Jump to content
Fire70

Showcase of MM is fine, Arty is balanced and the map team are gud

Recommended Posts

1 minute ago, sundanceHelix said:

FLEXPOP

the type in FLEX TS

:disco:

FLEX POP

definition - a bunch of drunks in ts and on video skype with their shirts off seeing who can do the best renditions of newbtamers woeful song selection

its like k pop but with more man boobs

Link to post
Share on other sites

Ok, so i've accused WG ASIA of many things over the years, but competence is certainly not one of them. And it would appear my perma'd un perma, that changed to a 30, then a 14, then was re labelled as a 7, that would have finished a week and a half ago if they knew how to use their own system... is still in place. Is anyone shocked??? Is there no length to which they'll go to make themselves look worse at what they do?

Link to post
Share on other sites
8 minutes ago, Ezz said:

Ok, so i've accused WG ASIA of many things over the years, but competence is certainly not one of them. And it would appear my perma'd un perma, that changed to a 30, then a 14, then was re labelled as a 7, that would have finished a week and a half ago if they knew how to use their own system... is still in place. Is anyone shocked??? Is there no length to which they'll go to make themselves look worse at what they do?

Well they unbanned myself and Joc, thy must be incompetent. 

@Centurion_NZ can you give Ezz a hand?

Link to post
Share on other sites
4 minutes ago, FeeTFooD said:

Well they unbanned myself and Joc, thy must be incompetent. 

@Centurion_NZ can you give Ezz a hand?

It was more out of curiosity to be honest. I gather there hasn't been much interesting going on over there to post about. Altho joc's salt mine did sound amusing.

Link to post
Share on other sites

XU2mLdY.jpg

Victory!Battle: Sacred Valley Vehicles: E 100Experience received: 6,715 (x5 for the first victory each day)Credits earned: 62,466Battle achievements: Hunter, Mastery Badge: "II Class"

4114 damage dealt

2430 blocked

Remainder was HP taken.

I clearly remember when I did HT.1 it was more difficult than 15.2. Were the missions rebalanced to make them easier?

@Hellvn

http://forum.worldoftanks.asia/index.php?/topic/64737-t28-htc/

trolololololololo

Link to post
Share on other sites
3 hours ago, westybig said:

fuck my life

3QKKNV4.jpg

start is going way to well, my spidey senses tingling

mm has been to nice, not even a wiff of tier ten yet, all games full of heavy tanks and no arty

the calm before the storm

4

Holy shit, I need you to train me on how to ace mine.

3 hours ago, FeeTFooD said:

The UFP is also very strong and if you can work ridges on it, the turret is very bouncy.

I was working on HT14.2, saw Napalmer. Sent him an invite as it's easier to get 4 kills in a platoon. He ends up doing the mission for me, GG. However, I did manage to bounce over 2500 damage from mostly Tier X tanks, which helped keep Napalmer alive.

iFIatQK.jpg

Also shout-out to @Darvis for his performance.

PS. I've been waiting for a crew retraining special to swap the skills around, hence the 33% BiA in third slot.

4

Isn't there a crew retraining special on now...?

Link to post
Share on other sites

LTTB needs another buff in the new (0.9.14) meta. It's so fast and agile and nimble...and it's tall, so it flips around a lot.

I managed to roll over 4 times (3 times I managed to get back on my tracks though) in 1 battle while going for LT-15.2, and managed 4911 spotting damage. I need 5k spotting damage though :(

Link to post
Share on other sites
3 hours ago, cactus351 said:

Indeed - Road to Resistance is great. Going over there next month and bummed they are touring elsewhere.

 

This is the peak of Japans metal scene though and the one band mikamikat has promised we will go there just to see whenever they play.

 

J-rock also have good ones :doge:

 

Link to post
Share on other sites
43 minutes ago, FeeTFooD said:

Anyone else notice the new trend on Abby for MT and LT to rush 8 line?

Natural reaction given how focused teams are on the 3 other lanes. 8 line is still a terrible option if there is anyone watching mid...

40 minutes ago, mttspiii said:

LTTB needs another buff in the new (0.9.14) meta. It's so fast and agile and nimble...and it's tall, so it flips around a lot.

I managed to roll over 4 times (3 times I managed to get back on my tracks though) in 1 battle while going for LT-15.2, and managed 4911 spotting damage. I need 5k spotting damage though :(

 

Doesn't the new LT missions allow for damage when counting? Or was it only assisted damage from destroying tracks?

Link to post
Share on other sites
46 minutes ago, FeeTFooD said:

Anyone else notice the new trend on Abby for MT and LT to rush 8 line?

yes, I have noticed it,

Shitters dont do well on 2/3 line so they decide to go the other side instead to stay alive, this includes HT tanks as well.

Then they get down to the end of the road and realize, ohhh we are stuck cause if we cross the open we are dead

"at least we are not dead right" 

Link to post
Share on other sites

I've finally succumbed to apathy on much_wow.

Meanwhile on my main, i've had a great time, i'ven considering doing some win% repair on some of the earliest tanks I drove - the KV and Pz IV H. There is a sentinel mission on right now so i'm seriously considering it.

Link to post
Share on other sites

Am I just unlucky or am I totally shit at TD's?

Bought the JPanther II, have like 20 odd games with fucking 900+ DPG. Also played 20 odd games in SH with it, and was doing 1.5-2k every game. Granted, I still only have the 105mm but what the fuck?

I got pubbies penning me in the mantlet almost every game and I'm not sure if they're shooting there when I'm hulldown because they know it's a weakspot or they're shooting just to hit something.

Link to post
Share on other sites
1 hour ago, mttspiii said:

LTTB needs another buff in the new (0.9.14) meta. It's so fast and agile and nimble...and it's tall, so it flips around a lot.

I managed to roll over 4 times (3 times I managed to get back on my tracks though) in 1 battle while going for LT-15.2, and managed 4911 spotting damage. I need 5k spotting damage though :(

WG reducing tank flipping fyzix or making it harder to flip in 9.15

6 minutes ago, Armatus said:

Am I just unlucky or am I totally shit at TD's?

Bought the JPanther II, have like 20 odd games with fucking 900+ DPG. Also played 20 odd games in SH with it, and was doing 1.5-2k every game. Granted, I still only have the 105mm but what the fuck?

I got pubbies penning me in the mantlet almost every game and I'm not sure if they're shooting there when I'm hulldown because they know it's a weakspot or they're shooting just to hit something.

Well they know that shooting the gun = pen = profit.

Link to post
Share on other sites
37 minutes ago, neokai said:

Doesn't the new LT missions allow for damage when counting? Or was it only assisted damage from destroying tracks?

Damage dealt is counted now; that's how I got my StuG IV.

However, my LTTB has stock tracks and a half-stock 144-pen gun. Ran out of credits for even Vents; all I had on was Optics. All 4911 damage was pure spotting damage, which would be awesome were it not for Stalin guiding IS-8 shells towards me. Methinks Stalin's trying to woo over his prodigal son ever since it renamed itself from IS-8 to T-10.

 

....

 

Also, not sure, but maybe auto-aiming a JPII aims directly at the big hole at the mantlet, unlike say ISU-152 which autoaims at the only armored part of that tank. It's those little things that makes people think of Russian Bias.

I'm actually making a tally list for flips-per-battle.

Next goal would be 5-7 flips. Sand River's a pretty good map for it, though I'd need a platoonmate just in case my extreme GTA driving skills don't save me from landing on my side.

Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...