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Only an arty replay for today.

Batchat 155 55, Sand River Assault, BT10. High Caliber, only 4 HP short of Gore's Medal. I had just lost 6 straight games in the Bat 155, and this was redemption. Note as I scan for CB early, but as their targets become available, I start nuking them. A JP2 gets 1-shot, the Tiger II gets a full HE pen, and then I nuke the Roomba and a dangerously close WZ-131 to keep them at bay, while relocating all the while. I run into the same Tiger II later, but I miss my shot and he runs away. With time ticking away, I move in and shotgun an arty as we cap out.
http://wotreplays.com/site/2107030#sand_river-sr360-bat_-ch_tillon_155_55

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WZ-132, Malinovka, BT9, Patrol Duty & LT-14.3, thanks to @CraBeatOff. Would have qualified for LT15.3 as well. Early field run, then using the swamp, alternating between spotting and double-bushing for sniping targets lit by platoon mates. 5K spotting, 2K damage.
http://wotreplays.com/site/2108427#stats

AMX 13 90, Himmels, BT10. Using full APCR to try for LT15, I go low, spotting a JT crossing and put much of a clip + arty hit into him. Then I keep the hill lit for snipers/arty. Heavy alley looks interesting, as their Maus is stymieing our T8 heavies, so I go in and brawl out the Maus, killing him, then head over, help clean out the cap, then the IS-7, and then watch the last shot on the 13 90...
http://wotreplays.com/site/2108587#winter_himmelsdorf-sr360-amx_13_90 

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More LT games in the quest for LT-15.

T-54LT, Sacred Valley, BT9. Basically playing the middle, seeing a sliver of opportunity and slipping in to clean up arty and spot their base campers while Crab blaps stuff
http://wotreplays.com/site/2108951#sacred_valley-sr360-t-54_ltwt

T-54LT, Arctic Region, BT9. I take up a nice spotting position, but a T-44 comes and parks right in front of me. He gets blapped by arty for his trouble, but I see the 13 90 come in, and I make sure he doesn't get out. From there I snipe some tanks from a distance, but note how I pin the VK4502B... it is rather amusing.
http://wotreplays.com/site/2108949#arctic_region-sr360-t-54_ltwt

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Still no LT-15, but these instead:

Swamp, WZ-132, BT10. Initial spots off the middle, then cut narrow to support @Okeano and Crittercracker going wide. I light a few tanks for them to shoot, then move up again to intercept the Bulldog, finding arty in the process. Bulldog down, I snipe at their 50B and E-100, and the 50B does not take kindly to that, running towards me across the open to kill me.
http://wotreplays.com/site/2110944#swamp-sr360-wz-132

Fisherman's Bay, T-62a, High Caliber & Confed. We clear middle easily, allowing me to farmfarmfarm city with impunity. As Oke pushes, I move up to intercept their 140's farming, then rush over to the 1-2 to clean up.
http://wotreplays.com/site/2110964#fisherman_s_bay-sr360-t-62a

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While this is a loss, Some of this play was me channeling my inner @jacg123
http://wotreplays.com/site/2111997#airfield-sr360-wz-132

The very next game...

WZ-132, Malinovka, BT10, LT-15!! I head to the swamp, but a Sp1c decides to come sit next to me. In order to get my spots in I have to be a bit more active. As we win hill, they make a heavy waterside push, and I fall back using terrain and bushes to keep their E-100 and JPE trying to cap base spotted. I also take shots of opportunity in-between to clean up tanks, then go active late game while cognizant of my extreme low HP status and secondary needing to stay alive. 1.6k dmg, 6k spotting...
http://wotreplays.com/site/2112038#malinovka-sr360-wz-132

And that means...

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SuperPershing, South Coast, BT8, High Caliber. I spawn nicely to push down the 8 to the middle. An E-25 ("Meows_Externally" LOL) runs past me into a vexing spot, and I have to be careful about him as well as the 0 line. A T20 jumps down on me, but I deal with him summarily, our team pushes the 0 and with Moody's support fire keeps me alive. As they push towards our cap I head back, dealing with a JT88 and IS-6 on the way, but I shed enough HP that their last IS-6 kills me as we cap out.
http://wotreplays.com/site/2113004#stats

T-55A, Sacred Valley, BT10. Nothing extraordinary here, just wanted to show off the T-55A. A solid game, mix of spotting and damage dealing.
http://wotreplays.com/site/2113003#sacred_valley-sr360-t_55a

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So, I'm told TDs can't play CQC on brawly maps, and that they are supposed to never be spotted...

