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XCOM: Enemy Unknown

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For those of you unaware, this game was on sale over the Steam Autumn sale for 10 bucks.  I'd played it on the 360 a while back and enjoyed the hell out of it, but with my new computer, I decided to give it another go, picking up the expansion, Enemy Within as well.

 

I forgot how incredible this game is - easily one of my top 5 for the year.  There's simply nothing I DON'T like about it, which is rare for a game.  It is a very faithful sequel to the old XCOM games, and a breath of fresh air in the current generation of cut and paste formulas.

 

Most of all though... the game makes me want to write.  Ironman runs get you connected to your soldiers, and the way some missions go just ends up being like, action movie epic.  More than that even... so awesome that they could make a movie based on the events and it wouldn't do them justice.  I toyed around with doing a 'War Diaries' sort of writing project based on an Ironman run (writing is a bit of a favored pastime of mine), and while I haven't given it a go yet... there was one mission I recently completed that may have to be done as a one-off.  Was just too awesome not to mark down.

 

I highly recommend this game for anyone interested in the turn-based strategy style, or anyone familiar with the old XCOM games.

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XCOM squads are badass paratroopers on steroids in Civ 5.

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Didn't know the expansion had come out. I'll get it at some point. The game was very good, but not as good as the original, there just wasn't as much depth. 

 

Xenonauts looks bad ass, and I'll be getting it.  

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I still haven't finished Enemy Unknown. Not because it's bad or anything, I just had too many games at the time. How close to the end am I if I'm on the alien mothership? I think that was about where I left off.

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Alien Mothership?  You mean the Temple Ship?  That's the last mission, heh.  I really recommend finishing it then picking up Enemy Within.  Its a lot of fun.

 

As for Xenonauts... I looked it up, looks pretty sweet yeah. 

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Enemy Within is really good DLC. Exalt base raid is one of the best if not the best mission in whole game.

 

really the only negativity is how "corridor" is last boss fight is. it just to boring.

 

also I want more great design mission instead just randomly generated one.

 

still is a greatest strategy game for long time IMO

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Most of all though... the game makes me want to write.  Ironman runs get you connected to your soldiers, and the way some missions go just ends up being like, action movie epic.  More than that even... so awesome that they could make a movie based on the events and it wouldn't do them justice.  I toyed around with doing a 'War Diaries' sort of writing project based on an Ironman run (writing is a bit of a favored pastime of mine), and while I haven't given it a go yet... there was one mission I recently completed that may have to be done as a one-off.  Was just too awesome not to mark down.

 

 

I did a text and pictures lets play of the first game (on the Escapist forums) that worked very similar to that.

 

All the forum people joined in with their own after action reports for the soldiers named after them as well.

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Well, this one seems to be the original thread...

Does anyone know of a way to increase the level of challenge on a Normal run without going up to Classic? I just find it too difficult. I keep getting 5-6 missions in, going well, and then a group of Thin Men annihilates my fully covered squad in one turn.

I've just installed Enemy Within, should that alone make the game more challenging? What second wave options would you recommend?

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It's a bit of work, but you can edit the ini files.  Give the aliens slightly better stats, for example.

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Probably easier to just bite the bullet and go classic. Early Thin Men are kinda bullshit, but you can avoid those by skipping the first council mission(I think bomb disposal is the only one that increases panic). Otherwise classic always felt fair to me, the main challenge compared to normal comes from having to actually use your various skills/resources smartly instead of just outshooting everything.

I wish Xenonauts didn't look so shitty. The gameplay seems like it'd be good, but I just couldn't get into it. Your soldiers look like janitors and the aliens like old men in sweaters which leaves the game lacking any kind of atmosphere, which has been a strong point in all the X-Com games.

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6 minutes ago, megaflex4000 said:

Probably easier to just bite the bullet and go classic. Early Thin Men are kinda bullshit, but you can avoid those by skipping the first council mission(I think bomb disposal is the only one that increases panic). Otherwise classic always felt fair to me, the main challenge compared to normal comes from having to actually use your various skills/resources smartly instead of just outshooting everything.

I wish Xenonauts didn't look so shitty. The gameplay seems like it'd be good, but I just couldn't get into it. Your soldiers look like janitors and the aliens like old men in sweaters which leaves the game lacking any kind of atmosphere, which has been a strong point in all the X-Com games.

Alright. I tried Classic because I wanted a challenge, and if it's just the early Thin Men that fuck you up for no good reason, I guess I can just skip that bomb disposal mission.

27 minutes ago, Darvek said:

It's a bit of work, but you can edit the ini files.  Give the aliens slightly better stats, for example.

I'll keep this in mind. I may actually just nerf the Thin Man down to Normal level for Classic.

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The main problem with Thin Men is their great base accuracy combined with the bonus from light plasma rifles, so if you're looking to edit .ini files you might want to nerf that. 

Gameplay-wise try to save rockets and smokes for them. Also if it's one of the missions where they drop from the sky you can set up overwatch traps since they always spawn in the same places.

There's a new trailer for X-Com 2 out. I'm hype as fuck.

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I've tried Googling at least 5 different phrases and come up with nothing for enemy stat editing, and I haven't been able to find anything for enemy HP in the ini files either. Am I missing something, or do those simply not exist outside of the exe?

