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ZXrage

Bourrasque, Tier 8 Premium MT (Marathon)

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9 hours ago, 8at_eNTrOpY said:

Curious, what are the other 2 equipment pieces you slot in?

 

26 minutes ago, Ezz said:

Guessing optics plus something. Once equipment goes on sale I'm aiming for an irm, optics, vents. May swap the vents for cvs just for the pocket light memes.

iOptics, iVents, and am experimenting with turbo vs IRM for the mobility slot. The IRM gives it better turning mobility, while the turbo gives it LT speed.

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I love this tank so much. It's like a 13 90 with a BL-10 strapped to the front. Except for some reason it also has american gun handling??? So busted. I can't really complain about anything. Big credits, big fun, tank feels like a T9. Basically the perfect premium.

I'm using bounty Vents + VStab and standard optics. I wish I had a better french crew because hitting 500+ VR on this would be phenomenal.

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2 hours ago, Rexxie said:

I love this tank so much. It's like a 13 90 with a BL-10 strapped to the front. Except for some reason it also has american gun handling??? So busted. I can't really complain about anything. Big credits, big fun, tank feels like a T9. Basically the perfect premium.

I'm using bounty Vents + VStab and standard optics. I wish I had a better french crew because hitting 500+ VR on this would be phenomenal.

My setup is 518 VR which is delicious. Fabulous tank.

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On 12/10/2020 at 12:37 PM, Rexxie said:

I love this tank so much. It's like a 13 90 with a BL-10 strapped to the front. Except for some reason it also has american gun handling??? So busted. I can't really complain about anything. Big credits, big fun, tank feels like a T9. Basically the perfect premium.

I'm using bounty Vents + VStab and standard optics. I wish I had a better french crew because hitting 500+ VR on this would be phenomenal.

So i struggled with this tank for a little while. I couldn't figure out what to equip and how to engage. How far to snipe? How fast to peek? All that stuff. I tried gun centric bloom builds, i tried hybrid builds to spot and shoot, i tried accuracy builds. Nothing was really standing out.

And then @sr360 got tired of hearing me bitch and told me to lean into my strengths and i said "fuck this stupid gun" and went iVents iOptics and turbo in the slot. I have a 6 skill French MT crew that honestly feels inadequate. I might replace them with ladies because having 7 on this would be sublime.

518 VR + 30/40% camo + 1250 hp + 67 kph + boosted hp/t means you're a tier 9 LT with best in class firepower AND tier 8 MT MM. Seriously if you described this tank to someone who knew the game well they'd assume it was a tier 9 LT (minus the moving/sitting camo mechanism). The WZ-132A gets "big alpha" with 320 dmg on a gun that's essentially the same acc and pen. You get a little more VR on a T49 and RU251 but similar total camo and more hp. And it's the MM that breaks it. Your team regularly has a LT advantage. Certain maps and MM become shit stomps because your team got a LT (a tier 9 one) and their team got a Panther 8.8! What fun! Bottom tier? You have no more responsibility than a Hwk12 or LHMTV except that when you do fire your gun it actually matters.

To quote @CarbonWard "i think i broked it". I'll try to gather data from a replay analyzers or just keep better records but I'm averaging 4200 combined in this tank over the last 40 games. It's been over 1400 xpg in that stretch and my overall tank avg is threatening to break 1300. My average assistance rocketed from 850s to over 1k in this stretch and I'm not even bringing TDs to ride my coattails. I thought it was just a good map run but it's becoming more apparent that it's not. I've learned no new tricks I just play it exactly like a T49/Sheriderp until there's something to burst. The only tool it's missing relatively is the HE chicanery but the massive mis-classification more than makes up for it.

Why did they do this? I don't know but unlike the EBRs it's far less game ruining...unless you're in my game!

 

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4 hours ago, CraBeatOff said:

So i struggled with this tank for a little while. I couldn't figure out what to equip and how to engage. How far to snipe? How fast to peek? All that stuff. I tried gun centric bloom builds, i tried hybrid builds to spot and shoot, i tried accuracy builds. Nothing was really standing out.

And then @sr360 got tired of hearing me bitch and told me to lean into my strengths and i said "fuck this stupid gun" and went iVents iOptics and turbo in the slot. I have a 6 skill French MT crew that honestly feels inadequate. I might replace them with ladies because having 7 on this would be sublime.

