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Most of these changes are big fat dildo up the playerbase ass, without playerbase asking for it. Boost thing(do x to activate y) is like dildo without lube, and XP/gold sink is like WG is mounting nails on dildo, just so they make sure that anyone who likes dildos without lube in their ass will bleed in the process.

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I'm not following the maths here. To my tired brain shouldn't stacking 4 instructors with +2 Coherence with 10 skills points make a bonus to vehicle handling of 9%? (18 points x 0.5 = 9)

Can someone see what I'm missing.

(Call me cynical but I think the missing ingredient is vodka)

image.png.7bed09ddc3b6ad9eb7b4b0f117c53d6e.png

 

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26 minutes ago, simba90 said:

I'm not following the maths here. To my tired brain shouldn't stacking 4 instructors with +2 Coherence with 10 skills points make a bonus to vehicle handling of 9%? (18 points x 0.5 = 9)

Can someone see what I'm missing.

(Call me cynical but I think the missing ingredient is vodka)

image.png.7bed09ddc3b6ad9eb7b4b0f117c53d6e.png

 

Diminishing returns after the 14th point irrc

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This is the biggest pile of kaka since they took team damage away. Won't be surprised if there's another wave of people quitting the game after this. With chat censorship the way it is, the game doesn't feel immersive like it use to. Only enjoyment is platooning over voice chat. The most I play is 1hr a day, maybe more on weekends.. that will be getting less by the looks

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I don't think they will go through with it. One interesting piece in QB vid is how stupid OP EBR becomes with a maxed crew. 60 CAMO!!! 470 VR. I mean I won't complain since my best crews are EBR105 and LT432 but this will make them broken as fuck.

 

This creates one problem though. It creates such huge gaps in camo and VR you will not be able to predict what will happen on the battlefield. No idea if you will get spoted at 220m on a maxed EBR or 160. No idea if you will spot enemy tanks at 440 or again 180-220. Basically it makes skill less important and it becomes a typical grindy mumorpeger. 

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18 minutes ago, hazzgar said:

I don't think they will go through with it. One interesting piece in QB vid is how stupid OP EBR becomes with a maxed crew. 60 CAMO!!! 470 VR. I mean I won't complain since my best crews are EBR105 and LT432 but this will make them broken as fuck.

 

This creates one problem though. It creates such huge gaps in camo and VR you will not be able to predict what will happen on the battlefield. No idea if you will get spoted at 220m on a maxed EBR or 160. No idea if you will spot enemy tanks at 440 or again 180-220. Basically it makes skill less important and it becomes a typical grindy mumorpeger. 

Nice. Weren't light tanks supposed to have the edge in view range, compared to the wheelies? GG

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34 minutes ago, Madner Kami said:

Nice. Weren't light tanks supposed to have the edge in view range, compared to the wheelies? GG

To be fair, they still will. With equivalent equipment and skills they'll be even sillier then that, just not driving around like crazy without being able to be tracked and having wheel shields.

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1 hour ago, Madner Kami said:

Nice. Weren't light tanks supposed to have the edge in view range, compared to the wheelies? GG

They will have. They will have even more VR too. Still this benefits EBR more than lights since over a certain threshold camo means more and it means especially more if you can remain unspotted when going to certain positions. Given that with crew 2.0 EBR would be unspottable in bushes (bar binocs+ that item that reduces bush camo) this will mean they will be able to take stupid positions now.

Also imagine a t100lt/manticore with binocs, new crew and that camo reduction thing. What the final result will be? 610m VR plus -20% Bush camo? Basically with that setup bushes no longer exist. TBH I would be tempted to rebuy an ELC even on my new acc just to abuse that too. Even now Binocs + vision system + vents + skills and food and directives gives you a 550m vr tank with -20% camo. Now give it new crews and t8 tanks are fucked.

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It's an easy to solve problem. Just add diminishing returns "effect" after a certain number of camo and vision "points".

But, WG doesn't like easy solutions. So, anything is possible. 