T25 AT, Himmelsdorf Encounter, BT7, High Caliber & Ace. I head to the hill, where my initial hull-down position is disrupted by a FV304. This leads me to take a more sheltered position, popping up and working over the tanks pushing around the castle. With that threat neutralized, I swivel to the other side, deal with the tanks coming the other way. Note how the VK3002M with me "kill-secures" everything I whack, though I hardly mind, since the game was tenuous. I do some fancy sidescraping (in a casemate TD!) and win the hill, head over to clear the capping tanks, and on 5-kills roll just short of killing the M12, then bounce the kill shot on the SU-100Y...
http://wotreplays.com/site/2114534#himmelsdorf-sr360-t25_at

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Ok, RIP me. I acheived HT-12.4 WITH HONORS, but did not have it selected...

VK4502B, Cliff, BT-10. Steel Wall and Cool-Headed. I head to the 8-9 lighthouse area, only to see when I get there that there are 2 E-100s and an IS-7, and my support consists of 2 T34s who get summarily obliterated. Luckily, those three tier 10s are awful as they bounce AP and APCR off me, and finally resort to HE. Yeah, I got cool-headed facing 3 Tier Xs... 7.6K blocked.
http://wotreplays.com/site/2115006#stats

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Series of good games from last night...

T29, Karelia Assault, BT7, High Caliber & BiA. I spawn on the K line, and so I just push through that, using terrain and moving in-between cover, picking off tanks as I go along. Having ripped open one side, our fast tanks clean up as I am too slow and am stranded on 5 kills!
http://wotreplays.com/site/2115835#karelia-sr360-t29

T29, Sacred Valley, BT7, High Caliber & BiA. With a mass of tanks ahead of us on the B-C line, @TheMarine0341 takes the hill, I stay low, and pick away at tanks as they try to peek on me. The first tank gets ammoracked, and it goes downhill from there on. Early-game cautious attrition, late game trading HP to finish them off.
http://wotreplays.com/site/2115828#sacred_valley-sr360-t29

T29, Himmesldorf Encounter, BT7, High Caliber on a loss. I go hill, but as I methodically pick away at tanks from a hull-down position, our team just melts, and I am left alone. Turns out the T29 is not an omnidirectional assault platform...
http://wotreplays.com/site/2115831#himmelsdorf-sr360-t29

T29, Erlenberg Assault, BT7, Steel Wall. Spawning near the 1-2 line, I just go ahead and push the 2, using hull down to advance. I take some fire from the middle, but too little too late as one side is just demolished again.
http://wotreplays.com/site/2115833#erlenberg-sr360-t29

Comet, Himmelsdorf Encounter, BT7. I go hill, @TheMarine0341 goes low to the 3-line, and we set up a terrifying hill-3 line crossfire. Both of us end up with 2.5K damage, and the rest of the team isn't even close.
http://wotreplays.com/site/2115834#winter_himmelsdorf-sr360-comet

 

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That was indeed a series of good games!

The T29 encounter loss on Himelsdorf was... well, a low-lite for me :-p Get up top quickly, and quickly realize theres two E25's blocking my exit and you're more or less the only one worth a damn up there!

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Close once again!

IS-6, Airfield, BT6, Steel Wall. With no arty, I get to the brawling area, and get into a sidescrape bouncing lower tiers sniping at me as well as shooting from close range. 32 hits received, 5,365 damage blocked, but because our team cap out I can't get 3K damage so no mission..
http://wotreplays.com/site/2118056#airfield-sr360-is-6

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http://wotreplays.eu/site/2120189#stats

I helped you get the free EXP needed for the gun on yours last night. I get mine this morning before a quick game before work (its a nice way to get the brain started, since coffee makes me ill)

Nice work, too bad it was a loss...

OK, some more from this weekend...

