply doesnt reward shit campy playstyle. It will make ranked less cancerous.

 

Also @SolarflareGrenraven while I agree giving bonds only to best players is bad for the game calm your tits. Don't be one of those pubbies who cry about unis having some crazy unfair advantage. Skill isn't god given, it is learned. 

 

@MacusFlash going to the other flank from the uni is not always a bad idea if you are certain you can kill his tomatoes before he kills yours (depends on the tank ofc)

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23 minutes ago, hazzgar said:

Why do you think it's harder? It simply doesnt reward shit campy playstyle. It will make ranked less cancerous.

Someone with a higher skill level may have an influence on changing the outcome of a game. If someone with a lower skill level just loses all the time they'll stop winning and therefore not advance.

Just saying.

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32 minutes ago, clownshoes2 said:

Someone with a higher skill level may have an influence on changing the outcome of a game. If someone with a lower skill level just loses all the time they'll stop winning and therefore not advance.

Just saying.

Because a 2% better reload or crew will be gamechanging and not positioning and making the right choises. 

Face it if you lose is probably because you are bad, same because i lose and any other shitter like us. So aim to improve and to have fun, if you do that you will more. And to kill arty, always kill arty. 

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Im surprised that every hates ranked.

I loved it, everyone competing for the same goal, selfish as it may be(get top 3 on losing), its still competitive and that makes it fun.

 

I loved the last 3 hours of the last day, everyone in the ranked MM was either R26 or R27 trying to get that last chev, and every game was immensely fun because everyone had a huge stake in it.

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4 hours ago, SolarflareGrenraven said:

My issue is they shouldn't be giving out improved equipment as rewards (in the form of excessive bonds) which gives

the already better players an unfair additional advantage... how is that fair?

But then i would expect someone who is one of the people benefiting from this to defend it.

If you want to be seen to be better than others more power to you but why should you have a distinct advantage? rather

than just getting something that's cosmetic to flex with?

You think its fair to have faster reload, better view range, better camouflage than average people? if you do then your just

a fucking moron to be honest and my point is lost on you

1. I havent played ranked.

2. Yes, the best players have deserved the better equipment. You could have had it too if you were good enough.

3. Even if someone gave you rewards for free i bet my account that you wouldnt be doing anything better than you are now.

4. Thx for the insults, i guess you have to go there when you dont have anything logical to defend your view.

5. You're*

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Op, I think most of the people on this forum would agree that the enhance equipment is a bad idea. As for your original point, it seems what you want to get the same reward as better players without having to play against better players. Nobody here has much sympathy for that position and that is why you are getting some grief.  

As for the mode itself, it was tedious for me. If somebody enjoyed it, more power to you but it's not for me.  I didn't play after the first week last time and I won't this time unless it looks like this equipment is going to be a required thing.

 

 

P.S. Are clan wars suspended during the ranked season?

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3 hours ago, clownshoes2 said:

Someone with a higher skill level may have an influence on changing the outcome of a game. If someone with a lower skill level just loses all the time they'll stop winning and therefore not advance.

Just saying.

Everyone has an influence on the outcome of the game. You can also rise your skill in tanks. You are not born with a set level of world of tanks skill. 

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4 hours ago, CraBeatOff said:

Please do a stress check-in when you play 90 minutes and don't get a chevron.

That's precisely why I consider this iteration of ranked battles even worse than the previous one and potentially the reason I won't even try it. 

2 hours ago, hazzgar said:

Why do you think it's harder? It simply doesnt reward shit campy playstyle. It will make ranked less cancerous.

It will actually make it a lot more cancerous because this time around to make any progress on any given night you'll be at the mercy of the shitters MM bestows upon you. 

Also, as someone who previously finished in league 1 with a close to 70% acquisition rate, I can safely say a "shit campy playstyle" was a highly ineffective way of getting chevrons. Hence hardly rewarding, for anyone remotely decent anyway. 

Don't get me wrong, obviously the better you play the more you win, it's a fact. But you won't play enough battles in a season to completely remove luck as factor. 

And as CraB said just imagine playing for a couple of hours and having virtually nothing to show for except some trivial crew xp and wasted credits. Fuck that. Seriously. 

