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VonCurry

VonCurry's tinfoil hat T-34-3/112 setup.

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Okay, so if you're like me and are both bad@tanks as well as, you like to "Brett Favre" shots (my term for taking chances on low % shots) you probably have experienced frustration in playing the T-34-3 or 112 Chinese premium tanks.

 

You might say, well Von... How about not buying those tanks you stupid bastard!

Well.. My response is this, I'm like a chain smoker who has lung cancer... This game kills me and is terrible, but it has me addicted, plus "I gotta catch 'em all!" (Premium Tanks).

 

Anyways, on to the topic...

 

So I got these premium tanks, and was at first excited for them... believing them to possibly be two different variants of that lovely IS-6.... I was wrong, not only did I neglect to realize they didn't use APCR... I also neglected to research the tanks thoroughly. I discovered the guns on the 112/T-34-3 to have worse handling and aiming qualities than the IS-6. Not to mention that RNG fucks these tanks right in the ass on a daily basis (*Pauses to remember those WTF moments when missing targets at close range*).

 

The final cherry on top being that the APCR rounds of the IS-6 may very well be twice as fast in travel time vs the HEAT/AP rounds of the 112/T-34-3 (640 travel time for Chinese 122 vs 988 for IS-6 / Premium round vs Premium round). Which I should add makes gold spam in a 112/T-34-3 not really an option both due to the extremely slow travel speed...but also the high cost for using those rounds.

 

Anyways after 70 or so games in my T-34-3 and 60 in my 112, it dawned on me to go mess with the Smelly River tank inspector and see JUST how much I could increase the shit awful accuracy and aim time of the Chinese Premiums, so I went in and did just that...

 

(ALL SETUPS IN THIS POAST HAVE SNAPSHOT AND SMOOTH RIDE SKILLS INCLUDED)

 

So to start off, here is the stock stats of the T-34-3 (which will be the tank used for the pictures) with no GLD/Vert Stab or crew/food perks...

SwDfQHJ.png

 

That is awful right? Well it shouldn't be too bad if we slap a GLD+Vert Stab+Gun Rammer on it! Plus combined with our BIA crew.. the tank should be much better right?

 

E9AKVZQ.png

 

Meh... so a .010 change in accuracy....

Though... the handling characteristics got buffed nicely with the GLD/Vert Stab...

 

 

This is when I figured, does it really matter if I have a gun rammer? If I have to "peek-a-boom" anyways with this tank, plus the horrific aim time leads to sometimes rushed shots in order to avoid getting popped by the enemy...I essentially waste damage and health exposing myself too long to shoot, only to either miss.. or take damage to deal damage each shot. I can't snipe with the tank, because it's too shitty of accuracy so... maybe...If I buff the accuracy some more.. I can distance my tank a little more, keeping me from certain brawls that may not be ideal...

 

So that's what I did.. dropped the Rammer... grabbed the Vents and decided to add Food for extra measure to really buff the accuracy. Those things combined with the BIA skill really brought up the accuracy to a tolerable number IMO.

 

qylx5Kx.png

 

For the sake of comparison below is the stats with GLD/VertStab/Vents + BIA skill and NO FOOD

 

3e9MZdp.png

 

So in conclusion of this long winded and terribly written setup, I decided that a close/mid range medium tank... needs not optics, and needs not rammer due to it's rate of fire, however I did feel it needed a buff to it's accuracy to maximize the punches it throws out in combat.

 

The only 2 flaws of the setup, is that if you fire gold rounds in this tank... with this setup.. (namely using food) you will be losing cash each match...(but because of the terrible velocity of the gold round, I mainly try to use AP, which using AP rounds+Food will still get you profits if you have premium account) and by using food you must sacrifice a vital consumable...(I chose the fire extinguisher because...I 420 BLAZE IT).

