Jump to content

Recommended Posts

I already made  thread about Frontlines but there are so many informations in WGs latest news about the Tank Fest, so I decided to make one thread for everything.

tl;dr

  • There are plans to lower the alpha of gold shells to make it more balanced
  • Frontline returns
  • Swedish Mediums
  • Rebalancing of the following tanks. E100, STB, Kranvagen, Leotard, IS4
  • Bond Shop. Buy tanks for bonds ingame. (Probably similar we have it in WoWs right now)
  • Premium Account rework. Make Premium account great again
  • Tank Race (Chaffee Race is coming back?)
  • Something about Ranked battles I dont rly care on
  • New Mechanics (*cough*  wheelded tanks *cough*) 

https://worldoftanks.eu/en/news/general-news/things-to-come-2019/

Quote

Premium Ammo Rebalancing

Premium ammo has always been one of the hottest topics in World of Tanks and over the upcoming year, we’ll make a key revision to the entire mechanic.

Current Situation

Earlier this year we took the first step towards rebalancing Premium ammo by removing the ability to purchase ammo and consumables for Gold. Therefore, the terms "Premium ammo" or "gold ammo" are no longer appropriate – let's call them collectively special ammo.

We’ve been waiting for the amount of special ammo” in World of Tanks to decrease and for players to adjust to the new concept. Just to be clear, let's start off with the key reasons for rebalancing.

  • Players choose their ammunition based on what’s happening on the battlefieldWhen it comes to high explosive shells, these tactics are justified. We all know that these shells are almost always guaranteed to cause damage, but this damage is usually much less than the damage dealt with standard shells. Basically, HE shells are used to fire on unarmored vehicles, for inflicting maximum damage per shot, or for targets that have few hit points left. In any game situation, the pros and cons of these shells are clear to everyone. Therefore, it's obvious that constantly using HE shells, while you have standard shells, is simply ineffective.
  • When a player has to choose between standard shells and “special ammo”, they focus only on armor penetrationTypes of ammunition differ in characteristics, for example, shell velocity, but the key factor for most players is still armor penetration. Using "special ammo", most notably APCR or HEAT, you get an advantage just by spending more Credits.

What Do We Want to Do?

Our top priority is to help players choose their ammunition loadout more consciously. We want players to evaluate the advantages of different shells and take into account the consequences of their choice.

It's extremely important that, above all, the new system suits you, our players. That's why we've decided to try the solution that you actively offered in your feedback on our forum.

NOTE: We’ll reduce the damage output of “special ammo” by 25-30%, depending on the average damage of the shell, while their penetration will remain unchanged. The percentage of damage reduction will depend on the amount of damage per shot.  The more damage per shot, the greater the percentage of reduction.

As a result, we are going to implement the following mechanics:

  • Standard AP shells are now the most attractive in terms of cost and damage. They have high damage per shot and they are cheap, but it's harder to hit armored vehicles when using these shells.
  • "Special ammo" is good for firing on armored vehicles, because of a higher chance to penetrate. But they come at a high cost and have a lower damage per shot (by 25-30%) than the standard shells.  
  • High explosive shells make it possible to inflict damage with a greater probability, regardless of whether the vehicle is armored or notThey are effective against poorly armored vehicles but have low armor penetration, cannot pierce obstacles, have the lowest damage per shot in case of non-penetration and often, the lowest velocity.

What's Next?

We’ve put a lot of work into these improvements and we’re excited to hear what you think. Your input is crucial as we continue the rebalancing process of “special ammo”. If the feedback we receive on our proposed solution is positive, we’ll release it for testing and analyze how it affects the current gameplay.

If all the testing steps go as planned, we will then try to adjust the cost of all shells, depending on their effectiveness and how often they are chosen.

 

We are well aware that these changes will significantly affect some tanks. Don't worry, all vehicles will be evaluated individually, on a case-by-case basis!

In some cases it will be necessary to change the cost ratio or the characteristics of a vehicle, but it will be too impractical to look for a "one-size-fits-all" answer. The decision to implement this mechanic has not yet been made! We would like to analyze your feedback, so feel free to leave all your thoughts and concerns on the forum.

Matchmaker

A few months ago, we outlined that 2019 would be a big year for the matchmaker so prepare for big changes coming over the next twelve months. We're all aware of the existing issues, so let us begin with a brief overview.