VK4502B, Overlord, BT11, Steel Wall. Missed HT-12.4 AGAIN by 300 damage. I push to the lighthouse, and see a JT and 2 waffles in front of me. I bounce something like 3 waffle clips before one of the waffles dumps a full HE clip into me. Unfortunately that cripples me enough that I can't aggressively push to get the last shot of damage, and our fast tanks clean up. For those keeping count at home, that's the third time this weekend I bounced over 3x my HP.
http://wotreplays.com/site/2119154#overlord-sr360-vk_45_02_p_ausf_b

VK4502B, Karelia, BT11. I push the low road, get there slowly but once I arrive, I tank a JPE and E4, move up and help clear the 183. Then as their north side pushes, I handle the JPE solo while the platoon goes back to clear. With the JPE dealt with, it's clean up time.
http://wotreplays.com/site/2119550#karelia-sr360-vk_45_02_p_ausf_b

IS-4, Arctic Region, BT10. Steel Wall, High Caliber, Cool-Headed. I push low road and find myself confronting an IS-4 and IS-7. I get myself into a tough position to fight against, with my LFP covered, UFP angled away and tilted back to increase the vertical angle, and able to shoot down at the -4 and -7. This means that my UFP is effectively invulnerable to them while I negate their UFP slopes. As they bounce something like 12 consecutive AP, APCR and HEAT rounds off me, I pound HEAT rounds into them and clear them out. I make a mistake at the end, allowing the AC48 a shot at me, and my shooting/aiming could have been better, but positionally a great game.
http://wotreplays.com/site/2120121#arctic_region-sr360-is-4

JagdPanther II, Airfield, BT8. Top Gun, High Caliber, Tank Sniper. As noted above, _Marine helped me with 260 missions to accumulate free XP. which allowed me to start playing the Jp2 with the top loadout. I repurposed one of my German radiomen as a 3-skill commander, but the rest of the crew was bought with gold, so a 0-skill crew to start with. I start with a standard TD position, while seeing how the lines draw out. I get a few long range shots in, getting a kill, but then Marine does a YOLO4MISSION. He unfortunately runs into camping TDs, so I switch over to cover his position. An STA lost on the way to our cap gets blapped, the JP4 is toasted, as is the AT-8 (_Marine, thou art avenged), then it's clean up on aisle arty 
http://wotreplays.com/site/2119551#airfield-sr360-jagdpanther_ii

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I lost internet over the weekend, so I didn't play at all. To make up for it, here's some games from yesterday/today

VK4502B, Arctic Region, HT-12.4 done. 4.5K done, 6K bounced. I exited before the end of the game, so the summary stats will be incorrect. With no arty, I go to the brawl zone in the trench. I'm pretty much by myself there, as our E-75s are absolute garbage. As I'm trying to do HT-12, I'm deliberately baiting hits. Unfortunately, I don't shoot as well as I could (15 shots, 13 hits, 9 pens), but having received 28 hits, many of which were APCR, I finally go down fighting, having eaten the equivalent of more than 4 tier 9's HP worth of damage.
http://wotreplays.com/site/2138551

Object 263, Westfield, Steel Wall, Tank Sniper. I spend most of the game playing the upper edge of town, clearing out their heavy TD presence in low town, then head over to snipe at their meds sitting on the 1 line. Arty obligingly didn't shoot at me, not that I'm complaining...
http://wotreplays.com/site/2138567#westfield-sr360-object_263

KV-2, Prok, High Caliber. 3.5K done, with 3K from >300m. While this was a loss as our shitters couldn't break their TD camp, and my no-6th sense KV-2 was not in its element, watch as the Hand of Stalin guides my shells. An O-I is 1-shot from full HP. A Japanese Tiger takes a full pen. An Su-100Y who doesn't move after going dark gets 1-shot. A low HP tank on the move gets splashed to death. Unfortunately, it wasn't enough...
http://wotreplays.com/site/2138575#fiery_salient-sr360-kv-2

E-75, Himmelsdorf. Look ma, I can E-75 too. I hold down the tank alley vs a 263 and an IS-4, and the 263 whines repeatedly as I pen his mantlet with APCR while he bounces his shots.
http://wotreplays.com/site/2138584#winter_himmelsdorf-sr360-e_75

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My favorite part was calling those fat bullies fat. Also, the part where you carried me in the VKB. 

Before the game: "Our E-75s are garbage, I'll have to pull 3 tier 9 heavies' worth of weight"

Meanwhile, our E-75s combined for 2K damage between them while I fought 5 tanks by myself.

