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Rexxie

Unconventional WoT Opinions 3

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19 hours ago, GehakteMolen said:
  1. Not nerfing gold ammo and instead buffing armour and removing weakspots (to make gold ammo less effective) is the worst thing WG did since they added tier 10 TDs
  2. Wheeled vehicles dont work, they are either shit, or OP, a nice idea, but just no (not that unconventional i think)
  3. Adding autoloaders and good gun depression / gun handling to everything is very bad for the game and will kill it long term**

**the game is now actually slowly dieing, due to this, armour (with weakspots) is a core mechanic of wot, and what made it good, WG is basically removing it...

Idk, I dont feel like this is unconventional, I agree with all 3 of these.

11 hours ago, Deus__Ex__Machina said:

more of a personal thing, but i honestly hate MoE's 

outside of promoting "bad gameplay" MoE's in general are my most hated goal to achieve in this game, they cause me far more frustration than purple point farming ever could, especially going from 90-95%. the level of consistency required in a game that is anything but consistent is often very tilting, and in the end the satisfaction of having those 3 little digital marks on ur tank isnt worth the effort.

and yet i cant seem to stop myself from trying time to time

Yep, Im exactly the same. its why it took so long for me to actually get the STBs 3 mark and its why I haven't bothered trying ever since (except the T29 which I did in like 10 games after noticing it was at like 88% or something) Its always been too stressful and unenjoyable. 

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Here's one to trigger a lot of people:

Despite all its flaws, WoT is actually a really good and fun game, which why despite all the complaining from people here on the forums, you all keep on coming back to play it time after time. It's either that, or you're all addicted harder than a 3-bottles-of-cheap-win-a-day alcoholic and should seek professional help.

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40 minutes ago, Rexxie said:

Arty is worse to play against with stun and rof than it was with higher damage.

 

20 minutes ago, PityFool said:

I think that's widely agreed upon haha

The difference between the old and new arty is that old arty was a massive suckerpunch that would KO you most of the time, new arty are two consecutive hooks that wouldn't KO you but you sure would be pissed

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14 minutes ago, ZXrage said:

 

The difference between the old and new arty is that old arty was a massive suckerpunch that would KO you most of the time, new arty are two consecutive hooks that wouldn't KO you but you sure would be pissed

I present you with 2 scenarios.

Scenario 1: You use your superior gamer skills to dodge the arty shells (mostly) and for the most part, play out the game happily. Maybe once or twice in a session, you succumb to the RNG blessed 46%er spamming AP in the T92 and you are removed from the match in a quick, painless death.

Scenario 2: Perma-stunned.

 

I know which one I prefer.

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1. I still like World of Tanks, and compared to other PvP games come back to it.

2. Most of equipment 2.0 is a decent first stab at more varied builds. But having a different period that you might remain spotted without you being able to calculate it seems somewhat counter intuitive.

3. Arty should deal zero damage in pub games and only deal damage in CW etc. The three shells should be stun, smoke screen (to hide allies) and star shell (to light enemies).

4. Tier X light tanks are a waste of space and should all be deleted and the light tanks at tiers V-IX given their old stats and +3 MM. (this is obviously never going to happen).

5. Pref MM tanks need to see more 3/5/7 where they are the 3.

6. SerB was good for the game (not sure that this is controversial).

7. Murazor and his ideas were an abomination.

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1 hour ago, PityFool said:

I think that's widely agreed upon haha

Nah, I think it's a topic that's very divided in opinion - I liked every game that didn't pen(oneshot) me with arty better with how it was before, but if arty has it in for me (which it did, FAME tag and XVM before anonymizer) then the current way of arty is so much more better to survive/fight. It's not instadeath - I take 3-600 HP which sucks dick and they can do it more reliably, but at least I get a warning that the fucking shitter is aiming at me for next time - similar to why ammoracks from full HP and 183s really shit the bed in gameplay - because you don't get a chance to react and save it like this entire game fundamental approach to strategy is based on. (Gather info - make a move - take in new info - readjust to new situation) and this cycle just ends with oneshots instead of having some methodical explanation to dying. 

I had a Prokh game in shitbarn before it got nerfed without arty, I played mid and had oneshot 5 tanks with 5 shells within the first second they were spotted and that's exactly what I mean. (That Tortoise driving up the hill getting lit for a second has his game ended, was the same for 4 other people on their team) - the shitty thing is that doing this to people feels fucking fun but the opposing end really hates it. 

