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ZXrage

Equipment 2.0 Builds

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Vision being one of the most stagnant metas in the upper tiers may indeed get a shake up. My suspiscion is even some meds will shift away from it with tasty turbos and spinny things to play with.

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Agree, I'd already dropped rammer in most of my LTs to get the optics/vents combo, now most of my LTs have optics/vision system with the third slot depending on the tank.

The exception being the AMX 13 90 and 13 105, which still are optics/VS/vents...

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I was thinking, what about V-stab vs Rotation.

Stab obvious works much better, but on some tanks, like E50, IS3, with either good blooom or good base accuracy, but poor speed, the extra speed might be worth more as the better stabilisation.

(or with rotation and stab, you get tx med gun handling, on a t8 heavy, yolo)

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I will definitely try my Bat with a VStab + Rotation combi. Maybe after all the years the gunhandling will be bearable. 

On my scouts I already plan to go for optic + vision. I just cant figure out what my third slot is going to be on my EBR. VStab or Vents. 

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2 hours ago, hall0 said:

I will definitely try my Bat with a VStab + Rotation combi. Maybe after all the years the gunhandling will be bearable. 

On my scouts I already plan to go for optic + vision. I just cant figure out what my third slot is going to be on my EBR. VStab or Vents. 

EBR? Vents/Optic/CVS. You need to get the VR over 445 to really take advantage of the CVS

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11 hours ago, Rexxie said:

Talking about scouts again, dedicated passive spotting is absurd right now. Its one of those roles you have to heavily invest in, but T7-9 can roll around with 550 VR and 45% camo on the move. Binocs and CVS are absolutely ridiculous together, but an unsung hero here is Low Noise Exhaust. Especially in T6/7 where VRs are still quite low and dedicated active scouts are rare, you become literally invisible.

Now that a lot of heavies and TDs are moving away from optics or even vents as meta equipment, you can get away with some pretty ridiculous stuff once the other LTs suicide. Turns out those RU heavies with 360 VR and Rammer/Vstab/IRM literally cant see scouts right in front of them.

 Absolutely foresee rammer/vstab completely dropping out of the LT meta. 

So uh, 45% camo is weak sauce. I hit 52.8 on the AMX ELC. I could push it higher by dropping the rammer for vents too. Up at tier 8 I hit 61 stationary in the EVEN 90 by moving the camo net to the first slot, I could bump it up near 70% by dropping the vents for low noise exhaust. The LT-432 is sitting at a cool 47.5 camo rating with vstabs dropped for low noise. I don't really know if I will keep the high camo rating, at a certain point its just a way to keep score as 9/10 players wont see you until they proxy spot you.

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3 hours ago, Deus__Ex__Machina said:

even without Vstab the EBR can snap on the move

Yeah I didn't realise anyone even used vstabs on the EBR - it is tank designed not to use them with the bullshit gun handling. It literally has a built in vstab already in its base configuration. 

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Best use I have found so far is Grille 15, the traverse dispersion thing + turbocharger, it feels like Old Grille 15 (3rd slot can be rammer or view range) you can rush and catch people out crossing to spots like I beat an M60 to the ledges on Airfield and plonked 750 into his side and reversed out before he reacted. 

I'd say lights CVS + optics helps, but I don't think it makes them competitive. 

I tested CVS in the training room, it's only really going to have a big effect on things behind bushes that have poor camo, so shitbarns, E100, Maus etc. you'll spot them about 60-70m further out from our testing.

But something like an Strv behind a bush it was like 10m extra away from proxy range so basically made no real difference, plus you are making your already shitty gun worse on 70% of maps you can't do much spotting on. I think overall the tier 10 lights are just too crap to be saved by some new equipment. 

The Hp thing, and the fake v-stab thing, + turbocharger was quite interesting on the Bobject, though your DPM is terrible but you could turn and aim in quickly. The same set up on (but vents instead of HP) on the Foch 155 actually made it quite powerful.

I still think most meds and heavies ultimately rammer/optics, vents and v-stab is going to be your most competitive set up. Especially as I think vents is +6% in the specialised slot.

TDs like open top ones or autoloaders where there is an obvious gap from the 'traditional' equipment, so no rammer or v-stab is where the new equipment has potential. 

Oh and the accuracy thing is crap and a complete waste, on fairly accurate tanks you'll get the same impact with improved vents. 

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22 hours ago, Deus__Ex__Machina said:

even without Vstab the EBR can snap on the move

so can a KV2. It all comes down to hitting more reliably. Sure gun handling is still one of the best but giving up even better gun handling is rly one of the trade offs WG was talking about. 

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19 hours ago, Snoregasm2 said:

Yeah I didn't realise anyone even used vstabs on the EBR - it is tank designed not to use them with the bullshit gun handling. It literally has a built in vstab already in its base configuration. 

Yeah, my pre-2.0 config was iOptic/iVent/iRammer for VR maxout. I have now dropped the rammer for CVS, boosting vision at the cost of firepower.

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1 hour ago, sr360 said:

Yeah, my pre-2.0 config was iOptic/iVent/iRammer for VR maxout. I have now dropped the rammer for CVS, boosting vision at the cost of firepower.

How are you finding the lack of rammer? I guess it is only at the end of battle where you need your full DPM, or duelling another EBR.

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16 minutes ago, Snoregasm2 said:

How are you finding the lack of rammer? I guess it is only at the end of battle where you need your full DPM, or duelling another EBR.

In general I've avoided EBR vs EBR fights as much as I can. I find them unreliable and RNG-dependent, and truth be told I'm not mechanically good enough to make them work to my advantage. It certainly hurts late game damage potential, but the EBR can zoom in and out so quickly that the extra bit of longer reload doesn't really matter. I have only played a few games with this setup, though, so I'm still feeling my way around the config.