FV215B, Tundra, High Caliber & HT-5.4. I push with our team over the hill, clear up behind the hill (including HESH on a waffle), then roll on to cap to force them to come to me. Some poor shooting at the end (@CraBeatOff: "Can you pen a shot?") but a solid game.
http://wotreplays.com/site/2139255#tundra-sr360-fv215b

Edited by sr360

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T110E5, Ruinberg, High Caliber on a loss. A demonstration of the newly buffed E5's ability to actually fight in the city. I roll up 5.5K as my team crumbles around me.
http://wotreplays.com/site/2140377#ruinberg-sr360-t110e5

SU-100, Widepark, BT6. 2K damage as I get my "4 kills before taking any damage" mission. I got greedy at the end, died trying to get my Top Gun. Perhaps I should have hung back and survived for the secondary...
http://wotreplays.com/site/2140998#widepark-sr360-su-100

IS-6, Arctic Region, BT8. Dropping into the low road and holding off multiple opponents while @Okeano wins the high road.
http://wotreplays.com/site/2141000#arctic_region-sr360-is-6

KV-5, Kharkov, BT8. High Caliber. @jacg123 and stellaluna head off to jacg's favorite stomping grounds, I push through the middle courtyard, farm some hapless tier 8s, then cut in behind the JP2, ignoring the 6s and 7s, secure in the knowledge that they can't hurt me much. With the JP2 dealt with, it's a simple matter of bullying tier 6s. With the 5x and a 50% credit bonus, this game was worth almost 10,000 XP and 190,000 credits.
http://wotreplays.com/site/2143557#kharkov-sr360-kv-5

KV-5, Kharkov, BT8. Not quite as good as the last game, I played less aggressively as they tried to swarm in, and I angled and hid R2D2 enough to stay alive a long long time.
http://wotreplays.com/site/2143553#kharkov-sr360-kv-5

IS-6, South Coast, BT8. I got 2 MoEs on the IS-6 in this game. Seeing the UFTS toon in 2xFCM and KV-5, I expect to see them mid, so I push the 8, accompanied by a KV-5. I see the 2 FCMs at the exit to the 8 line, and the KV-5 and I summarily dispatch them, as I can put in unaimed 390 alpha shots, then tuck back and angle bouncing their return shots. With the FCM taken care of, I push up, only to find the KV-5 penning me with APCR while my poor accuracy struggles at range with him, so I opt to farm what I can, leaving him no clear shots on me. The Roomba suicides to kill me with a HEAT round, but the damage was done by then.
http://wotreplays.com/site/2143551#south_coast-sr360-is-6

T-62A, Karelia, High Caliber & Confederate. @Okeano and I take the hill quickly, chasing out the T-54 and lightweight trying to challenge us. This bottles up their tanks in the area behind the middle crossing. I find some cheeky hulldowns and farm out the T28 Proto, and start working the E-100 from hull-down, prompting an aggressive push. I take hits from the ST-I and E-100 as they push into me, but with the team's help I dispatch the ST-I and IS-3 climbing, then hulldown again and starting tapping the E-100 and Type 5-- the poor type 5 can't pen my turret and I have a huge positional advantage on him. Almost 9k platoon damage.
http://wotreplays.com/site/2143550#karelia-sr360-t-62a

T110E5, Malinovka, BiA, 5.4K assist. The enemy team deploys slowly out of cap, and we get some early damage in. Our team takes hill quickly, so I don't other going up, as they seem to be hard camping. Instead I cross the field to get behind the berm and spot+shoot. I shoot very poorly this game (penning 10/19) and make a silly mistake blocking our 215B getting him killed, but I led the charge to dig out their campers.
http://wotreplays.com/site/2143549#malinovka-sr360-t110e5

IS-4, Ruinberg, Steel Wall/Spartan (5.5K blocked). I head into city towards the church area while Okeano plays middle. I find myself unable to push as they have multiple angles on me, so I try to keep aggro as my sidescrape allows me to bat away E-100 shells. The 50B does get an APCR clip into me as I attempt to push mid-to-late game, but then I get back into sidescrape as they ineffectually try to kill me (even though even HE-100 would have got me by then...) While I absorb a beating, @Okeano shells out 5.7K damage.
http://wotreplays.com/site/2143548#winterberg-sr360-is-4

