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Consistency revisited

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I had a chat with Devilishred in the EU wotlabs channel because I wondered on what kind of consistency-levels the superunicums operate. This because in my tier 10-1000 challenge i find that out of 20 games I derp, or fail roughly 7. The definition of "fail" here is doing below 2k damage. It is not always the case that a game under 2k damage is a potato game, but for the sake of tracking results and improvement as in less errors during this challenge this is a definition set for me.
 
Devilishred who is one of the best medium drivers I have seen had just played a 50 game-session. He had ONE game with damage below 2k. One game!!! This is unheard of consistency. It means he fails by the above mentioned standard in  2% of the games, while I derp in roughly 30% of them.
 
My average damage would be around 3k in the T-62A if I just did so few errors without really improving my damage output.
 
So what is your derpiness in percent? Do you know? Would like to find out if the theorem of the best players doing the least errors is true to this extent.
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A lot. My map tactic = drive to the closest place where you can shoot tanks.

Yes but track a session of tier 9 and 10 play and find out how many of 20 or 50 games you do fuck up. It is quite interesting to see.

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Ranges from 0% to 100%, but i would say that 1 in 4 games i have the feeling of WTF did i just do.

 

Bad games affect the game i play after that, i get more aggressive the more bad games i do on a streak.

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Yes but track a session of tier 9 and 10 play and find out how many of 20 or 50 games you do fuck up. It is quite interesting to see.

Cant be bothered frankly. Ive been doing 2800 WN7 for my last 8000 games and thats good enough for me.

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I don't really think I'm qualified to give advice on top tier mediums since my only one is a batchat, but I think I'm decent in it and 3.2k dpg isn't bad I suppose. 

 

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But enough muscle boasting. Derpiness happens, but I usually play pretty conservatively (I play the batchat incorrectly). Surviving for as long as possible while doing damage is the way I play. Getting yourself over extended and low on hp early doesn't help anyone. 

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One of those subtle things I've come to dislike about this game, you have to be conservative as hell early in games. Stick your face even close and sure enough some tard comes herping straight at you and does the WoT equillivant of a suicide bombing.

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I don't really think I'm qualified to give advice on top tier mediums since my only one is a batchat, but I think I'm decent in it and 3.2k dpg isn't bad I suppose. 

 

But enough muscle boasting. Derpiness happens, but I usually play pretty conservatively (I play the batchat incorrectly). Surviving for as long as possible while doing damage is the way I play. Getting yourself over extended and low on hp early doesn't help anyone. 

Obviously carried by me and r4yn. 

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I should probably start recording my derp rate. Lights can be so terribly unforgiving.

 

But I would need some kind of alternative definition of "fail", because the 2K damage one isn't going to work for me. Maybe ending up in the bottom half / third of the XP board? Or something that is more personal: less than 2K combined damage + spotting? I'm trying to think of a limit that doesn't make me auto-fail on maps like Himmelsdorf.

 

I think I'll go for a sample size of 100-200 games.

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