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2 hours ago, Sapros said:

That's precisely why I consider this iteration of ranked battles even worse than the previous one and potentially the reason I won't even try it. 

It will actually make it a lot more cancerous because this time around to make any progress on any given night you'll be at the mercy of the shitters MM bestows upon you. 

Also, as someone who previously finished in league 1 with a close to 70% acquisition rate, I can safely say a "shit campy playstyle" was a highly ineffective way of getting chevrons. Hence hardly rewarding, for anyone remotely decent anyway. 

Don't get me wrong, obviously the better you play the more you win, it's a fact. But you won't play enough battles in a season to completely remove luck as factor. 

And as CraB said just imagine playing for a couple of hours and having virtually nothing to show for except for wasted credits. Fuck that. Seriously. 

You are at the mercy of the shitters in pubs too. I dont see you crying about that. The thing is now those shitters wont be incentivised to redline and will have to play for the win.

Also I know shit campy playstyle was highly ineffective for getting chevrons but pubbies are pubbies and in lower levels of ranked they camped hard. Overal the top3 on a loss seems fair but it still incentivises certain playstyle late game even if you are good. 

Also dunno about you but I play this game for fun. If you play for grinding maybe it's time to instal some mumorpeger but I get your point. Imho with chevrons getting distributed in normal games you won't really have to push for league 1. Just get the 5th chevron and you will get a satisfying reward without grinding your balls out. That's what I did for the 2 weeks I played ranked and I had no good tanks for ranked anyway.

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I disagree with those that hated/disliked the mode.  Ranked battles played far better than your regular run-of-the-mill randoms, because (while not perfect) for the most part, you actually had to give a damn about the outcome of the match  - or at the very least perform at the top of your team (if you're losing). 

 

Whereas, random battles these days is filled with bots, griefers, ppl that drown themselves intentionally and incessantly, and general pubbies that don't give a shit about winning.  At least in ranked battles, those ppl get weeded out super fast (i.e. they can't reach Rank 5, much less get silver and gold rewards)

 

I think the changes they made are even more fair.  So if you're expecting more than average results for being an average player, I would say one of 2 things:

either get good or stop having stupid/ridiculous expectations

 

And fyi the improved equipment isn't some game changing overpowered stuff: it's just marginally better, aka within the realm of fairness.

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You describe exactly what was wrong before, even average players could reach very high ranks purely by spamming games. That issue got fixed. But it will at the same time kill the mode, less people play, the amount of chevrons added to the pool is orders of magnitude lower than before all while the cutoff is at the same amount of points. The amount of people in the 10% will be a lot lower, so in the end it all goes to the best players that also grinded their ass off everyday, which is not the point of a ranked mode.

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34 minutes ago, breeeze said:

You describe exactly what was wrong before, even average players could reach very high ranks purely by spamming games. That issue got fixed. But it will at the same time kill the mode, less people play, the amount of chevrons added to the pool is orders of magnitude lower than before all while the cutoff is at the same amount of points. The amount of people in the 10% will be a lot lower, so in the end it all goes to the best players that also grinded their ass off everyday, which is not the point of a ranked mode.

Wut?

I think you might have that backwards.

edit: nvm, I see what you're saying now. refer post below.

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Nope, exactly what I meant to say. The megagrinders are kicked out of R1 as well as the good players that only grinded as much as absolutely needed. So in the end all thats left is the good player megagrinders. There just won't be space anymore in R1 for people that aren't in that category, I'm calling it right now, feel free to quote me on that if I end up being wrong.

 

And before people tell me how good players shouldn't be getting R1 in one game, that was never the point, there is a huge difference between one game and 2 hours every day for an entire month. Who came up with the idea of resetting people to 0 every single week anyway? Just make people grind up once, then slowly decay their ranks if they stop playing so they dont just chill up there for free, reset fully once every couple months at most.

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I havent looked at the ranked changes, but based on my current schedule im unlikely to be able to play, which sucks because I want that second equipment piece on my STB lol.

As for how fun it is, i found the games themselves to be really fun. It was really competitive and really immersive. What wasn't fun is what everyone was playing for, and the rage when someone lost. 

