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Deus__Ex__Machina

Object 703 II (SuperTest)

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source:  https://thearmoredpatrol.com/2019/09/18/world-of-tanks-supertest-news-the-double-barreled-vehicle-is-entering-the-supertest/

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We are especially interested in the gameplay concept, not so much in the dummy vehicle itself. None of this vehicle’s characteristics should be taken seriously. It will give all of you (and us) an insight into what a double-barreled tank could look and play like in World of Tanks.

So, let’s break the ice and take a look at the first-ever vehicle with two guns (no, Franken and Stein don’t count) as well as its stats.

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Might i be the first to call out that they seem to have just used the Kirovets-1 Hull for this napkin design tank?

Also it appears to be using dual IS-3A guns (for now) so horrid gun handling combined with 1,400m/s velocity memes and 270 HEAT pen.

so essentially just like the IS-3A it will be OP in a close range brawl and useless in any mid-long range fights 

For those who dont understand the Reload times/how the guns work (vid is time skipped to the explanation of the firing modes)

 

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Wiggling will be huge to avoid damage by these tanks. Not only he can't anticipate where to aim in 3 secs while you're wiggling (then we have the ping that will play a huge role when you're changing your aim point really fast) but if you're close it's gonna be often that one of the two guns bounces you. I don't see it being any good in close range either.

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To be fair I think they have done all right here, the 'charge up' for the two shots is interesting, there is plenty of penalty on the reload for then using both shots as well.

Accuracy is quite crap, but I doubt it will be on the tier 9 and 10 so I think there should be an accuracy penalty for double shot as well, make it more like a close range shotgun mode.

My main worry is this looks balanced and a mechanic with quite the skill floor, bad players won't be able to use this properly at all, 3 modes of fire, thinking about reloads, timing the charge up, remembering to position so you don't fire one shot into the wall or into the wrong bit of armour, not interrupting the reload etc. 

Far too much for the average heavy tank bob to think about, so IMO they are going to idiot proof this like the IS-3A. 

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Which shows all WGs talk about them testing a concept was utter rubbish. Changing the armour has nothing to do with testing a new gun concept, but has everything to do with balancing a tank. 

It's also a premium, which means if its released and its OP as all hell, there is little that can be done to it.

Probably say hello to the new Christmas box candidate

Doesn't look like they have touched the gun there  aside the aim time is a little better (but accuracy is worse), they have also nerfed the armour, nerfed the engine power but increased top speed and reverse speed (BTW does any Soviet heavy in the game have a reverse speed of 20kph?), also increased the view range and health. 

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39 minutes ago, tajj7 said:

Which shows all WGs talk about them testing a concept was utter rubbish. Changing the armour has nothing to do with testing a new gun concept, but has everything to do with balancing a tank. 

IMO nerfing the armor was a mistake, it basically had 112 levels of armor (using the Kirovets-1 model as reference), now its armor will essentially make it a hipster IS-3 with the ability to actually kinda sidescrape. also that frontal turret armor is scary with how flat the turret face appears to be.

IMO the tank isn't OP (atm) if you understand how the firing modes work, it offers no real glaringly obvious advantages over something like an auto re-loader or a traditional autoloader. in fact ill call right now that much like the Italians only competent players will be able to utilize these tanks properly, while ur avg pubbies will yolo for 1-2 shots then die, at least in their current state (providing WG dosen't overly buff them)

IMO the tanks stats on ST were fine how they were regarding the tank itself, all they needed to change/adjust/test was the reload/intra-clip/switch times for the different firing modes. as thats kinda the whole point of the tank 

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1 hour ago, Deus__Ex__Machina said:

IMO nerfing the armor was a mistake, it basically had 112 levels of armor (using the Kirovets-1 model as reference), now its armor will essentially make it a hipster IS-3 with the ability to actually kinda sidescrape. also that frontal turret armor is scary with how flat the turret face appears to be.

IMO the tank isn't OP (atm) if you understand how the firing modes work, it offers no real glaringly obvious advantages over something like an auto re-loader or a traditional autoloader. in fact ill call right now that much like the Italians only competent players will be able to utilize these tanks properly, while ur avg pubbies will yolo for 1-2 shots then die, at least in their current state (providing WG dosen't overly buff them)

IMO the tanks stats on ST were fine how they were regarding the tank itself, all they needed to change/adjust/test was the reload/intra-clip/switch times for the different firing modes. as thats kinda the whole point of the tank 

 

Didn't say it was OP,  I am actually quite happy with how they seem to have balanced the mechanic initially, it seems like you say to need some thought to utilise it to the best and bobs will likely just try a lot to do the two shots, have terrible DPM, and be derping shots into walls not accounting for clearance for both guns and probably not being able to time the charge up properly.

However its still dumb they released a video 3 days ago saying it was going onto super test purely to test the gun concept and they weren't balancing for vehicles and it now has gone onto public test, as a premium and they are balancing the vehicle characteristics, meaning that video was just BS.

You are also potentially right, 175mm turret front looks pretty poor so armour wise this tank could look pretty awful, but as I said they made out like this particular tank wasn't actually going to get released and now they seem to be rushing it forward to release. 

Maybe they have realised that patch 1.61 is completely light on anything interesting and now want to rush this out for it, but I feel the same happened with the British lights, they put some arbitrary deadline on a patch coming out and decided that content had to come out for it, and we now have a terrible light line.

When really no one would care if 1.61 didn't come out until like November if it had decent features and had been properly tested.

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2 hours ago, tajj7 said:

Interesting, also 300 alpha even though tier 8 soviet 100mm have 250.

That DPM as well, 1.4k. 

the reloads haven't been adjusted yet, has the same reload times as the 122mm ver

personally id like the 100mm version more atm. 

-7 gun depression, actually decent gun handling. much more fitting IMO especially now that they have butchered the armor down, could maybe make it a bit more mobile now that the armor isnt really HT armor but more heavium armor. but overall the 100mm version looks more enjoyable than another derp fest IS-3A like gun

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