Evolution of Change

The matchmaker’s main objective has always been getting players into battle as quickly as possible. Ever since 2010, the various versions have valued speed as the top priority.

As a result, we encountered the following key challenges:

  • So-called "fail Platoons", which consist of vehicles that differ by more than three tiers (most often it was top tiers + low tiers in a single Platoon)
  • A large number of SPGs in teams (up to 8)
  • Teams were getting matched in such a way that there were very few opponents of your Tier in battle. For example, there could be 13 Tier Xs but only 2 Tier VIIIs vehicles on your team.

In 2017, Update 9.18 was designed to solve these issues and brought with it a template system that we’re all aware of. These templates (the main ones being 3-5-7 and 5-10) are still in use today.

The templates bear strict rules: there should not be more tanks at the top than in the middle, and no more in the middle than at the bottom. Thanks to the templates, in each battle, players had a sufficient number of enemy tanks with which they could compete on an equal footing. Even playing at the bottom of the list, you always have the same number of tanks of your tier in the opposing team.

New Update, New Challenges

After the introduction of the template system, the battles became more acceptable. On the other hand, we've faced new serious burdens and challenges:

  1. Players rarely get matched with vehicles of their tier and 1 or 2 tiers lower, and mostly they play with higher tier tanks. In other words, you often get to the bottom of the list. This is especially true for Tier VI and VIII vehicles.
  2. Players with preferential Premium vehicles play most of their battles in the 5-10 template with higher tier tanks, and rarely get matched with vehicles of lower Tiers. As a result, this greatly smooths out the benefits of preferential matchmaking.

The templates in the current matchmaker architecture are strict, so they cannot quickly adapt to the queue evolution, creating these issues. In other words, the matchmaker cannot analyze the queue and has no tools for operating with it dynamically.

What Will Happen Next?

We are working on fundamentally new tools with which the rules for assembling battles can quickly adapt to the queue and to a specific game situation. We also assumed that the enjoyment of battles was more important than the queuing time. Waiting for a battle may take a little longer, but the teams need to be better balanced.

 

In the future:

  • Templates will become more flexible, depending on the current situation in the queue
  • In addition to the classic 3-5-7 and 5-10, new templates may appear in order to help sort the queue
  • For a two-tier battle, there may be 6-9 and 7-8
  • For a three-tier battle, there may be 4-5-6 and even 5-5-5. 
Templates may also appear with a larger number of tanks in the top than in the bottom for two-tier battles. This mainly concerns the 8-7 template for two-tier battles. 

Put simply, we would like players to be top of the list more often.

Your Feedback = Our Success

There’s a lot in the works, and even more on the way for the new matchmaker in 2019. The technical part of the architecture is almost ready and is currently being tweaked and tested. If we are satisfied with the outcome, we're planning to launch an updated matchmaker on the main servers in all regions and we’ll be carefully analyzing the effect of these changes.

We're excited to hear what you think about all these tweaks, please post your general feedback in the special thread on our forum. Gradually, step by step, we're going to improve matchmaking and make World of Tanks even more enjoyable. 

The Return of Frontline

Frontline is coming back, kicking off in the first quarter of 2019!

Frontline has received a slight revamp as we want to solve a fairly clear yet challenging issue. We would like to keep the old friendly and relaxing atmosphere, where you can play just for fun, but at the same time give you the opportunity to fulfill interesting medium- and long-term goals to keep you engaged. Most importantly, Frontline will not be a short-term event, but a whole series of events throughout the year, with heaps of rewards and other bonuses.

The core gameplay of Frontline will remain unchanged. You receive ranks and points for good performance in combat and these points can be used to boost your level. Once you have reached a certain level, you start earning rewards (credits, consumables etc.). There are 30 levels and once you reach the top, you can Prestige, which will reset your progress and you can start earning rewards again.

We’ve added more to the Frontline formula, let’s take a look:

  1. Frontline kicks off every calendar month and will be available for a week. Your journey through the event will last a week every month and 10 weeks in total.
  2. There are now more Prestige levels. We’ve increased the number of Prestige levels from three to 10. Prestige level availability will be added gradually with each Frontline week. There will be no strict timeframe for reaching the Prestige. However, you can make some progress and get ahead by 2 Prestige levels in a week. For example, in the second week you can reach Prestige level 4. And when the 8th week of the event starts, you can complete all 10 Prestige levels.
  3. In addition to the basic rewards, players will be rewarded with special points for reaching a Prestige level. Use these points to purchase special reward vehicles. The availability of these special tanks will be added gradually, as you reach certain Prestige levels.

