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Looking for Unicum or Near Unicum Tank Tutor

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I've hit a really nasty plateau.

 

I'm aware of what I'm doing in battle but the execution is not always there. That said I'm not looking to stat pad or get carried. I could give two shits about getting my WR up if *I'm* not actually improving. I'm looking for someone who is a very good player (purple) who is willing to platoon with me and TEACH me how to lift moar when I solopub. Tell me when I'm fucking up. Tell me how. Tell me how not to next time. Point it out when I'm doing something well, and when I should be doing something different. Show me all the OP spots on all the maps...some of which I play very well, some of which I suck ass at or may not even be aware of.

 

-Must speak English well

-Must be on TS

-Must have a decent selection of tanks in their garage such that they can match me on tier, type, and playstyle

-Must have experience tutoring in tanks, with some results (AKA other people on this forum will vouch for you)

-Must be very skilled at medium tanks in general

 

So... Why would you do this?

 

Simple: You love this game and want to see one more green turn blue or purple. Or you want mad goaldz in which case I'll compensate consistent with the quality and quantity of tutoring time I get, but only for the right person. Yes I'm a dirty whore. Pay2win? More like pay2learn2carryharder.

 

I am willing to do whatever you want - maptactics, training rooms, replay review...as long as we get a good number of battles in.

 

What am I looking for specifically?

-Hulldown medium tanks (especially the US line, but also the light german Medium line), and the "sniper" playstyle. I really struggled with this. When I play sniper I rely on alpha, and using DPM tanks as snipers is difficult for me in high tiers.

-Abusing view range.

-Advanced map/vision control and camouflage. Heightened focus on some maps rather than others.

-Making winning decisions in the heat of battle. Right now my biggest obstacle is REALIZING something bad is about to happen before it happens, but being UNABLE TO COUNTER IT AS AN INDIVIDUAL. My other obstacle is taking a key position early and establishing control over an important point, but losing a lot of HP in the process. I survive as a one shot, but AM UNABLE TO SURVIVE THE FIGHT and once I do die, the team collapses.

 

Plz teach me how to fairly consistently carry in a medium tank while solopubbing. Purples and blurples only please. Time that we would have the session(s) is not set in stone. I'm generally around on weekends, and late nights during the week. East Coast server please.

 

Thanks for looking.

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Thanks to all who've replied or sent me messages so far. I believe everyone has something different to offer and I want to utilize your offers for help as much as I can. As such, I will follow up with each of you on an individual basis in game.

 

For those who've replied or just in general, here's some more so when I contact you you'll know what I'm looking for. This is an exhaustive list, so obviously whatever you can help on would be appreciated...these are all things I've identified as weaknesses in my play and I'm posting as much for my (future) reference as anyone here's.

 

Specific tanks I'm looking to improve in:

T-62A (how to best utilize that DPM when I can no longer pick apart tier 8s and 7s as frequently)

M46 Patton (hulldown sniping with no turret armor and limited camo)

M48 Fatton (hulldown sniping with an underpowered tank that only has view range - I will wait to run this until I unlock the top gun in 15k free XP). Until I do, we can do the M60 since it uses the same crew. I have difficulty exploiting view range when I don't have camo. Thus I'm better at "scouting" in my T-54 than my M46, for example.

M26 Pershing (remedial hulldown sniping if needed, since you'll probably find I suck ass in my M46)

VK7201K (I'm decent in my E-100 and know about sidescraping, but I just cannot make this thing work. Need to refine my angles)

Panther 1 (sniping and relying on DPM)

AMX M4 (playing as a sniper in a camoless paper tank) - as someone that probably will need to pick up an FCM 50t as a crew trainer since all my French crews are ghetto

AMX 13 75 (scout, damage vulture)

 

I've also begun the slow grind to the Leopard 1 and any tactics that will serve in the Indien Panzer and up would be welcome...can practice them with my 3001D.