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22 minutes ago, kolni said:

Nah, I think it's a topic that's very divided in opinion 

Yea fair point. Originally when I first came back I thought it was a lot better than the old arty, but as time progressed the stun mechanic started getting to me, combined with the ROF and the goddamn accuracy of the new version, its just aids in its own unique way.

Although with old system you had more time in between shots to work with, arty was far less accurate, and your crew wasn't at 50%. Not to mention those amazing moments when the T92 AP spammer hit your track or just straight bounced. Nothing beats getting nuked with no warning, I agree.

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8 hours ago, ZXrage said:

Now that's a controversial opinion and one I happen to share

 

6 hours ago, Rexxie said:

For whatever reason the forum sort of died the summer before garbad got banned, there wasn't any unusual activity drop from the ban itself. I wonder what happened that summer though. Maybe we were all so mad the aufklpanther was replaced that summer that we quit.

...speaking of I think the aufklpanther wasn't that bad if you spammed gold.

Yeah, I know and that's probably in line with the same time period with the big sponsors dropping the game in eSports if I'm not mistaken - not necessarily linked but that's the point where basically half of the best players everywhere just straight up quit the game when the game had no real future in pro gaming and didn't look back - at least it couldn't have been good for the forum is all I'm saying. 

What I meant is that with the ban there just wasn't anyone left that made a lot of well-written content left (the asshole couldn't delete his posts when he threw hissyfits so every guide was edited to some stupid GoT reference - so if WotLabs wanted to keep content the site needed rollbacks). I know Patient0, Kewei, more people and I kept that torch of making NEW (game concept content, not news.. the difference needs to be mentioned) content alive a bit more but the game was so figured out at this point and unlike Garbad that used WotLabs as a means to charge money in exchange for content compared to the official forums (part of why he was here) and that's not how anyone else made content (for free) during his stay - also to share his replays (that weren't even that good). He was a cancer that anyone that would take a look into his history (this requires complete ModCP access though and not many have that) knew that he really had to go. 

I never liked the guy, he was a complete idiot and many of his opinions were just wrong and when called on it he kept trying to live on past merits to make his points. X3N4 called him out on stuff like the CDC/110 where he was just a much, much better player that Garbad couldn't weasel out of being wrong and having to admit it and threw tantrums the size of Jupiter instead. Remember him claiming 110 being better than IS-3? That statement has literally never even been remotely close to true during the history of WoT. 

It was at least funny watching him whine about EU snipe server as a result and having X3N4 jump over to NA and literally clap Garbads stats by four digit numbers and 250 (he played NA West) ping while doing it. This has little to do with the thread - but it's a nice trip down memory lane so I thought I'd share it

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3 hours ago, Balthazars said:

Here's one to trigger a lot of people:

Despite all its flaws, WoT is actually a really good and fun game, which why despite all the complaining from people here on the forums, you all keep on coming back to play it time after time. It's either that, or you're all addicted harder than a 3-bottles-of-cheap-win-a-day alcoholic and should seek professional help.

You're absolutely right. I went over to WarThunder for a couple of months and, while that game is a lot of fun in its own way, it has its own set of extremely frustrating problems [i.e. balancing "lineups" around the worst players who use them and now the game considers the Panther D to be weaker than a bog-standard T-34-85 and E8 Sherman because the Wehraboos have completely tanked its performance stats... also ground attack aircraft are even worse than arty in WOT] and now I've come crawling back to this game.

Its just frustrating because other games have shown a window of how much better WOT could be. Specifically the PC team needs to start stealing ideas from WG's mobile division.

Things that Blitz does better than regular WOT:

  • Penetration RNG was reduced to 15%
  • prem ammo damage is balanced and deals 15-20% less than regular ammo

  • the MM is [mostly] only +/- 1

  • the maps are much more open and aren’t restricted to corridors all over the place. Flanking is much easier and turtling down in hull-down heavies is much less effective.

    • This, combined with games only being 7v7, gives lights and mediums much better options to simply not engage enemies on unfavorable terms. In regular WOT most maps get restricted to chokepoints watched by hull down heavies and TD's and there's really no way past them except for smash through them head-on. In Blitz, the maps are tiny but because of the way they're designed and because there are so few players, its almost impossible for the enemy players to watch every lane of approach, so its possible for lights and meds to simply refuse to engage a hull-down enemy heavy head-on and drive around them and flank.

    • Also, even though the maps are much smaller and tank view ranges are also much smaller to compensate... somehow invisible bush wanker TD's are far less common in my experience. IDK why, maybe the double-bush thing doesn't work in that game.

