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nabucodonsor

So WG devs do eat crayons. A new map on supertest that seems to be created by a toddler 

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Dev 1: Uh lets make tanks fight in VOLCANO

Dev 2 to 50: DA DA we like it, but lets add some blue stairs that look like pyramids.

Great this will make Grand Battles so much better

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Looks more like Serious Sam level with big ass arena in the middle. 

I think though this map is potentially older, I just don't see a developer wasting resources on creating a new map in SD that is easily some time from release, when HD maps are coming soon....

Wait what :jebaited: This is WG ofcourse they'd waste resources :awyeah: and who the fuck knows when the HD maps will come, they were supposed to be out by now :MingLee:

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It seems similar to a beach map from console minus the whole middle area with the pryaminds

 

i think it is more of a placeholder since it clearly isn't finished and the blue doesn't sit well with the tropical colors

 

it has the potential to be good though why show it now when they still haven't finished HD maps is beyond me

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Wohoo, finally a new map, which is not corridor... oh wait, it is.

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Dev 51: Where do we put the castle?

 

Am I alone in appreciating map models loosely based on real tank battles and arguably realistic terrain?

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I think this MIGHT be a joke made by some guy with access to BigWorld engine. I remember one wot-like map created by an amateur.

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3 hours ago, Marty said:

I think though this map is potentially older, I just don't see a developer wasting resources on creating a new map in SD that is easily some time from release, when HD maps are coming soon....

FFS, it is not meant to look good.

Generally speaking this is not how maps are developed in games, they always create a rough build of the map first to see if it actually is playable before actually adding all the little details to it in order to not waste ressources when the testers decided it needed a complete overhaul.

The end product will look completly different to what you see in that video (if we ever see it that is)

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My god, what are you all complaining about? This my friends, is quality material. It is not the fault of the developers that you simpletons cannot understand a masterpiece when you see one, let alone the single aspects that make it so outstanding. 

An example of the artistic brilliance can be seen from the 2:00 time-stamp and onward for but a few seconds. The volcanic eruptions that we see are akin to that of only the most intense ammo racks, something the tanker will relate deep down in their being, to many of their most horrible experiences, akin to how real battles are felt: as a cruel and dreadful fight.
In the same scene, the camera pans with great velocity around the volcano as well, simulating the dynamic and constant movements that are oh-so prevalent in the current corridor meta, once again emphasizing the vulcanic structures symbolism to a tankers burden.

And this, you... you peasants (!), is but one of many examples of the true genius of the crayon-desiring map designer! Learn some culture, before you speak ill of the map-creators of our century!

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Personally i think the strip of jungle that goes from one cap to the other will add a great deal to the meta.

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My immediate thought when i saw this was "April 1st is still some ways off, isn't it?"

 

but then again, maybe it will be done by then.

 

memewhile, i've still yet to get into a Grand Battle

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In other news, what happened to Frontlines? That seemed polished and had unique game play.

I find grand battles even more of a cluster "fruitcake" than normal randoms.

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11 hours ago, Kolni said:

I'm pretty sure this is how maps look in early testing, have fun wasting a shitton ton of time rendering HD pyramids only to realise you need to move them and re-render them again :doge: 

But why, why would you make those things in the first place? 

 

Edited by nabucodonsor
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Because giant blue boxes with the right shape make it easy to play test arty on that map. Plus its easy to move giant blue boxes and re-render the map. 

 

When you are happy with where the giant blue boxes are, just retexture the sides and hazzah. 

 

what im wondering is why are there safety stripes on the edges of the boxes

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Many of the objects and textures are stock assets, so easy to plonk down and move about. For a pre-vis or play test.

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17 minutes ago, MagicalFlyingFox said:

Because giant blue boxes with the right shape make it easy to play test arty on that map. Plus its easy to move giant blue boxes and re-render the map. 

 

When you are happy with where the giant blue boxes are, just retexture the sides and hazzah. 

 

what im wondering is why are there safety stripes on the edges of the boxes

And the ramp

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19 hours ago, Fabunil said:

FFS, it is not meant to look good.

Generally speaking this is not how maps are developed in games, they always create a rough build of the map first to see if it actually is playable before actually adding all the little details to it in order to not waste ressources when the testers decided it needed a complete overhaul.

The end product will look completly different to what you see in that video (if we ever see it that is)

I didn't say anything about how the map looks tho. The thing is, I am fairly sure that maps that are remade to HD need to be recreated from the scratch. Not just use better textures on existing models and replace old assets with HD ones, everything has to modeled again, every elevation change recreated, every bush placed in correct position etc. 

