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Fire_Hive

Planetary Annihilation

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So, anyone play PA? Bought it on steam since it was on sale and looked fun with the whole smash a moon/planet into another planet type of end-game. Played it and the over all gameplay is fun. Everything seems balanced, except for Advanced air units but then again those are easily counterable... My first time playing a RTS and so far I really like it.

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I played very early closed beta when there were very few units and such. Decided I would wait until the game was fully realized before diving in and getting a bad impression. I grew up on Total Annihilation, TA:K, and Supreme Commander, so I'm really looking forward to this one.

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Well if it did have only a few units in the beginning they've probably added a lot more now. I don't know how TA and SupCom so I can't compare, how much different were they? Is PA something "new" in terms of features? What really attracted me to it was the whole smash planets and go to different ones/ conquer whole solar systems with moons and their parent celestial bodies.

 

My first online match was extremely satisfying. It was a 1v1 and we spawn relatively close to each other and I scout him out, so I put pressure on him and realize he probably already has orbital dominance cuz the orbital factory was the first thing he built. I finish building up my eco and decide to attack his base full on, so I send in around 30-40 advanced air units and destroy his base only to realize his commander (for those who dont know, you have to kill the commander to win the match) is not there nor is he on the planet. So I send a single engineer/builder to the planet to see if I can get a foothold, it gets destroyed but not before finding the beginning to his base but not his whole base. Time to send in the nukes (which are interplanetary), I built 6 of them and sent 4 of them to try to cripple his base, 3 of them get knocked out cuz of his anti-nuke rockets (up to 3 can be launched form the same structure)  and the 4th one hits one of the storage areas I had found. So I send in 2 more to where I think his base might be, and to my luck his base was where I had thought it was and so was his commander. What made it satisfying was he probably did not see it coming. Fun times, fun times.

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I played very early closed beta when there were very few units and such. Decided I would wait until the game was fully realized before diving in and getting a bad impression. I grew up on Total Annihilation, TA:K, and Supreme Commander, so I'm really looking forward to this one.

 

^

Basically this -- I loved building a base and watching the AI smash themselves against my impregnable fortress in TA.  Once I got bored of that, I'd unleash my army of Krogoths to mop-up.

 

I contributed to the kickstarter, but also wanted the complete experience, so refrained from participating in the beta.

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Well if it did have only a few units in the beginning they've probably added a lot more now. I don't know how TA and SupCom so I can't compare, how much different were they? Is PA something "new" in terms of features? What really attracted me to it was the whole smash planets and go to different ones/ conquer whole solar systems with moons and their parent celestial bodies.

 

My first online match was extremely satisfying. It was a 1v1 and we spawn relatively close to each other and I scout him out, so I put pressure on him and realize he probably already has orbital dominance cuz the orbital factory was the first thing he built. I finish building up my eco and decide to attack his base full on, so I send in around 30-40 advanced air units and destroy his base only to realize his commander (for those who dont know, you have to kill the commander to win the match) is not there nor is he on the planet. So I send a single engineer/builder to the planet to see if I can get a foothold, it gets destroyed but not before finding the beginning to his base but not his whole base. Time to send in the nukes (which are interplanetary), I built 6 of them and sent 4 of them to try to cripple his base, 3 of them get knocked out cuz of his anti-nuke rockets (up to 3 can be launched form the same structure)  and the 4th one hits one of the storage areas I had found. So I send in 2 more to where I think his base might be, and to my luck his base was where I had thought it was and so was his commander. What made it satisfying was he probably did not see it coming. Fun times, fun times.

 

Interplanetary is totally new. The scale of the games has always been huge, far beyond the scope of anything like Starcraft, but never has orbital stuff really entered into it, other than one satellite weapon in Supreme Commander.

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Just bought the gamma since it was on sale in Steam.  First impressions:

 

-Naval is horrendously slow across the board, hopefully there will be a speed buff.  I'd like to see subs and underwater structures added.

 

-Gunships are OP.  If you don't want to get your Commander sniped have fighters on patrol EVERYWHERE.

 

-Bot spam > Vehicle spam.

 

-Halley engines are buggy, so far I haven't been able to pull off a planet smash.  I tried it once in sandbox but then the game hangs when the "Annihilate" dialog box comes up.

 

-Most Orbital stuff seems overcosted, and solar arrays are a waste in terms of cost/output.

 

-Linking teleporters is a hassle, there hopefully will be an easier way of doing this.

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*Edit*

 

-Artillery Bot spam > Everything Else.

 

And I thought gunships were OP. Put fighter/anti-air escort and they are literally unstoppable. Their range is greater than those of advanced turrets and their alpha is redic. OP. A group of about 15 alpha'd my Commander in one salvo, OP artillery  nerf pls.

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Looks like an awesome concept, but the core concepts (orbital stuff, planet smashing, etc) seems a bit buggy at the moment.  I'll be waiting until they polish that all up before I give it a whirl because the rest, well... I have other RTSes to hold me over in those areas.  Like Supcom.

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Looks like an awesome concept, but the core concepts (orbital stuff, planet smashing, etc) seems a bit buggy at the moment. I'll be waiting until they polish that all up before I give it a whirl because the rest, well... I have other RTSes to hold me over in those areas. Like Supcom.

Arty needs to become similar to what it is in Sup com and then Im happy. Gigantic cost, and very inaccurate. Right now a big attack that stops to shoot can get murdered very quickly.

But on a whole I do like the concept. The map being an entire planet (well solar system) takes a while to get used to.

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Looks like an awesome concept, but the core concepts (orbital stuff, planet smashing, etc) seems a bit buggy at the moment.  I'll be waiting until they polish that all up before I give it a whirl because the rest, well... I have other RTSes to hold me over in those areas.  Like Supcom.

 

Honestly I don't see anyone go for halleys when nukes are cheaper to spam and build way faster (nukes are interplanetary).  In huge games where you have mates to cover for you it can work but most are 2v2 or free for all.

 

As of now Tier 2 fighters and catapults are the bane of my existence.

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I see my decision was justified for now.  I definitely want to play... but I want it to be a little more refined first.  If the main defining mechanic isn't really useful, then what's the point for me?  I'm content to wait.

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http://www.youtube.com/watch?v=YWUcTXn0qss&list=UUY75Oc9isHEPZZHTwWvrKEw

 

Final matches of the first PA tourney, ZaphodX is a pretty good commentator.

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