Well, seeing as it will cut crew fatality in half (in addition to potentially absorbing much more damage from arty splash/direct hits on thick areas), is it a viable choice on some tanks? I personally have two tanks that can mount it (KV-4, T95) and one that I'm planning to get (JagdE-100).
-The KV-4 (Rammer, Vert Stab, GLD) loses its commander frequently and has a rather large HP pool (more hits to crew on average than most tanks), but I also don't want to sacrifice the GLD because of that godawful aim time that gets reset frequently because of the need to wiggle/angle a lot.
-The JagdE-100 (Rammer/GLD/Vents) is the one I'm most sceptical about- from the front, the main weakspot is likely to result in hits to the transmission/engine as opposed to crew, though I don't think the third module is that essential.
-The T95 (Rammer/Vents/Toolbox) seems like a good candidate- both cupolas contain essential crew members (commander and driver), and again, the third module is not that important for it IMO. Would likely replace the Toolbox.
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Random drug screening at work: (false) positives for EDDP, Buprenorphine and Fentanyl (all very heavy painkillers) together with the prescription stuff I have
I was legit spiraling down a "my life is over" trip wondering how I'd explain this one.. result was sent to lab analysis for further investigation and thank god they could see that parts of the profiles necessary to be legitimate were missing.. those were some rough fkn 3 days of hellish anxiety knowing i didn't do that but thinking i was going down anyway
What's the current 907 meta? Never use Improved Aiming before but i just got a bounty version of it - i've heard it makes the 907 a much better sniper?
Would it be Vents, Aiming and Rammer?
played some 50-ish games on the weekend after a very very long break.. (i have like 20 battles in february otherwise break since august last year)
apparently i can only play chieftain now as i could 5,5k that no problem for 30 games but lord heavens if i try to play a medium tank and die with 2k every other game
Imola f1 highlights:
Sainz: Spain without the "s"
Crofty: dRs iMpRoVes RacinG, hAmILtOn cOuLd SuReLy uSe It NoW
After drs was enabled: nothing changed for HAM. And Nico Nico Niiii~ Rosberg kept on dropping bombs on HAM/merc, subtly, but still, lmao.
Leglerg: sosig
Mclaren redemption arc?
grinding out a few arty missions this AM. I have now played 18 games of tier X arty in my entire WoT career. But one thing about arty at tier X - you can still make decent credits (!?) netting 30k+ a game in the 261 at like 2k damage and whatever that arty stun assistance thing is. Crazy.
Well, seeing as it will cut crew fatality in half (in addition to potentially absorbing much more damage from arty splash/direct hits on thick areas), is it a viable choice on some tanks? I personally have two tanks that can mount it (KV-4, T95) and one that I'm planning to get (JagdE-100).
-The KV-4 (Rammer, Vert Stab, GLD) loses its commander frequently and has a rather large HP pool (more hits to crew on average than most tanks), but I also don't want to sacrifice the GLD because of that godawful aim time that gets reset frequently because of the need to wiggle/angle a lot.
-The JagdE-100 (Rammer/GLD/Vents) is the one I'm most sceptical about- from the front, the main weakspot is likely to result in hits to the transmission/engine as opposed to crew, though I don't think the third module is that essential.
-The T95 (Rammer/Vents/Toolbox) seems like a good candidate- both cupolas contain essential crew members (commander and driver), and again, the third module is not that important for it IMO. Would likely replace the Toolbox.
Thoughts?
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