XP and Credit earn rates will remain the same in next year’s Frontline. Repair and shell costs won't change either.

Vehicle Rebalancing

This year we’ve been actively working on vehicle rebalancing, adding new tanks, and removing some old ones. Now we’re ready to take the next step.

We’re going to improve the vehicles that will be most affected by the rebalancing of “special ammo”. We’ll also focus on vehicles with poor efficiency and overhaul some overpowered tanks to revise their characteristics.

The following vehicles will be rebalanced first:

  • E 100
  • IS-4
  • Leopard 1
  • STB-1
  • Kranvagn

We’re also looking at rebalancing mid-tier vehicles. The list provided is not complete and it’s possible that other tanks will be added to it. We’re happy to hear your feedback, so feel free to share your thoughts and suggestions.

 

New Vehicles

At this point we have no concrete plans for a new nation, but the dev team has discussed the possibility of adding a new nation.

At the end of 2016, we released two Swedish tech trees simultaneously, now it's time to add some new vehicles to the nation! Get ready for the arrival of Swedish Medium tanks next year.

Swedish Medium tanks are maneuverable vehicles with fast-firing, accurate guns. But what will really set them apart is the option to switch into Siege Mode - a feature you’ve already seen in the Swedish tank destroyers.

It’s too early to unveil how many vehicles will appear in the new branch and at what tier they will start. At the very least, we can say that we are carefully evaluating candidates and all vehicles will be entirely historical.

We‘re also experimenting with mechanic settings for new Swedish tanks because we’d like to make the switch to Siege Mode automatic. As soon as we completely configure the branch and refine the mechanic, we’ll share new information with you.

New Mechanics

In the near future we want to experiment with new quality mechanics. It's too early to showcase any concept as we’re still working on them and we will continue our efforts during 2019. So just be patient, we are going to lift the veil of secrecy in the future!

Ranked Battles

In 2019, a new series of Ranked Battles will begin and promises to be quite different from earlier versions!

Thanks to your feedback we’ve decided to fix several key issues. Previously, a casual player had to push themselves to the limits to reach Rank 15. At the same time, top players could reach the max rank quickly and, and felt 15 Ranks were not enough for them.

In order to find a solution that would be the best fit for the majority of players, we decided to rework the entire Ranking mechanic and break it into 4 divisions. Each division involves 15 Ranks. Of course, we reduced the number of chevrons you need to reach Rank 15, so don’t worry – you don’t have to work 4 times harder!

New Paradigm

The first division is Qualification. In this division, you start off with a clean slate. When you reach Rank 15, you end up in the next division, Bronze.

And this is where the fun begins! Depending on how well you performed in the Qualification division, chevrons in the Bronze division will be easier or harder to earn.

In the Silver division all the mechanics will be similar. If you have proven yourself in previous division, you will earn more chevrons.

The ultimate division is Gold – and it’s the most challenging one! Only the best of the best will be able to reach the top.

 

You cannot drop out of a division into a lower one!

Updating the Mechanics

Another key issue that we are trying to resolve is the distribution of experience in battles. In the upcoming season, we’re retiring the mechanic where players earn experience through their battle activities. Many players noticed that it was easier to earn active battle experience when rolling out in heavy tanks. This mechanic will be replaced by a new system that redistributes experience in a way that captures the essence and philosophy of Ranked Battles.

These are far from the only changes in Ranked Battles, but perhaps the most interesting.

Clan Wars

In January 2019, in an upcoming event for players in сlans a new British reward tank will be introduced: the T95/FV4201 Chieftain, a heavy Tier X vehicle with a tough turret and a good combination of alpha damage and DPM.

The Bonds Shop

This year we completely reworked the in-game shop. Players now have the opportunity to purchase items, equipment and directions for Bonds and in 2019, we want to add the ability to purchase tanks for Bonds.

We’re planning to put vehicles on sale that are not currently available in the Premium Shop, but are present in the game. These tanks include gift tanks and vehicles that have been removed from the tech tree but are still owned by players.

