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Worstpoaster_na

Looking 4 2 hack like mods

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1. If tank dies split second before you fire, mod doesn't make you fire.

 

2. script that pulls someones dpg in their tank as chat macro so you can talk shit

 

So yeah, I know these exist, anyone have them on hadn?

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It looks great, I saw it while updating things to 8.10. I'm just a little worried that it'll stop me from shooting at a time where I really need to be shooting.

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Here's the link to a SafeShoot mod outside of the modpack, haven't tried it myself but definitely looks interesting.

 

http://pkwot.blogspot.ca/2013/12/810-safe-shoot.html

 

"Blocks you shooting at allied tanks by mistake.", it says.

 

At first we were like, "No more being blocked by retarded potatoes! YES!".

 

And then we were like, "Wait, no more teamkilling retarded potatoes! NOOO!".

 

Such a hard decision...

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I'm pretty sure it said somewhere you can disable the team shots somewhere.

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Worst's team killing conflicts with his desire for the hack. 

 

making choices too hard 

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Worst's team killing conflicts with his desire for the hack. 

 

making choices too hard 

 

Life-changing choices bro. Life-changing.

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"Blocks you shooting at allied tanks by mistake.", it says.

 

At first we were like, "No more being blocked by retarded potatoes! YES!".

 

And then we were like, "Wait, no more teamkilling retarded potatoes! NOOO!".

 

Such a hard decision...

You can still TK them if you edit the .xml file.

The path to it goes \res_mods\0.8.10\scripts\client\mods\SafeShot.xml.

The only time I've ever TKed intentionally was the time a failplatooning Renault FT started shooting my IS in the engine deck though, so I'm not so sure that it really matters anyways for me.

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http://www.mediafire.com/download/y4vq3qvfpxpgtq7/autofire+ex.rar

 

autofire extingusher (which wargaming still hasn't deemed illegal)

 

3.jpg

 

white damaged tracks so you can tell if someones tracked more easily

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You can still TK them if you edit the .xml file.

The path to it goes \res_mods\0.8.10\scripts\client\mods\SafeShot.xml.

The only time I've ever TKed intentionally was the time a failplatooning Renault FT started shooting my IS in the engine deck though, so I'm not so sure that it really matters anyways for me.

 

But if we allow TK'ing again, will that not defeat the purpose of not shooting allies by accident? Unless that script can somehow distinguish between "accidental" and "intentional".

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I don't think I would ever turn down the opportunity to HESHpen the unsuspecting ass of a platoonmate. I will have to test the anti-dead tank stuff though.

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Here's the link to a SafeShoot mod outside of the modpack, haven't tried it myself but definitely looks interesting.

http://pkwot.blogspot.ca/2013/12/810-safe-shoot.html

Also the auto extinguishers script is great. Saves HP and money.

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Playing around with the safeshot mod; it's pretty awesome, but I'm having some issues with turning off the "you cant shoot allies" part. I changed it to <teamShot>false</teamShot> and it's still blocking me.

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I like the white tank tracks mod.  Works great.

 

I installed the mod that draws a 15m radius circle around your tank in arcade mode so you can see at a glance that you are 15m behind a bush before you shoot, but I didn't get it to work.  I think there's a config file or something I'm missing and I didn't see any instructions either.

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I like the white tank tracks mod.  Works great.

 

I installed the mod that draws a 15m radius circle around your tank in arcade mode so you can see at a glance that you are 15m behind a bush before you shoot, but I didn't get it to work.  I think there's a config file or something I'm missing and I didn't see any instructions either.

 Try hitting F9. That should be the control that activates it. Unfortunately, I don't know if there is a simple config to have it turn on before every battle. As is, you need to hit it each battle.

Mind giving me a link for the white tracks mod?

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