Also, this map is not really super early stage, apart from lack of proper textures on the temple (unique assets I think, had to be either bought or created, same with the totems) it's fairly complete. It has proper lightning, particle effects for the "volcano", lots of trees and buildings that are not essential for the gameplay, neither are the totems.

Just seems like a waste of time to me to do this when you're gonna create the whole map again when going HD, unless you plan to put it into the game before. There are however what, 5 new maps and probably even more reworks of current ones that appeared on supertest at some point and we haven't heard about them ever since, so I don't see this map making it into the game before HD maps.

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49 minutes ago, Marty said:

I didn't say anything about how the map looks tho. The thing is, I am fairly sure that maps that are remade to HD need to be recreated from the scratch. Not just use better textures on existing models and replace old assets with HD ones, everything has to modeled again, every elevation change recreated, every bush placed in correct position etc. 

Also, this map is not really super early stage, apart from lack of proper textures on the temple (unique assets I think, had to be either bought or created, same with the totems) it's fairly complete. It has proper lightning, particle effects for the "volcano", lots of trees and buildings that are not essential for the gameplay, neither are the totems.

Just seems like a waste of time to me to do this when you're gonna create the whole map again when going HD, unless you plan to put it into the game before. There are however what, 5 new maps and probably even more reworks of current ones that appeared on supertest at some point and we haven't heard about them ever since, so I don't see this map making it into the game before HD maps.

Oh boy, where to begin...

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I didn't say anything about how the map looks tho. The thing is, I am fairly sure that maps that are remade to HD need to be recreated from the scratch. Not just use better textures on existing models and replace old assets with HD ones, everything has to modeled again, every elevation change recreated, every bush placed in correct position etc. 

Doing a map in HD doesn't mean they recreate the whole map, it means replacing SD textures, replacing SD assets, adding new assets etc.

THE MAP GEOMETRY MOSTLY STAYS THE SAME!

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Also, this map is not really super early stage, apart from lack of proper textures on the temple (unique assets I think, had to be either bought or created, same with the totems) it's fairly complete. It has proper lightning, particle effects for the "volcano", lots of trees and buildings that are not essential for the gameplay, neither are the totems.

THIS MAP IS THE VERY DEFINITION OF SUPER EARLY ALPHA!!!

Jesus Christ, the fucking temples are a bunch of metal boxes stacked on top of each other, how the hell does this look "fairly complete" to anyone who isn't blind?

1. "proper lightning" doesn't mean anything, those are done in less than 5 minutes or 0 if they just used the default settings they use for their maps.

2. The totems are the only unique asset I could see in that "trailer" and I am 100% sure those are preexistant assets they reused because why the hell not (I think the Hidden Village-map had totems aswell, no?)

3. The particle effects are done in less than 5 minutes to anyone who has a clue what he is doing

4. They probably have a tree brush as a tool, they are not idividually modeled...

5. "buildings that are not essential for the gameplay" PRE-EXISTING ASSETS

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Just seems like a waste of time to me to do this when you're gonna create the whole map again when going HD, unless you plan to put it into the game before. There are however what, 5 new maps and probably even more reworks of current ones that appeared on supertest at some point and we haven't heard about them ever since, so I don't see this map making it into the game before HD maps.

Again, this map was created for early testing and to give a rough idea how it will look like late down the line, nothing else.

If something like this gets scratched, not many ressources are lost.

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tbh, it doesn't take a genius to figure out that the map is just bad even in its early stages.

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46 minutes ago, Fabunil said:

THE MAP GEOMETRY MOSTLY STAYS THE SAME!

Maybe it's just different scaling (the maps look a lot bigger even though they are still the same 1x1km size so something has different scale, I guess the tanks and some assets?) or just the ton of new shit (rocks, foliage etc) on the maps but Redshire looks quite a bit different to me geometry wise. So do Mines. 

 

1 hour ago, Fabunil said:

Jesus Christ, the fucking temples are a bunch of metal boxes stacked on top of each other, how the hell does this look "fairly complete" to anyone who isn't blind?

I said the "apart" the temples :kjugh:

1 hour ago, Fabunil said:

THIS MAP IS THE VERY DEFINITION OF SUPER EARLY ALPHA!!!

Well, it is in supertest, which is external not just internal testing, which is somewhere between late alpha and closed beta :tanfiesta:

1 hour ago, Fabunil said:

Again, this map was created for early testing and to give a rough idea how it will look like late down the line, nothing else.

If something like this gets scratched, not many ressources are lost.

Ye it was probably made before lunch break by hungover belarussian dev who played through SS Fe/Se the night before and forgot where he got inspiration from... Still could've used his time better :nanodoge:

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