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Unconventional WoT Opinions 3

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1 hour ago, Snoregasm2 said:

I've just checked, the view range is the same as the Defender, which means it tops out over 400 with a good crew without optics, which is fine. I just hate anything sub-400, as you can get farmed for free late game. I wouldn't spot per se in it even with optics, I just build for maximum farming, which for me usually means living longer as aggression right now equates to shitty DPG.

I have the Renegade, and I don't find it that fun. I get it, great gun handling and DPM, but the weak armour/slow top speed combo annoys the hell out of me. I only played it pre-1.10, so I guess it works better with Turbo?

I realised that is an unconventional opinion - I don't really enjoy the Renegade that much. Everytime you get 2.5k dmg you just feel like you would have done more in either a Progetto, Bourrasque etc., or if you get farmed in the turret/hull, a Defender.

I don't think the Renegade benefits that much from turbo as it bullies mediums just fine as it is, and it's not hampered by a slow reverse speed either.

Bear in mind I do run tryhard setups on the Renegade with food and improved equipment plus APCR for everything except tier 7s, as well as chai snipe an unhealthy amount. With that amount of investment it becomes one of those few tanks where I can actually feel that I'm farming my way to victory, but the bottomline is that you do actually need APCR spam/food to snipe. The tryharding does matter because it lets you outsnap everything up to tier 9s, minimising exposure and reducing the effect of the shitty armour. I realised around the first 20 games in that the inconsistent armour really doesn't matter if you only give people like .50 seconds to aim. 

On a more frugal set up, I'd imagine it would be merely decent. 

As for the 703 II I found it tilt inducing between the barrel switch derpiness and the perpetual arty focus. Feast or famine. Not a farming tank

EDIT: run turbocharger on the 703 II. It's actually fast.

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First impressions of the 703 are . . . I fucking hate it. Seriously, who the fuck thinks it is OP? The gun handling is literally the only semi-decent thing about the tank.

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i find it amusing that this many people honestly dont think the 703 II is OP.

i dont even know how to go about arguing it tbh, i guess some people just dont click with it?

i haven't played it since i 3 marked it, which was back in December. so maybe a shift in the meta makes it less viable?

tho part of me finds that hard to believe since i was pulling just shy of 3k DPG over 100+ games in it. 

@Snoregasm2 @Private_Miros what about it do you find makes it not OP?

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It's absolute swiss cheese armour wise, it is very uncomfortable to use with the gun dep (that is my issue though, i hate -5 gun dep tanks), it is slow (even with the turbo), it is blind and it has terrible DPM.

Not helped by all the shit teams and the tilt i am on, but i definitely don't click with it.

EDIT: Also, the lag on gun firing was killing me. Only just realised why I was getting it.

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16 hours ago, Private_Miros said:

Bought the 703 and first impressions are distinctly wondering what gun handling people mean. Even with vert stabs and GLD this thing isn't better than the Defender. In fact, it feels worse than the Defender. It is a bit more mobile though.

You are just unlucky. Bloom is way better

13 hours ago, Snoregasm2 said:

I've just checked, the view range is the same as the Defender, which means it tops out over 400 with a good crew without optics, which is fine. I just hate anything sub-400, as you can get farmed for free late game. I wouldn't spot per se in it even with optics, I just build for maximum farming, which for me usually means living longer as aggression right now equates to shitty DPG.

I have the Renegade, and I don't find it that fun. I get it, great gun handling and DPM, but the weak armour/slow top speed combo annoys the hell out of me. I only played it pre-1.10, so I guess it works better with Turbo?

I realised that is an unconventional opinion - I don't really enjoy the Renegade that much. Everytime you get 2.5k dmg you just feel like you would have done more in either a Progetto, Bourrasque etc., or if you get farmed in the turret/hull, a Defender.

You are getting too close if you're not having fun in it. I used to complain about it too. Felt it was shit but then I learned to play around its weaknesses and now I love it. When u are top tier in a 3/5/7 go for 5k dmg.

12 hours ago, lavawing said:

I don't think the Renegade benefits that much from turbo as it bullies mediums just fine as it is, and it's not hampered by a slow reverse speed either.