At the moment we’re compiling a list of vehicles that may be purchased for Bonds. We can definitely say that these will be tanks of various tiers.

We’ll individually evaluate each vehicle and choose a fair price for it depending on its uniqueness. As a result, a Tier X vehicle may cost less than a Tier VIII tank, and it’s possible that some very rare collectible vehicles will be offered for Bonds in the future.

On the Horizon

We plan to add vehicles to the Bonds shop in two rounds. The first lot will appear in the spring of 2019 and will include more affordable vehicles. The second one will contain more exclusive tanks and will go on sale in the second half of 2019.

In addition, we’re discussing the possibility of adding other goodies and specials to the Bonds shop. We also plan to gradually increase the sources of Bonds in the game so.

Premium Account

2019 will bring a truly fundamental change to Premium Account. The current version of the Premium Account has been around for more than eight years and some of its features are no longer as important for players as they used to be. For example, Personal Reserves offer similar and sometimes even better bonuses, so the appeal of the Premium Account has lessened.

Increasing Profit & Convenience

We’re still working on nailing down the specifics, but our ultimate goal is to make Premium Account more profitable and, most importantly, more convenient for everyone. Perhaps the updated Premium Account will provide players with some additional opportunities. Following your feedback, we will see what the future holds.

But don't expect the Premium Account concept to be revised quickly. Our plans call for a comprehensive approach to this issue, which requires a lot of time and attention. The whole scope of potential changes is still under active development, so stay tuned for more news!

Customization Styles

This year we have released many cool customization styles, let us refresh your memory:

  • “Winged Hussar” for 50TP
  • “Fear Naught” for Caernarvon Action X
  • And, of course, our two exclusive Warhammer 40,000 styles: the "Valhallan Ragnarok" for the KV-2 (R) and "Mordian" for the BDR G1 B.

In fact, we got brand-new vehicles with completely new graphic details on their armor. In the “Holiday Ops” event, we introduced new 3D styles for 4 tanks.

  • The T57 Heavy has been styled to look like the tanks that took part in the Vietnam War.
  • The Bat.-Châtillon 25 t looks like it took part in military actions in Algeria, that is why you can see traditional ornaments on its hull.
  • The Grille 15 features a loadout from an alternative history where German tanks have been equipped with protection against phosphorus bombs and anti-grenade nets.
  • The IS-7 has been upgraded to survive nuclear war with new hatches, screens over the suspension and other additions.

Next year we will continue to work on customization and development of new unique 3D styles. We are sure that many tanks will pleasantly surprise you!

Tank Race

But wait, there's more! A very special treat awaits you in 2019 ... an incredible Tank Race! More information on that later, follow the upcoming news!

 

On behalf of the whole World of Tanks team, we would like to express our sincere appreciation to every one of you. Thank you for your loyalty and patience, for your feedback and passion. This is your game as much as it is ours, and we’re looking forward to shaping the future together.

Enjoy the holidays, Commanders! Don’t hesitate to leave any suggestions or questions you might have on the forum!

 

Share this post


Link to post
Share on other sites

Unless WG is prepared to rebalance tanks to make gold rounds largely unnecessary, I don't see the 'special' ammo changes happening. It would be too large a buff to some already unbalanced/broken/op tanks. Maybe it would be better if they lessened the damage rng for standard rounds and increased the spread for 'special ammo'? Anyway, I don't see this change happening due to the amount of work involved. 

Share this post


Link to post
Share on other sites

Am I the only one that thinks lowering the damage of prem ammo without massively reworking the Type 4-5, V4, Maus, Defender, VK 100.01, etc is going to be a huge mistake.  When WG have created a bunch of tanks that cannot hope be penned even with perfectly aimed shots at 'weak spots' by same tier vehicles, THEY are the ones responsible for the prem-ammo boom.  Now tanks like the 50B, E50, M46, etc will be essentially unplayable.

Share this post


Link to post
Share on other sites
9 minutes ago, Archaic_One said:

Am I the only one that thinks lowering the damage of prem ammo without massively reworking the Type 4-5, V4, Maus, Defender, VK 100.01, etc is going to be a huge mistake.  When WG have created a bunch of tanks that cannot hope be penned even with perfectly aimed shots at 'weak spots' by same tier vehicles, THEY are the ones responsible for the prem-ammo boom.  Now tanks like the 50B, E50, M46, etc will be essentially unplayable.

