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Deus__Ex__Machina

ST-ii the Reckoning

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So you thought WG couldn't do any worse after the V4, 279, and Chieftain? 

https://vk.com/wotclue?w=wall-70226354_1984992

silly Komrade 

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No details of statistics yet, will update when they arrive.

Types of shooting: you can immediately shoot two guns and wait for a CD in 10-17 seconds (alternative), or you can prepare a shot (charge) in advance, 5-7 seconds. 
 

 

 

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Is this a soviet tank with double barrel turret? don't worry it will be fair and balanced by it's hull traverse speed, and lack of good HE shell.

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Good lordy, what kind of drugs they got in Rashaaaaaaaa?

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It could be fine, if you made it so you basically just between two modes, dual fire, or single fire.

Then dual fire has bad accuracy and longer aim time for example, and then like a 20s plus reload, so it works basically like a shotgun. (go with like 0.45+ accuracy, 3.2s aim time, 21-22s reload, something like that, basically derp gun levels) 

Single fire then basically stays similar as current IS-4 maybe with marginally buffed stats for balancing to tier 10 and high DPM to reflect the two guns, (say 9s reload, 2.6s aim time, better dispersion etc.) 

Also if its keeps exact ST-I platform but with tier 10 HP,  maybe a little more hp/ton (I think project plans had 15 hp/ton), then your platform is solid but not OP as ST-I is decent but still has weakspots, so nothing broken about the armour layout. 

Then you'd basically have a choice between a derpy shotgun for big alpha, or a normal single shot gun alternate firing the two shells , but at a quicker rate than most 122s, 9s base reload would be like 2.9k DPM if its 440 alpha.

Make it so you can only switch fire modes when the gun is loaded, so if you shotgun then you are out for the full long reload. 

But this is WG we are talking about, and those provisional stats are absurd, again that looks like the standard 440 alpha gun ST-I currently has times two.

So a 15s reload, is for 880 alpha, that is absurd, that is 3.5k DPM base, if its 17s, its still an impressive 3.1k DPM. 

And then on the 'quick' reload, they are talking 5-7s, which is 5.2k DPM to 3.77k DPM.

Unless its 390, then it might make more sense, but even then that 5s reload is like 4.6k DPM and the 15s reload for a 780 alpha hit, is still 3.1k DPM.

I have distinct worries that this thing will end up having an auto-reloading type mechanic and the ability to basically double tap the gun with zero intra-clip, and it'll have far too good reloads for whatever way you play it, making it like a tier 10 better armoured IS-3A. 

 

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I thought most people grew out of designing double-barrelled tanks once they got past the age of 6...

It looks ridiculous, and it's hard to think of a way it could be designed where it would not be ridiculously OP.

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16 hours ago, canadiantrex said:

Command & Conquer intensifies

I can't wait.

latest?cb=20091221194452

Alternatively it could be the Apocalypse.

latest?cb=20170520104540

I've spent sooooo many hours on RA2

2 hours ago, Balthazars said:

I thought most people grew out of designing double-barrelled tanks once they got past the age of 6...

It looks ridiculous, and it's hard to think of a way it could be designed where it would not be ridiculously OP.

Or they played Red Alert. 

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Oh hey, they're finally adding it? I might have to check this out...

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On 6/14/2019 at 2:11 PM, MagicalFlyingFox said:

I can't wait.

latest?cb=20091221194452

Alternatively it could be the Apocalypse.

latest?cb=20170520104540

I've spent sooooo many hours on RA2

Or they played Red Alert. 

Or Generals.

 

 

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On 6/13/2019 at 3:48 PM, canadiantrex said:

Command & Conquer intensifies

MAMMOTH TANKSSSSSS!!!

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