 

Here is a replay of my games so far...

http://wotreplays.com/site/641629#komarin-voncurry-t-34-3 (Got my Ace Tanker)

http://wotreplays.com/site/641667#team (Game #2 of the day)

http://wotreplays.com/site/641684#highway-voncurry-t-34-3 (Game #3 of the day)

http://wotreplays.com/site/641734#mountain_pass-voncurry-t-34-3 (Game #4 of the day)

http://wotreplays.com/site/641781#prokhorovka-voncurry-t-34-3 (#5)

 

First 112 game of the day...

http://wotreplays.com/site/642075#malinovka-voncurry-112 (Got my Ace Tanker)

 

 

Thanks for reading, feel free to ask questions, leave feedback or discuss.

If you happen to try my setup, let me know what you think.

 

 

After Tomego posted that link of CraBeatOff's setup, I changed my T29, T34 and IS7 over to this setup too... Seems to be working! I really enjoy the gun control it gives some of the sloppy gun tanks!

http://wotreplays.com/site/642095#ensk-voncurry-t29 (another Ace Tanker today....)

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Definitely interested in the results, but I think dropping rammer is a tad too far, you probably won't tell the difference between vents and no vents when it comes to gun handling, it's the food that's doing all the work.

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Definitely interested in the results, but I think dropping rammer is a tad too far, you probably won't tell the difference between vents and no vents when it comes to gun handling, it's the food that's doing all the work.

Touche..so far I am really enjoying it however!

 

UTfxdRU.png

 

Without Vents it's a bit of a compromise, which may not be a bad thing Rexxie!

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I do think that it would be worth measuring "long term" results of something like this, so please report back after ~30 games on if it's still working for you.  

 

I've tried something like this before, most recently on the 121, and sometimes it's just a good RNG game that makes me think this setup works... and the next couple games my RNG returns to normal and I switch back to a rammer.

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Hm, I may end up swapping the rammer for the GLD on the T-34-3 and trying it out. It's rare that I get a chance to put another shot out right when I'm done reloading but it's fairly common to whiff a shot that I didn't spend enough time aiming in because the target's about to get behind cover.

 

I'm in a bad position if I'm trying to rely on the T-34-3's DPM anyway. That tank is all about peekaboom alpha.

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I think it's viable to not run rammer on stuff like T-34-3.

 

Like honestly, it's REALLY not like you were DPM'ing things down. You find an opportunity, shoot once, and do other things. Might as well make sure each time you use that alpha, it at least hits.

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I think it's viable to not run rammer on stuff like T-34-3.

 

Like honestly, it's REALLY not like you were DPM'ing things down. You find an opportunity, shoot once, and do other things. Might as well make sure each time you use that alpha, it at least hits.

That's what I'm thinking.

 

I do think that it would be worth measuring "long term" results of something like this, so please report back after ~30 games on if it's still working for you.  

 

I've tried something like this before, most recently on the 121, and sometimes it's just a good RNG game that makes me think this setup works... and the next couple games my RNG returns to normal and I switch back to a rammer.

I'll see if I can keep the attention span to go 30 games.. my wot dossier app seems broken so I'll have to compare the DPG manually vs the stats I have now.

 

Hm, I may end up swapping the rammer for the GLD on the T-34-3 and trying it out. It's rare that I get a chance to put another shot out right when I'm done reloading but it's fairly common to whiff a shot that I didn't spend enough time aiming in because the target's about to get behind cover.

 

I'm in a bad position if I'm trying to rely on the T-34-3's DPM anyway. That tank is all about peekaboom alpha.

Yea, I think more talented players may not like this setup, but for some of us guys who get parkinson's with the mouse or who just are simply not as good with finding ideal situations with the tank.. I think this setup works.

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BTW can a Moderator add T-34-3 and 112 into the tags area? Or tell me how...

Done

When editing, just click full editor and you can modify the title header /tags

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This setup is along the lines of Crab's T34 setup. I remember him ditching the rammer on the T34  for the same pieces of equipment combined with food to help the poor gun handling.

 

Here is his post:

 

I guess it all comes down to whether you are trying to grind credits or want to maximize your stats in that  vehicle. I would be interested to see the difference in gross earnings with and without food. Then compare the two with net earnings with consumables purchased during a 50% sale.

