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Going from a straight 10 degrees on the STB to hydro-pneumatic suspension with 6 normal and 6 in "siege" mode is a straight nerf as well. The difference between 10 and 12 isn't very usable, and having to wait for the suspension to work before you can shoot over a moderate hill is throwing off my aim in the new Swedish tank and will probably do so as well in the STB. So, basically, they are nerfing a tank that needed only minimal buffs to work. Great job there.

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STB changes clearly shows they have no idea what makes a tank good and they are guessing. Jesus. Isn't there at least one person that is competent there? If they want to keep stb derpy give it an autoreloader like someone mentioned or keep the derpy nature but give it stupid high dpm so it can afford to miss. 

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On 4/29/2019 at 5:12 PM, Assassin7 said:

Im gonna go and say I dont think its gun handling is whats causing it to suffer. I may be kinda biased because I have full purple equipment+6 skill crew, but its gun handling isnt even that bad.

 

Either way, I think its the lack of it being able to be agressive because it gets penned by everything now. It cant hull down, it cant even do the quick poke and bounce the return shot that it used to be able to do. So its lost its main selling point being its DPM, to other tanks released after or just buffed up that surpass its DPM. And can hull down or ridge poke better (patton)

 

Its kinda weird but I dont think a major gun handling buff like that proposed change mentioned is nessecary. I feel it'd lose its character and individuality if it just became another laser gun. A small buff would be cool. But I think just a simple RoF buff, turret buff enough to actually bounce shit, and a small buff to its bloom and aim time is enough.

 

(Yes im weird and probably stupid to say I dont want a gun handling buff)

Seems the recent news is that the STB is getting a more significant turret armor buff. Combine that with the the new hydro and you have a niche. Still, the trouble is that WG is meddling with the alpha, pen, and velocity where they really don't need to.

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1 hour ago, Mikosah said:

Seems the recent news is that the STB is getting a more significant turret armor buff. Combine that with the the new hydro and you have a niche. Still, the trouble is that WG is meddling with the alpha, pen, and velocity where they really don't need to.

apparently they've dialled back the velocity nerf a bit. Its not that slow any more. but they're still changing the alpha and reload, though idk about the pen. 

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https://vk.com/wotclue?w=wall-70226354_1834582

Iteration 2 (Comparison goes with iteration 1!): 
_____________________________________________________________________________ 

• Changes for STB-1 tank (Iteration 2, CT-10, pumped through Japan): 
- Reload time from 7 to 6.808 (7.671 now) )
- Damage per minute from 3085.7 to 3172.6 (now based on - from 3050.4) 
- Rate of fire from 8.571 to 8.813 (now based on - 7.821) 
- Projectile flight speed (BB) from 1050 to 1185 (based on now: 1478) 
- Flight speed "Gold" from 1050 to 950 (based on now: 1173) 

- The armor of the turret's forehead from 195 to 222 
- Increased reservation of the turret of the tank: 
> The zones of weakened armor in the mask of the gun were removed; 
> Additionally increased the total reservation of the mask; 
> Increased general reservation of the forehead of the tower. 

• Changes for the tank Leopard 1 (Iteration 2, ST-10, Germany, pumped). New imbu brought, right? Changes:
- The basic projectile (BB) is replaced from the armor-piercing-sabalite to the armor-piercing - this change is canceled, the projectile remains what it is now 
- Projectile flight speed (BB) from 1380 to 1480 (based on now: 1478) 
- Punch “gold” from 315 to 323 (based on now: 330) 

- Expanding the range of spread from running motion from 0.153 to 0.125 (based on now - 0.173) 
- Expanding the range of spread from turning chassis from 0.153 to 0.125 (based on now - 0.173) 
- Expanding the range of spread from turning. towers on max. soon from 3.07 to 2.68 (based on now - 2.76) 
- Expansion of the range of scatter from movement to max. speeds from 10.74 to 8.73 (based on now - 11.22) 
- Expanding the range of spread from turning to max. speeds from 7.36 to 5.98 (based on now - 9.32)

• Changes for tank AMX 30 B (Iteration 2, CT-10, France, pumped): 
- As part of this iteration, the tank did not change anything. TTX remained as they were with the changes at the very beginning. Will test more. 

• Object 430U and Object 430: 
- There will be no changes in patch 1.5.1 for them. Previously, developers have completely canceled all edits. 
This was in the news: "On changes to" Object 430 "and" Object 430U "": https://vk.cc/9m7peX 

_____________________________________________________________________________ 
NEW, iteration 1: 
_____________________________________________________________________________ 

• Changes for the Type 61 tank (Iteration 1, ST-9, Japan pumped):
- Basic projectile replaced with armor-piercing-podkalybernogo on armor 
- piercing - Damage BB from 390 to 360 
- Damage "gold" from 390 to 360 
- Damage from a mine to 480 to 440 
- Damage per minute from 2440.3 to 2747 
- Reload time from 9.589 to 7.863 
- Rate of fire from 6.257 to 7.631 
- Projectile flight speed (BB) from 1478 to 1185 
- Gold flight speed from 1173 to 950 
- Firing accuracy from 0.345 to 0.364 
- Information time from 2.21 to 2.01 