  • There are far fewer pronounced vehicle balance problems outside of stupid anime tanks. There are OP vehicles to be sure, but there are also far fewer extremely bad vehicles.

    • i.e. there are no cases where one tank is just a straight up worse version than another with literally no redeeming qualities. see Mauerbrecher vs VK100.01. In regular WOT the mauer is just a worse VK with literally nothing going for it. In Blitz, the Mauer is still worse... but it at least has slightly better handling to partially offset that. Same thing with Fury vs Loza sherman vs regular E8.

  • There was never arty in this game

  • Credit and XP payouts are generally more generous

  • the gold economy is much cheaper: Tier 8 premiums don’t run above 7600 gold [though there are still some super expensive bs bundles], 1 year prem accounts cost 1600 gold, and the gold itself is cheaper to buy [$99 gets you 37500 gold]

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46 minutes ago, Tupinambis said:

You're absolutely right. I went over to WarThunder for a couple of months and, while that game is a lot of fun in its own way, it has its own set of extremely frustrating problems [i.e. balancing "lineups" around the worst players who use them and now the game considers the Panther D to be weaker than a bog-standard T-34-85 and E8 Sherman because the Wehraboos have completely tanked its performance stats... also ground attack aircraft are even worse than arty in WOT] and now I've come crawling back to this game.

Super OT but I've always found it hilarious how fighter planes are so useless against ground targets besides AAs (at least at the BRs I play [3.0-6.0] ) that people end up kamikaze-ing into tanks and disrupt their focus

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So in a non-specific order (and trying for at least somewhat unconventional stuff).

  • Due to how good higher tier tanks have become at projecting damage at range reliably compared to when the game first launched, the maps have become too small. Reducing the player count at 10 to 12v12 (or something) or undoing some of what has been done over the years would improve the experience and allow more mobile tanks to engage on their own terms. Also map design doesn't help this.
  • Premiums are too expensive. Their high price only contributes to an end result of selling power and no one involved on either side wanting to touch on the topic with nerfs and refunding. If a tier 8 premium tank ran $10, refunding one prevented you from buying it again for 6 months (just as a vague example), and the balancing tempo was a little faster, I'd wager 90+% of premium tanks wouldn't be refunded even if (appropriately) nerfed.
  • Premiums as good as tech tree tanks was a horrible idea if they can never "nerf" them, because they become the new standard of power.
  • Tier 7 has become the worst tier in the game due to the ridiculous power creep at level 8, 9 (and though they don't fight it) 10, and the health buff through low tiers. All the buffs have been focused on the top three tiers of the games.
  • Wheeled vehicles are a perfectly fine and reasonable addition to the game... Unless of course they are balanced like they are currently.
  • WOT is P2W in its current form, and has only continued in that direction over time.
  • HE is reasonable to have in the game but borders on obnoxious with the elimination of weak-spots and near uniform armour schemes leaving tossing it at an enemy without thought a better option than trying to hit the weakspots with it or armour piercing shells. Also the formula for HE Damage is stupid and half the problem with HE being obnoxious. 
    • Side note, I think it would be neat if there were more than 3 shell types, and four equip-able shells per tank.
  • Tier 10 tracked light vehicles all need buffs as they range from tier 9.4 to 9.75 tanks.

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Maybe unconventional: The game has actually been improving for about two years now. Basically early this year the actions of the past two years are just now starting to accumulate to the point where it's not awful anymore like 2015-2019. Well, before COVID hit, all the kids started playing, and ran it into the ground, but that should end eventually.

If you have a life or self-respect and haven't been playing for a while, this is the main stuff:

  • Scaled back the dreadful 3/5/7 which turned out to be a disaster. MM is now the best it's ever been, although there's still never going to be an excuse for three tier spread games.
  • No more team damage (F.F.S.)
  • Anonymizer, which turned out even more useful than I expected. I hoped to just tone down the arty focus, I never fully realized how much grief gets thrown your way because hurr durr uniscum. I actually even keep chat turned on most of the time now because I don't have to deal with the Lord of Flies crap that used to go on.
  • Way faster progression. I didn't realize how demotivating it was to get so little experience every game. Now with premium and other bonuses as well as blueprints you can plow through horror grinds and advance crews much faster. I've finally been grinding up tier 8+ tanks that I never wanted to bother with before.
  • More generous credits. I think even a free to play player might be able to scrape by these days because of the daily missions.
  • The HP scaling of tier 1-6 tanks was way overdue, at least if you play lower tiers. I think it made things a bit easier for new players too.
  • I feel maps are a bit better now than in the past, with a few new maps actually even being good. Although holy shit, Province again.
  • They're actually adjusting tanks again, something they didn't do for years. I don't think WG realized how stale things get without constant changes.
  • Training books are great, and make for a good credit sink.
  • And of course, the new equipment.