E-50M, Prokhorovka, Confed. This one's a doozy! @Okeano goes hill as I play 6 line with no arty. Inexplicably, they give us hill unchallenged, and with hill safe, I can push up with some comfort and get shots with at least one angle covered. Even more inexplicably, the E-100 and Maus on the 6 line cross over the tracks and push down the hill-side of the tracks and Oke takes full advantage... Witht hem gone, it's just pure clean-up farming. 5K damage for me, and I thought I had done well, until I saw Oke's 7K...
http://wotreplays.com/site/2143547#prokhorovka-sr360-e_50_ausf_m

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KV-5, Kharkov, BT8, Top Gun, High Caliber, Ace Tanker. 11,026 XP with the 5x! I take up initial position at the main courtyard, but seeing a T28Proto and T-34-2 out of position, I push in and take them both out, then push through with our IS-6 and finish off the Church VII and T34. In search of more bounced damage, I wander across the open, missing shots, then head back to base to ensure that we do not get capped. With cap dealt with, our IS-6 finds himself being killed by an O-I and a AMX 45. I get there too late to save him, but not too late to farm them both. With only an LT alive, I go to cap, but find him on the way and finish him off for kill #7.
http://wotreplays.com/site/2145399#kharkov-sr360-kv-5

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Here's an O-I pack.

Steppes, BT5, High Caliber, getting close and personal and derping things with the stock gun and HEAT
http://wotreplays.com/site/2145783#steppes-sr360-o-i_experimental

Ensk, BT5, again driving up and shooting things with the 100
http://wotreplays.com/site/2145782#stats

Sand River, BT5, High Caliber. Going south and playing the dunes.
http://wotreplays.com/site/2145781#sand_river-sr360-o-i_experimental

Also:

SU-100, Airfield, BT6, Top Gun & High Caliber. I play my TD very aggressively up at the medium ledge, and other than some troll bounces from the gun, a great game as I demolish the enemy team.
http://wotreplays.com/site/2145818#airfield-sr360-su-100

SU-100Y, Serene Coast, BT8, Ace Tanker. With a good SIMP platoon in pref 8s, I use them as meatshields to roll up a ton of damage on tier 8s, and cap it off with a flourish ram on a KV-5...
http://wotreplays.com/site/2145838#serene_coast-sr360-su-100y

Oh hey, look at that...
qQjrJNl.jpg?1

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KV-5, Prok encounter, BT8, High Caliber. I go to the hill, where most of their team seems to be located. With their team unable to get shots on me or prioritizing other targets, I just farm them for well over 4K dmg. With the 5x, a 9K XP game
http://wotreplays.com/site/2148047#fiery_salient-sr360-kv-5

A-43, Abbey, BT6, High Caliber, TG, Pool's Medal, Ace. I just rebought the A-43, and outfitted it with the 57 mm and a crew set up for Incinerator, but I land into a BT6 first game. I take the abbey unopposed early game, but their base campers are unspotted, and a Sherman at the base of the hill is proxying me, so I withdraw after bouncing some shots. I manage to get a lot of damage into an O-I Ex pushing the trench, but as he dies, the rest of the 9 line shitters decide not to push. Our team is losing the 1-2 hard, and I get some potshots into the O-I as he pushes up top. A Churchill I is silly enough to push 6 line and I take him out for kill #1. Kill #2 is a G1R trying to push 8-9 again, as his turret flies off in spectacular fashion. Our Cromwell does some damage on 1-2 before dying, but I sit patiently, waiting for them to cross the open which they duly do, and I duly farm the O-I for kill #3. Emboldened by the O-I pushing, a VK3001P and Pz4H push up the 6 and I shoot down into them for kills #4 and 5.  At this point, their push through 6 and 8/9 is defeated, their 1-2 push has been farmed, and I'm sitting on 5 kills, with 5 tanks still alive. I try to spot base, but a Sherman is still proxying me. I do catch their Hellcat in the open for kill #6, and put a bit of damage into the base camping KV-1. At this point, I figure it's time to get aggressive to dig out their campers. I push along the water along the 3-4 line to the base of the plateau at their base, and from there DPM down the M4 for kill #7. Then I climb to their base, catch the M44 for kill #8 and spot the KV-1 still camping, but as the arty spots me, the KV-1 hits me knocking me down to a 2-shot. Given that we still have arty, I use the bushes near the rock I tucked in behind to spot them, then double-bush kill him off after arty puts a hit or two into him. Kill #9. I request the team to let me get the last arty, and I finish off kill #10 with a flourish ram.
http://wotreplays.com/site/2148327#abbey-sr360-a-43
e30xZ12.jpg?1