But ill tell you what, not having retards refusing to leave spawn and actually having everyone TRY to win rather than "playing for fun" made the realistic quality of the games much better compared to pubs (if you looked at them and ignored the rankings)

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From an external perspective the equipment was a foolish way to incentivise the mode. Beyond that perception that it will be a long credit draining grind doesn't look to have changed. Hence while the changes may indeed address some of the game play issues, I can't see this being more popular for casual goods.

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OK - so beyond that fact that some public forum sperge lord somehow penetrated WoTlabs defenses and got in here to rant about how all of you gold slinging, stat padding, unicum warpackers are ruining his game - are any of you guys going to throw away tons of credits to play ranked and get arty focused?  I played hard the first session, semi-hard the second session, then just phoned in enough to earn 800 total bonds the last time.  

The meta was so unfun, and the fact that arty was so preferentially rewarded just made it cringey.  I actually liked the top 3 losers earning chevrons once it became obvious how cancerous and campy the meta was.  Now, 10K combined spotting for arty and TDs on the front line in my E5 won't earn me shit. GG

I suspect this will be the last season unless there is a major rework to Gasai Ranked mode.

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6 hours ago, Archaic_One said:

OK - so beyond that fact that some public forum sperge lord somehow penetrated WoTlabs defenses and got in here to rant about how all of you gold slinging, stat padding, unicum warpackers are ruining his game - are any of you guys going to throw away tons of credits to play ranked and get arty focused?  I played hard the first session, semi-hard the second session, then just phoned in enough to earn 800 total bonds the last time.  

The meta was so unfun, and the fact that arty was so preferentially rewarded just made it cringey.  I actually liked the top 3 losers earning chevrons once it became obvious how cancerous and campy the meta was.  Now, 10K combined spotting for arty and TDs on the front line in my E5 won't earn me shit. GG

I suspect this will be the last season unless there is a major rework to Gasai Ranked mode.

Don't need to sling gold, a pure scout like T100 is just as viable as a full gold 103B.

 

 

aZQYjCo.png

 

Managed 83% chev rate, just 2% below maus and 5% below 103B and 907.

Ranked mode where everyone is risk averse and is highly capable of taking advantage of a spot makes scouts like T100 one of the best tanks in its matchmaking when on the right map.

On redshire and prok I've had somewhere near 75% winrate, all you need is Food for the extra VR.

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1 hour ago, CarbonWard said:

Don't need to sling gold, a pure scout like T100 is just as viable as a full gold 103B.

 

  Hide contents

aZQYjCo.png

 

Managed 83% chev rate, just 2% below maus and 5% below 103B and 907.

Ranked mode where everyone is risk averse and is highly capable of taking advantage of a spot makes scouts like T100 one of the best tanks in its matchmaking when on the right map.

On redshire and prok I've had somewhere near 75% winrate, all you need is Food for the extra VR.

Yeah i was thinking of something like that since most players can abuse a lt's spotting. Another tank you could get similar results (yet maybe worse since it has less camo) would be the Derpidan; you get tons of view range and the ability to be an efficient couter scout. You  could even make credits with that. I am expecting results from the CrabMaster

And what's that shit WR with the 103B :kappa:

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20 hours ago, CraBeatOff said:

Is it fun? No, its not. So don't do it, and definitely don't buy credit packs to do it. I'm "grinding" my bonds in public battles. Its very slow, estimated at something like 800 battles per piece of equipment - but I don't actually give a shit, because I am enjoying my battles and breaking even (or better) on credits. 

800 battles for you top-tier players. Probably more like 1,500 for plebs like the rest of us...

That said I totally agree with the sentiment. It's a game, if you're not having fun playing it, you're doing it wrong.

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ranked was cancer-not fun at all.  And in ranked I saw a lot of really shit play-3 arties (now down to 2) was total cancer.  2 is too much as well.  Everyone camping waiting for the other team to mess  up, red line corner sniping for damage...too much rage for me.  I saw a lot of shit players on the leader boards just due to their volume of play -hours and hours  a night- no thanks.

Im actually having fun playing random Xs. You get in all 10 match and do well you are going to get bonds.  You dont get in an all X match, you are going to stomp 8s/9s have some fun and earn some credits and all these rewards WG is throwing out to the NA server, you will get consumables. 

The bonds in randoms are a nice change WG introduced.

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