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WG to test the new MM'er on EU.

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Didn't see a thread on this. If this is posted elsewhere please delete and feel free to hurl abuse my way. So they are going to drop it as a test sometime soon. They will not say when exactly so the will get the "best data", but it will be interesting to see how this works in reality. Anything that improves a game at tier 8 is welcome I suppose...

 

https://thearmoredpatrol.com/2019/03/09/get-ready-to-try-out-the-new-matchmaker/#more-69377

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it was a status update before but its a good thread anyway. hope they bring this to NA
 

 

Commanders!

Last month we talked about our plans for the Matchmaker in 2019. As we continue our efforts to make World of Tanks even more enjoyable to play, we will test the new Matchmaker on the European servers for a few days in near future. To avoid different playing behaviour during this test, we will not share the exact date or timeframe. This allows us to get the best and most accurate results.

What will it look like?

If you’re wondering how this will affect your game experience, it’s pretty simple. These introductions will reduce the number of battles you have to play against higher tiers. Same-tier battles in particular, will become more frequent, as you can see below.

  • mm1.png?w=656
  • mm2.png?w=656

If you’re wondering how this will affect your game experience, it’s pretty simple. These introductions will reduce the number of battles you have to play against higher tiers. Same-tier battles in particular, will become more frequent.

Why the changes?

At the moment, there are two main issues with the current system:

  • Tanks often are bottom of the list and have to battle against adversaries of higher tiers, which is not always enjoyable. This is especially true for Tier VI and VIII vehicles.
  • Players with preferential Premium vehicles play most their battles against vehicles one tier higher, in the 5-10 template and are rarely getting matched with vehicles of their tier and one-tier lower. As a result, such a situation eliminates the benefits of preferential matchmaking.

To resolve these issues, we plan on introducing dynamic templates, allowing us to use the following match-ups:

  • Two-tier battles: 6-9, 7-8, 5-10 and 4-11
  • Three-tier battles: 3-5-7, 4-5-6, 3-6-6 and 4-4-7

 

 

 

 

this is my favorite part:


 we will not share the exact date or timeframe

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Yeah, I'm cautiously optimistic. Not sharing when it goes live is just funny. As if most players with two brain cells to rub together can't figure out it's happening when 3-5-7 and 5-10 (and 15-0-0) aren't the only combinations thrown into battle. 

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Can't quite put my finger on why, but I don't feel this is going to be the holy grail. Whether that's me just not expecting anything good to come from WG anymore at this point or really something that irks me about the proposed mechanics, I can't tell.

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47 minutes ago, Madner Kami said:

 

Can't quite put my finger on why, but I don't feel this is going to be the holy grail.

 

If it’s anything like the MM on the Asia servers it’s a massive improvement. But your focus will shift to all the other glaring issues with this game. So yeah, game’s still shit, but at least you can play your overpriced tier 8 premiums for credits again.

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16 minutes ago, Jesse_the_Scout said:

Considering this basically just brings the match maker back to before 3/5/7 I can't say it's going to be a revolution. If it actually works as the graphic suggests it took them 2 years to stir the rubble.

Imo it's not as enjoyable as prior to template MM as it still is rather dull from a team line up perspective. That being said the templates do address issues with obvious tier imbalances etc. that existed in the old MM. And as soho notes, the more single tier battles you get in tier 8, the more you realise how badly WG screwed the pooch with their prems.

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2 hours ago, Ezz said:

the more single tier battles you get in tier 8, the more you realise how badly WG screwed the pooch with their prems.

Basically this.

I've avoided playing all the regular T8s I'm grinding in pubs for now (sticking to FL). Entire shit is flooded by OP prems. Playing 110, AMX 50 100 etc against Defenders etc is just excruciating.

Enjoy the MM. The only issue I've had with it is a lot less chances for epic bottom-tier games in LTs or epic top-tier games in HTs. Basically in the same breath that you can't get shit on as hard by being bottom tier, you also lose (the already rare) opportunities to shit hard on others by being top tier in 3-5-7 and being in a massive bully tank.