Not the only one. Hellsfog beat you to it, and Quickybaby talked about it in his most recent video. 

Share this post


Link to post
Share on other sites

Yeah, WG needs to be careful with this premium ammo change. The time for this change was before all the armor buffs and Defenders/Chryslers running around. Without changing those tanks, it'll be a huge nerf to anything without armor. It's a potential step in the right direction, but it needs to be accompanied by corresponding changes to armor values.

 

Share this post


Link to post
Share on other sites

Part of me wants to believe that WG is really going to make changes for the better

The other part of me believes they are just talking out of their asses to appease the current shit-show involving the lootboxes/IS-3A.

though if the front-lines aspect of this post is at least true i can be happy with that. 

Share this post


Link to post
Share on other sites

This is why they've been talking about a huge rebalance in 1.5. If they change gold ammo by reducing its damage armor has to be nerfed across the board, particularly the heavies. They spent two years inflating the armor on everything to the point of absurdity even though it would trash the game, and now to finally nerf gold ammo they have to go back and basically undo everything. They're so used to hearing a drone about "killing the game" that they didn't know when they actually were.

Share this post


Link to post
Share on other sites

Im with everyone else on the gold ammo. Yes its a change thats needed, but it CANNOT be changed without fire rebalancing all the already OP stupidly armoured tanks, in the games current state, a change like that will only make tanks like the 268v4 and Type 5 even more rediculously OP than they already are. 

 

For the tank rebalances, im cautously optimisic for STB buff, the rumours of giving it a seige mode Im apprahensive for, but if they're just straight up buffing it Ill be extremely happy, IIRC since the tank was released back in 8.10, the only change it has ever received was the HD armour changes, which were barely a buff. 

Course for the other tanks I dont care lul. 

 

MM changes sound like they could be good on paper. Have to wait and see.

Yay for frontlines though

Share this post


Link to post
Share on other sites

Anyone thinking they will not increase ammo count for the lowered prem damage so lights with shit ammo capacity will be even more screwed?

Also I sense a huge capacity for e100 and especially is4 to become overpowered as shit. Wg tends to overbuff tanks. Especially heavies. Now they will kill their biggest enemy - gold spam and will give them better mm so they can feast on lower pen lower tier tanks? LOL. 

Share this post


Link to post
Share on other sites
1 hour ago, Assassin7 said:

Im with everyone else on the gold ammo. Yes its a change thats needed, but it CANNOT be changed without fire rebalancing all the already OP stupidly armoured tanks, in the games current state, a change like that will only make tanks like the 268v4 and Type 5 even more rediculously OP than they already are. 

 

1 hour ago, hazzgar said:

Also I sense a huge capacity for e100 and especially is4 to become overpowered as shit. Wg tends to overbuff tanks. Especially heavies. Now they will kill their biggest enemy - gold spam and will give them better mm so they can feast on lower pen lower tier tanks? LOL. 

from what i understand they are going to implement the ammo changes FIRST and then adjust armor values on a case by case basis, which is clearly a massive mistake.

because while they may eventually balance out armor to fit the new ammo changes, there will still be large period of time in which certain tanks go from OP to literally game breaking and will remain that way for weeks if not months.

the other issue is WG and their policy of no longer nerfing premiums, between the gold nerf and the MM changes certain premiums (defender, Chrysler K, Mutant 6, AMX M4, and even perhaps the Mauerbrecher) will be god tier.

Share this post


Link to post
Share on other sites

Agree with others that if they just nerf alpha of gold rounds without doing other balance changes that it'll be a nightmare. That needs to come with either buffs to standard rounds (several tanks are clearly balanced around their gold rounds) and/or a nerf to armour values for several tanks. That said though, I do agree with the proposed change, as personally I've always thought a good way to 'balance' gold rounds is to make it an actual trade-off (alpha for penetration being the obvious one).

Frontlines back is great news, but I'm not sure about it coming back 12 times a year if it's always tier 8s.

Hopefully one of the changes of the Premium Account will be the ability to 'deactivate it' so that if you don't actually log in, you don't use it up. That would be amazing.

 

Share this post


Link to post
Share on other sites

No point being optimistic about a company that packages up OP tanks to make coin through loot boxes. 