Bear in mind I do run tryhard setups on the Renegade with food and improved equipment plus APCR for everything except tier 7s, as well as chai snipe an unhealthy amount. With that amount of investment it becomes one of those few tanks where I can actually feel that I'm farming my way to victory, but the bottomline is that you do actually need APCR spam/food to snipe. The tryharding does matter because it lets you outsnap everything up to tier 9s, minimising exposure and reducing the effect of the shitty armour. I realised around the first 20 games in that the inconsistent armour really doesn't matter if you only give people like .50 seconds to aim. 

On a more frugal set up, I'd imagine it would be merely decent. 

As for the 703 II I found it tilt inducing between the barrel switch derpiness and the perpetual arty focus. Feast or famine. Not a farming tank

EDIT: run turbocharger on the 703 II. It's actually fast.

Even without food and improved equipment it snaps good. Just don't engage at 450m on purpose and don't fight at sub 50 and you're fine.

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K-91 is the hardest T10(non-light) to play in the game, and is mediocre, not bad.

Lights are hard to rate in terms of play, so much possibilities and being more map dependent

Of course Leo and maybe CS-63 are close in skill ceiling compared to it.

 

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On 8/14/2020 at 1:09 AM, Kitten said:

Aggressive play has never been less rewarding and it ruins any enjoyment I might have gotten out of coming back.

Hallelujah

I didn't download this game to spot, I didn't download this game to sit in a clicker and drop orbital HE, I didn't download this game to hide in a bush and blind fire a HESH round halfway across the map into somebody elses bush.  I downloaded this game to drive my Patton to the rubble pile on Himmelsdorf and see how many people I could punch in the dick before I get punched in the dick.  

I deal with bush campers all day at work.  When I'm home, I want to go toe to toe with Punchy McFacepunch for a while.

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RNG is good for the game. With out it, some tanks would be more OP. Also it gives you hope that games can be turned from loss to win. And blind shoot ammo racks are fun - sponsored by RNG

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@Deus__Ex__Machina, @Private_Miros @lavawing

Sorry for hijacking this thread, but seems relevant as below is probably unconventional. Also, couldn't find if it had it's own page?

So, I played 100 games in the 703, so I think it is a large enough sample size. First 40 games were at 41% w/r and 1,800 DPG whilst I figured it out (and before I hotkeyed the double fire button to the middle mouse wheel, i.e. sniping was literally impossible due to shot lag).

rKVg9pp.jpg

Strengths:

  • Really good gun dispersion - you often end up firing on the move and hitting. Makes peeking it it easy from a firing perspective.
  • 270 HEAT is nice versus bricks, but is shit for aiming at distance. On balance, it is a wash with Defender's APCR premium (which is basically vice versa).
  • Mobile enough, especially on medium/soft terrain. I did take off the turbo though, as the benefits weren't enough to justify it.
  • Upper plate can get troll bounces, especially angled. Side armour less so, but still Russian so Stalin protects.

Weaknesses:

  • Absolute butter armour, in three respects:
    • Against same tier and lower, the lower plate is far too easily pennable, as is the side armour. So what, right? Well, if it's direct competition is the Defender, that's a big deal. The Defender has a gimmick - being unpennable a lot of the time, and it does it well. The 703 fails at it's own gimmick (more on that below). The Defender can 3xr same tier games and get away with it. In the right hands, apart from cuppola shots it is immoveable.
    • Speaking of cuppola shots, they are a nightmare when twinned with the overmatchable roof/low tank combo. So many pens against pixels because of this. The turret is also easily pennable as soon as you don't aim it directly at someone, whereas the Defender turret has to be aiming more like 45 degress to pen it, and even then it is troll.
    • It is absolute butter to any tier 9 tanks and above. Surely most tier 8 heavies are? Yes, but this tank is supposed to have armour, and again it falls ways short of the Defender here. The upper plate is especially bad for this - you can be completely hull down and angling up and it still gets penned by 705s. It makes anything outside a tier 8 game a dicey proposition, because even with hull down/peeking, you may as well be in a Renegade.
  • -5 gun dep/low profile makes it a nightmare when face hugged/close quarters generally. 
  • The double shot is pointless, and almost never justifies it. Which is the fatal flaw of this tank - its gimmick is useless. All the best tier 8 tanks have a gimmick that works for them, a leverageable strong point that makes them best in class. SU - boom stick chai sniper. Skorpian - less chai, more vroom vroom boomstick. Renegade - god tier gun handling with great DPM/gun depression.  Progetto - everything except armour. Defender - steel wall, with best in tier heavy alpha to fire back. The 703 is supposed to be a mixture between double barrel lol shots and good armour, and in the end it does neither.
  • The DPM is atrocious, and maybe because people expect the double shot or something, it gets yolo'd much more than it should. Maybe that is small sample size, but definitely doesn't have the fear factor to prevent pushes. People note how good the gun handling is, which is great admittedly, but this isn't a 'firepower' tank like the Renegade or Caenarvon - it can't be with that DPM. Neither is it a "stopper" tank like the Defender. Again, it tries to do both and in the end does neither. 
  • Very susceptible to arty shots and, unfortunately, engine fires. Burned once every 10 games or so, and if arty picks on you even tier 7 arties take off 300-400 dmg per shot, consistently. It really lacks stopping power because of that. Just played another game and seriously, any shot that isn't to the front is an instant fire, i'm seriously considering that new piece of equipment that increases engine/fuel tank HP.

Maybe it is much worse now because people are more aware of it? I remember after the loot boxes they were flavour of the month, but it feels like it is much easier to figure out for pubbies than the Defender is - when it fires, rush in, especially if you here a loud boom.

In summary, I don't know what the hype is about. OK Russian heavy with good gun handling but no DPM to capitalise, and butter armour. I'm sure a platoon negates some of it's weaknesses, but most of the other top tier tier 8 prems are better for carrying in solo pubs. Meh.

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Unpopular opinion, reward tanks are only an issue now because they lowered to the bar to earn one in CW campaigns and wargaming turns a blind eye to rigging 260/279 missions; atleast on NA server.

Never mind the selling of accounts, selling of MoE, selling of rigged reward tank grinds. All of this is totally negating whatever minute worth earning them had. I blame my fellow "good players" around me for helping in that regard and i blame the brain dead boomer players who buy said services in order to complete their garages. 

On the plus side when shitters have T95 at least i don't have to worry about competent enemies in MBTs lol. 

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I prefer the T26E4 to the T26E5. I think it's a better tank if you're going to spam gold anyways, turbocharger really closed the gap. Pref MM, camo, and frontal armor > turret reliability and DPM. T10 tanks just dwarf T8/9 so hard that avoiding them is worth that dumb spershing turret.

Plus it's sexier.

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14 minutes ago, Rexxie said:

I prefer the T26E4 to the T26E5. I think it's a better tank if you're going to spam gold anyways, turbocharger really closed the gap. Pref MM, camo, and frontal armor > turret reliability and DPM. T10 tanks just dwarf T8/9 so hard that avoiding them is worth that dumb spershing turret.

Plus it's sexier.

Im quite nostalgic about sPershing. I sold it when WG nerfed it, and for that gold i got Panther M10 and su 122 44 - best decision ever.

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On 8/17/2020 at 1:04 AM, Snoregasm2 said:

@Deus__Ex__Machina, @Private_Miros @lavawing

Sorry for hijacking this thread, but seems relevant as below is probably unconventional. Also, couldn't find if it had it's own page?

So, I played 100 games in the 703, so I think it is a large enough sample size. First 40 games were at 41% w/r and 1,800 DPG whilst I figured it out (and before I hotkeyed the double fire button to the middle mouse wheel, i.e. sniping was literally impossible due to shot lag).

rKVg9pp.jpg

Strengths:

  • Really good gun dispersion - you often end up firing on the move and hitting. Makes peeking it it easy from a firing perspective.
  • 270 HEAT is nice versus bricks, but is shit for aiming at distance. On balance, it is a wash with Defender's APCR premium (which is basically vice versa).
  • Mobile enough, especially on medium/soft terrain. I did take off the turbo though, as the benefits weren't enough to justify it.
  • Upper plate can get troll bounces, especially angled. Side armour less so, but still Russian so Stalin protects.