 

Specific maps I'm looking to improve in:

-Hidden Village when driving anything other than a heavy, or heavily armored TD

-Malinovka (going hill, staying arty safe, and brawling effectively)...I already run the ridge edges extremely well from both sides. Also exploiting K3 to full effect from north.

-Fisherman's Bay (map control from the middle - I need to get better at avoiding enemy fire from undetected tanks when going this route while still getting in my own damage)

-South Coast north spawn - all routes....options, options, options and how to exploit

-Murovanka - how to play A1/B1 from north spawn (and stay arty and return fire safe....I potato every time I go here but see good players routinely carry from here)

-Sand River - south spawn what to do once you take the hill (how to exploit getting hill when north side turtles in the dunes/doesn't YOLO into you). North spawn how to counter hill when your pubbies insist on pushing into it, or when they camp behind you what the best secondary position is to use.

-Serene Coast - help me. I suck ass at this suck ass map.

-Fjords - west spawn in a medium. I usually go to spot the enemy "sniper" tanks that went north, but this sometimes leaves me out of the fight in middle or keeps me pinned down too long to assist them.

-Lakeville - help staying alive when going mid (I usually at minimum take heavy damage), attacking through low town properly (8, even 9 line)

-Highway - northwest of the map, particularly as a pest/bait/spotter when I'm north spawn (aka countering a strong medium push there when I have sniper support)

-Mountain Pass - medium from south spawn...options that don't involve YOLOing across bowl as I can't count on pubs to support it

-Pearl River - firing lines in general, particularly on the west of the map (best way to isolate enemies and continue to attack when you push into them, then everything stops and both sides are camping with several tanks to each side of a choke point... thus peekabooming is not at all an option, and low road (4 line) has no shots on the now turtled enemy tanks.)

-Siegfried Line - how to go field without dying like a retard. Good support angles/positioning in city while minimizing exposure to return fire. The gameplay on this map has really evolved and city has become much more of a standoff than it used to be, thus pushing is always penalized.

-Redshire - how to spot K line effectively and stay alive

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I offer private lessons. PM me if you are interested (and contrary to what Garbad said, these are 100% confidential). The only public humiliation occurs if you are a -G- recruit.

 

Any discount on lessons if we're willing to go for the public humiliation shenanigans? :P

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Thanks to all who've replied or sent me messages so far. I believe everyone has something different to offer and I want to utilize your offers for help as much as I can. As such, I will follow up with each of you on an individual basis in game.

 

For those who've replied or just in general, here's some more so when I contact you you'll know what I'm looking for. This is an exhaustive list, so obviously whatever you can help on would be appreciated...these are all things I've identified as weaknesses in my play and I'm posting as much for my (future) reference as anyone here's.

 

Specific tanks I'm looking to improve in:

T-62A (how to best utilize that DPM when I can no longer pick apart tier 8s and 7s as frequently)

M46 Patton (hulldown sniping with no turret armor and limited camo)

M48 Fatton (hulldown sniping with an underpowered tank that only has view range - I will wait to run this until I unlock the top gun in 15k free XP). Until I do, we can do the M60 since it uses the same crew. I have difficulty exploiting view range when I don't have camo. Thus I'm better at "scouting" in my T-54 than my M46, for example.

M26 Pershing (remedial hulldown sniping if needed, since you'll probably find I suck ass in my M46)

VK7201K (I'm decent in my E-100 and know about sidescraping, but I just cannot make this thing work. Need to refine my angles)

Panther 1 (sniping and relying on DPM)

AMX M4 (playing as a sniper in a camoless paper tank) - as someone that probably will need to pick up an FCM 50t as a crew trainer since all my French crews are ghetto

AMX 13 75 (scout, damage vulture)

 

I've also begun the slow grind to the Leopard 1 and any tactics that will serve in the Indien Panzer and up would be welcome...can practice them with my 3001D.

 

Specific maps I'm looking to improve in:

-Hidden Village when driving anything other than a heavy, or heavily armored TD

-Malinovka (going hill, staying arty safe, and brawling effectively)...I already run the ridge edges extremely well from both sides. Also exploiting K3 to full effect from north.