- Power from 604 to 750 
- Power density from 17.26 at 21.43 
- Speed of turn running from 48 to 50 
- Max. speed forward from 47.6 to 45 
- Max. speed back from 20 to 23 
- Strength (HP) from 1700 to 1750

- Armor of the hull sides from 35 to 45 
- Armor of the tower's forehead from 70 to 85 
- Armor of the sides of the tower from 60 to 80 

- Extension of the range of variation from the rotation of the tower from 0.134 to 0.105 
- Extension of the range of variation from the movement of the running gear from 0.134 to 0.096 
- Extension of the range of variation from turning the chassis from 0.134 to 0.096 
- Expanding the range of spread from the turn. towers on max. soon from 5.64 to 4.43 
- Expansion of the range of scatter from movement to max. speeds from 6.39 to 4.32 
- Expanding the range of variation from rotation to max. speeds from 6.44 to 4.79 

• Changes for STA-1 tank (Iteration 1, ST-8, Japan, pumped): 
- Break from 218.7 from 219 
- Damage per minute from 2002.3 to 2310.3 
- Recharge time from 7.192 to 6.233
- Rate of fire from 8.343 to 9.626 
- Projectile flight speed (BB) from 914 to 1080 
- Firing accuracy from 0.345 to 0.364 
- Information time from 2.21 to 2.11 
- Power from 570 to 650 
- Specific power from 16.73 to 19.07 

- Extension of the range of spread from movement chassis from 0.153 to 0.134 
- Expanding the range of variation from turning the chassis from 0.153 to 0.134 
- Extending the range of movement from movement to max. speeds from 6.9 to 6.04 
- Expansion of the range of spread from the turn to max. speeds from 6.75 to 5.91 

• AP for STA-2 tank (Iteration 1, ST-8, Japan, PREM): 
- Damage per minute from 2002.3 to 2145.3 
- Recharge time from 7.192 to 6.712 
- Rate of fire from 8.343 to 8.939
- Projectile flight speed from 853 to 1147 
- Gold flight speed from 853 to 988 

- Power from 570 to 700 
- Power density from 16.76 to 20.59 
- Max. speed back from 20 to 23 

• Changes for the Leopard Prototyp A tank (Iteration 1, CT-9, Germany, pumped): 
- The “Gold” projectile was replaced from a cumulative to an armor-piercing-snapper 
- The “High-explosive” projectile was replaced with DM11 
- BB damage from 390 to 420 
- Gold damage from 390 to 420 
- Punch gold from 330 to 315 
- Degree damage from 480 to 510 
- Explode with a land mine from 53 to 105 
- Damage per minute from 2369.2 to 2551.5 
- Speed flight of the projectile (BB) from 1478 to 1380
- Gold flight speed from 1173 to 1613 

- Firing accuracy from 0.307 to 0.297 
- Information time from 2.01 to 1.82 
- Max. backward speed of 23 to 20 
- The speed of rotation running from 42 to 40 

- Expansion range scatter from turret with 0.134 to 0.096 
- Expanding the scatter of movement running from 0.173 to 0.153 
- Expanding the variation of rotation running from 0.173 to 0.153 
- circle Expansion scatter from the turn. towers on max. soon from 4.97 to 3.55 
- Expansion of the range of scatter from movement to max. speeds from 11.22 to 9.97 
- Expanding the range of spread from the turn to max. speeds from 7.25 to 6.14 

• Changes for Indien-Panzer tank (Iteration 1, ST-8, Germany, pumped):
- Changed description 
- BB damage from 240 to 250 
- Breaking from 212 to 218 
- Gold damage from 240 to 250 
- Bomb damage from 320 to 330 
- Punch a bomb with 45 to 90 
- Damage per minute from 2085.7 to 2172.6 

- Accuracy of shooting from 0.326 to 0.307 
- Information time from 2.21 to 1.92 

- Extension of the range of variation from the running movement from 0.211 to 0.192 
- Extension of the range of variation from the rotation of the running from 0.211 to 0.192 
- Extension of the range of movement from movement to max. speeds from 11.6 to 10.55 
- Expanding the range of spread from turning to max. speed from 8.02 to 7.29 

• AP for tanks: Panzer 58 Mutz / Panzer 58 FL / Panzer 58 / Schwarzpanzer 58 (Black) (Iteration 1, CT-8, germany, PREM):
- Damage BB 240 250 
- Damage "Gold" from 240 to 250 
- Damage landmine with 320 x 330 
- sample landmine 45 90 
- Damage per minute 1877.1 to 1955.4 
- Airspeed projectile (BS) 1000 1150 
- Gold flight speed from 1250 to 1478 

- Overview from 380 to 390 
- Accuracy of firing from 0.345 to 0.326 
- Durability (HP) from 1300 to 1350 

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Buff to the PTA? Lol so what is the point of the Leo1 anyway. You get the same gun at tier 9 with better MM. I guess they want to keep the old 9>10 meta.