There are some new problems of course, pay to win premiums are the big thing and wheeled tanks are asinine, but the trend has been largely positive. Before COVID I even had days I played 20 games, a quantity my sanity couldn't endure since 2015 turf.

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9 hours ago, Rexxie said:

Arty is worse to play against with stun and rof than it was with higher damage.

I like current arty far, far more i rather get hit 2x for 400 as once for 800, no heat and AP means no stupid 1 shots also.

Best arty change since like when they nerfed HE, that was, when, 2011? 2012?

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Not sure if unconventional or controversial, but here goes:

  • W/R is less a measure of skill than it has ever been. Anyone crowing about 70% W/R over 1000 games did at least half of it in a 3 man platoon, and literally green shitters can do the same thing, because the game is more "every man for himself" than it has ever been, at least on EU, and any teamwork boosts the chances of winning disproportionately. 
  • As a partial cause for the above, it is far too easy to grind up to tier 10, and the player skill pool at higher tiers has been diluted accordingly - again, reducing the impact of 1 player out of 15.
  • Everyone complaining about how terrible the game is and that it is "dying" are talking absolute shit, and are just looking at it with their nostalgia filter turned up to 10. 
  • Related - those same people still stalk forums/Twitch chat, so idk but they seem to be devoting a lot of time and energy to a game they can't stand/is ded.
  • A lot of the ideas in the last 2/3 years have been solid, outside of wheeled vehicles. It is the execution that can be lacking, as always with WG.
  • WG don't get enough credit for FL and (though i'm not keen) Steel Hunter.
  • The players as a population don't know what the fuck they want. Example 1A - "gib skill based MM pls, thx" - Ranked introduced - "this fucking sux WG y u do this?".
  • Then game should have pushed WGL harder/invested more in it. The latest tournaments have the format right I think, in that they get casters who know the game and the mode is 15 v 15, which a lot of players can relate to - the problem is the ship has sailed and the prizes are shit. This format with old top WGL teams would have been amazing to watch.

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@Snoregasm2 I agree with all but #1. On NA, the gaudy high WRs of the past are rarely if ever seen these days. The games even at tier 10 go by so quick that even three man toons have a hard time winning, and so it takes a really solid group of 3 players playing meta tanks to pull north of 70% at tier 9-10. I know of only a handful of players who can pull that, and many others don't try because platooning hurts their DPG and sometimes winning hurts their DPG!

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agreed that garbad being banned marked the decline of forum activity, the end of an era

- HEAT > APCR, better in the current meta of thicc armor, i remember when APCR was king but i feel as if something changed and HEAT is no longer as ineffective on sloped armor

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After another session of defeat farming with E25.

SU-152 > E25, on any map, in any match up, all day everyday. When top tier SU turn around corner and stab them in the face for 700, when bottom tier you can lob HE shells (or still smash them for 700 heat in the face).

No tacticool bushkemp fuckshit like E25, no low dmg peashooter weakling shit, just smash them in the face...

(and SU-152 > ISU also, the extra accuracy is not worth having less mobility, less camo (relative) and less alpha dmg (relative), ISU suk dik now, SU-152 did fine so far (i now jinxed it and will have shit game after shit game))

Edit, and speaking of unconventional:

Russian (heavy) tanks now seem too suck, Obj 257 is terrible, ISM was awefull, ISU is shit, Obj 705 is so far a pile of shit, 704 was as expected shit (i said in version 1 T30 > 704, and its now T30 >>>>> 704 it seems...) IS8 not much luck (read as in: shit games) and all versions of IS (IS, IS2-S, IS2) i played also suked dik (can also be t7 heavy mm beiing bad). Only SU-152 (ironic...) and T-44 seem to still work, every other russian tank, not so much...

It seems all heavys suffer from bad accuracy making long range combat / pixel sniping next to impossible, while the awefull aimtime makes it even worse, the armour no longer works (everyone has a though turret + pike nose is just bad armour profile) and for the first time since like ever: Russian(heavy) tanks are not good, even the IS3 is no longer king, the IS3, the saviour of the motherland, the posterboy of soviet superiority

 

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Maps need to be bigger for 15 v 15. Easiest fix to being completely incapable of designing flexible maps.

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