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I can tolerate almost everything. But not skill trees for crews. 

What skill trees do for (or against) players is: take the best skills and lock them behind a paywall, or a grindwall. 

If they could make a pool of skills and let us choose any skill at any level. I would be fine with that, even with the conversion thing. 

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The worst thing about this new system is the skill paywall. If you want your 7 skill crew to be able to be in multiple tanks, it costs gold. Then what are we gonna do with all the extra crews left over. It's just more p2w.

That being said, opening up a new can of worms is only going to add more balance problems than there currently are, which means that they are never going to be fixed. They could have add/updated the system that everyone knows already, and given everyone free SS. But nooo..

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19 hours ago, Bobi_Kreeg said:

It's an easy to solve problem. Just add diminishing returns "effect" after a certain number of camo and vision "points".

But, WG doesn't like easy solutions. So, anything is possible. 

What you are saying is basically - keep the crew as it is. The crew system currently isn't bad. Very few tanks really benefit that much over a certain skill number. WG on one hand are super afraid of lights being too good and on the other have no idea they are doing a lot to buff lights. Hell the new equipment was a huge buff to lights if you know how to use commanders vision. 

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I think the current crew system does need a rework. What annoys me the most is that, for example, the driver has really a lot of useful skills - actually all his skills are useful, while radio operator and loader except for one skill (situational awareness and safe stowage), have completely and utterly useless skills. Also in smaller crews, it is extra frustration when the loader is not the radio operator, but that role is on commander... 

On the other hand side, having small crews is way worse, because 4-people crew with 3.5 skills has almost everything they need, while 2-people crew (like manticore) are quite gimped even with 3.5 skills compared to the former. Grouping all crew members into one crew might be a good idea, but how WG executed it now is highly unbalanced, and oriented completely towards cash-grabbing. 

 

edit: I've skimmed over the Russian forum, and I've read a bit (there are 750+pages on crew topic!), and the feedback is generally negative, and they are complaining on the same things like we are here, or on official EU forum. I believe the shitstorm will be huge if they don't change the plans significantly - which again means that this isn't coming into the game any time soon. 

 

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4da.png

This is their plan. 

Mark my words. This is how I predict what´s going to happen.

1. They will fix at least two of the five mentioned Main Discussion Topics. 
My guess: 0-Skill XP and Randomnes of the instructior skills.

2. 75 Skillpoints and Ultimateskills will stay.
But lvl 75 will be much easier to reach. 

3. Presitgebonus will stay but will be capped after two levels or so. After those you will get different bonuses like less repair cost, more crew xp. 

4. Instructior bonuses will be nerfed. 

5. Everything will be much cheaper.


 

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1 hour ago, hall0 said:

4da.png

This is their plan. 

Mark my words. This is how I predict what´s going to happen.

1. They will fix at least two of the five mentioned Main Discussion Topics. 
My guess: 0-Skill XP and Randomnes of the instructior skills.

2. 75 Skillpoints and Ultimateskills will stay.
But lvl 75 will be much easier to reach. 

3. Presitgebonus will stay but will be capped after two levels or so. After those you will get different bonuses like less repair cost, more crew xp. 

4. Instructior bonuses will be nerfed. 

5. Everything will be much cheaper.


 

They're going to uncheck a few boxes and move some slider bars then pat themselves on the back for a job well done.

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2 hours ago, lavawing said:

What do you mean the sandbox wasn't perfect? Heresies!

Was the SB shit? 7/10 say yes.

Wg: 70% positive feedback.

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Let's see how close we can call it.

  • Option to trade in crews for XP books to alleviate the "wasted crews" aspect.
  • Retraining cost drops to 500 gold.
  • +20% crew skill total for levels over 75 drops to 5%-10%.
  • Tweak some skills.
  • "Zero skill" crews are counted as as if they had one more fully trained skill.
  • Something something mentor's skills

There you go, grind crew 2.0 1.0.

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Or if the ruskie server boys complain enough it gets scrapped like other sandbox ideas.

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