So wait in their rebalance they thought that the gold shell on Leo should have been only 315? Because SConq should have more pen right?

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Does explode with a landmine mean it's getting HESH?

Aka punch a bomb for the IP.

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Quote

- Increased reservation of the turret of the tank: 

> Additionally increased the total reservation of the mask; 
> Increased general reservation of the forehead of the tower. 

Google translate has the soul of a free verse poet.

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It always makes an impression on me how bad WG is at balancing WoT. It's been almost 9 years and they still haven't figured out what sort of game they want to make and this in-between stuff isn't working now that they're well into the decline stage of the PLC.

They could have made a full Gotta Go Fast RNG-fest with speedy tanks and explosions or they could have made a skill-based tactical 3rd person shooter and either would be great for the respective audiences. Yet they chose to do neither :doge:

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From the looks of those tier 8-9 changes, they're just trying to keep traits in common with the tier 10s rather than examining whether or not these tanks actually need to be changed. And even though a few of these tanks would be nice with some buffs, this is a very bad strategy overall.

Given everything that we've seen thus far, I suggest the following:

STB only needs the improved turret armor and the hydro suspension, nothing else. The Type 61 can't be shoehorned into the same niche so let it be different. Buff the DPM if it really is underperforming. Same goes for the STA 1 and 2.

Leo, PTA, and Indien just need better soft stats and pen. WG doesn't even need to screw with the HEAT shells, they're not the problem.

I can live with the idea of giving the 30b normal pen and velocity, that's ok.

And the 430/430u need armor nerfs. If nothing else, just make the cupolas and turret roof into proper weakspots. None of this is rocket science, it baffles me that WG is just changing all these numbers without rhyme or reason.

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On 5/4/2019 at 11:15 AM, hazzgar said:

STB changes clearly shows they have no idea what makes a tank good and they are guessing. Jesus. Isn't there at least one person that is competent there? If they want to keep stb derpy give it an autoreloader like someone mentioned or keep the derpy nature but give it stupid high dpm so it can afford to miss. 

Me?

I have been noticed by a better player? :luvkitty:

I called it a burst gun, because unlike Italian auto reloader, its not a fast interclip. It has a small burst DPM capacity. Here are hypothetical stats:

Decent gun handling (ie, 0.13/0.13/0.10)

390 alpha

3 shells in magazine, including 1st shell, interclip 4s

mobility softs (0.7/0.8/1.5)

0.3X (0.36 as is? Or down to some amazing 0.32?) acc

In the event that is too good, and I suspect it is, the gun arc would be limited to 9/6 at full speed, pneumatic has 0.5s deploy time (gotta be fast), speed limit 20/20 (in siege), 15/12 gun arc.

[Math]

<

1st shot, reload 2nd shot
+4s
2nd shot, reload 3rd shot
+4s
Burst, 8s, 1170 potential damage, 3 shots

Back to normal shooting speed
3rd shot, reload next
+8.57s
4th shot, reload next
+8.57s
...
6.12 shots

<

[Conclusion]

Effectively, 9.12 shots in 1 minute, 3557 potential DPM. Its pretty big, but you had to restock the mag to start with (25.71s), and rammer has no affect on the reload. So its not going to go higher. Only grows with crew skills.
The rammer no affect, so you ought to run say, optics

Max 1 minute DPM is 3757 DPM (2586.7+1170), magazine reloaded (can be fired while not full) in 22.95 seconds.

Its not got the actual DPM of the 140 which is kind of unwhelming for a firepower med.

 

[Review]

Now that I look at that math, and compare to maximum potential Object 140, it is actually not very good to do it that way... the DPM seems a bit too low all things considered. And while my immediate thought was 'just nerf RU meds' I am not sure. I am not a good player after all. So I put down 2 different options for the DPM.

  • "Decent" (2.7k) or "below average"

"Decent #2" (2.8k-2.9k) with/without rammer

I want the pneumatic to be there, to hold it back.

Keep current gun arc? For flavor reasons I think it is better to keep the pneumatic and use the lack of normal state gun dep to buff other stats. Buffing DPM past 2.8k base seems unhealthy to me, so perhaps changing some other important stat is a good idea.

Does not rely on armor. Has acc for those skill points. Extremely flexible burst.

Play smart, no infringing on Pasta tanks, not a pure DPM hose, and reduced rage.

 

Still I think the best is to nerf russian meds end the VR creep, and keep the AMX 30B at 'wow' view range (cuz its tower cupola).

 

My own comment is that, this is really wishful. 

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STB-1 on test was alright, but still don't see how it really competes with the UDES 15/16, as UDES turret is better, has the same suspension, similar gun handling, similar mobility, 440 alpha and way better camo. 

Liked the Leo 1 on the 2nd test, its very nice, but tier for tier the PTA buffs make that better again lol. 

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