-Fisherman's Bay (map control from the middle - I need to get better at avoiding enemy fire from undetected tanks when going this route while still getting in my own damage)

-South Coast north spawn - all routes....options, options, options and how to exploit

-Murovanka - how to play A1/B1 from north spawn (and stay arty and return fire safe....I potato every time I go here but see good players routinely carry from here)

-Sand River - south spawn what to do once you take the hill (how to exploit getting hill when north side turtles in the dunes/doesn't YOLO into you). North spawn how to counter hill when your pubbies insist on pushing into it, or when they camp behind you what the best secondary position is to use.

-Serene Coast - help me. I suck ass at this suck ass map.

-Fjords - west spawn in a medium. I usually go to spot the enemy "sniper" tanks that went north, but this sometimes leaves me out of the fight in middle or keeps me pinned down too long to assist them.

-Lakeville - help staying alive when going mid (I usually at minimum take heavy damage), attacking through low town properly (8, even 9 line)

-Highway - northwest of the map, particularly as a pest/bait/spotter when I'm north spawn (aka countering a strong medium push there when I have sniper support)

-Mountain Pass - medium from south spawn...options that don't involve YOLOing across bowl as I can't count on pubs to support it

-Pearl River - firing lines in general, particularly on the west of the map (best way to isolate enemies and continue to attack when you push into them, then everything stops and both sides are camping with several tanks to each side of a choke point... thus peekabooming is not at all an option, and low road (4 line) has no shots on the now turtled enemy tanks.)

-Siegfried Line - how to go field without dying like a retard. Good support angles/positioning in city while minimizing exposure to return fire. The gameplay on this map has really evolved and city has become much more of a standoff than it used to be, thus pushing is always penalized.

-Redshire - how to spot K line effectively and stay alive

 

Have you asked anyone... in RELIC TS? I mean i know most of us are shit but yeah you might get some luck.

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Have you asked anyone... in RELIC TS? I mean i know most of us are shit but yeah you might get some luck.

 

Of course. I run with Navy when he's on, interested in running same tier, and not already tooned up. Have run with Dlur as well, although TBH I'm usually running 5s/6s when I do.

 

Basically trying to get serious face and get better at Tier 10, and get tips from the pros on dealing with the TD meta when I don't generally drive those. Relix always welcome

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I can undercut all of these motherfuckers, guaranteed.

 

Plus i've played all of these tanks and can play them as well with my numerous clan accounts.

 

Tier 7 Light tank? i can get one.

 

Rest assured you'll be the go to for the Pattons/Pershings as I know you're one of the more experienced and skilled Patton players. I'll be on again tomorrow if you're around. Will look for you in game.

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I offer private lessons. PM me if you are interested (and contrary to what Garbad said, these are 100% confidential). The only public humiliation occurs if you are a -G- recruit.

 

My wife takes lessons private tutoring one on one sessions from Sela and gets a lot out of it. Can endorse.

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I played with him a night.  I'm curious if you think it was worth it, and why.

 

Yes. I did think it was worth it, and I did take quite a bit away from it. I recognize that my biggest weakness in nonheavy tanks (since I have primarily played heavies through my first 9000 battles and have only begun to grind mediums in the last 2000 or so, and I have limited experience in tier 10 with meds) by far, bar none, is POSITIONING. I felt about 3 steps behind you and Canadian, and for good reason.

 

I learned that when I played forward spotter/active/aggressive scout in a medium, I did not always have an exit strategy, frequently took poor routes, or lacked good access to cover. A mistake easier forgiven in tier 9 fights than tier 10 fights with huge alpha TDs.

 

And, when I was spotting the enemy, my deployment was not always such that I am lighting the enemy in an advantageous position to have supporting tanks have fire, or to spot them in the open in such a way that even if I had zero support, an enemy team unaware of that would still be denied a key map area because of the riskiness of pushing the unknown against my vision. Thus there is a fine line between aggressive early map control/being a pest and staying alive, and YOLO. I'm also realizing that I need to rely far less on "Soviet turret" armor in a medium, and just simply not get hit.