As others have already said, nerfing premium shell damage without radically winding back the amount of fantasy armour in this game first would be disasterous. All it would achieve is more premium spam, not less. Win/win for WG: “we’re listening to the player base” and making more coin while doing so. 

MM: I don’t know why they’re still faffing about with this. 3-5-7 was obviously an attempt to push everyone into whatever tier 10 tank was flavour of the month at the time; making WG a shitload if money in the process. But it backfired as people just stopped playing instead. 

Getting mostly +1/-1 MM on the Asia servers makes every tier enjoyable to play. It makes grinding even terrible tanks far less torturous. It’s the easiest way for WG to improve player satisfaction in the short term, yet they still hesitate to roll it out...

Share this post


Link to post
Share on other sites

I feel like premium shells are the minor problem that WG has currently. MM and tank balance are the biggest issue, specially prem tanks since WG is too afraid of compensating for them. I'd say 2016 WoT was the best when it comes to balance. E5 meta wasn't cancerous at all.


Talking about tank balance, we have way too many all-rounders now. Back then, E5, 260(kinda) and 113 maybe?, now; SC, 5A 430U, 268V4, buffed IS-7, 277, 907, 113, you could add M48 if you want to. These tanks have no drawback at all. And also the broken shit like buffed 4005, Type 5, and not for me, but for some players Foch B and 155. Tanks like STB/50B/215B used to be strong in the right hands, no matter which mm or map you had to play. Personally I think the balance should be around those tanks. High skill cap should be the most rewarding tanks.

Share this post


Link to post
Share on other sites
11 minutes ago, mati_14 said:

now; SC, 5A 430U, 268V4, buffed IS-7, 277, 907, 113, you could add M48 if you want to. 

Their reference to ranked battles notes heavies were getting a lot of the XP... you wonder if they'll twig that maybe it's not the XP mechanic that is the issue.

Share this post


Link to post
Share on other sites
14 minutes ago, Ezz said:

Their reference to ranked battles notes heavies were getting a lot of the XP... you wonder if they'll twig that maybe it's not the XP mechanic that is the issue.

Indeed, the xp system is not the issue, before, the only tank that could be completely inmune hulldown, was the IS-7, and well E3, but  it's slow af. These tanks get more xp because they can play aggressive and hold those positions for long periods of time. Same reason why a lot of players were carrying +10 HE rounds in ranked to be able to deal minimal dmg to all these hulldown tanks. It's literally the Metapod pokemon fight.

Share this post


Link to post
Share on other sites
7 minutes ago, mati_14 said:

Indeed, the xp system is not the issue, before, the only tank that could be completely inmune hulldown, was the IS-7, and well E3, but  it's slow af. These tanks get more xp because they can play aggressive and hold those positions for long periods of time. Same reason why a lot of players were carrying +10 HE rounds in ranked to be able to deal minimal dmg to all these hulldown tanks. It's literally the Metapod pokemon fight.

iirc there was chart for most played tank in ranked battles by server and it was the S.,conq followed by the 907 & 430U 

https://thearmoredpatrol.com/2018/09/04/data-tank-meta-from-ranked-battles-season-2/

found it

Share this post


Link to post
Share on other sites

Well, Wargaming never stated the order of anything. They said that they're currently considering this premium ammo system, and that it's not yet decided that they'll implement it because they want feedback on it first. Additionally, they also stated that they will be rebalancing tanks that are considered overpowered.

Share this post


Link to post
Share on other sites

It's been my opinion for years that it's not possible within physical fucking reality to balance the game when every single slab of armor in the game faces 2 shells that are identical, except for their penetration values. Either people would bitch that their heavy tank is pure butter to gold, or other people would bitch that the superheavies cant be fought without gold. Made me a bitter boi and I quit playing.

The fact that theyre changing this is gonna turn up a shitstorm of rebalancing but overall I think this is the bitter medicine world of tanks needed, gonna be pretty celebratory if world of tanks actually follows through on this.

Share this post


Link to post
Share on other sites
10 hours ago, Deus__Ex__Machina said:

 

 

the other issue is WG and their policy of no longer nerfing premiums, between the gold nerf and the MM changes certain premiums (defender, Chrysler K, Mutant 6, AMX M4, and even perhaps the Mauerbrecher) will be god tier.

no, when they change game mechanics as a whole, everything gets nerfed... even premiums,

or at least that how it works in wows (stealth fire nerf, smoke fire nerf)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...