IS-6, Arctic Region, BT8, High Caliber & Ace. Along with Dualmaster, I take the low road, and Stalin trolls me hard on my first few shots. Then my shots start to connect as I bully out their heavies camping low road, and with them out of the way and me still at high HP, I just run over whatever is left for a nice 4.3K damage game.
http://wotreplays.com/site/2148328#arctic_region-sr360-is-6

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M40/43, Arctic Region, BT8, High Caliber & Gore's Medal. I don't feature very many arty games, but a special shoutout to the shitter from SOLID who thinks padding his way to a 2900 WN8 with a 59% WR in low-expected tanks makes him a great player. Perhaps next time you won't be camping?
http://wotreplays.com/site/2150152#arctic_region-sr360-m40_m43

JagdPanther II, Live Oaks, BT8. Top Gun, High Caliber, Ace, BiA and TD-14.4 in a 2-man. Crab and I proceed down the tracks, but as I approach the dip, I come under fire, conveniently near a hull-down position. So I stay hull-down and pop 2 tanks easily. I miss some shots on the retreating Roomba and on an SU-100, but with city falling, I retreat to take up position near the tracks. Enemies obligingly advance across the open, and I take out a Cromwell and KV-85 and punish an O-Ho and O-Ni. Meanwhile @CraBeatOff has pushed through and warpped around, and the pincer traps all but their last tank, who I snipe for the top gun.
http://wotreplays.com/site/2150151#live_oaks-sr360-jagdpanther_ii

T-62A, Malinovka, High Caliber. I head to the hill and get there quickly enough to cut off the OTTER platoon. Our team backs me up beautifully and their 50B bleeds hard and runs, while their 215B dies contesting. With the hill won, they are hard camped by the church, and I waste far too many shots trying to dig them out. I suggest we back out, because base is being pushed by LTs backed by TDs. @Okeano is handling base, and I head there to give him a hand. Continued poor shooting causes me to miss kill shots on the IS-3, and they counter push the hill to get @TheMarine0341 out. I drop back and retake the hill, spotting their T30 and putting shots into him, then driving through, killing the 50B, IS-3 and arty in quick succession. This mission was good for MT-2.4 with secondary.
http://wotreplays.com/site/2150517#malinovka-sr360-t-62a

E-50M, Lakeville, High Caliber. I push up the middle for early shots on tanks crossing, as our LT goes full-on aggressive mode. His death gives me control over middle, and I punish their team hard while they are engaged in city, because they have to either respect my position or take shots from me. An LT breaks through late game to try to get arty, and I intercept, then head back up middle to clear the KV-4 and kill arty. Unfortunately as I approached the arty, I camp too hard and get balanced by the T92. This game was good for MT-4.3.
http://wotreplays.com/site/2150520#lakeville-sr360-e_50_ausf_m

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O-I Experimental, Ensk Encounter, BT6, High Caliber, Top Gun, Ace Tanker on a loss. 2,450 XP and 3,300 damage. I push down the tracks, taking out a KV-1, Cromwell, Luchs and Jackson along the way. Then I plonk out arty. Meanwhile, their VK3001P and Church III have come down the other side and cleaned up behind me. With a KV-1 on cap, I misjudge my timing and take the shorter, more exposed route to cap and get caught out by the VK. It is unlikely I could have solo'd 3 full HP tanks, especially when 2 were firing APCR, but my mistake annoyed me no end.
http://wotreplays.com/site/2152468#ensk-sr360-o-i_experimental

Comet, Karelia Assault, BT7, Ace Tanker. 2,078 XP, with 2k done and 2k spotting. My initial move up the K->1 region runs into two heavies, so I relocate underneath them, and start farming out tanks. However, the E-25 and VK 3002D do some damage, tracking me and damaging my engine. I have to choose to repair the tracks to avoid death, and from there I play super cautiously, taking out the last few tanks or spotting to allow the team to destroy them. I also caused 2 fires this game, but on same-tier tanks, so it didn't count for MT-12.4.
http://wotreplays.com/site/2152469#karelia-sr360-comet

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