518 VR + 30/40% camo + 1250 hp + 67 kph + boosted hp/t means you're a tier 9 LT with best in class firepower AND tier 8 MT MM. Seriously if you described this tank to someone who knew the game well they'd assume it was a tier 9 LT (minus the moving/sitting camo mechanism). The WZ-132A gets "big alpha" with 320 dmg on a gun that's essentially the same acc and pen. You get a little more VR on a T49 and RU251 but similar total camo and less hp. And it's the MM that breaks it. Your team regularly has a LT advantage. Certain maps and MM become shit stomps because your team got a LT (a tier 9 one) and their team got a Panther 8.8! What fun! Bottom tier? You have no more responsibility than a Hwk12 or LHMTV except that when you do fire your gun it actually matters.

To quote @CarbonWard "i think i broked it". I'll try to gather data from a replay analyzers or just keep better records but I'm averaging 4200 combined in this tank over the last 40 games. It's been over 1400 xpg in that stretch and my overall tank avg is threatening to break 1300. My average assistance rocketed from 850s to over 1k in this stretch and I'm not even bringing TDs to ride my coattails. I thought it was just a good map run but it's becoming more apparent that it's not. I've learned no new tricks I just play it exactly like a T49/Sheriderp until there's something to burst. The only tool it's missing relatively is the HE chicanery but the massive mis-classification more than makes up for it.

Why did they do this? I don't know but unlike the EBRs it's far less game ruining...unless you're in my game!

does it work if you're shit at LTs? :feelsbad:

edit: what the fuck did you make me do? I am honestly disgusted at myself
edit 2.0: bruh wtf is this shit

K1ZNSHN.png

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Setting it up for vision like a light tank certainly feels very viable being on the receiving end of it in an actual light tank, especially one that has a crappy crew in it (RIP me deciding to start grinding Russian lights from tier 7 with zero-skill crews). Even without the turbo it is fast enough to contest key vision spots against some lights (especially lower tier ones), as @CraBeatOff notes you can push the vision so that only the two best tier 9 view-range lights outperform it (and even then only just) so you can out-spot most light tanks and it's stationary camo is about on par too. Given it has better HP and a vastly better gun as well, this thing absolutely shreds lights when set up for vision, leaving you free to then run amok on a vision-less enemy team.

I've been feeling even more salty about not getting one into a lootbox.

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Ok, I don't want to just be making crazy assertions without evidence, so here is my last 48 Bourrasque games, un-edited - every single one played with this build. Some last 30 seconds!

https://www.mediafire.com/file/mgppfxodj1iw3n0/bourr_is_IX_LT.zip/file

I'll see if I can figure out how to cull stats from this -  but if anyone is already handy with a replay reading tool and wants to do it I'd be most appreciative. I am too old to be learning new things 

 

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@CraBeatOff I'm tempted to try IRM instead of turbo for the traverse/bloom but it sounds like it might be a threshold kind of thing where getting the turbo would make it competitive with same-tier lights in terms of getting to scouting locations

as far as your setup goes I can confirm it is absurd

edit: I don't think I'm supposed to play it as a gun tank :gachi:
9mXDZ1S.png

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8 hours ago, CraBeatOff said:

Ok, I don't want to just be making crazy assertions without evidence, so here is my last 48 Bourrasque games, un-edited - every single one played with this build. Some last 30 seconds!

https://www.mediafire.com/file/mgppfxodj1iw3n0/bourr_is_IX_LT.zip/file

I'll see if I can figure out how to cull stats from this -  but if anyone is already handy with a replay reading tool and wants to do it I'd be most appreciative. I am too old to be learning new things 

Guess I'm spending the next 2h watching these and hijacking your spots!

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4 hours ago, lavawing said:

@CraBeatOff I'm tempted to try IRM instead of turbo for the traverse/bloom but it sounds like it might be a threshold kind of thing where getting the turbo would make it competitive with same-tier lights in terms of getting to scouting locations

as far as your setup goes I can confirm it is absurd

edit: I don't think I'm supposed to play it as a gun tank :gachi:
9mXDZ1S.png

Can confirm. Don't TRY to use the gun...but you still end up having insane games. 

48 minutes ago, Rexxie said:

Guess I'm spending the next 2h watching these and hijacking your spots!

My hard won knowledge! Oh noes!

Clocked another 12ish games today in it, the results hold. It's crazy good. 

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nowhere near crabs stats but still pretty decent considering how sloppily I play
combat XP is ridiculous thanks to some holiday mission which is wasted on a prem anyway
eAj2VgQ.png

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shot_004.jpg
 

It's still happening. Dmg is down a wee bit, prob because I was letting my platoon do more work and not soloing. Plus I had a wonky Mali game where I had literally nothing to shoot and did 5k spots. 