3 minutes later, I found it.

Edited by bjshnog
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Alternatively if you want another amazing experience - Get Enemy Within and download the Long War mod.

Lots of second wave options and a considering increase in challenge without being completely bullshit.

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I really need to play this. I have the expansion and everything is installed I've just been spending my free time on other TBS games (Invisible, Mordheim).

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2 hours ago, OOPMan said:

I really need to play this. I have the expansion and everything is installed I've just been spending my free time on other TBS games (Invisible, Mordheim).


You really do need to. X-Com is pretty much the defining game of the genre. Even though the new one isn't as hardcore as the original, it's still excellent.

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Well, I played about 8 hours into Classic with everything going sort of fine - except the panic levels. Then my squad was wiped out on the Newfoundland council mission. My MEC trooper was killed by a zombie, and my highest ranked soldier, a gene modded Assault, was killed by the chryssalid that spawned from that zombie. My last stand was to try and make it to the ship to set off the beacon thing in hopes that it would complete the mission, but there were only more Chryssalids waiting there for me.

Back to Normal.

Also, I don't think it's worth playing without Ironman, so that's why I keep giving up.

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3 minutes ago, bjshnog said:

Well, I played about 8 hours into Classic with everything going sort of fine - except the panic levels. Then my squad was wiped out on the Newfoundland council mission. My MEC trooper was killed by a zombie, and my highest ranked soldier, a gene modded Assault, was killed by the chryssalid that spawned from that zombie. My last stand was to try and make it to the ship to set off the beacon thing in hopes that it would complete the mission, but there were only more Chryssalids waiting there for me.

Back to Normal.

Welcome to XCOM, the game that beats your ass and abuses you to the edge of insanity and you keep coming back for more because you love it.

I've played all of them over time, the new generation of XCOM isn't anything to compare to OG but it is still a good game. I plan on purchasing the next game when it comes out. Looking forward to new enemies.

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Oh, and I forgot to mention: Normal is laughably easy for me now, but Classic is just beyond my skill. I really wish there was a medium. Or maybe I'm just not prioritizing correctly. One of my missions snowballed into oblivion because I took 1 extra turn to get a meld canister that had 5 turns left, and spotted 3 sectoids and 5 floaters as a result, while most of my soldiers were behind half cover.

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Having people in half cover while exploring is something that gets punished HARD on classic. You should pretty much never risk revealing new enemies unless you have everyone ready to move or overwatching in hard cover. Mobile enemies like floaters can wreck you even in hard cover if you reveal them with your last unit.

As for panic, it's pretty much a question of pumping out satellites. Aim to have 5 up by the end of the second month, maybe cut one if you need the money for lasers.

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4 hours ago, bjshnog said:

Well, I played about 8 hours into Classic with everything going sort of fine - except the panic levels. Then my squad was wiped out on the Newfoundland council mission. My MEC trooper was killed by a zombie, and my highest ranked soldier, a gene modded Assault, was killed by the chryssalid that spawned from that zombie. My last stand was to try and make it to the ship to set off the beacon thing in hopes that it would complete the mission, but there were only more Chryssalids waiting there for me.

Back to Normal.

Also, I don't think it's worth playing without Ironman, so that's why I keep giving up.

For that mission, as soon as you activate the beacon, just have everyone run back to the ship. Don't even bother with over watching. Your troops can run far enough that Chryssalids have to use two moves just to catch up. You'll just have a bunch of scary Chryssalids around your troops. Just don't get surrounded

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3 hours ago, prone2explode said:

For that mission, as soon as you activate the beacon, just have everyone run back to the ship. Don't even bother with over watching. Your troops can run far enough that Chryssalids have to use two moves just to catch up. You'll just have a bunch of scary Chryssalids around your troops. Just don't get surrounded

I couldn't even make it to the ship with more than 1 soldier (with whom I was sprinting because I realized that about Chryssalids during the mission), and I was playing extremely cautiously. That soldier was killed when a Chryssalid leaped up onto the deck immediately after being revealed.

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2 hours ago, bjshnog said:

I couldn't even make it to the ship with more than 1 soldier (with whom I was sprinting because I realized that about Chryssalids during the mission), and I was playing extremely cautiously. That soldier was killed when a Chryssalid leaped up onto the deck immediately after being revealed.

Assaults, Snipers, and Supports are your friend on that mission.

Ideally you want a Support with "Sprinter" this will be your unit that will activate the beacon. Your Assaults (2 or 3 of them) should all have close-combat specialist, even with the stock shotguns these two shot Chryssalids iirc so have your Assaults follow along fairly close together to the Support. Additionally when running back to the Skyranger, Run and Gun along with Rapid Fire can be really, really helpful in blitzing any 'Lids in the way.

Lastly I used Snipers with Squad Sight and put them fairly high up and always plinking away at the enemy (or on Overwatch), they were always close enough to the Skyranger to easily evacuate in 2-3 turns as the Support(s) and Assaults move back. I forwent Heavies as they just don't have the movement range although you might have one or so to fire a rocket to kill a group of damaged 'Lids if you need it.

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