Weaknesses:

  • Absolute butter armour, in three respects:
    • Against same tier and lower, the lower plate is far too easily pennable, as is the side armour. So what, right? Well, if it's direct competition is the Defender, that's a big deal. The Defender has a gimmick - being unpennable a lot of the time, and it does it well. The 703 fails at it's own gimmick (more on that below). The Defender can 3xr same tier games and get away with it. In the right hands, apart from cuppola shots it is immoveable.
    • Speaking of cuppola shots, they are a nightmare when twinned with the overmatchable roof/low tank combo. So many pens against pixels because of this. The turret is also easily pennable as soon as you don't aim it directly at someone, whereas the Defender turret has to be aiming more like 45 degress to pen it, and even then it is troll.
    • It is absolute butter to any tier 9 tanks and above. Surely most tier 8 heavies are? Yes, but this tank is supposed to have armour, and again it falls ways short of the Defender here. The upper plate is especially bad for this - you can be completely hull down and angling up and it still gets penned by 705s. It makes anything outside a tier 8 game a dicey proposition, because even with hull down/peeking, you may as well be in a Renegade.
  • -5 gun dep/low profile makes it a nightmare when face hugged/close quarters generally. 
  • The double shot is pointless, and almost never justifies it. Which is the fatal flaw of this tank - its gimmick is useless. All the best tier 8 tanks have a gimmick that works for them, a leverageable strong point that makes them best in class. SU - boom stick chai sniper. Skorpian - less chai, more vroom vroom boomstick. Renegade - god tier gun handling with great DPM/gun depression.  Progetto - everything except armour. Defender - steel wall, with best in tier heavy alpha to fire back. The 703 is supposed to be a mixture between double barrel lol shots and good armour, and in the end it does neither.
  • The DPM is atrocious, and maybe because people expect the double shot or something, it gets yolo'd much more than it should. Maybe that is small sample size, but definitely doesn't have the fear factor to prevent pushes. People note how good the gun handling is, which is great admittedly, but this isn't a 'firepower' tank like the Renegade or Caenarvon - it can't be with that DPM. Neither is it a "stopper" tank like the Defender. Again, it tries to do both and in the end does neither. 
  • Very susceptible to arty shots and, unfortunately, engine fires. Burned once every 10 games or so, and if arty picks on you even tier 7 arties take off 300-400 dmg per shot, consistently. It really lacks stopping power because of that. Just played another game and seriously, any shot that isn't to the front is an instant fire, i'm seriously considering that new piece of equipment that increases engine/fuel tank HP.

Maybe it is much worse now because people are more aware of it? I remember after the loot boxes they were flavour of the month, but it feels like it is much easier to figure out for pubbies than the Defender is - when it fires, rush in, especially if you here a loud boom.

In summary, I don't know what the hype is about. OK Russian heavy with good gun handling but no DPM to capitalise, and butter armour. I'm sure a platoon negates some of it's weaknesses, but most of the other top tier tier 8 prems are better for carrying in solo pubs. Meh.

  1. the gimmick you actually use is reloading in 5 seconds which gives you like 3 k DPM for the first 15 ish seconds of a fight or whenever you have both shots loaded. as you say it's not a firepower tank but let's not pretend that it has shit DPM either
  2. people yolo the 703 because even pubbies realise it's a huge threat (+ the 703 is easy to engage if you yolo since the armour does not work from multiple angles). it's less that the 703 doesn't have the fear factor, but that the easiest way for a red/yellow to engage a 703 is to force a sideways shootout rather than playing on its terms trading shot for shot.
  3. I do agree with what you say about the armour and it basically being a tier 8 pen check. people think that the Chrysler's armour turns into butter when up-tiered (it doesn't). this is a much better example

perhaps the single thing that made me better in this tank is engagement distance. the accuracy and sovietness of the thing makes it tempting to brawl with it, but in terms of micropositioning this thing requires a bit of finesse in the sense that you should keep around 100-150m from the enemy, but not more that 250 where that shit accuracy starts to hinder you. adding to that is the fact that the cone of invincibility on this thing is narrower than on the effing Chrysler so you really should avoid open engagements from more than one angle.

the armour may not be that good but its good enough against same tiers and older tier 9s. against higher tiers, I kind of agree with the 'you might as well be in a Renegade' sentiment, but then it's not exactly a good comparison as the shitty parts of the Renegade's armour are really shitty while the good bits can bounce JP-E100, and that's the whole point of that armour: to force people to aim while you snap. The difference is that 703 has consistent armour all round, so while it can sometimes do Renegade ish things with that bloom, it also has the option of simply sitting there and tanking.