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This setup is along the lines of Crab's T34 setup. I remember him ditching the rammer on the T34  for the same pieces of equipment combined with food to help the poor gun handling.

 

Here is his post:

 

I guess it all comes down to whether you are trying to grind credits or want to maximize your stats in that  vehicle. I would be interested to see the difference in gross earnings with and without food. Then compare the two with net earnings with consumables purchased during a 50% sale.

Interesting, I already run coffee full time on my Bat-Chat and 50b... maybe it's time to broaden that process to tanks like the T34 and company... especially since I can then make credits and maximize their potential.

Thnx for link.

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I've been struggling with my 112 as well.  Even fully aimed shots just don't land as often as they do on the IS6 for some reason.  Over 100 battles in my IS6 i'm averaging around 2350 damage per game and in the 112 over 40 battles i'm around 1900.  Obviously the sampling size isn't big enough for it to be a good comparison, plus in my first 2 battles i got lit on fire twice in each of them (almost rage sold the tank).  

 

I wouldn't ever get rid of an auto fire extinguisher on this thing as the fuel tanks go pretty regularly. I'd probably get rid of the first aid kit if you had to get rid of something... but i could have just had bad luck with this thing.

Tonight I think i'll try and run food & vents on it to see if it helps.  The tank already fires slower than most other tanks so i'm not sure 10% reload is going to make any more difference.

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I've been struggling with my 112 as well.  Even fully aimed shots just don't land as often as they do on the IS6 for some reason.  Over 100 battles in my IS6 i'm averaging around 2350 damage per game and in the 112 over 40 battles i'm around 1900.  Obviously the sampling size isn't big enough for it to be a good comparison, plus in my first 2 battles i got lit on fire twice in each of them (almost rage sold the tank).  

 

I wouldn't ever get rid of an auto fire extinguisher on this thing as the fuel tanks go pretty regularly. I'd probably get rid of the first aid kit if you had to get rid of something... but i could have just had bad luck with this thing.

Tonight I think i'll try and run food & vents on it to see if it helps.  The tank already fires slower than most other tanks so i'm not sure 10% reload is going to make any more difference.

I agree, good point on the Extinguisher, med kit may not be a bad idea.

 

Yea I am a little below you on the DPG on my 112... I always noticed that usually with a small sample size my DPG will drop too.. so in my case I am around 1800 DPG in my 112.. so in say 200 games I imagine it would drop to 1650-1700 range.. hopefully this setup starts bringing it up.

 

I read the link Tomego posted, and I have already changed my T34, T29 to this setup also... and seems to be working!

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I really like this idea, and I've been testing it out on the test server with quite reasonable results so far (there are limits to what you can do at 400 ping). I've gone for optics rather than vents, since spotting stuff as early as possible is more about providing targets for others than for myself, and I've replaced the extinguisher with food. I use a medkit in both the T-34-1 and WZ-120 much more frequently than I do a fire extinguisher.

 

One comment I will add though, is that this setup works quite well with an already skilled crew. It won't be anywhere near as effective if you're training a new crew from scratch. Then again, the T-34-1 is probably better for that anyway.

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Been running the T-34-3 with BIA+Gunnery-Skills + Rammer/Vert/Vents to maximize the DPM outpout and reload from standard 13.80s to 11.89s.

 

But after reading this, I dropped the rammer in favour of GLD and I think I like it and reload is at 13.21s. It doesn't really matter that you reload longer, but it pays of that the gun handling get's much better. IMHO when getting into one-on-ones, one is lost anyway with this tank and should be avoided. So yeah, thanks for bringing this up.

 

And for the 112, I can confirm having bad RNG. Running with without BIA but Gunnery-Skills, Rammer/Vert/Vents. Unsure I'd like to drop the rammer due to the already bad - compared to IS-6 - reload. Might give it a try with GLD instead of Rammer one day. BIA is yet to be trained.

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I would like to thank you for this very interesting topic on influence of food on accurancy/aiming time, especially true on T-34-3/112/IS6.. :)

 

As soon as manage to get a crew with one 100% skill, I'll have a try to it.. ;)

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