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New Tech Tree Tank Rebalance (140/E50M/121 ect.)

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New changes

Changes for 113 ( China, TT-10, collectible). They returned it as it was.
Gun 1 - 122 mm 60-122T
• Flight speed of the main projectile: from 800 to 950
• Flight speed of a special (gold) projectile: from 640 to 950
• Flight speed of a high-explosive projectile: from 800 to 950

Changes for 121 ( China, ST-10 , pumpable).
• The cost of repairing the tank: from 24.746 to 26.015
• Tank durability: from 1950 to 2050
• Reservation of the hull's forehead: from 120 to 135
• Penetration with a basic AP shell: from 258 to 262
• Flight speed of the main projectile: from 1000 to 1115
• Special flight speed (gold) shell: from 1000 to 907
• Flight speed of a high-explosive shell: from 1000 to 907
• Engine power: from 580 to 650
• Power density: from 14.87 to 16.66

Changes for WZ-120 ( China, ST-9, pumped). They returned it as it was.
Gun 4 - 122 mm 60-122T (TOP)
• Flight speed of the main projectile: from 800 to 950
• Flight speed of a special (gold) projectile: from 640 to 950
• Flight speed of a high-explosive projectile: from 800 to 950

Changes for T-34- 2 ( China, ST-8, upgradeable).
• The cost of repairing the tank: from 11.635 to 12.530
• Reservation of the hull forehead: from 70 to 100 mm.
Tower 1 - T-34-2
• Tank durability: from 1200 to 1300
Tower 2 - T-34-2 model 2
• Tank durability: from 1300 to 1400
Gun 3 - 100 mm 44-100JT (NOT top)
• Weapon loading: from 8.72 to 7.77
• Rate of fire: from 6.88 to 7.73
 Aiming time: from 2.78 to 2.59
• Dispersion at 100 m: from 0.40 to 0.38
• Average damage per minute: from 1.719 to 1.931
• Average damage per minute by a high-explosive projectile : from 2.269 to 2.550
Gun 4 - 122 mm 37-122JT (pre-TOP)
• Changed the name of the gun: from 122 mm 37-122JT to 122 mm 371-122JTX
 Loading of the gun: from 14.38 to 11.51
• Rate of fire: from 4.17 to 5.21
• Time information: from 2.97 to 2.78
• Dispersion at 100 m: from 0.46 to 0.42
• Damage of BB and CS: from 390 to 360
• Average damage per minute: from 1.627 to 1.877
• Average damage per minute from an HE shell: from 2.211 to

seems like they rolled back all of the shell velocity nerfs 

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EDIT: Wait.... so the T-34-2 with the 122..... has literally the same gun stats as the T-34-3 except it has 30 less alpha, 11 less standard pen, and basically the same DPM?

...so its still just a straight up worse T-34-3? They still didn't fix that problem?

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10 hours ago, Deus__Ex__Machina said:

seems like they rolled back all of the shell velocity nerfs 

Thank christ.

 

7 hours ago, Megrin said:

140 meta incoming?

Just means 140s will be actually used in CW on merit instead of "oh your 907 is locked".

 

907 will still be objectively better in a swarm. 140s will be better if you want to possess a hill.

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Changes for the E 50 Ausf. M ( germany, ST-10, upgradeable).
• Armor of the turret forehead: from 185 to 250 mm.

Changes for E 50 ( Germany, ST-9, upgradeable).
Tower 1 - E 50 Ausf. A
Cannon 4 - 8.8 cm Kw.K. L / 100 (TOP for this tower)
• Damage of BB and BP: from 240 to 280
• Damage of HE: from 295 to 370
• Average damage per minute: from 2.177 to 2.539
• Average damage per minute from a high-explosive shell: from 2.676 to 3.356
Tower 2 - E 50 Ausf. B (TOP)
Cannon 4 - 8.8 cm Kw.K. L / 100 (pre-TOP)
• Damage of BB and BP: from 240 to 280
• Damage of HE: from 295 to 370
• Average damage per minute: from 3.004 to 3.504
• Average damage per minute from a high-explosive shell: from 3.692 to 4.631

Changes for Panther II ( Germany, CT-8, upgradeable).
Tower 2 - Panther II Schmalturm
Cannon 5 - 8.8 cm Kw.K. L / 100 (TOP)
• Damage of BB and BP: from 240 to 280
• Damage of HE: from 295 to 370
• Average damage per minute: from 1.877 to 2.190
• Average damage per minute from a high-explosive shell: from 2.308 to 2.894

Panther mit 8, 8 cm L / 71 ( Germany, ST-8, prem).
• Price of the main projectile: from 252 to 676
• Price of a high-explosive projectile: from 252 to 616
• Damage of AP and AP: from 240 to 280
• Damage of HE: from 295 to 370
• Average damage per minute: from 2.177 to 2.539
• Average damage per min with a high-explosive shell: from 2.676 to 3.356

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On 8/16/2020 at 10:44 AM, RedwoodOriginal said:

So, for 40 more alpha on panther mit 88, now you pay 424 more silver per shoot. That is hard hit on credit grind potential of that tank. 