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On 8/17/2020 at 10:17 AM, Spartan96 said:

Unpopular opinion, reward tanks are only an issue now because they lowered to the bar to earn one in CW campaigns and wargaming turns a blind eye to rigging 260/279 missions; atleast on NA server.

Never mind the selling of accounts, selling of MoE, selling of rigged reward tank grinds. All of this is totally negating whatever minute worth earning them had. I blame my fellow "good players" around me for helping in that regard and i blame the brain dead boomer players who buy said services in order to complete their garages. 

On the plus side when shitters have T95 at least i don't have to worry about competent enemies in MBTs lol. 

:doge:

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Some of what I'm going to say isn't unconventional but I feel like some of the main reasons for others' strife in-game currently isn't being addressed correctly (focused on NA of course):

  • 99% of the playerbase is undoubtedly braindead now. There are maybe 2-3k players out of the entire server who have some clue of how to play this game, and even less that actually know how to play like a teammate at this point. 
  • WarGaming catered to said shitlords for so long that the game is basically the RU server, only with FAR less players playing on it so EVERY game you have to struggle to get a game that isn't a blow-out unless you're on the other end of it. - I called that this would happen a few months before I officially quit the WGLNAa few years back, and I couldn't have been more right about what I said was going to happen back then.
  • A lot of the maps are fucking garbage now. I think that may be because I don't feel like sitting in the back of the map like a bitch all game (because what's the point of playing so sweaty if there is no end-game reward anymore anyways(or due to the mass amount of TD players playing now)), but as others have said recently, playing aggressively and simply out-playing others via brawling is useless when it comes to actually trying to win games most of the time. 
  • Maps such as Glacier/Malinovka/Prokhorovka are all shit when playing 15v15. Glacier is a matter of whoever wins North first loses due to the mass amount of dickheads rushing into an open field after winning it. Mali is too open with such a lack of pushing ability that it hurts my brain after all of these years, and Prok is the same. I want to consistently be able to push the momentum and be rewarded for being the better player. I rather not have to sit back like a bitch for the second half of the game because half of the other team is full of TDs that will 2-3 shot me from the back of the map after I win my flank single-handedly.
  • On the topic of TDs- WG seems to be making more and more of these BS fake TDs. The TS-5 is an extraordinary example. Why is it that a tier 8 TD is allowed to play more like a heavy tank than any other at tank at the same tier? Seriously, the fact that I have to go out of my way to aim at the bottom of the front of the tank or at the flat front of the cupola while I get shot and insta-penned in the same tier tank is simply retarded. I 100% believe that TDs such as the T28/T95/E3 should be an extreme rarity in TDs with how they are allowed to be played; and yet it seems as if WG is making it the standard for TDs. High pen, good accuracy, decent mobility, amazing camo, great pen tier-for-tier, and all to compensate for what? A lack of a turret? Bitch please.

All-in-all I've told others but the only reason I'm back for the time being is due to my friend getting interested in playing this game right now for whatever reason. Personally I find it in a MUCH worse spot than it was in a couple years back, especially when you get into the minute details of tank balance and match-making changes. The game is practically dead in NA, and for good players it is so unbearable I want to slam my head over a keyboard every other match I have to play. I miss the good old days when ther majority of players in a server were those that you could rely on to at least hold W for half a second when needed, but instead this game has become more camp-esque than it was back in early-mid 2011. 

Also IS-3A is fucking broken btw. I understand people are comparing it to the 703, but if you have a problem reaching 2.8-2.9k DPG in that thing, you're doing something wrong.

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Here's an unconventional opinion...

This game is better than it's ever been!

Sadly, this is an opinion I am unable to hold...

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