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So I've been testing crab's build today, for 5 games, and it does seem to produce higher combined damage. I got 3 ordinary 3-3.5k combined games and then 2 over 6k, including a 7.5k combined game on Paris.

I have been hovering around the 90-93% mark since the tank was released. My usual build is vents/vstab/IRM which still got me to 450 VR, but with really solid gun handling. With the crabsetup of turb0ner/ivents/ioptics I'm sitting at 511 VR, but my god the difference in gun handling is astounding. I will most likely use this build to grab the 3 mark and then switch back to my old build, simply because I enjoy playing the tank around the old build more.

This is a super impressive setup though, 5 games took me from 91% to just shy of 94%.

Edited by PityFool
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1 hour ago, SchnitzelTruck said:

Cool to see that equipment 2.0 gave some diversity to playstyles

The Borrat is an exception IMO since the bloom is so low to begin with + can't mount rammer so it's got 2 free slots - where vents/ivents shd be mandatory - and with the 2 remaining slots you can now choose to tame the gun (IRM/stab), maximise vision (optics + turbo) or strike some compromise between the two.

Most other tier 8s don't have this luxury and will be stuck with vents/stab/rammer + food (vents over optics with good crew due to vents slot bonus). 

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3 Mark secured thanks to @sr360 and @CraBeatOff's rather unique setup. Here are the numbers for the session, it took me 29 games (from 91%) purely due to my inconsistency as an LT player, I made some critical errors in a number of games which absolutely butchered my results. I have sorted the replays by date, so they progress from the first game I played with turbo/ivent/ioptics until the final game where I obtained the 3rd mark. Highlighted relevant numbers for your convenience.

 

ONQ80Zq.png

cJbvYKQ.png

 

 

 

 

Edited by PityFool
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10 hours ago, PityFool said:

3 Mark secured thanks to @sr360 and @CraBeatOff's rather unique setup. Here are the numbers for the session, it took me 29 games (from 91%) purely due to my inconsistency as an LT player, I made some critical errors in a number of games which absolutely butchered my results. I have sorted the replays by date, so they progress from the first game I played with turbo/ivent/ioptics until the final game where I obtained the 3rd mark. Highlighted relevant numbers for your convenience.

  Reveal hidden contents

 

 

 

 

Damn near 90% wins. Color me impressed. Seems it's a potentially reproducible result. Fwiw your worst game was Abbey which is no LT driver's fav map.

Also despite the gun's relative non improvement 75% hits and 83% pens is very solid. Which build do you keep now eh?

I'm very pleased to have helped a 2 mark turn into 3 - even if it means giving away my secrets :dealdog:

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5 hours ago, CraBeatOff said:

Damn near 90% wins. Color me impressed. Seems it's a potentially reproducible result. Fwiw your worst game was Abbey which is no LT driver's fav map.

Also despite the gun's relative non improvement 75% hits and 83% pens is very solid. Which build do you keep now eh?

I'm very pleased to have helped a 2 mark turn into 3 - even if it means giving away my secrets :dealdog:

Thanks! Haha if only I was capable of maintaining that WR for a relevant number of games. I remember the Abbey game, that was simply a 3min 15-0, but I tend to get ahead of myself when the enemy HP pool is hemorrhaging and ended up getting punished by a couple skorpion Gs (thanks advent calendar), which left me limping around trying to scavenge damage without any HP to spend. Small brained mistakes like that cost me in quite a few games, leaving me with an average game rather that the potentially big score I could have achieved if I was just less idiotic.

I used the gun differently with this build, often only shooting 1 shot and taking a little extra time to aim, basically not letting the gun be the primary method of damage, I tried to focus on the tier 9 LT role. But it did perform better than I thought. However I have switched back to IRM/ivents/ivstab, which still gives me 450 VR and glorious gun handling. I will see if I can play a similar number of games in it and then post the results here to see how they compare.

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IVS/IRM vs TurboBourr is really 0.05 vs 0.09 bloom, though the turbo does add to bloom with the speed boost. I find the bigger problem with the gun is the >3s aim time, and I know some gun centric builds sub out GLD for IRM.

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4 hours ago, PityFool said:

I used the gun differently with this build, often only shooting 1 shot and taking a little extra time to aim, basically not letting the gun be the primary method of damage, 

I definitely agree on this. I get enough damage but sometimes...because of where I'm positioning shooting 1 is all that's safe. But shoot and scoot with 360 alpha is great. And 0.09 still works in close. Thankfully 0.36 accuracy isn't terrible if you let it fully aim.

I still got monster games but they were mostly via opportunity or when i got a top tier battle and just sniped down the blind.

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