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6 hours ago, kolni said:

can someone just tell me the chai sniper setup 

or the dpm/accuracy setups

 

switching full time to league if these don't make the game better

Chai sniper:
GG07yN3.png

Venting System because the bonus is up to 8.5% now, Binocs so you can outspot anyone moving into your bush, Exhaust system adds 6% camo, not camo net since you're probably gonna move around your bush a little anyway. I might swap out the exhaust for Radio Set (More seconds an enemy is spotted to you, the less you're spotted by them).

DPM/Accuracy:
UxoRgQL.png

This is still the usual setup if you're building for max DPM/Accuracy, abelt the bonuses are better now (13.5% rammer/27.5% vstab/8.5% vents). There's an improved aiming system that improves aiming circle size (I assume this is an accuracy modifier?), but the bonus is too neglegible.

Most of the new equipment worth mounting are made to mitigate weaknesses or play up other strengths (Turbo for slow tanks, hardening for bricks, rotation for TDs without vstabs, commander's vision system to burn more camo for lights), the biggest meta loadout shakeups are for tanks that aren't mediums, with some few exceptions (M48 with a turbocharger is super fun, 50 forward 23 reverse makes for a very nimble fat man)

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I'd really like to see some tests, by how much the accuracy-mod actually changes things. One shouldn't forget that the bloom values are a modifier to the accuracy-stat and I can imagine that the accuracy mod could outcompete the vertical stabilizer in some cases.

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The improved aim benefit is pretty tiny. For my burlesque it went from 0.37 to 0.36. My guess is the only things it would be noticeable on would be some of the derps.

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3 hours ago, Ezz said:

The improved aim benefit is pretty tiny. For my burlesque it went from 0.37 to 0.36. My guess is the only things it would be noticeable on would be some of the derps.

If mounted in the firepower slot, it improved my SU-130PM and FV4005 accuracy by ~0.03 or more. That is substantial given that that circle is tighter at all times.

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7 hours ago, ZXrage said:

Chai sniper:
GG07yN3.png

Venting System because the bonus is up to 8.5% now, Binocs so you can outspot anyone moving into your bush, Exhaust system adds 6% camo, not camo net since you're probably gonna move around your bush a little anyway. I might swap out the exhaust for Radio Set (More seconds an enemy is spotted to you, the less you're spotted by them).

DPM/Accuracy:
UxoRgQL.png

This is still the usual setup if you're building for max DPM/Accuracy, abelt the bonuses are better now (13.5% rammer/27.5% vstab/8.5% vents). There's an improved aiming system that improves aiming circle size (I assume this is an accuracy modifier?), but the bonus is too neglegible.

Most of the new equipment worth mounting are made to mitigate weaknesses or play up other strengths (Turbo for slow tanks, hardening for bricks, rotation for TDs without vstabs, commander's vision system to burn more camo for lights), the biggest meta loadout shakeups are for tanks that aren't mediums, with some few exceptions (M48 with a turbocharger is super fun, 50 forward 23 reverse makes for a very nimble fat man)

Thanks for letting me know about the spotting shit, this was driving me crazy today as I literally hid behind rocks counting to 12 on in game timer (taking designated target into account) and kept being lit and i couldn't figure out why)

 

Also what's this about Designated equipment spots? Are they relevant with improved equip in any tank or is it just standard equipment? Because if I'm going to have to reslot them for bonds in the SAME tank for bonuses now I'm retiring

 

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2 hours ago, kolni said:

Thanks for letting me know about the spotting shit, this was driving me crazy today as I literally hid behind rocks counting to 12 on in game timer (taking designated target into account) and kept being lit and i couldn't figure out why)

 

Also what's this about Designated equipment spots? Are they relevant with improved equip in any tank or is it just standard equipment? Because if I'm going to have to reslot them for bonds in the SAME tank for bonuses now I'm retiring

 

Designated equipment slot (1 per tank, differing depending on class) only work for standard equipment, not bounty or improved/bond equipment. If you match slot to equipment you get a slight performance boost depending on the equipment 

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9 hours ago, sr360 said:

If mounted in the firepower slot, it improved my SU-130PM and FV4005 accuracy by ~0.03 or more. That is substantial given that that circle is tighter at all times.

So i guess add less accurate TDs into that mix of viability. Worth noting that missing out on the 2.5% dpm from not having a rammer in that slot is not a huge cost, even on the 4005.

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I've been finding that the "your engine has shitloads more health and won't catch on fire" equipment goes really well with the "10% more engine power but it damages your engine" consumable, since you have so much spare engine health and the equipment completely obviates any need for a fire extinguisher.

ALSO: Completely loading up superheavies like the Maus and Type 5 with all of the survivability slots [spall liner, hardening, improved configuration or whatever its called] is frigging hilarious on these machines. Almost never lose crew or internal modules. Repairs tracks faster than any non-autoloader can take them out. High tier arty does considerably less stunning in addition to less damage, etc.

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4 hours ago, Ezz said:

So i guess add less accurate TDs into that mix of viability. Worth noting that missing out on the 2.5% dpm from not having a rammer in that slot is not a huge cost, even on the 4005.

Right, if you land one more shot you've basically made up the damage loss from a slower reload.

I currently am using improved aiming on the SU-130PM (soft TD with low accuracy); FV4005 (similar), and the 263 and 268v4 which feature inaccurate slowfiring shotguns. Fun fact, if you run IRM/Turbo/Imp Aim on a v4 you basically have a prenerf v4. See below:

 

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