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tier8 is an unbalanaced shitshow anyway so doubt it'll actually the solve issue when tier 8 already has the issue of having tanks with close to tier 10 armour

at least these templates look much better for tier 9 and 10, less chances of getting screwed over and more stability should mean an increase in gameplay quality on high tiers in general. The variations of the tier-mixes don't mind me either, because of T10 being the final tier it creates an issue in MM filling so trying to slot them with eachother more often should be much better. I skimmed through the video but didn't find anything on tier 10. I really hope the solution is more games with tier 9 and 10s together (solves the bias of tier 9MM being very abuseable) and not more full T10 games. They're really fun without arty, but the gamepace is so slow on them so on many maps there simply aren't ways to win an engagement because of this. The maps designed in the game were very clearly not designed for 10 Super Conqs on each team, and the only solution to break slow stalemates is with arty. It makes arty more valuable, the queues will flood with more of them simply because they'll have a higher chance of impacting the map than before if the conditions occur frequently. 

Arty is an easy class, most of it's main players have accepted RNG to play a role in their game for a much more relaxed way of playing WoT. In how many other games could you say that you remained exactly as competitively viable when playing "seriously" and playing for 5 seconds for your 40second break where you tab up Pornhub again?

 

plsno t10 full game only wg pls

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5 hours ago, Kolni said:

tier8 is an unbalanaced shitshow anyway so doubt it'll actually the solve issue when tier 8 already has the issue of having tanks with close to tier 10 armour

at least these templates look much better for tier 9 and 10, less chances of getting screwed over and more stability should mean an increase in gameplay quality on high tiers in general. The variations of the tier-mixes don't mind me either, because of T10 being the final tier it creates an issue in MM filling so trying to slot them with eachother more often should be much better. I skimmed through the video but didn't find anything on tier 10. I really hope the solution is more games with tier 9 and 10s together (solves the bias of tier 9MM being very abuseable) and not more full T10 games. They're really fun without arty, but the gamepace is so slow on them so on many maps there simply aren't ways to win an engagement because of this. The maps designed in the game were very clearly not designed for 10 Super Conqs on each team, and the only solution to break slow stalemates is with arty. It makes arty more valuable, the queues will flood with more of them simply because they'll have a higher chance of impacting the map than before if the conditions occur frequently. 

Arty is an easy class, most of it's main players have accepted RNG to play a role in their game for a much more relaxed way of playing WoT. In how many other games could you say that you remained exactly as competitively viable when playing "seriously" and playing for 5 seconds for your 40second break where you tab up Pornhub again?

 

plsno t10 full game only wg pls

I agree with what you only that the avg player skill is so low now that theoretical stallmates are most of the time broken by the amout of incompetent players one team has over the other. What you say is absoluty true though and you see this especially in  CWs when a team decides to camp. Or ranked games.

Tier X suffers even more also because of how punishing tier X tds are due to their ridicule alpha/armour and relative low hp of most tanks. If you think about it an average tank with 2,3k hp is 3 shotted by a 750 alpha gun, meaning if you get hit even once by an average td your chances to push/carry a game are reduced by quite a bit. Considering how broken some positions are (Lakeville base for an E3, south city Ruinberg ect) the only way to win without arty is wait until they make a mistake (or HE spam). Add to the equation the loss of 400-500hp from an arta shitter and with one mistake/miscalculation half of your health is gone from one td-arty combo (or triple arty combo lol).

And this is also why the SConq is so broken as it can hold a defensive position very well (due to great combo of dpm, armour and gun depression) but it can also push or hold a more aggressive position thanks to its ability to sidescrape (negating the lower plate weakness), good hp pool, and contrary to tds, fantastic gun handling and a fully rotating turret.

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3 hours ago, hazzgar said:

If it works I wonder how it will affect balance. 

OP tanks are still OP, UP tanks are still UP but UP tier 8s are actually somewhat usable since they aren't bottom tier 120% of the time. 

New-Wave Prem 8s are OP as fuck, surprising no one. 

 

Although EU meta has more morons willing to drive in front of people's guns whereas ASIA meta is less stupid in that respects and instead has people too scared to press W and are clueless when they have to press W because everyone else in the team is dead.