Yep, I'd get it if they buffed the pen, but they haven't so its dumb.

It's weak enough as it is, a DPM buff is not going to make it competitive, and now they harm the credit earning, which to me would be a nerf to a premium tank so I am surprised they are going to do it. 

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On 8/16/2020 at 5:44 PM, RedwoodOriginal said:

So, for 40 more alpha on panther mit 88, now you pay 424 more silver per shoot. That is hard hit on credit grind potential of that tank. 

nah it's a buff in my book as no one played it anyway.

2.5k base DPM on a medium chassis will be crazy in frontlines

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5 hours ago, lavawing said:

nah it's a buff in my book as no one played it anyway.

2.5k base DPM on a medium chassis will be crazy in frontlines

I cant argue about DPM, but even without buffs it had great dpm, yet no one played it.

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Even after the buffs noone will play it. Compared to Progetto or Bourasque it still sucks. Sure Wehraboos will play it more often. 

Even compared to the other 280 alpha med TL1LPC it gets the short end of the stick. Panther has dpm but everything else is worse. 
The Panther was designed and balanced for a game 5-6 years ago. And it was already weak back then. 

But I don´t think they will increase the price for the shell on the live server. 400 credits more for 40dmg? Nah people will start crying and WG will keep it as it is or only increase the shell costs by the amount of dmg. 

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Fresh new Leopard PT A nerf just announced:

 

Quote

Update (8 August 2020)

  • Leopard Prototyp A
Along with adjusting the characteristics of a number of medium tanks, we're going to slightly correct the battle parameters of another popular German vehicle, the Leopard Prototyp A. First, it will head for Supertest where we can check its adjusted performance. Here's a list of changes this vehicle will undergo: 
Aiming time: from 1.9 to 2 s
Dispersion during hull traverse: from 0.16 to 0.2
Dispersion during turret traverse: from 0.1 to 0.12 
Please keep in mind that all these changes are not final!

 

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1 hour ago, Spinee said:

Fresh new Leopard PT A nerf just announced:

 

Please keep in mind that all these changes are not final!

So, after Supertest we can expect that it will be a little more changed(read nerfed)?! 

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Testserver is here. And who would have guessed it. E50 did not keep it´s monster dpm for the 88. In fact the dpm is even lower than before.

 According to tanks.gg it is 2.800 vs old 2.880. RIP second gun option. 

E 50

  • Changed the reload time of the 8,8 cm Kw.K. L/100 gun in the E 50 Ausf. B turret from 5 to 6 s
  • Improved armoring of both turrets
  • Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L/52 Ausf. B gun from 220 to 230 mm
  • Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L/100 gun from 295 to 370 HP
  • Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP
  • Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP

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So similar dpm at least if a very slight nerf... for those that know track health and that sort of stuff, does 280 provide any meaningful advantage in terms of first shot tracking?

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1 hour ago, hall0 said:

Testserver is here. And who would have guessed it. E50 did not keep it´s monster dpm for the 88. In fact the dpm is even lower than before.

 According to tanks.gg it is 2.800 vs old 2.880. RIP second gun option. 

E 50

  • Changed the reload time of the 8,8 cm Kw.K. L/100 gun in the E 50 Ausf. B turret from 5 to 6 s
  • Improved armoring of both turrets
  • Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L/52 Ausf. B gun from 220 to 230 mm
  • Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L/100 gun from 295 to 370 HP
  • Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP
  • Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP

turret sides got buffed to 130/150 on the E50 and 50M respectively so anything but a clean cheek shot will autobounce - this includes 420 pen HEAT which is pretty stupid/dank

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Yeah, I appreciate the turret armor buff on the E-50M, but that tank still needs something else to go with that.

 

also kinda sad that the 121 buffs got toned down a bit

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15 hours ago, Tupinambis said:

Yeah, I appreciate the turret armor buff on the E-50M, but that tank still needs something else to go with that.

 

also kinda sad that the 121 buffs got toned down a bit

Obviously the wrong way to go about it, but would the 50M be competitive with like 300 pen AP and 380 pen HEAT?

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Absolutely, 300/380 pen would be absurd. They could also lean hard into it being German and give it something ridiculous like 2400 HP, though. There's a lot of options they have to help differentiate it that they seem pretty reluctant to actually implement. Now it has... pretty similar turret armor to a lot of T10 meds, which is kind of the opposite of what I'd want.

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300 / 380 pen would be completely absurd on any tier 10 medium or heavy, no matter how dogshit it is right now.

E 50 M with that pen could be "balanced"...if it had sub 2k base DPM. Wait, that's exactly something WG would actually do.

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On 9/27/2020 at 8:42 PM, Rexxie said:

Absolutely, 300/380 pen would be absurd. They could also lean hard into it being German and give it something ridiculous like 2400 HP, though. There's a lot of options they have to help differentiate it that they seem pretty reluctant to actually implement. Now it has... pretty similar turret armor to a lot of T10 meds, which is kind of the opposite of what I'd want.

So WG nerfs DPM to 1600, Nerfs the turret but makes E50M 300/380 ACPR + 0.17 ACC since "sniping german". I'd not be surprised if they did something stupid like that.

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