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I used M1014 mainly for handling the usual enemies that isn't a dozer or shield, normal troopers, tasers, cloakers, and the sorts. Using buckshot ammo, short barrel, shark teeth nozzle, see more sight. Maximizing damage while having ok fire rate and still able to 1 shot troopers.

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As for Loco, I use king crown, and other assortments that increases its stability and ammo cap, using Slug munitions since HE is iffy. Without the 40%(?) damage boost from the enforcer skill that requires activation (not the one that passive and adds 35%), it needs 2 shot to take out a shield frontally, and about 6~7 shot for a dozer to the head. With the boost active, it requires 1 shot for a shield and 3 shot for a dozer to the head.

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Pretty doable, can hold my own ground in Hoxton breakout or Big Bank. Biggest problem would be snipers in large areas like The Bomb : Forest or White Xmas kind of heist.

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I just roll with R93 and Judge on most maps. I think the weapon balancing is pretty terrible, so I just go with whatever can quickly clear an area with relatively low ammo use and carry pubs. I also run a TechForcer with all of the armor in the universe for the same reason.

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Fucking finally.

 

Its getting somewhat boring sitting at V-100 too long.

M1014 is best shotgun btw, rack up those kills and very rarely ran out of ammo, and btw, you're in China? We can play together sometime, I avoid DW cuz I play PD2 for funz, Overkill is fine though, I suck at stealth.

 

:3

 

Yup always looking for ppl to heist with, rarely do dw mostly overkill. Add me on Steam 

 

 

We doing our weapon porn ?  =D

 

 

My going loud CAR 

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My Sneaky CAR with 29 concealment

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My Big ass rifle for playing overkill solo and double tapping dozers with body shots 

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My going loud loco , used with slugs if I've brought the CAR 

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Both my sneaky smgs , both at concealment rating of 30

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I just roll with R93 and Judge on most maps. I think the weapon balancing is pretty terrible, so I just go with whatever can quickly clear an area with relatively low ammo use and carry pubs. I also run a TechForcer with all of the armor in the universe for the same reason.

 

Not just the balance but the weapon handling is also pretty shitty, so many shots wasted because you can't control recoil properly.

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Hmm. Gonna show off some of my babies:

 

 

My G3, modded for stability:

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My FAMAS, also modded for stability because stability is love, stability is life:

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My Glock 18. Nice backup weapon for when I run out of ammo in my FAMAS (Or get caught reloading, which happens all the time. >.<):

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My Judge, with explosive ammo to show shields and bulldozers who's boss:

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And my Ak-5, that I only use for the lolz:

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Can anybody give me the numbers for low level exp reduction? For example: doing a DW Bank at a low level you will get less exp then usually.

From what Ive seen going over 20-30 levels removes the restriction, but I havent checked all heists.

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Can anybody give me the numbers for low level exp reduction? For example: doing a DW Bank at a low level you will get less exp then usually.

From what Ive seen going over 20-30 levels removes the restriction, but I havent checked all heists.

 

It's a fucking SP/coop game and they want to make you grind like it's some shitty F2P korean MMORPG.

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You guys are too helpful.

It's a fucking SP/coop game and they want to make you grind like it's some shitty F2P korean MMORPG.

Makes sense really, so you dont have complete idiots at level 80+ because they got carried in high level heists. Unfortunately it seems to apply even when you go Infamous. Not a huge problem, Im mostly curious.

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You guys are too helpful.

Makes sense really, so you dont have complete idiots at level 80+ because they got carried in high level heists. Unfortunately it seems to apply even when you go Infamous. Not a huge problem, Im mostly curious.

 

After they retooled the exp/cash system, levels are pointless as indicators of skill: I mean, they were never great to begin with but at least you knew a level 80 guy (and even moreso, any infamous player) had played a LOT of missions to get there. Now you can get 10-15 levels from doing an OK Hox breakout and you don't stop getting multiple levels from that mission until you're around 90 or so. I think I reached level 67 in a day when I did my first infamy reset. I still cry watching V-500 guys who go down 7 times in a mission despite wearing ICTV and getting ~40 kills while I sit on 0 downs and 200+ kills. I went Techforcer for a reason, let's put it that way.

 

From an exp/cash perspective, playing on DW is now entirely pointless, whereas it was absolutely necessary before: Currently, my II-96 guy sits on 38 million spending and 297 million offshore with literally nothing to spend them on.

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Makes sense really, so you dont have complete idiots at level 80+ because they got carried in high level heists. Unfortunately it seems to apply even when you go Infamous. Not a huge problem, Im mostly curious.

 

Never found that to be a problem, there's little to learn and if someone sucks at shooting they probably won't get better. What really matters is skill points and better gear and you only get that in a timely manner by grinding tough levels with someone, not by playing better on normal four stores at LV5.

 

Starting out is already awful when you don't have useful skills or decent weapons, drawing out the leveling even more will just make people hate the game.

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Not just the balance but the weapon handling is also pretty shitty, so many shots wasted because you can't control recoil properly.

 

Get a good gun.  AMR-16 is probably the most versatile gun in the game imo, at least as far as free weapons go.  With the right skills you can get upwards of 50 rounds per mag (and not even a double stack mag at that), it's insanely controllable on full auto, and on semi-auto it can quickly double tap nearly any enemy you face except for dozers/tasers. It's also concealable enough for most stealth missions if you have a good sidearm. Only the CAR-4 seems really comparable to me and it sacrifices a lot of handling and damage for its superior concealment and ammo load.

 

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Honestly, levels and shit barely even matter beyond getting a few essentials like Transporter and unlocking some base armor + weapons. I find that being able to left click enemies with any degree of success determines your survivability infinitely more than your armor/HP does, at least up to OK. I picked TechForcer: Maximum Armor Edition™ for the exclusive purpose of taking punishment while reviving everyone else, lel.

 

I personally find sniper rifles far too good to ignore because they can kill shields from the front: Saves your team a lot of headaches, since the average incompetent player just cannot fathom what "circling" is. With a Judge or Loco as backup, I can murder hordes before reloading. A really good assault rifle user single-shotting can probably top my killing potential but they are as rare as good teammates in WoT.

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Personally use CAR plus a HE loco for when I'm playing seriously , CAR is OP and HE loco means double tapped shields and 4/5 shells to the skulldozers face , then swap to the car and unload into him , downs him in about 4/5 seconds. And you literally never run out of ammo 

 

But at the moment I'm doing achievements so I'm running Gruber handgun and the RattleSnake , it's fucking painful, then I'm gonna have to do the inceptor plus the AK-5 which will also suck balls , hopefully the butcher mod pack will buff it decently 

 

 

 

Also , Who do you think the Traitor is ? 

 

I'm guessing Gage , because they're bringing in a replacement weapons dealer 

 

 

Fucking Hyped for the Jacket character pack 

 

https://www.youtube.com/watch?v=Kxbnr_4OW44

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Spent 400 million of my offshore account on gun parts.  Finally got the long barrel for Deagle so I could get Akimbo Deagle with retardedly long barrel and long suppressor. Just need extended mag for max lulz.

 

Plus, Illuminati mask pattern w/ snakeskin material.

 

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