It'll be interesting to see if the MM gives a different result due to the difference in meta.

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29 minutes ago, MagicalFlyingFox said:

OP tanks are still OP, UP tanks are still UP but UP tier 8s are actually somewhat usable since they aren't bottom tier 120% of the time. 

New-Wave Prem 8s are OP as fuck, surprising no one. 

 

Although EU meta has more morons willing to drive in front of people's guns whereas ASIA meta is less stupid in that respects and instead has people too scared to press W and are clueless when they have to press W because everyone else in the team is dead.

It'll be interesting to see if the MM gives a different result due to the difference in meta.

You forget about the tanks that are super strong when top tier and super bad when bottom tier. VK1001P will benefit from smaller spread grately. Hell Oho will also be better. Overall it's an indirect buff to many heavies that are hurt by higher pen higher tier guns. Wonder if KV4 will become kinda usable. 

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7 minutes ago, hazzgar said:

You forget about the tanks that are super strong when top tier and super bad when bottom tier. VK1001P will benefit from smaller spread grately. Hell Oho will also be better. Overall it's an indirect buff to many heavies that are hurt by higher pen higher tier guns. Wonder if KV4 will become kinda usable. 

On ASIA, No. On EU where gold is not the round fired 100% of the time, maybe. But most newer tanks butter through the front of the KV-4 anyway.

VK and O-Ho don't really benefit too much on ASiA, the VK benefits a bit because its somewhat gold-proof.


Generally the tanks that are super strong when top tier rely on armour and that means nothing on the ASIA server if it isn't gold/high pen proof. 

 

I may have forgotten that not every server spams gold as the standard round.

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1 hour ago, MagicalFlyingFox said:

On ASIA, No. On EU where gold is not the round fired 100% of the time, maybe. But most newer tanks butter through the front of the KV-4 anyway.

VK and O-Ho don't really benefit too much on ASiA, the VK benefits a bit because its somewhat gold-proof.


Generally the tanks that are super strong when top tier rely on armour and that means nothing on the ASIA server if it isn't gold/high pen proof. 

 

I may have forgotten that not every server spams gold as the standard round.

VK is really gold proof vs lights and meds. Yeah heavies will pen the cupola with 260pen on prem rounds but 220 is 50/50.

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15 hours ago, Jesse_the_Scout said:

 it took them 2 years to stir the rubble.

I just want to pause for a while and admire the simple beauty of this phrase.  Well done. 

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What Kolni said. It's a buff to defender, patriot and other OP prems that treat other 8s like tier 7s. Tier 8 will be just as bad. For a TigerII there is no difference if it meets an obj260 or a defender. 

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6 hours ago, hazzgar said:

VK is really gold proof vs lights and meds. Yeah heavies will pen the cupola with 260pen on prem rounds but 220 is 50/50.

Fortunately its too slow to actually do anything half the time and any time anything has your side at any angle you're pretty fucked.

There's no doubt that it is usually heads and shoulders better than most tier 8 heavies. 

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12 hours ago, MagicalFlyingFox said:

Fortunately its too slow to actually do anything half the time and any time anything has your side at any angle you're pretty fucked.

There's no doubt that it is usually heads and shoulders better than most tier 8 heavies. 

Being to slow only limits the carry potential for dark purples and even then it's strong. Look at WR curves for t95 after the speed buff. Yeah we would probably not want to play it but put a 50-55% player in it and as long as he doesn't get lost and goes to a heavy chokepoint he will do a lot.

 

Also I don't like fighting VK's in my lights late game. Unless the map is really open they can counter lights if the player is competent. 

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What a bunch of incompetent morons. Why would you test changes to the MM with Frontlines running? It won't give you any sort of accurate reading. I wonder how long they will be testing.

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14 hours ago, hall0 said:

Who would have thought they are testing it during Frontline :serb:

4/4/7 instead of 3/5/7

dCPezjY.jpg

4/4/7 is not exactly better. Ffs. you still have the same number of bottom tier tanks.

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