 

And in mid-late game, I'm often far too passive still. Rather than reacting to where the enemy has last been spotted, and trying to thread the needle to create flanking opportunities where I rely on friendly tanks to spot, I need to be more unpredictable and all over the map, such that the enemy can't pin me in one place. I need to dictate play and create opportunities, rather than simply react to the opportunities the other team may or may not be giving me. And when I DO do this, I need to be far quicker at doing it when I decide to.

 

I also need to stop being a baddy and fire more APCR and less HEAT.

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I might add in here, I was playing with AirG and BurdenFungus Yesterday, doing tier 10s. they both died early on, and I asked for them to walf me though. they walked me through to a 4500 damage game, that I couldn't have done if I didn't have them to help.  unfortunatly it ended in a draw as I was suffering packet loss through the game, and as such took a couple more shots than I should of. and then finally being ended by arty in another lag spike. 

 

it was still a really good learning experience, and I thank them both for it.

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And, when I was spotting the enemy, my deployment was not always such that I am lighting the enemy in an advantageous position to have supporting tanks have fire, or to spot them in the open in such a way that even if I had zero support, an enemy team unaware of that would still be denied a key map area because of the riskiness of pushing the unknown against my vision.

A good scout thinks about how to light the opponents.  A great scout thinks about how to get his teammates meaningful shots.

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I can undercut all of these motherfuckers, guaranteed.

 

Plus i've played all of these tanks and can play them as well with my numerous clan accounts.

 

Tier 7 Light tank? i can get one.

Cheap Chinese labor.  Seriously though, Carbon knows his stuff.  His positioning and awareness always impress.

 

Of course. I run with Navy when he's on, interested in running same tier, and not already tooned up. Have run with Dlur as well, although TBH I'm usually running 5s/6s when I do.

 

Basically trying to get serious face and get better at Tier 10, and get tips from the pros on dealing with the TD meta when I don't generally drive those. Relix always welcome

I remember platooning with you but I wasn't really paying attention specifically to your gameplay.  Tier 5 and 6 are horrible and I pmuch only play them now to help someone grind out a tank or to do crew exp and even then rarely.  If you understand the basic mechanics (vision/camo/aiming/weak spots/armor/cover) then I think you should basically stop playing anything below Tier 8 if you want to actually get better instead of just preying upon weak opponents with the only real exception to this being if you're actively grinding out a new tank line.

 

I'm just starting to get to the point where I enjoy and feel comfortable in 10s (see below).

 

 

 

I can teach you how to yolo in extremely lightly armored medium tanks.

large.jpg

 

My wife takes lessons private tutoring one on one sessions from Sela and gets a lot out of it. Can endorse.

I was starting to feel like I was doing fairly well at every tier but 10 to the point where I didn't really enjoy playing 10s in pubs.  Went through some Tier 10 replays of mine with Sela and he was able to identify some things that have started to make a difference for me to the end effect that I'm starting to become more consistent in 10s, do more damage, and am now to the point where I would rather play tier 10 than anything else.  Was worth it. 

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A good scout thinks about how to light the opponents.  A great scout thinks about how to get his teammates meaningful shots.

A great scout (with the help of lawd reekris) thinks about how to get his teammates meaningful shots.

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Well I'm on vacation for 2 weeks so hopefully more tanks in my future (and platooning with more wotlabbers)...really wish Crab's ISP issue had gotten sorted out as I could probably learn quite a bit from him.

 

As for the past few months...I...can't...even...

 

The harder I try the harder I fail... (60day and 1k battles) - my win rate has dropped over 0.33% in 3 months which with 11k battles is not easy...

 

iliw7n.jpg

 

23k28fn.jpg

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A good scout thinks about how to light the opponents.  A great scout thinks about how to get his teammates meaningful shots.

 

Hmm, guess I got to think about that.

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