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Deusmortis

8.6 Test v. 2

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Public Test #2 has just started. The following changes were implemented in it compared to the first test:

BALANCE CHANGES
  • Visual and collision models of American T26E4 SuperPershing restored to version 8.5
Just as we've promised and as you asked. Note that it was also removed from the in-game stores. Why it was done and how to achieve SP in future will be described in upcoming post soon.l
  • Added fixes and changes in new 'Sacred Valley' map
Basically, it will become much more playable
  • Decreased profitability of Tier VIII, IX and X SPG's. Averagely parameters differ from 5 to 15 percent depending on the vehicle
We will also test these changes and provide the full list of economic rebalances closer to 8.6 release date.
  •  'Wide Park' map is now available on for Tier IV-VI battles in random
This will fix issue with rather imbalance sides on Top Tiers due to Top vehicles characteristics
  • Greatly reduced 'shaking' in sniper mode per being hit with dynamic camera enabled
Well, I suggest testing it now. It's a very good addition, really.
  • Additional absorption for all types of Spall Liners increased to 20, 25, 30 and 50 percents depending on the type
It's converted in really useful equipment, and I would suggest trying it out. Will help greatly to protect your vehicle
  • Bushes have now 0.8 camouflage bonus compared to version 8.5
It was 0.3 in Test 1
  • Restored rules of bushes camouflage parameter after shooting
VISUALS  
  • Added colour correction for 'Sacred Valley' map
  • Reworked and fixed display of dynamic shades, quality improved, amount of glitches have seen major decreased
  • Added different reactions of dynamic camera on hit, which depend on calibre of the enemy shell 
  • With enabled  dynamic camera TD's won't receive additional horizontal stabilization
  • Enabled automatic correction of visual effects quality depending on FPS changes
  FIXES
  • Fixed incorrect destruction effects for some objects
  • Fixed error with tank non-displaying in situations, where it should be for sure scouted and displayed on the screen

Well, that means that basically the most complained issue with invisible tanks was fixed and should be working according to camouflage mechanics. Still, some may complain about it...

  • Fixed and reworked appearance of some objects
  • Fixed incorrect damage models of some objects, which have not been corresponding to their visuals
  • Fixed impossibility to make screenshot after performing Alt+Tab switch
  • Fixed the display of damaged dealt for disabled 'Damage receive' option for killing blows of ally or enemy tanks
  • Fixed the display of inscriptions over ricochet and penetration marks
  • Fixed non-working display of tank highlight during aiming in the SPG mode.
  • Fixed and reworked damage models of vehicles: FV215b (183), Wespe
  • Fixed and reworked visual models of following vehicles:Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
  • Fixed the error with long hangar response time
  • Fixed rare CTD cases
  • Fixed some issues in afterbattle statistics
OTHER
  • Added changes to sound system
  • Rebalanced volume of different tank effects
  • Added new rule for SPG sorting in team lists

Basically, SPGs should now appear in the bottom of the list for their Tier

 

Patch notes with comments from Vallter's blog. 

 

Bolded the two parts I find most interesting.

 

Super heavy spall liner will now reduce HE damage by an astounding 50%.  On damage soaking tanks or prime arti targets, this may well be a useful piece of equipment.  If only they prevented those devastating penetrating shots from arti....

 

Bush nerf severely lessened.   I feel that camo play from 8.5 to 8.6 will not be very different. 

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Patch notes with comments from Vallter's blog. 

 

Bolded the two parts I find most interesting.

 

Super heavy spall liner will now reduce HE damage by an astounding 50%.  On damage soaking tanks or prime arti targets, this may well be a useful piece of equipment.  If only they prevented those devastating penetrating shots from arti....

 

Bush nerf severely lessened.   I feel that camo play from 8.5 to 8.6 will not be very different. 

Module damage done by penetrating shots might also go down due to damage being done to modules by 50% (although this mught just be wishful thinking on my part). Either way the super heavy spall liners will make the e100 and maus, which already and nearly never penned by arty+arty's longer reloads last much longer vs any of them, and even able to live 5 t10s shooting at them (not by much prob though). 

 

Bascially in better english they are better breakthough tanks and arty parties usually won't oneshot them.

 

As to the bush buff I'm guessing it had to deal with made them too weak and buffed base camo too much in compensation.

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It doesn't reduce HE damage by 50%. Its increases the armour thickness used to absorb HE damage by 50%.

 

Someone did some tests shooting at an E100

 

http://forum.worldoftanks.com/index.php?/topic/244091-a-little-super-heavy-spallliner-study-gw-type-e-vs-e100/

 

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So the conclusion is roughly that spall liners will still be a waste of equipment slot?

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So the conclusion is roughly that spall liners will still be a waste of equipment slot?

 

I thought the numbers looked okay. A Maus would be even better and its role is mobile wall so its probably worth it there instead of vents.

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